Pages: [1] 2 |
1. Keyboard Flight Controls - in Test Server Feedback [original thread]
Theon Severasse wrote: Isn't that just a case of turning the tracking camera off and then selecting the camera angle that you want? EDIT: There's also similar functionality in the advanced camera menu if that still is ingame (last time I look...
- by M'aak'han - at 2014.11.17 09:39:22
|
2. Keyboard Flight Controls - in Test Server Feedback [original thread]
Soden Rah wrote: And lets face it, EVERYONE has got stuck on an invisible barrier at some point when they were desperately trying to escape or close range or get to a friend who needs reps ect ect ect. Yup, or trying to access a can intentio...
- by M'aak'han - at 2014.11.16 22:24:01
|
3. Keyboard Flight Controls - in Test Server Feedback [original thread]
Keyboard flight control is an interesting addition to the game that should help new players stick a bit longer by giving them more time to look at the full picture now that they need less time to get accustomed to the particular fight controls of ...
- by M'aak'han - at 2014.11.16 12:44:29
|
4. About those graphical warnings... - in Test Server Feedback [original thread]
Well, I'd like to have them too, but in a more configurable state than they were. It was very disappointing to see the display couldn't be moved around like the other message boxes are, and that needed fixing. But otherwise, I'm in favour of thei...
- by M'aak'han - at 2013.05.27 21:58:00
|
5. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
CCP Soundwave wrote: I'm finding it a bit too easy atm across all tiers! The one I had the most difficulty with was tier 3 actually. What do you refers as tiers? Hi/low/null sites, or is it the type of container (rubble/debris/remains...) ?
- by M'aak'han - at 2013.05.27 12:24:00
|
6. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
I just ran a Sansha Data site in lowsec after the update. Scanning for content, it was roughly worth 6 M, I'd say. I managed to open all 3 containers, sometimes on second attempt only, using a Data analyzer II. The minigame was challenging on the...
- by M'aak'han - at 2013.05.25 18:46:00
|
7. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Johan Toralen wrote: NPC's will be removed. But that sure would suck if you warped to a safe spot in the middle of running the site. Btw. can it be so that the containers despawn after been hacked? That would safe at least a hand full of click...
- by M'aak'han - at 2013.05.24 22:24:00
|
8. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
Luc Chastot wrote: Recovery should be automatic when you are 2000m or less away from a container, but still limited to 1 at a time. Here, listen to this man CCP, if you really want to keep the pi+¦ata in. With loot equally distributed amongs...
- by M'aak'han - at 2013.05.24 16:55:00
|
9. Try our new hacking/archaeology sites! - in Test Server Feedback [original thread]
I haven't had time to catch up with the thread, so just throwing some feedback quickly. Ran a few data and relic sites in lowsec today. Some were "finished", others were still with containers one on top of another. All were Angel sites (not the b...
- by M'aak'han - at 2013.05.23 23:00:00
|
10. Dust clouds in Odyssey exploration sites - in Test Server Feedback [original thread]
Adunh Slavy wrote: An option to turn down start brightness would be nice too. K thanks. :) For my part, I'm ok with the stars brightness by itself, but would love to see the glare effect reduced to 1/2 or 1/3 of its current size. This would...
- by M'aak'han - at 2013.05.21 20:47:00
|
11. Dust clouds in Odyssey exploration sites - in Test Server Feedback [original thread]
Confirming that only the dust/gas clouds are wrecking fps. Be it in mission sites, gas sites or new exploration sites, it's been the same problem for quite a long time now... I, too, would like the mention of "looking into this problem" made duri...
- by M'aak'han - at 2013.05.21 20:43:00
|
12. Just got podded.. - in Test Server Feedback [original thread]
Durzel wrote: Also, loving the new Enigma Damn screenshot, tried to click and spin it to have a better view of the ship, to no avail ...
- by M'aak'han - at 2013.05.21 13:06:00
|
13. Just got podded.. - in Test Server Feedback [original thread]
CCP karkur wrote: Well, as soon as you are podded, you are actually moved from the grid to the station and if we want to mess with that, a whole lot of work needs to be put into changing that. Not saying it's not possible, just requires a lot ...
- by M'aak'han - at 2013.05.21 13:02:00
|
14. Are expeditions in odyssey broken or working on Sisi? - in Test Server Feedback [original thread]
I got an escalation the other day, I made my way to the system it was supposed to be in, and nothing. R-clicking on the expedition line didn't have any "warp to" option. So yes, definitely broken.
- by M'aak'han - at 2013.05.21 12:51:00
|
15. Hull critical flashing banner - in Test Server Feedback [original thread]
CCP Masheen wrote: These new animated UI elements are tied to the existing Audio Alerts. We have created this feature with extensive player customization, some features we choose to be pre-calibrated but with this feature you will have option...
- by M'aak'han - at 2013.05.19 17:49:00
|
16. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Alx Warlord wrote: so you make 2 groups of 4? Wasn't it better then making it 9? so we could use 3 goups of 3? or 6 so we could use 2 groups of 3? it have the same effect doesn't it? If a triangulation need 3 probes, why 8? you can make 2 sets...
- by M'aak'han - at 2013.05.17 23:24:00
|
17. Space Pinata First Impressions - in Test Server Feedback [original thread]
Johan Toralen wrote: My idea for how to deal with this would be to tier the profession sites like combat sites. The harder sites need a higher skill threshold to break the core in relative safety and certainty (you can add virus strenght bonus...
- by M'aak'han - at 2013.05.17 14:19:00
|
18. Space Pinata First Impressions - in Test Server Feedback [original thread]
At least, have the mini cans appear on overview. That would alleviate part of the camera and aiming issues. Besides, I usually use completely custom brackets in space, and I was forced to use "show all brackets" to see the cans. That's a problem ...
- by M'aak'han - at 2013.05.17 12:40:00
|
19. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Brooks Puuntai wrote: M'aak'han wrote: Yes, I'd like to know too if the probes teleporting back in the cargo is a defect or a feature. From what was said it sounds like a feature. I guess CCP doesn't realize that people actually have uni...
- by M'aak'han - at 2013.05.16 22:43:00
|
20. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Yes, I'd like to know too if the probes teleporting back in the cargo is a defect or a feature.
- by M'aak'han - at 2013.05.16 21:17:00
|
Pages: [1] 2 |
First page | Previous page | Next page | Last page |