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101. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Bomb Drones Can come in all sizes When ordered to engage it will orbit target New drone order available 'detonate' Does 'mini' bomb damage * drone size factor Drones have same resistance as bombs to to each other limiting the number that ca...
- by Lucjan - at 2012.01.27 20:48:00
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102. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Projected Warp Stabilizer Projects Warp Stabilization T1 = +1 T2 = +2
- by Lucjan - at 2012.01.27 20:33:00
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103. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Cloaked Drone Controller Module Gives ability to control drones while cloaked. Drones still decloak you if they get too close.
- by Lucjan - at 2012.01.27 20:21:00
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104. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Close Proximity Defense Drone Small Sentry drone 5m3 each. Range about 5km-10km Damage : Scout Drone Damage Tracking : Scout Drone Tracking Automatically attack hostiles when they get within range.
- by Lucjan - at 2012.01.27 20:13:00
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105. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Wormhole Destabilization Bomb Causes [x] kg passed through to wormhole when detonated. Wormhole Stabilization Bomb Reduces [x] kg passed through to wormhole when detonated. Time wormhole can stay alive unchanged for both
- by Lucjan - at 2012.01.27 19:08:00
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106. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Hull-repair Drone Repairs Hull damage
- by Lucjan - at 2012.01.27 19:06:00
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107. Lower Fuel Block consumption by 20% when power and cpu not used - in Player Features and Ideas Discussion [original thread]
What Liquid Ozone and Heavy Water businessman came up with this plan. Everyone should boycott all Thukker installations! When Power and CPU are not being used Fuel Block Consumption should drop by 20% When Power and CPU are being fully utilized F...
- by Lucjan - at 2012.01.27 17:57:00
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108. No representation without taxation. - in Player Features and Ideas Discussion [original thread]
Ya sure, if it's performance based. You actually do work for the community you will get paid. Every two weeks you will submit a time-sheet with everything you have done. After review from a panel of elected members you may or may not be awarded t...
- by Lucjan - at 2012.01.26 17:55:00
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109. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
-Limited Manufacturing, Research rooms that allow you to perform some things even if the station does not have those facilities. -Ability to hang custom images on the walls. Local data only. -A new market interface for the items you are buying/...
- by Lucjan - at 2012.01.23 23:07:00
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110. A plan to give balance to cloaking (Images) - in Player Features and Ideas Discussion [original thread]
Remove cloaked ships from local. At least then we'll stop having these threads.
- by Lucjan - at 2012.01.23 21:38:00
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111. Orbiting Planets - like real space :o - in Player Features and Ideas Discussion [original thread]
Very good idea, yet an old one. Was shot down by the devs a few years ago when they asked the speaker during a QA somewhere "Why?" and he didn't have a good answer. The answer is simply, immersion. The effect of this can already be predicted by t...
- by Lucjan - at 2012.01.23 21:27:00
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112. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Projected Anti-Repair/Anti-Shield Transfer Module When projected onto a ship, that ship will no longer get any repair/shield transfer OPTIONAL : Separated into two separate Projection Modules one for shield and one for armor
- by Lucjan - at 2012.01.23 18:40:00
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113. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Anti-Drone Drone Drone automatically attacks any drones attacking you
- by Lucjan - at 2012.01.23 18:38:00
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114. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Communications Disruption Bomb (STFU Bomb?) Ships engulfed in Bomb blast lose their local channel for 60 sec. OPTIONAL : Only lose how many people in system indication. OPTIONAL : Lose all communications windows.
- by Lucjan - at 2012.01.23 17:39:00
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115. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Mask Ship Type Module Changes Overview Ship Type to whatever the pilot wants it to be. OPTIONAL : Ship type unaffected if scanned by Directional Scanner OPTIONAL : Ship type unaffected when scanned by probes
- by Lucjan - at 2012.01.23 17:26:00
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116. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Warp Disruption Reflector Module Warp Disruptors reflect back at the hostile craft disrupting their warp. OPTIONAL BALANCING : Does not affect Warp Scramblers
- by Lucjan - at 2012.01.23 17:21:00
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117. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Pilot Ghost Module The ship will appear to have the pilot in it that was the last person in the ship. If pilot not in system, pilot does NOT appear in local channel. Good for laying traps against pirates.
- by Lucjan - at 2012.01.23 17:16:00
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118. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Ship Towing Module Can tow ships that have no pilot. Can only tow ships with less mass that the ship its engaged on. Basically a Tractor Beam that works on ships but keeps the ship at the range the modules engaged at.
- by Lucjan - at 2012.01.23 17:12:00
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119. Price History Graph - ability to bell curve (or just cut off) price ranges - in Player Features and Ideas Discussion [original thread]
Because some people make mistakes and buy items at 10000% their norm, they cause the graphs to become useless. Right now in Essence someone bought 1 trit for 800 isk. Because Tritanium sells for 4 is, the graph has become flat at all time ranges ...
- by Lucjan - at 2012.01.22 18:40:00
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120. Frigate that can deploy 1 fighter bomber - in Player Features and Ideas Discussion [original thread]
This feature has already been implemented any frigate with a big enough drone bay for a fight bomber can use one. How about a T3 frigate able to equip a citadel launcher or two instead?
- by Lucjan - at 2012.01.20 21:46:00
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