Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. An Indirect Solution to AFK Cloaking - in Player Features and Ideas Discussion [original thread]
:notsureifserious:
- by Lucjan - at 2012.02.14 20:29:00
|
42. Implant strength increases over time - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Lucjan wrote: This will just give bonuses to people who manage to survive the longest. Will give carebears a slight advantage if they find themselves in a combat situation for the first time..ever. There is loads of pros ...
- by Lucjan - at 2012.02.14 19:49:00
|
43. Revenge is at hand. - in Intergalactic Summit [original thread]
I'm surprised an alliance member would not understand this better. You follow what you are told to follow. Blue = Friend. Red = Kill. Don't talk to me about morals.
- by Lucjan - at 2012.02.14 19:30:00
|
44. Implant strength increases over time - in Player Features and Ideas Discussion [original thread]
Disrespect deserves a reprisal. Thank you for your constructive criticism now if you two would stop rubbing each other... Haha troll bullies. Not you, Shah your point was well put. I do not believe this will discourage anything because the I...
- by Lucjan - at 2012.02.14 18:45:00
|
45. Revenge is at hand. - in Intergalactic Summit [original thread]
I have no intention of becoming an infiltrator to destroy a corporation from within nor do i have the charisma to become that. My only option, short of giving CONCORD response time calibration practice and to waste away my hard earned security, ...
- by Lucjan - at 2012.02.14 17:52:00
|
46. Implant strength increases over time - in Player Features and Ideas Discussion [original thread]
mxzf wrote: You really, really, really need to just stop posting. And why on earth do you think this would be a good thing? You can explain to me why i should listen to anything a troll says in 36h when we're at war.
- by Lucjan - at 2012.02.14 17:38:00
|
47. Implant strength increases over time - in Player Features and Ideas Discussion [original thread]
Implants start with the bonuses they give right now when you plug them into your head. Implant strength increases 0.27% / day (1.0/365.0) to a maximum of double their current strength So if you manged not to die in a year your implant bonuses wi...
- by Lucjan - at 2012.02.14 17:13:00
|
48. Revenge is at hand. - in Intergalactic Summit [original thread]
So for half a decade I've been diligently setting standing to those who have affected my lives. Scammers, douche bags, racists (+ one for those), gate camps, my failures, friends, honest people etc. I don't think I'm there yet. Although I am cont...
- by Lucjan - at 2012.02.14 04:17:00
|
49. Plex usage - in Player Features and Ideas Discussion [original thread]
I think you ideas are on the way and more. I would not be surprised if EVE switched to a free to play model within a decade.
- by Lucjan - at 2012.02.14 03:42:00
|
50. Incursion Farmers :/ - in Player Features and Ideas Discussion [original thread]
Sorry too drunk to read replies if someone mentioned this. So you do not think it's more feasible that PLEX is causing mass inflation?
- by Lucjan - at 2012.02.14 03:39:00
|
51. High Standing Bonuses for high 0.0 NPC standing : Sheriff - in Player Features and Ideas Discussion [original thread]
So, Serpentis, Guristas, bloods, sansha etc... 0.0 space. This plays along the lines of a Sheriff. Pirate Faction Standing needed : 8.0+ This would take years of 00 pve to accumulate. You are high enough standing with the 00 npc that they assis...
- by Lucjan - at 2012.02.14 03:07:00
|
52. Corporation Headquarters listed publicly - in Player Features and Ideas Discussion [original thread]
mxzf wrote: As people have said, it's already listed in the corp info. Then obviously your comment is completely unnecessary, troll.
- by Lucjan - at 2012.02.13 17:26:00
|
53. Corporation Headquarters listed publicly - in Player Features and Ideas Discussion [original thread]
No w just the offices and we all good :).
- by Lucjan - at 2012.02.13 17:22:00
|
54. Corporation Headquarters listed publicly - in Player Features and Ideas Discussion [original thread]
Because it is a 'corporation' shouldn't its headquarters be listed publicly in the corporation information? Give the public more information on the headquarters location. OPTIONAL : All offices listed too -It will make bountyhunting a little e...
- by Lucjan - at 2012.02.12 18:12:00
|
55. 'Can be fitted' filter for items - in Player Features and Ideas Discussion [original thread]
This would probably be most useful to young toons with less skills and a lot of items and otherwise speeds up refitting time in general : A filter option in any item window that grey's-out/marks any items that will not fit on the current selecte...
- by Lucjan - at 2012.02.12 16:09:00
|
56. Concord Billboard : Local, Constellation, Regional Intervention events - in Player Features and Ideas Discussion [original thread]
I'm pretty sure everyone finds these useless, as you can access the same page it opens if you use the in-game browser. (I know you have a plan for these CCP but have yet to deliver!) Because they are from CONCORD they could inform of illegal acti...
- by Lucjan - at 2012.02.12 04:14:00
|
57. High Sec POS Degradation if offline - in Player Features and Ideas Discussion [original thread]
You do not deserve a moon if you don't pay upkeep for it. I have no problem declaring war and blowing your garbage up, but it's a slow process especially with a 24h on war declaration delay. (see bottom for alternative) All POS's are subject to C...
- by Lucjan - at 2012.02.11 16:57:00
|
58. War Drums - accelerated war declaration - in Player Features and Ideas Discussion [original thread]
The 24h wait period is a bit of a drag. War Drums would send a proposal for a [1-24]h war to another corporation or alliance. (Use whatever fees) If the offer is accepted the war would start within [x]hours. Much shorted than 24h. Should allo...
- by Lucjan - at 2012.02.11 05:54:00
|
59. Jump shuttles - in Player Features and Ideas Discussion [original thread]
Only if they use R64 moon minerals as fuel.
- by Lucjan - at 2012.02.10 23:46:00
|
60. simple level fix for reality sake - in Player Features and Ideas Discussion [original thread]
Curiosity is currently travelling 102698 km/h == 28527 m/s. It weighs 2 tonnes. http://mars.jpl.nasa.gov/images/spacecraftnow/msl_today5.jpg
- by Lucjan - at 2012.02.10 17:04:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |