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1. Sticky:[December] Module Tiericide - Neutralizers and Nosferatu - in Player Features and Ideas Discussion [original thread]
CCP Larrikin wrote: Hi M8s! As part of our December release, we're doing a module tiericide pass on Neutralizers and Nosferatu. Tell us what you think! Goals Changes Added Effectiveness Falloff
This works by reducing the effectivness...
- by Lijhal - at 2015.11.05 20:52:34
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2. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: NESTOR Amarr Battleship Bonuses : 4% Armor resistances per level Gallente Battleship Bonuses : 10% drone damage and hitpoints per level looks fine CCP Rise wrote: Role bonuses : 50% bonus to remote armor repa...
- by Lijhal - at 2013.12.05 20:30:00
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3. T3 Modules -- User sets attributes - in Player Features and Ideas Discussion [original thread]
T3 modules T3 Weapons would've the same tracking, damage & optimal/falloff stats as t2 weapons But they have 2 charges, one for ammunition (same as current) and one for scripts they need the weapon specialization of the t2 module on lvl 5 ...
- by Lijhal - at 2013.12.05 20:13:00
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4. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
swap one med to high slot and we are good to go !
- by Lijhal - at 2013.11.13 19:20:00
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5. How to stop griping about the "Local Intel" Problem - in Player Features and Ideas Discussion [original thread]
the easiest solution to "fix" this is pretty simple show only those in the local list, you can actually "see" i.e are on the same grid as you by far, the most simple solution to this without adding, anchoring, nerfing or skilling something else....
- by Lijhal - at 2012.04.08 19:29:00
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6. T2 BC Suggestion: Command Support Ships (Logi BC with Warfare Link capabilities) - in Player Features and Ideas Discussion [original thread]
this is pretty much a really good idea i believe some additions would be necessary if they would ever go live: Skill requirements: a) Logistic skill at level 5 (tertiary or secondary) b) Battlecruiser skill at level 5 Hull: a) they need aprox...
- by Lijhal - at 2012.02.22 10:06:00
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7. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
keyword T3 t3 weapon systems they need the proper t2 Specialization up to 5 and a new skill, 2 ranks higher then the t2 variant for example, a t3 projectile modules needs Medium Autocannon Specialization up to 5, but Small Autocannon Speciali...
- by Lijhal - at 2012.01.17 12:17:00
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8. less clicking ccp? lets move bookmaks into the HUD - in Player Features and Ideas Discussion [original thread]
hello plain and simple .... how about to drag&drop bookmarks into the empty slots of the hud... could be useful! at least i think it could be useful ... less rightclicking kk?thx!!
- by Lijhal - at 2011.03.26 14:36:00
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9. Avatars in Incarna and the need for a one-time race/gender/name change - in Player Features and Ideas Discussion [original thread]
No you have to deal with the choices you made ... regarding name, sex and race .... b/c if so, all ugly male achura alts would be ugly female achura alts ... no to sex/races/whatever change deal with it!
- by Lijhal - at 2010.08.23 18:54:00
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10. If you could have a custom one off ship just for you, what would it be - in Player Features and Ideas Discussion [original thread]
Scorpion Lijhal Issue. 6 high / 8 med / 4 low slots 3 rigs, Calibration 400 6 turrets, +3750 pg 125m¦ Dronespace, 125Mbit drone bandwidth 7,5% bonus to shield boost amount per level 5% damage modifier for large hybrid turrets per level
- by Lijhal - at 2010.07.01 13:00:00
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11. Incarna Bloodlines - in Player Features and Ideas Discussion [original thread]
Originally by: Zirise I was wondering if CCP would consider allowing us to adjust our bloodlines and possibly sex with the release of Incarna. I'm aware that they are planning to allow us to redesign our characters, so the further control ...
- by Lijhal - at 2010.03.27 08:14:00
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12. Make all ships using fuel while in space - in Player Features and Ideas Discussion [original thread]
Edited by: Lijhal on 19/03/2010 17:26:11 iirc, each race uses different types of reactor technology to generate the neccesary power for the ships ... minmatar are using nuclear reactors (the worst in terms of technology within eve) gallente ar...
- by Lijhal - at 2010.03.19 17:20:00
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13. Distress call missions - in Player Features and Ideas Discussion [original thread]
very nice idea indeed! hopefully ccp takes credit of this and introduce this in the winter expansion
- by Lijhal - at 2010.03.17 09:24:00
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14. Introducing "Synergy" for eve online - in Player Features and Ideas Discussion [original thread]
small bump and hope some ppl like it!
- by Lijhal - at 2010.03.07 08:27:00
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15. Introducing "Synergy" for eve online - in Player Features and Ideas Discussion [original thread]
Edited by: Lijhal on 05/03/2010 09:12:13 hello everyone, i would like to introduce my idea so please take a look and hopefully you like it! tl;dr Ability for capsuleers to add multiple but chooseable science areas into his/her pvp career by...
- by Lijhal - at 2010.03.05 09:00:00
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16. 2nd server, for "carebears" - in Player Features and Ideas Discussion [original thread]
it already exists!!! click here for your own carebear server, go ahead and please never come back
- by Lijhal - at 2009.12.11 19:34:00
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17. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
a ship with a unique role which doenst exist currently and can offer more than one role ?? how about a t2 battlecruiser-size vessel with the ability to distribute incoming damage from one target to, lets say, 5 other targets ? what do i mean ? l...
- by Lijhal - at 2009.12.09 11:11:00
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18. Make combat in EVE more than just lock on and fire - in Player Features and Ideas Discussion [original thread]
how about to zoom in ?
- by Lijhal - at 2009.12.08 10:23:00
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19. [IDEA] add faction, deadspace, officer tags to module icons - in Player Features and Ideas Discussion [original thread]
Originally by: Xahara Yeah, why not? It's a simple and small improvement to the game overall. You should take it up to the Assembly Hall :) /Supported if so, could someone from ccp please move this thread to the assembly hall? i don...
- by Lijhal - at 2009.10.03 21:37:00
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20. Impassable objects and line of fire. - in Player Features and Ideas Discussion [original thread]
i believe the implementation of such a physic (havoc?!) mechanism would cause more lag in an lonely asteroid belt than sundays @jita 4-4 o/c it would be great if we had such advantages of hiding behind a asteroid or another ship, forcing the enem...
- by Lijhal - at 2009.10.03 11:48:00
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