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1. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Could you please reactivate my account on SiSi? Thanks!
- by Limbeck - at 2009.10.20 02:08:00
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2. Play The Game- Guess the PCU Competition- Sponsored by nVidia - in EVE Alliance Tournament Discussion [original thread]
Originally by: Joannie Simmern just checking , one entry per character , not one per acount +? Originally by: StevieSG One per character :) Does that help?
- by Limbeck - at 2009.02.07 18:07:00
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3. eve insurance sucks - in Market Discussions [original thread]
The true accidents should teach you a lesson? The number of people that are taking advantage of suicide ganking greatly outnumber the few that make legitimate mistakes. I have been concorded once because I goofed and shot someone in empire. you k...
- by Limbeck - at 2008.11.20 23:46:00
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4. eve insurance sucks - in Market Discussions [original thread]
The only reworking to insurance I can see is insurance payouts when you get concorded. When someone gets concorded, they should not get their ISK back... If you intentionally destroyed your car, your insurance company won't pay. Why should you get...
- by Limbeck - at 2008.11.20 22:46:00
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5. do NPC Corp standings towards me change because of my corp? - in EVE New Citizens Q&A [original thread]
I believe you only need individual standings for jump clones, not corp standings. This means you won't have to leave your current corp to get your jump clone, you just need to have 8+ standings with a corp that gives you jumpclone access.
- by Limbeck - at 2008.11.20 20:10:00
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6. Sort Items by Meta Level (or make metalvl easily visible) - in Player Features and Ideas Discussion [original thread]
actually... adding one more thing to what it needs to query for the overview/inventory list could create more lag (as what is in the "attributes" tab is most likely a separate table & would require another query, or at least another join). I'm no...
- by Limbeck - at 2008.11.20 03:38:00
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7. Missile Nerf - in Player Features and Ideas Discussion [original thread]
This actually only has an effect on large missiles going after small ships... if you're using heavy missiles after a Cruiser or higher in missions, you won't notice much of a difference. If you're using cruise missiles, you'll notice the differenc...
- by Limbeck - at 2008.11.20 03:06:00
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8. Transferable salvage and looting rights. - in Player Features and Ideas Discussion [original thread]
I wasn't talking about half of the value. You can generally judge how much ISK will be earned through looting/salvaging a mission (I've run "The Blockade" about 5 times and can say that I make about 15 - 30m in loot/salvage) I would say "selling l...
- by Limbeck - at 2008.11.19 22:27:00
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9. range indicator - in Player Features and Ideas Discussion [original thread]
Actually this would add a little more realism... all current ships (in the real world) know how far your weapons can go & will let you know when you are in range... why shouldn't weapons hundreds of thousands of years into the future not have that...
- by Limbeck - at 2008.11.19 22:12:00
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10. Transferable salvage and looting rights. - in Player Features and Ideas Discussion [original thread]
You can do what I do. Broadcast that in local & then fleet them. They can warp to you (to get into the mission area) then all you need to do is warp out & turn in the mission. If you sell it, ask for 1/2 before & 1/2 after they get fleeted. Once y...
- by Limbeck - at 2008.11.19 22:05:00
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11. Hangar organizational tools - in Player Features and Ideas Discussion [original thread]
They also work. I'm not 100% on their cost though...
- by Limbeck - at 2008.11.19 22:01:00
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12. range indicator - in Player Features and Ideas Discussion [original thread]
what would be really nice is something like a small targeting reticle on the icon for ships you have targeted (kind of like the drone/guns/missile icon they have now, only placed inside the icon (like lower-right hand corner) that appears when you...
- by Limbeck - at 2008.11.19 21:25:00
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13. Hangar organizational tools - in Player Features and Ideas Discussion [original thread]
You could try what I do... I buy station warehouses (1.8m each?) and sort things that way. with 100,000,000m3 of space, it should hold everything you can throw at it - even ships. I use station warehouses for ammo, fittings & ore. I just use a sma...
- by Limbeck - at 2008.11.19 21:21:00
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14. range indicator - in Player Features and Ideas Discussion [original thread]
It would be tough for missiles as they can be outrun even when in range... If they could do it strictly by range, yes, it would be very nice! Much better than shooting a corpmate to see how far off they can fly before you miss them.
- by Limbeck - at 2008.11.19 20:29:00
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15. better mission randomizer - in Player Features and Ideas Discussion [original thread]
Something like that. Also, what do you think about the mission log complement to the combat log?
- by Limbeck - at 2008.11.19 20:26:00
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16. Get Rid of the Learning Skills - in Player Features and Ideas Discussion [original thread]
Originally by: RedSplat I have introduced friends to EVE. The skill training system is what put them off, none stayed longer than a month after subbing. Forcing people to train learning skills in order to be competitive is downright ****...
- by Limbeck - at 2008.11.19 20:25:00
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17. Get Rid of the Learning Skills - in Player Features and Ideas Discussion [original thread]
I hate to break it to you but I use evemon, I optimize my skill path, but I also have a base plan. I know that within the next few weeks I'm going to spend a few days training more learning skills, but I also know that I want to train a few non-le...
- by Limbeck - at 2008.11.19 20:02:00
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18. Get Rid of the Learning Skills - in Player Features and Ideas Discussion [original thread]
<sarcasm> CCP, while you're ditching learning skills so we learn at max speed from the beginning, please also give us all max LP & ISK gain from all of our agents. We really don't need anything to work towards except combat skills. </sar...
- by Limbeck - at 2008.11.19 19:49:00
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19. Drone Rack - in Player Features and Ideas Discussion [original thread]
It would break balance because it would be tough to prevent it from being done during combat... and if you want to swap drones around... keep them in your cargo hold & swap them around when you dock to pick up your next mission. When you get to l...
- by Limbeck - at 2008.11.19 19:25:00
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20. Drone Rack - in Player Features and Ideas Discussion [original thread]
The problem would still remain that you *could* do the drone swap while in combat, which is the problem. Either that or you could have a "not targetted, not targetting" limit on it... but it would still be problematic to prevent people from doing ...
- by Limbeck - at 2008.11.19 19:13:00
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