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Thread Statistics | Show CCP posts - 3 post(s) |

Turelus
Caldari Independent Navy Reserve OWN Alliance
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Posted - 2010.10.07 18:42:00 -
[121]
These have been my issues. - Dials are a PITA to work with, not the end of the world but very irritating. - When sculpting there really isn't any indication of what you can change without waving the mouse around to find highlights I also had problems modifying areas because I had no idea what what would change when I moved the mouse so again ended up waving the mouse around to find what directions changed what. - Eyes clip the eyelids quite badly with some of the modelling. - Chest and arms clip the clothes (this can be solved on females by not making the boobs as big as possible) - When in the portrait generation screen had a lot of problems that when trying to move the whole body only the head moves (found out later you can click off the main screen to one of the two sides to avoid this)
Features I would like to see (I'm hoping most were just left out because it's early) - pattern backgrounds (very much so the ones already in game) - Race/Bloodline specific items/clothes/accessories (these are what separate them at the moment) - What was mentioned earlier about having the choose to take three snapshots so you can have a few poses at the side and compare much easier. - Specific scars not just random bits all over the face (I would like the one over my eye again) - Body Accessories (dogtags, watches and the like) - more body morphing options (not just arms/chest/abdomen/legs)
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croxis
Gallente The Praxis Initiative Majesta Empire
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Posted - 2010.10.07 18:54:00 -
[122]
Despite the rough around edges feel I really like it. To me it is mostly intuitive. One feature I would like would be able to save 3-5ish different pose as a kind of emote. So when I am mining I can set it to my bored pose, or running to Jita put on my frighten pose, or going into pvp battle I can put on my war face! ----- David - Proud to be saving the universe since 1984 Wrangler - Saving the drunks by drinking their beer since 1992 [violet]Saving the breweries by sending their produce to Wra |

Casiella Truza
Ghost Festival Naraka.
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Posted - 2010.10.07 18:58:00 -
[123]
First cut at feedback here. I'll have more when I get back home and can get some technical data.
- Framerate was terrible (e.g. 0.5-10 FPS). This is the area where I need to get some data, because I know that's not very useful. But I really really had most of my trouble due to this.
- The dial controls are very non-intuitive. I had difficulty telling which selection went with which notch because of the render time, and occasionally the color selector would change even when I was moving another one (e.g. hairstyle). If I had to emphasize one area of feedback besides the framerate, this would be it.
- At least for females, a great deal of sameness across races.
- More per-bloodline personality (think Brutor aviator shades, but keep going). You want somebody to think "oh yeah, I'm going to create a <X> because they look awesome!"
- Not too much similarity within a bloodline. In the old system, nearly all characters with the same bloodline and gender look like siblings with incredibly strong resemblance. It's a little off-putting to see that carried over.
--
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Seiver D'amross
Subach-Tech
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Posted - 2010.10.07 19:17:00 -
[124]
i tryed on 2 sepret PCs in the house, first on the low end then on the highend PC and nether will load the character creator. the loding bar stalls at the end of the load _____________________________________________________ I shal stand tall and shake the heavens with my power
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Invictra Atreides
Caldari Ninja's Anonymous
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Posted - 2010.10.07 19:19:00 -
[125]
- to use a circle instead of a bar for selection is good but put some illustration that shows that we can use it with the middle mouse button. Was 300% easier when I found out. - I don't like most of the hair. Can we customize some of the standard hair ? - limited color palette for hair. I need more colors/shades - can we have some preset emotions to select from for fast preview - can't move the light around. - ??? - profit
I made this but I would actualy like to do something close to this
(^_^)
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Brothorn
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Posted - 2010.10.07 19:46:00 -
[126]
The new character model for my character did not seem to change much of anything when age was applied. There was a lot missing from my amarr character's options that I did not get to try anything except the hair. There was a point in time that the entire screen became green and black striped moving triangles and polygons. When I turned the wheel it changed and I couldn't get it to reproduce the effects while looking at the hair styles. The process was also extremely slow when changing an option. The system would slow down to a stop and jump for about 5min until the hair loaded. Could be associated to my comps hardware... Intel 3.2ghz cpu 2x BFG 7900 GT/GTO nvidia gfx 3gigs of RAM (had the 4th die on me last night, so had 4 at the time of this character creation)
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Amarok Tonrar
Dark Shadow Industries
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Posted - 2010.10.07 19:48:00 -
[127]
Okay, my thoughts, though most are simple repeats of things already said in here quite often.
1. The dials are a nightmare mostly because of the lack of clear direction or information surrounding them. I pick a hairstyle I like, but out of curiosity, try some others. Wait, which one was it I liked again?? And it was too much of a trial and error to learn how to control them in the first place. (though I did eventually figure it out)
2. Sculpting was fun but problematic. Perhaps it was the frame rate (wasn't watching that) but sometimes i'd move the mouse up and down to change the shape, other times, left and right to do the same thing. But later on, or a different session, it'd be the other way around for the same exact facial area. Eyes are a real gamble as to which way they'd go when you moved your mouse. I'll gamble frame rate because sometimes i'd move my mouse around and see nothing happening at all.
3. Color swatches for things such as hair styles were a bit bugged. Big example for me, you pick what looks like dark green for hair, and it turns out as jet black.
4. Age and scarring were MUCH too sharp edged for the realism you've created in these new characters. At the lowest setting where it's actually noticable, your face suddenly looks too much like a plastic mask compared to the lifelike texture when no scars/aging is applied. (although playing with the lighting did help)
5. May just be initial/temporary thing, but I agree, many of the character races look WAY too similar. And sharing the same hair styles and clothing styles? Seems like a lot of originality that differentiated the current racial photos has been lost. Hoping a lot of this is brought back before final release.
6. When adjusting your character for the photo image, you can only move them up to where the head is about half way up. That, to us portrait photography types, leaves what we call too much white space. Good portrait photos usually divide the area into thirds and place the subject's eyes somewhere along the line dividing the middle and upper section.
Otherwise, the rendering and detail on these characters is quite breath taking and has me looking even more forward to the next expansion, as well as the release of Incarna. Space, planets, ships...all very awesome graphics, very life-like. So its awesome to see our characters catching up with that life-like appearance.
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Lachesis VII
Amarr The Python Cartel.
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Posted - 2010.10.07 20:14:00 -
[128]
For everyone having trouble with the "facial expressions" issue!
The key here is to remember that the sculpting phase is NOT when you give your portrait a facial expression. All you're doing there is creating the actual structure of the face. Get that the way you want it, then head over into the portrait mode.
Portrait mode is where you edit facial expressions. Here's a quick cheat sheet as to what does what:
Aiming: Crown of head: head tilt side to side Ears/tip of nose/cheekbones: point head Eyes: Aim gaze (click on the avatar's LEFT eye, the controls for the right eye are backwards)
Emotion: Upper lip: Slide left or right, and pull a bit to change face between smile, frown, pout, scowl, and so on, though remember that the rest of the expression needs to be supported by other facial muscles or it won't convey properlty.
Chin: Opens and closes mouth. Can also **** jaw to one side or the other, and a bit of forward and back.
Plane of face (trianglular areas beside the bridge of nose): Puckering of nose, to some extent, but mostly control over the lower eyelids.
Nostrils: Controls flare of nose, but only slightly.
Upper eyelids: openness of eyes
Brow: the "worry line" between the eyes. Can range from open to scowling. This is the hardest slider to work with, it seems that the positioning parameters a bit finicky, once messed with its hard to get back into a neutral position.
Now, note that using the "ui_charpose" wheel does nothing to the way the head is aiming or the way the face looks. Also note that going back into sculpt mode will reset the facial expression *in sculpt mode* to a neutral expression, but it will stay the same in portrait mode.
After I figured out how to use the posing tools, I took my only Achura character and played photo-shoot with her. I think this gives an idea of the range of emotion that can be conveyed, but its soooooooooo much more convincing when it's animating. This is the first time I've ever seen digital avatars whose emotional states I could read as easily as real persons, without said emotion being exaggerated (like in The Sims).
http://photos.napalm.net/clubsi/eveportfolio.jpg
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Kimochi Rendar
Veto.
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Posted - 2010.10.07 20:28:00 -
[129]
Edited by: Kimochi Rendar on 07/10/2010 20:31:29 Overall this is a damn good feature and I think with some fine-tuning it will be awesome. I do have some points to make though...
- The sculpting mechanic is good fun to play with, but it doesn't feel very intuitive in it's current incarnation... It needs a lot more tweaking to make it feel 'right' and to get a good level of customization on each race. Adjusting thing like hips and weight distribution would be cool too.
- Guys... What's the deal with beating Khanid females with the ugly stick? Seriously, they look like they have Down's syndrome! I know that it's all WIP stuff, but you really need to tone down the 'puffyness' around the eyes a bit and make them look a bit more recognizable as Khanid girls.
- Love the existing clothing options, but we need more! :D
- Hair. More options... More colours. Specifically it would be nice to have some more 'down' styles for the girls... One of them at the moment gives the head a weird cone shape! Also, how about modifying hair styles... Changing the length of a given style, adding highlights etc etc?
- I will echo what others have said about the wheels. They look slick, but they aren't easy to use. I would suggest either sticking with drop-down lists or adding a label of some description so you can identify which option is which for a given setting.
- Undo/Redo will be very handy. Also, the ability to save one's changes just incase of a crash would be nice.
The Thoughts of an Outlaw |

Nikita Alterana
Risen Angels
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Posted - 2010.10.07 20:38:00 -
[130]
Originally by: Kimochi Rendar Edited by: Kimochi Rendar on 07/10/2010 20:31:29 Hair. More options... More colours. Specifically it would be nice to have some more 'down' styles for the girls... One of them at the moment gives the head a weird cone shape! Also, how about modifying hair styles... Changing the length of a given style, adding highlights etc etc?
This bothered me too, I'd really like being able to modify the hair. For instance, tuck it behind the ear, mess it up, give more colors, there is so much potential in this engine, I want some really epic pictures.
Crazy doesn't even start to cover it |

Draco Carollis
Amarr Quantum Horizons
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Posted - 2010.10.07 20:40:00 -
[131]
I have been attempting to access the new character creator, but every time I attempt to run it previously, it seems to crash my graphics driver. Only once setting *all* graphics qualities to low and selecting fastcharacters was I able to get into it (with the result of bad quality in the creator, or that could just be the amarr male characters...)
My attempts that resulted in crashes:
1. Attempt with fresh install of sisi through launcher tool. Came up with fullscreen on monitor 1 at character selection. On selecting Draco, got the dialog box that allowed me to select either the creator or go direct to space. Selected "yes" (character creator). Creator started to load, then monitor 1 and 2 went blank and shut down/went into powersave mode. Three finger salute did not work. Hard reset.
2. Second attempt following same procedure above in case emergency repair procedure #2 worked. Same result. Hard reset.
3. Changed settings to windowed but same resolution as monitor 1 at character selection. Upon selecting "yes" again, creator started to load, then screen switched between modes several times before the client froze, and my nvidia board told me that the driver kernel (had a number at this point, can't remember it) had stopped responding and recovered. Attempted to reenter game using taskbar icons, monitors shut down again. Hard reset.
4. Downloaded updated drivers for my graphics card and tried again. Same result, but this time, I forced a shutdown when the client froze.
5. Attempted to recreate problem with logserver running so I could submit a bug report. Reached same place as before, and the system froze completely - no input worked/mouse not working. Sound seemed to be in a loop. I am guessing an error loop occurred. Hard reset.
My system:
Intel Core 2, 6400 @ 2.13GHz 800MHz 18GB RAM, 2GB usable Windows 7 32-bit professional nVidia GeForce 7900 GS graphics card Monitor 1: flatscreen, running 1680 x 1050 Monitor 2: flatscreen, running 1440 x 900
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Kail Storm
Caldari
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Posted - 2010.10.07 20:42:00 -
[132]
Its pretty damned cool as i can make a 235lbs version toon just like me...Yeah for Rugby/Football.
Seriously though I cant make my goate like in real life :)
Also the eyes are very cool, but give us guys alot of sleevless shirts and other outfits and str8 military outfits would be cool. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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Tadashi Amaya
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Posted - 2010.10.07 21:08:00 -
[133]
To those having trouble with the dials: just mouseover them and use your mousewheel. One notch on your mousewheel equals one notch on the dial. It works very well and is a lot easier.
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Lirinas
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Posted - 2010.10.07 21:10:00 -
[134]
A very intriguing preview of Incarna, and what we'll be able to do with it. There's little need for me to comment on clothing variety, hair styles or anything like that as it's been stated that most art assets are still WIP's.
That said, here's my feelings so far:
- I had difficulties getting the look I wanted with the two characters I experimented with (Female Gallente and Female Amarr). Both ended-up looking about the same, and both had the same issue of having a character with a narrow-ish face without looking gaunt. Overall, while the sculpting was nice for basic changes, it felt clumsy for finer adjustments and detail.
- I agree with a lot of other people here, I'd love to see sliders put-in as an option. There are some aspects of the player that are very difficult to adjust with the current sculpting system. Sliders (with numbers) would help with some of the finer adjustments as I commented on already. Some sculpted features (chest/breast region) tried to do way too much with a single sculpt target, and gave me the most trouble.
- Sculpting a woman's bust was more akin to sculpting a mannequin, and not a living person. This is because any morphs to the chest region deform the entire chest, with no actual sense of where the chest ends and a woman's breasts begin. Generally speaking IRL, breasts are individual objects attached to the chest, not part of the chest itself. Once any of the current clothes are worn this isn't much of an issue, but as more clothes are later developed (such as more revealing outfits oftentimes favored by the Gallente), this could become an issue.
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adalyn mea
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Posted - 2010.10.07 21:53:00 -
[135]
i think there needs to be more variation in characters when morphing them. i have 2 gallete toons and no matter what i done they are looking like Twins.
scaring is crap i was expecting some "Scars" not razor cuts
Boobs seem to stick trough clothing as do the boots
Hair, Needs more varitions
clothing needs color vairiations. which i presume will be in teh final release or one that will soon be on sisi.
the dials suck Sliders are much easier to manage when there is multiple selections in a dial,
and i cant seem to get it out of my head that the finished toon looks like Dante from devil may cry series. My Attempt
so far its a good first release, so hopfully in teh coming weeks we will get a better version to try.
Good job CCP
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Hoshi
The Einherjar Corporation
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Posted - 2010.10.07 22:02:00 -
[136]
Haven't read other responses so most these problems are probably already reported but here there are anyway.
- When selecting clothing sometimes switching one thing will also switch another. I had uppertop also switch cover and feet also switch buttommiddle. Had to switch back and forth a few times to make it stick. Deteis Female if it matters.
- When doing the pose it's unintuitive which head sculpture points will change the pose which way. One mouth point changes smile while the other turns the whole head.
- Colors are not remembered. For example if I select a hair style and a color, then select another hair style and color and finally try to switch between them to see which prefer it will reset the color.
- The color selection bar for hair seems not to correspond to the actual color. The black give silver hair and the brown give black hair for example. ---------------------------------------- "Memories are meant to fade. They're designed that way for a reason." |

Leila Duran
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Posted - 2010.10.07 22:36:00 -
[137]
Edited by: Leila Duran on 07/10/2010 22:39:13 Edited by: Leila Duran on 07/10/2010 22:38:43 Edited by: Leila Duran on 07/10/2010 22:38:08 After dabbling around a while and trying to recreate my character (failed horribly, looked like a swedish Dominatrix) a few points:
Usability: -I had several issues to make out what exactly I am manipulating when I used the sculpting feature. The faint web that is showing is not enough in my opinion I would prefer a much clearer distinction. -The nose is not that easy to get right. It tends to look like it is made out of about 3 different parts due to the necessary manipulation of several rather small sculpting areas. I couldn't find out wether or not it is possible to change the height of the bottom end of the nose. Length always stood the same. I was able to create a really ugly drunken witch though. -The chin should get the option to be much more pronounciated. So far I only see "more or less normal", "big and broad" and "short and very small". There is a bit a lack of pointy and long chins or very chubby chins or even double-chins. -Live-update would be really cool. -Add a number code to every state of the wheels so I can write down the number and easily "switch back" to something I liked by typing the number into the number-field next to the wheel. -"left-right" button for every wheel to scroll 1-click into the designated direction. -When I wanted to sculpt facial features it sometimes changed to something completely unrelated like hair style when I clicked in the hair/skull-area. -More Hair-Colors please. Different shades of blonde and so on. -Manipulation of eye-shape is very important to define a face. Give us more possibilities to define whether or not we want to be very pure-blood or watered down crossbreed. Small eyes, big eyes, narrow eyes, open and awake... Eyes - mirror to the soul ;). -More skin tones. -Aging doesn't scale very well. It seems to move from supermodel to ye olde plasticface with not that many phases in between. -Give us the possibility to move the arms a bit. The cargopants and the hands collide, improve clipping or move arms away. -Please let us control where the eyes are looking with a more easy to use tool in the portrait-generator. The old Interface to position Eyes and Smile/Mouth expression was very easy to handle. The "just grab it in the portrait" method doesn't work very intuitive for me, especially concerning facial expression. -Where are my Sebiestor tatoos gone to? Can't find the option for it. -No explanations whatsoever. I'm pretty sure that's due to the early state of the character generator but good documentation is important, especially if we will be stuck with the picture for 7 years again. There is a much greater possibility to look like an ugly dog with the more detail given now. New characters can be deleted and recreated - old veterans don't have that luxury!
Wishes: -A possibility to import a classic portrait as a "starting point" would be really good. A rough estimate that then could be reffined would be enough. Otherwise, as multiple posters stated already, at least give us a reference picture. -Some posters asked for the possibility to save "versions" of the character during creation. This would be most awesome! Do this please!
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Aglais
Caldari
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Posted - 2010.10.07 23:04:00 -
[138]
Bug: When I try remaking one of the other characters on my account, nothing shows up.
Also, apparently Aglais is a Christopher Walken clone because there is a freakishly strong resemblance between the two when I try recreating my old portrait in the new thing.
I'd get pics but I don't know if I can re-edit the character.
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Jim Luc
Caldari Rule of Five Lucky Starbase Syndicate
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Posted - 2010.10.07 23:53:00 -
[139]
Currently the lighting is very basic. Will the hair & inside the mouth cast soft shadows? To be honest, I hope shadows get upgraded all-round in this release.
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Bomberlocks
Minmatar CTRL-Q
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Posted - 2010.10.08 00:20:00 -
[140]
I see that Africa, Asia, and South America are somewhat underrepresented in Iceland, or at least in the Icelandic mindset
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k'nah Manaan
Minmatar
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Posted - 2010.10.08 00:26:00 -
[141]
I know your trying to get away from sliders, and the concept of sculpting is cool but in practical application it is too awkward.
Maybe sliders are not so bad :(
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Darth Skorpius
352 Industries
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Posted - 2010.10.08 00:36:00 -
[142]
just had a quick play around and i must say i cant wait for a more stable and complete version to be released so i can have a serious play around with the new options.
one seggestions: can you number each of the options? or allow some other way of noting down what options you like. for example, say i am creating an alt that is the brother of my main, and i want them to have the same nose with the current setup, that doesnt appear to be possible, or at least will be quite tedious to do. im sure im not the only one who would like something like this to be possible (someoen might have already suggested it, havent had time to read the whole thread yet) ____________________________________________
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General Benz
Amarr
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Posted - 2010.10.08 00:56:00 -
[143]
A lot has already been said that I also agree with, I hope I have something new to add.
- characters all look alike no matter what you choose. I hope it will change in final phase - limited body sculpting with unpredictable result while moving the mouse. I realize it is difficult to change a 3D object while just moving a mouse. But, it would be nice if morphing is done with similar "guides" like when you do the scanning in EVE: click on a intersection and arrows for 3D manipulation would appear. So you could just hold on an arrow and move one dimension at a time. - limited head sculpting. I am unable to produce a noticeable effect while trying to change the way a head should look like - undo option, at least limited with 1 or few undo steps. this is useful if you mess up your design and want to revert back (ah, that haircut looked much better than this one :) )
Most important to me: - I hope you would allow already active EVE characters to change appearance every now and then using the new interface. Maybe my character has gain weight over time as nanocontrolers in my pod have malfunctioned and I receive more proteins and sugar than I should. Or I went to the on-board gym as my Frighter was running on autopilot toward Jita so I have gained some muscle :)
Anyway, the WIP looks quite promising. I am looking forward to test it again and again and again. :) --- I like living in Hell, it's nice and warm. Fun and lava, lot's of souls to step onto when feeling bored. |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2010.10.08 02:15:00 -
[144]
1) showing all adjustable areas in one view should be mandatory:
2) also when you adjust a feature it should be like in the old version, where you could see in the small boxes on the bottom when you reached the adjustment constraining boarders and where you are with the cursor..
3) facial expressions for the photo-booth should work the same.. show all areas where you can adjust the expressions and do another color for head moving/tilting/rolling areas.. like the top of the head area in the photo booth lets you tilt the head, the tip of the nose lets you roll the head and the chin is for opening the mouth.. that's not very intuitive nor visible to the photograph
4) there need to be more facial expressions.. it's very limited now.
5) would there be a possibility to have facial features moving in/out of the face as adjustment option? ya know.. 3 dimensions and all.. maybe by using [ctrl] or [shift] while moving the mouse will change direction of adjustment? Needs some feedback from the sculptor naturally by showing some axis somewhere..
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Korvix Valthonis
Amarr
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Posted - 2010.10.08 02:49:00 -
[145]
Edited by: Korvix Valthonis on 08/10/2010 02:52:45 ...This is terrible...I ended up looking like a Caldari.
WHERE IS MY AMARRIAN HELMET!?! ( I know this is an early look, but that's a huge omission )
I am going to be ****ed if I cant be wear one in my portrait.
"Not all bloodlines and races are ready at the moment," God I hope mine isn't b/c it is truly aweful. >:3 |

Yuki Kulotsuki
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Posted - 2010.10.08 03:18:00 -
[146]
Tossing in another complaint about the dial thingies. They're very unintuitive and some of the changes/options are non-obvious. Eve players love sliders and spreadsheets!
Originally by: CCP Lemur THIS IS GOD: ... IF YOU HAVE ANY MORE REQUESTS I'M AVAILABLE SUNDAY FROM 10:30 TO 12:00 TO RECEIVE YOUR PRAYERS.
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yani dumyat
Minmatar Black Storm Cartel The Orca Syndicate
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Posted - 2010.10.08 03:39:00 -
[147]
Edited by: yani dumyat on 08/10/2010 03:40:14
About adding weight, the bone structure doesn't change at all, it looks horrible.
Thing about bigger people is that they are bigger, that may sound obvious but the character gen seems to be unaware of this basic fact. A 15 stone man does not have the same bone structure as a 10 stone man, it's not just the ribs or shoulders but also the skull, pinheads ain't cool.
Without offense intended the best way I can describe how fat people look is this -> inflated anorexic.
Please sort this out, thanks  _______
Trolls and Tribulations A story of eve, trolls, world domination and dogfighting against starlings in a tiny dramiel. |

Tadashi Amaya
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Posted - 2010.10.08 04:04:00 -
[148]
Edited by: Tadashi Amaya on 08/10/2010 04:17:02
Originally by: Bomberlocks I see that Africa, Asia, and South America are somewhat underrepresented in Iceland, or at least in the Icelandic mindset
They did give us the portraits currently on Tranquility, so that insinuation seems unjustified....
Originally by: k'nah Manaan Edit: and I want to make a fat character but they don't look natural. I'm sure you guys know what a fat guy looks like :)
Heh. In fact, I've never seen an Icelander who is fat by the American, British, or German standards. Hilmar is quite possibly the fattest person in Iceland, yet he'd be quite average in the other three countries I mentioned.
Originally by: yani dumyat A 15 stone man does not have the same bone structure as a 10 stone man
Yes. He does. 
Ask any radiologist or orthopedic. Being fat or getting fat does not change your skeleton, I'm sorry.
Originally by: yani dumyat it's not just the ribs or shoulders but also the skull
Yeah, that would be especially insane.
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Avernus
Gallente Imperium Technologies Sodalitas XX
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Posted - 2010.10.08 05:03:00 -
[149]
Originally by: k'nah Manaan Edit: and I want to make a fat character but they don't look natural. I'm sure you guys know what a fat guy looks like :)
Heh. In fact, I've never seen an Icelander who is fat by the American, British, or German standards, CCP employees included. Hilmar is quite possibly the fattest person in Iceland, yet he'd be quite average in the US, the UK, or Germany.
Rotten shark fin soup... apparently really really good for the Icelandic waist line for inexplicable reasons.
As for the editor, had a fantastic couple of hours working with it and making sure I was familiar with all the ins and outs. I had to admit confusion on how to alter my facial expresssions before I stumbled upon it during the pose/portrait section. It isn't obvious, and could cause some consternation if people end up finalizing their portrait without having posed it to their liking.
Thinking there should be some helpful hints and tips in the editor, perhaps along the bottom of the screen, based upon feedback here on what the most common problems/misconceptions are.
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Meissa Anunthiel
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Posted - 2010.10.08 06:18:00 -
[150]
Edited by: Meissa Anunthiel on 08/10/2010 06:19:53 Well, an hour of tweaking and trying and mistakenly pressing back brought me back to login screen and lost the stuff...
Either way. Quick ones, all on a character of my race/bloodline
- Eyes are impossible to make non-asian, it's not so much the shape as the eyelids. - The jaw sticks out too much where it meets the shin, as opposed to where it actually curves (next to the neck) if you try to make it a bit prominent. - No real dark eyes. Brown is always light - It's very conterintuitive to know in what direction one is supposed to be pushing/pulling when sculpting. - Sculpting boobies is fail. Larger breasts nearly always end up high on the chest (where's gravity gone?) - No bottom shaping - Leg girth has no variability except if you want everything to be big, - The circular sliders are somewhat ok. I don't see why reinvent the wheel (pun intended) - Eye lid make up makes you look like a cheap ***** 90% of the time. - In low shader, going back to login and going to the character creation process makes the model totally invisible (or gone elsewhere, but it's not displayed) - In low shader, it's impossible to sculpt (ie, no overlay of zones, and it's always the arms that are activated for some reason) - Couldn't find a way to make my character smile... No amount of tweaking did it.
What was great: - Despite the lack of preferred color as far as I'm concerned, the eyes look great - I liked the belly shaping "height" - clothes are awesome (except the jackets on semi-breasted to full-breasted women, they don't look all that great there)
I'm overall unhappy not to be able to get a decent approximation of my current/former self, but it looks promising. ----- Member of CSM 2, 3, 4 and 5. Feel free to contact me with queries. Convo, evemail or join the "meissaCSM" in-game channel. |
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