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81. New Dev Blog: Planetary Interaction and the Future - in EVE Information Portal [original thread]
The little bit I've seen of the new Extractors\\ECU's is promising. Anything that cuts down on the clickiness. However, there' still a few things that need to be addressed to really make PI more usable (and tolerable. I really want to see the abi...
- by Lirinas - at 2010.10.13 17:05:00
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82. Rhea Build - in Science and Industry [original thread]
Edited by: Lirinas on 12/10/2010 17:52:36 Apart from considerable difficulty to build a JF at a POS in a wormhole system, it would be cheaper to build the Rhea at an NPC station. To build a Jump Freighter, you'll need an Advanced Large Ship As...
- by Lirinas - at 2010.10.12 17:46:00
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83. Character creation & customisation feedback - in Test Server Feedback [original thread]
A very intriguing preview of Incarna, and what we'll be able to do with it. There's little need for me to comment on clothing variety, hair styles or anything like that as it's been stated that most art assets are still WIP's. That said, here's m...
- by Lirinas - at 2010.10.07 21:10:00
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84. New Dev Blog: Introducing our new character creator - in EVE Information Portal [original thread]
Although just after I posted that bit, I wonder how extreme of morphs we'll be able to adjust on the body of our avatars? An extremely overweight avatar has just as much (even more problems) than tall/short adjustments, especially in regards to wo...
- by Lirinas - at 2010.10.06 16:05:00
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85. New Dev Blog: Introducing our new character creator - in EVE Information Portal [original thread]
Most games that allow an avatar's height to be adjusted do so very sloppily. Unrealistic stretching or compressing of limbs and textures, with clipping issues that players have come to ignore... or they just shrink or enlarge the entire character ...
- by Lirinas - at 2010.10.06 16:02:00
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86. New Dev Blog: Introducing our new character creator - in EVE Information Portal [original thread]
Edited by: Lirinas on 05/10/2010 19:25:23 For the record, I've been awaiting this for quite some time. Some people may just like their ships & guns & shooting helpless targets. I like that too, but I like to look good while doing it! That s...
- by Lirinas - at 2010.10.05 19:23:00
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87. T3 Invention loot price rises. - in Science and Industry [original thread]
I've not heard anything either about T3 Frigates. If they were coming, ya'd think they would have mentioned it in the Incursion's "coming attractions" section. I haven't checked T3 prices lately, but I'm wondering if we're just seeing somebody tr...
- by Lirinas - at 2010.10.05 17:22:00
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88. Pick holes in my POS setup plz - in Science and Industry [original thread]
Hardeners are a necessity - you should have all of your shield resistances at a minimum of 50%. They help your POS's survivability greatly. I agree with what others say - there are way too many large guns on the tower. I'd definitely replace most...
- by Lirinas - at 2010.09.30 20:11:00
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89. Quicker Pi Extractor Surveying post patch? - in Science and Industry [original thread]
Edited by: Lirinas on 30/09/2010 19:42:22 I noticed the faster surveying too when I refreshed my extractors a few minutes ago. While it doesn't solve all of the problems of PI, this simple fix will make things a bit more tolerable until the ne...
- by Lirinas - at 2010.09.30 19:41:00
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90. The PI Rumour Mill - in Science and Industry [original thread]
Edited by: Lirinas on 26/09/2010 17:49:00 I do agree - there does need to be more options to PI than just making POS fuel. Manufacturing of small items (modules & equipment), researching blueprints, storage of goods, and perhaps even item refi...
- by Lirinas - at 2010.09.26 17:44:00
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91. Is it worth going to Lowsec planets? - in Science and Industry [original thread]
I just started-up my PI production again (for the record, I still hate the GUI for PI). I have 2 Highsec planets and 2 Lowsec planets, and the difference in the resources they put out is very noticeable. 3-4 Extractors per refinery in highsec (ass...
- by Lirinas - at 2010.09.20 18:12:00
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92. Somthing you may not have noticed with PI. (BIG GLITCH) - in Science and Industry [original thread]
Originally by: Ikserak tai The egregious mis-use of scale in PI ranks as the most amateurish aspect in all of Eve, as realistic as putting push-pins into globes and playing "let's make a colony". I wholeheartedly agree with this. In fa...
- by Lirinas - at 2010.08.24 18:32:00
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93. repackaging ships at pos's - in Science and Industry [original thread]
The ability to repackage ships and equipment at POS's has been one of many features that POS's lack that players have wanted. It's especially annoying when your POS is set-up somewhere without a station nearby.
- by Lirinas - at 2010.08.06 20:15:00
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94. Counter-Argument: Re-Introduce T2 BPOs. - in Science and Industry [original thread]
If the lottery were to be re-introduced, it would need to be re-worked to balance the value of the rewards to come-out of it. Perhaps a "buy-in" of sorts, where people can buy tickets for the lottery (or lotteries). And break this lottery down in ...
- by Lirinas - at 2010.08.04 19:03:00
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95. Mechanism for removing T2 BPOs. - in Science and Industry [original thread]
Since this post has nothing to do with existing game mechanics, this should be moved to the "Ideas" forum. And for my 2 cents on the topic: People have been whining about T2 BPO's since they came out. I'm of the opinion that they should remain. T...
- by Lirinas - at 2010.08.03 16:10:00
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96. Tengu vs. Nemesis - in Ships and Modules [original thread]
Since the Bomber changes back last year, I haven't been able to fit a Nemesis to my satisfaction, and in fact haven't even flown a bomber. Pretty soon I'm going to be remapping my main character, and going to hammer-out another Frigate V skill. I'...
- by Lirinas - at 2010.07.23 19:24:00
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97. Brilliant PI economic backdrop. - in Science and Industry [original thread]
Originally by: Malachi256 Probably has something to do with the fact that factories are automated, while extractors are something CCP borrowed from MMO hell. Indeed. It doesn't help the market at all either that many of the P2/3 goods...
- by Lirinas - at 2010.07.22 04:00:00
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98. PI thoughts and rants (yes, more rants) - in Science and Industry [original thread]
Forge, the complaint that most people have with PI is not so much the concept of it, but the horrible interface and the tedious maintenance that comes with it. Merdaneth says it well. Originally by: Merdaneth If as a gamedesigner invented...
- by Lirinas - at 2010.07.21 19:29:00
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99. not another PI whine / rage - in Science and Industry [original thread]
I feel your pain, Eva. I've also posted on PI, first starting a little over a month ago ( HERE ) My opinion is that PI was released way too soon, and what we got was essentially a late alpha/early beta version of PI - something that works, but ba...
- by Lirinas - at 2010.07.21 19:06:00
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100. What is Planetary Interaction (PI) really like? - in Science and Industry [original thread]
Originally by: Laanndo What is your problem people? I think PI is great, its a "side-job". It's great for people who live in Wormhole space. There actually is not that much clicks in PI, besides, how would you set up a colony on a plane...
- by Lirinas - at 2010.07.20 16:02:00
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