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61. EVE Online: Incursion 1.0.0 is coming this Tuesday! - in EVE Information Portal [original thread]
Originally by: Useful Alt anyone could do a before ---> after check on t2 ammo on sisi for me? or it's still not available there? I assume you're referring to a detailed breakdown on the Ammo changes, as opposed to the generic listing...
- by Lirinas - at 2010.11.28 02:05:00
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62. EVE Online: Incursion 1.0.0 is coming this Tuesday! - in EVE Information Portal [original thread]
Originally by: Kazini Jax Edited by: Kazini Jax on 27/11/2010 16:51:55 In regards to fish-eye effect.. The difference is these are resolution changes. In the past, if you stretched Eve across, say, 3 monitors, you would get planet dis...
- by Lirinas - at 2010.11.27 19:33:00
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63. EVE Online: Incursion 1.0.0 is coming this Tuesday! - in EVE Information Portal [original thread]
Edited by: Lirinas on 27/11/2010 16:35:09 Originally by: CCP Patch Notes The EVE client is now resizable in Windowed mode, allowing the players to stretch their client over several monitors. Now EVE Online is much more beautiful in ult...
- by Lirinas - at 2010.11.27 16:34:00
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64. - PI - Rage - - in Test Server Feedback [original thread]
Edited by: Lirinas on 24/11/2010 17:34:22 I'm quite ready for the improved PI-UI to be implemented, but are we actually going to see it on the 30th? However, it appears that it won't be implemented until the final, full release of Incarna in J...
- by Lirinas - at 2010.11.24 17:32:00
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65. A brief breakdown on weapon systems - in Warfare & Tactics [original thread]
Edited by: Lirinas on 23/11/2010 20:42:38 Originally by: shrimp mcCoward Useful, but break down missiles into rockets / standard / assault Heavy / Heavy Assault Cruise / torp. That's a good thought. Admittedly, I'm a bit late co...
- by Lirinas - at 2010.11.23 20:42:00
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66. A brief breakdown on weapon systems - in Warfare & Tactics [original thread]
I've been getting back into the game these last couple months and have been catching-up on the different weapon changes that have occurred over the years. I think I've got a handle on how most weapons fall into the grand scheme of things, but I'd ...
- by Lirinas - at 2010.11.23 18:03:00
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67. T2 Hybrid Feedback? - in Test Server Feedback [original thread]
Sad to say I've shelved almost all of my Gallente ships. The ammo changes for Hybrids are mostly pointless, and Hybrids themselves are not very efficient to use anymore. I can get better performance out of one of the other races of ships. Even dro...
- by Lirinas - at 2010.11.23 16:51:00
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68. Top 10 reasons why EVE UI seems so terrible for me - in Player Features and Ideas Discussion [original thread]
Edited by: Lirinas on 23/11/2010 05:21:17 Most of the ideas I like, except I don't like the idea of making weapon grouping mandatory - that would take functionality out of the weapons since you don't always fit the same ammo into them at the s...
- by Lirinas - at 2010.11.23 05:20:00
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69. New Dev Blog: Neural remap, PLEX and the way forward - in EVE Information Portal [original thread]
Edited by: Lirinas on 22/11/2010 19:55:29 It's not very often that a dev blog can be both full of Win, and Epic fail at the same time. The Win part: That PLEX's won't be used for skill remaps The Epic Fail part: The justification of using PL...
- by Lirinas - at 2010.11.22 19:51:00
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70. Alpha VS DPS - in Warfare & Tactics [original thread]
Edited by: Lirinas on 22/11/2010 16:38:05 The other thing with Hybrids is that all of their damage is Kinetic/Thermal - which is very easy to fortify against with most ships. I always thought that some of the Hybrid ammo should have some EM da...
- by Lirinas - at 2010.11.22 16:36:00
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71. Smartbombing away torpedos - in Test Server Feedback [original thread]
Edited by: Lirinas on 19/11/2010 19:06:45 Originally by: Baneken Idea with a smart bomb is that as a missile is actually an object in space with hp's and such (which also cause a certain amount of lag) it can be smart bombed to death b...
- by Lirinas - at 2010.11.19 19:05:00
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72. issues whit the new caracter creator.. - in Test Server Feedback [original thread]
In previous versions of the character creator, you could create a female character. This version you can only make male characters. It would seem that they broke something on the female model and thus there is no model. The same happens with cert...
- by Lirinas - at 2010.11.16 15:29:00
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73. Major Char Creation issues in build 202056 - in Test Server Feedback [original thread]
Originally by: Floundere Aye, female models dont even appear, and on the male models it disappears half the time anyways. Any info on if this is gonna be fixed would be nice. I'm assuming you meant to say " when this feature is going ...
- by Lirinas - at 2010.11.12 00:42:00
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74. New Dev Blog: Incursion release date - in EVE Information Portal [original thread]
I remember some updates being delayed or broken-up into a couple mini-expansions in the past (RMR I think was like this). Delaying things is perfectly acceptable in my book - and the fact that some of the simpler things will still be released in N...
- by Lirinas - at 2010.11.11 19:30:00
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75. Ship to use for Gas Harvesting? - in Science and Industry [original thread]
Edited by: Lirinas on 10/11/2010 16:39:10 Originally by: Infinitio Krystallos[quote=Lirinas I was thinking though, the up-and-coming Noctis could make for a good gas harvester. 8 High Slots on it, with nearly 1500m3 of storage. It wou...
- by Lirinas - at 2010.11.10 16:39:00
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76. Ship to use for Gas Harvesting? - in Science and Industry [original thread]
I haven't used Gas Miners in so long I'm not sure if I remember which end is the business end :) But back when I was doing gas mining, I was partial to the Ishtar. It could hold it's own without sacrificing any offensive capability, not to mentio...
- by Lirinas - at 2010.11.03 19:25:00
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77. Tyrannis 1.2 Stealth Invention NERF??? - in Science and Industry [original thread]
This comes up after almost every single patch. Run at least a thousand invention runs and then if your success rate is down, THEN you can complain or call foul. As it is, the server hasn't been up nearly long-enough to be able to gather enough dat...
- by Lirinas - at 2010.11.03 19:09:00
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78. why is there a Limit on Pos Labs - in Science and Industry [original thread]
Scientific networking (and the manufacturing equivalent) was (at one time anyway) needed to be able to research a blueprint located in an NPC station at a POS in the same system. If that's no-longer the case, the skills must have been changed some...
- by Lirinas - at 2010.11.03 19:01:00
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79. Character creation & customisation feedback - Round 2 - in Test Server Feedback [original thread]
Edited by: Lirinas on 19/10/2010 12:37:56 Finally got a few minutes to play with the Character creator a bit again. I don't have too much to add, but I did notice that female breasts look a little better than before. There's still room for imp...
- by Lirinas - at 2010.10.19 12:35:00
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80. Why routing in PI is no more interesting. - in Test Server Feedback [original thread]
Originally by: About Mesale You're implying there was depth in PI. There is not. Therefore, it can not lose any depth - it already is at the rock bottom of game design. I'll agree to that!
- by Lirinas - at 2010.10.19 12:26:00
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