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21. Sticky:Your favourite EVE frigates in LEGO form! - in EVE General Discussion [original thread]
Gallente : Navy Comet
- by Lucjan - at 2012.04.14 01:11:00
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22. Planet shader addition : Planet management facilities can be seen on night side ... - in Player Features and Ideas Discussion [original thread]
Purely for immersion but may have information gathering uses. So for each building every player has on the planet add light like cool looking city lights visible from orbit. The patterns that we'll see should be interesting. Or complete garbage....
- by Lucjan - at 2012.04.07 01:41:00
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23. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Rig enhancer module It makes rigs stronger. High Slot. Bonus: T1 +10% rig strength T2 + 25% rig strength Faction +20% rig strength OPTIONAL : Penalty, the calibration cost of rigs goes up OPTIONAL : Script usage
- by Lucjan - at 2012.04.05 04:46:00
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24. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
1. Projected Sensor Strength Suppression Comes as a race specific version and a weaker all race version (like ECM/ECCM) Lowers Sensor Strength + Scripts 1. Make targets more susceptible to jamming 2. Hide you friends in large ships from ...
- by Lucjan - at 2012.03.31 16:23:00
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25. Multiple pickup locations for courier contracts - in Player Features and Ideas Discussion [original thread]
Please allow courier contracts to have multiple pickup locations with a single destination. Accepting this contract spawns the plastic wrapped items in each of the stations. You need all in target station to complete contract. -Lightens the lo...
- by Lucjan - at 2012.03.29 05:28:00
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26. Making T1 ships more viable, T1 group bonus - in Player Features and Ideas Discussion [original thread]
Give bonuses the more T1 ships are in a fleet and immediate vicinity (200km*) or system. Bonuses only apply to same class of ships. Frigates, Cruisers etc. But 10F and 10C fleet would each bonus for their class. The number could be variable with...
- by Lucjan - at 2012.03.28 18:58:00
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27. For Explorers, The next major system number expansion, Deep Jumps - in Player Features and Ideas Discussion [original thread]
For those who love exploration and venturing into the unknown, you have probably explored everything that is to explore, been in every region and dabbed into at least 10% of WH systems. I understand the reasons why we can't introduce them just li...
- by Lucjan - at 2012.03.28 02:27:00
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28. Mobile Warp Scrambler - in Player Features and Ideas Discussion [original thread]
Same characteristics as warp scramblers compared to a warp disruptor. MWD is unusable inside a Mobile Warp Scrambler bubble. Mobile Warp Scrambler Radius 50% that of a Mobile Warp Disruptor. Same pull-in feature. OPTIONAL : Available as a sc...
- by Lucjan - at 2012.03.26 22:29:00
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29. Reprocessing ships with rigs fitted yields salvage - in Player Features and Ideas Discussion [original thread]
Reprocessing ships with rigs fitted, yields salvage along with reprocessing minerals. Same amount and % as reprocessing rigs by themselves. OPTIONAL: +10% salvage reprocessing bonus because the ship didn't actually blow up.
- by Lucjan - at 2012.03.23 04:05:00
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30. Level VI Skills - in Player Features and Ideas Discussion [original thread]
Level IV will take stupid time to train for. But it will allow you to do...superpodpilot things. -Training time to exponentially more. 1 year - 3 year training time. -Benefits are 200% of level V. So whatever the bonuses were at level V, they ar...
- by Lucjan - at 2012.03.21 01:14:00
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31. Democracy - Vote Duration options - in Player Features and Ideas Discussion [original thread]
Allow votes to take as little as 1h for a vote to complete. Will give optional democratic structure to corporations. OPTIONAL : Do this for war declarations. OPTIONAL : If votes are not available for alliances, allow votes for alliances. OPTION...
- by Lucjan - at 2012.03.17 01:35:00
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32. Giving Blood (Skillpoints) to Friends - in Player Features and Ideas Discussion [original thread]
You are 8 years old. Friends just started playing EVE. You all meet in a station in the medical bay. You attach diodes to your brains. The old character transfers any amount of skill points into a pool of their choosing. The young characters c...
- by Lucjan - at 2012.03.03 04:17:00
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33. Character Skilling Detection - in Player Features and Ideas Discussion [original thread]
A small indicator next to the portrait or name (Small 9 pixel red dot in a corner of a portrait would be enough) or something indicating if this character is currently skilling up. Only if character is online. Updated very infrequently if at all...
- by Lucjan - at 2012.03.02 19:30:00
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34. Employment History Standings - in Player Features and Ideas Discussion [original thread]
Problem : Tracking enemies when they run away from a war. During a war, target corp/alliance members can leave corp/alliance and easily become cowards, spies, mules or whatever because they are no longer your war target and you lose the set standi...
- by Lucjan - at 2012.02.26 16:56:00
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35. 'Have you seen this person' system for players - in Player Features and Ideas Discussion [original thread]
This will work as an alternative to player finder agents. And add a little negotiation between players to the game. It involves a business transaction between people to receive the whereabouts of another player if they were seen by another player...
- by Lucjan - at 2012.02.25 17:26:00
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36. Ability to switch between safer, shorter, less secure route types without going ... - in Player Features and Ideas Discussion [original thread]
Ability to switch between safer, shorter, less secure route types without going to star map. Right click on Route to open drop down and select type of autopilot would be enough. OPTIONAL : Three tiny buttons to switch between green, yellow, red ...
- by Lucjan - at 2012.02.25 04:20:00
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37. Bomb Deployment Script - in Player Features and Ideas Discussion [original thread]
A script that modifies the current bomb launcher to instead release the bomb without any velocity. The Bomber will have to get himself out of the explosion area. Bombs same effect. OPTIONAL : Bomb velocity is set to the velocity of the ship at...
- by Lucjan - at 2012.02.21 03:35:00
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38. Sonar Bomb - in Player Features and Ideas Discussion [original thread]
Normal Bomb but does no damage same radius cloaked ships appear on the overview for 1sec OPTIONAL : oversized radius, more fun OPTIONAL : appear on directional scanner only instead
- by Lucjan - at 2012.02.18 17:41:00
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39. Locator Agent Missions - in Player Features and Ideas Discussion [original thread]
Locator Agent Missions Go from the locator agents high sec station to a point in 0.0 so that you have to fly through player controlled territory filled with bubbles, gate camps etc. Destination is a 1 vs 1 pve small fun battle, whatever. Enemy ...
- by Lucjan - at 2012.02.18 04:13:00
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40. An Indirect Solution to AFK Cloaking - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Simi Kusoni wrote: Lucjan wrote: You can explain to me why i should listen to anything a troll says in 36h when we're at war. I will give 50 million ISK to anyone who kills Lucjan (in a decent ship), from this date f...
- by Lucjan - at 2012.02.15 00:47:00
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