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1. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Although I think these changes are positive, I think they are just a band-aid for a new design that failed. This isn't going to fix the problem. I think the new mechanics for Citadels are much better and I hope that this is just a stop-gap measure...
- by LujTic - at 2015.08.20 13:43:33
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2. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
If I want to annoy people I can set up a publicly accessible Citadel, then scoop it to have their assets impounded. Or sit there in a cloaky and make a list of people that dock, then wardeck them, scoop and fight their pods when they log back in.
- by LujTic - at 2015.08.13 19:49:25
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3. Sticky:Dev blog: Citadels, sieges and you - in EVE Information Portal [original thread]
What happens when 'Scooped by owner'? Where do the docked players and assets go to then?
- by LujTic - at 2015.08.13 17:02:00
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4. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
I wouldn't make any radical changes that creates a risk a large number of people would unsub or leave nullsec. I would take it slow and step by step. First step would be to make them conquerable with the new mechanic. That's already a major change...
- by LujTic - at 2015.06.26 09:13:54
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5. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
It seems strange to me that the smallest dread (Naglfar) has the largest cargo bay. Now that you have raised the RoF on the Phoenix, you might want to increase its cargo capacity as well. btw +1 for rebalancing missiles in general
- by LujTic - at 2014.05.13 09:11:00
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6. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Kahega Amielden wrote: Quote: The problem with this choice is that it requires 4 classes of ships to be made slower (Bs, tech II Bs, Bc, Command Ship) while only 2 are made faster (Tech II Cruiser and Destroyer). Not only does it nerf a lot ...
- by LujTic - at 2013.10.12 15:40:00
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7. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
Quote: The current design has the fulcrum set on T1 Cruisers. The problem with this choice is that it requires 4 classes of ships to be made slower (Bs, tech II Bs, Bc, Command Ship) while only 2 are made faster (Tech II Cruiser and Destroye...
- by LujTic - at 2013.10.12 03:08:00
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8. Simple change to sov mechanics - in Assembly Hall [original thread]
Infinity Ziona wrote: Kaarous Aldurald wrote: ... Sov is broken. Yep, has been for years, pretty much since they implemented it, and it has TONS of problems. But receiving evemails when your assets are under attack is not among them. You'r...
- by LujTic - at 2013.09.24 10:35:00
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9. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
We're allowed to discuss this idea, but I feel we are missing some argumentation behind the proposal. It would be nice if CCP could aid this discussion by giving us more clearity about why they want to make the proposal as it is. First of all the...
- by LujTic - at 2013.08.05 19:45:00
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10. WTS me! 45mil pvp char ***2004*** - in Character Bazaar [original thread]
Since you have no minimum price set, I'll get you started with a 5B low-ball offer (might consider it a free bump a (ex) corpmate).
- by LujTic - at 2013.07.24 20:48:00
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11. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
I think the mineral and ore specialisations will be popular, but few people need to move more than 40k ammo and > 40k PI products sounds like you're asking to get ganked. I'd rather see the Hoarder than the Iteron II haul ice products (fuel) to...
- by LujTic - at 2013.06.26 15:05:00
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12. Self sufficiency - in Science and Industry [original thread]
If you go to Stain and want to make Amarr ships, you should try to get most of your modules from ratting loot. Those are meta items which are better than the T1 stuff you can make yourself.
- by LujTic - at 2013.05.25 03:58:00
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13. We seem to be missing the log off button. - in EVE General Discussion [original thread]
I don't care if they remove the log off button as long as we get a 'switch character' button that brings me straight to character selection. I don't want to have to quit my client, close the launcher, then restart the launcher, log back in and sta...
- by LujTic - at 2013.05.22 23:02:00
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14. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Cyno jammer: same as the ones that can cyno jam entire systems, but carried on a ship. The module effect could be system wide, but also localised (e.g. 100 km radius) or targetted (targetted ship cannot activte its cyno). This module is a possible...
- by LujTic - at 2013.01.05 10:17:00
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15. Add Lowsec Highway Gates! - in EVE General Discussion [original thread]
Scale up lowsec by interconecting now isolated areas of space and you'll scale up the level of conflict. Projection of power using titans will become much more essential. The alliances that want small-scale pvp will perish. You don't want bluefest...
- by LujTic - at 2012.12.25 00:01:00
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16. Freighter pilots make easy money! Join Push Industries! - in Alliance and Corporation Recruitment Center [original thread]
Pls. join so I can get my stuff deliverd fast. I'll pay you well for it.
- by LujTic - at 2012.11.27 19:48:00
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17. How BF3's turn for the worse resembles EVE's - in EVE General Discussion [original thread]
Mara Pahrdi wrote: I somehow doubt, that all the missioning / mining crowd is going to jump on you. Perhapy an ocassional, expereinced ninja looter with his buddies. But I think it will be rather fellow gankers competing with you. And that's pr...
- by LujTic - at 2012.11.22 14:55:00
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18. How BF3's turn for the worse resembles EVE's - in EVE General Discussion [original thread]
Great thread. I'm glad CCP is taking its first baby steps to bring some real PvP to hisec. Transferrable kill rights are a nice first step. The general direction however should not be to make ganking more difficult, but rather a shift from PvE (c...
- by LujTic - at 2012.11.22 13:15:00
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19. Unforeseen Consquenses open for new members. 0.0 PvP Corp - in Alliance and Corporation Recruitment Center [original thread]
Master Kent wrote: so anyone want to come join us? I just did.
- by LujTic - at 2012.04.26 09:04:00
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20. 30mil SP GALLENTE/MIN QUICKSALE 6bil ONO - in Character Bazaar [original thread]
THREAD CLOSED
- by LujTic - at 2012.01.20 08:25:00
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