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Author |
Thread Statistics | Show CCP posts - 51 post(s) |
Tzar Sinak
Mythic Heights
2
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Posted - 2013.05.25 15:58:00 -
[361] - Quote
Nicola Arman wrote:Seriously though, who thought loot scattering around was a good idea? Who was THAT guy? It's so stupid....
Is there an explanation anywhere as to why this even takes place?
Now that is an interesting question.
Also, who thought this would be good for exploration when logically and historically exploration was done by people that are methodical and deliberate in their actions. LOL imagine opening a tomb and the contents came flying out!
The entire spew mechanic seems so counter intuitive to the nature of exploration but fully inline with ship destruction.
Oh well. I guess we'll have to suck it up. I just feel badly for people that play on laptops with the mouse trap pad thingy. I guess they will have to buy a mouse. |
Nicola Arman
Saiph Industries Talocan United
18
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Posted - 2013.05.25 16:06:00 -
[362] - Quote
Why implement a feature that isn't enjoyable at all and that makes no sense? This baffles me..
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Wasilah
Big Diggers Trifectas Syndicate
0
|
Posted - 2013.05.25 16:09:00 -
[363] - Quote
Quote:One more thing. I'm not a mod, but I still want to take a moment and say:
If all you're going to do is flame about other peoples' feedback and how you're tired of reading it, stop doing it in this thread. If you want to rage and howl and make fun of people that badly, do it in General Discussion.
The rest of us are trying to be at least somewhat productive here and all you seem to be contributing, if it can be considered a contribution at all, is noise.
i will let this slide because i know you would have to had read several pages past to see all the input I have been giving but all those posts get drowned out by the type of posts i was originally talking about, whether or not you wanna pretend this thread isn't filled with idiotic posts. speaking of which...
Quote:Seriously though, who thought loot scattering around was a good idea? Who was THAT guy? It's so stupid....
Is there an explanation anywhere as to why this even takes place?
this is exactly what i am talking about. the dev's answered this around page 10ish i think it was. they want something new that can encourage people to work with others. and before you go on to complain about how it won't encourage people to work together i would go back and look at just the dev responses in this thread, it will give you an idea of what they are aiming for. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3441
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Posted - 2013.05.25 16:46:00 -
[364] - Quote
Wasilah wrote:this is exactly what i am talking about. the dev's answered this around page 10ish i think it was. they want something new that can encourage people to work with others. and before you go on to complain about how it won't encourage people to work together i would go back and look at just the dev responses in this thread, it will give you an idea of what they are aiming for.
Don't take a dev's word for it: go and find out just how much fun it is to be the extra person(s) in a hacking site waiting for your friend to probe something down, then waiting for your friend to hack the container, then madly scrambling to collect spew containers.
So before you refer people to the devs statements about how this mechanic is intended to encourage cooperative play, go and play it cooperatively with your friends and see what your opinion of the mechanic is like after you've been your friends helper.
Day 0 advice for new players: Day 0 Advice for New Players |
Manssell
OmiHyperMultiNationalDrunksConglomerate
172
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Posted - 2013.05.25 16:46:00 -
[365] - Quote
Tzar Sinak wrote:
Oh well. I guess we'll have to suck it up. I just feel badly for people that play on laptops with the mouse trap pad thingy. I guess they will have to buy a mouse.
It's maddening! Obviously during the design phase no one took even a minute to think about how this would work for anyone who's not sitting at a desk with a mouse. |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3441
|
Posted - 2013.05.25 16:59:00 -
[366] - Quote
Manssell wrote:It's maddening! Obviously during the design phase no one took even a minute to think about how this would work for anyone who's not sitting at a desk with a mouse.
Not to mention those of us who play drunk or are just possessed of very poor mousing skills, and thus couldn't click on a moving fly poo to save our lives.
Day 0 advice for new players: Day 0 Advice for New Players |
Omnathious Deninard
The Scope Gallente Federation
1057
|
Posted - 2013.05.25 17:10:00 -
[367] - Quote
These damn hit boxes make it impossible to collect any cans, I am sitting a nice 5k away from the hacking container and when I go to try to collect and of the pi+Ķata that comes out I move as a whopping 19m/s because I keep "colliding" with the container. It is beyond frustrating.
The loot pi+Ķata needs to go also, I tried to collect what has been regarded as the "valuable" containers and still got nothing but useless junk. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Nicola Arman
Saiph Industries Talocan United
18
|
Posted - 2013.05.25 17:34:00 -
[368] - Quote
Mara Rinn wrote:Wasilah wrote:this is exactly what i am talking about. the dev's answered this around page 10ish i think it was. they want something new that can encourage people to work with others. and before you go on to complain about how it won't encourage people to work together i would go back and look at just the dev responses in this thread, it will give you an idea of what they are aiming for. Don't take a dev's word for it: go and find out just how much fun it is to be the extra person(s) in a hacking site waiting for your friend to probe something down, then waiting for your friend to hack the container, then madly scrambling to collect spew containers. So before you refer people to the devs statements about how this mechanic is intended to encourage cooperative play, go and play it cooperatively with your friends and see what your opinion of the mechanic is like after you've been your friends helper.
It's not fun. The spewing containers are not fun. Not a reward for succesfully hacking a computer database.. .
I actively partake in exploration sites. I'm excited about the hacking game but what is the deal with the pi+Ķata??
They want cooperative play? It's going to be easier to scan these sites. Gankers will intrude much easier. You'll bring a friend as a bodyguard if the drops are worth it. But where's the sense in chasing cans AFTER hacking the site properly and cracking the code?
Dumb... |
Wasilah
Big Diggers Trifectas Syndicate
0
|
Posted - 2013.05.25 17:45:00 -
[369] - Quote
Mara Rinn wrote:Don't take a dev's word for it: go and find out just how much fun it is to be the extra person(s) in a hacking site waiting for your friend to probe something down, then waiting for your friend to hack the container, then madly scrambling to collect spew containers.
So before you refer people to the devs statements about how this mechanic is intended to encourage cooperative play, go and play it cooperatively with your friends and see what your opinion of the mechanic is like after you've been your friends helper.
and go read my posts about it. i've done it both solo and with a friend in a gnosis. I didn't ever say i agreed with the idea or that i like it, just it is what it is and they've made it clear the can spew is going to stay although the specifics of the can spew might change (number of cans, speed of cans etc.).
we both went into it knowing there wouldn't be much for the second person to do so we planned accordingly. i would call him in once i was about to win/lose the hacking game. they don't have to just sit there staring at the screen, twirling their thumbs waiting for you to finish the mini-game, it's not like it's a shock when the game will end afterall...
there's a thousand ways you can make it more exciting for someone helping you do the sites, them sitting there watching you float in space has to be the absolutely most boring and least involved way you could do it.
- have them put a probe launcher on and go scan ahead while you hack the sites, it's not like you can't hold the mini-game while they run a jump or two back to you for the cans or to kill the cruiser that spawned.
- if they can't probe out sites have them run the belts, that takes almost as much thought as sitting there staring at you and adds a little extra isk in their pocket with almost no added risk.
shall i spell out more ways they can keep busy cause i have plenty. they call eve a sandbox for a reason, and it's not to only look for the cat turds hidden in the sand. |
EI Digin
Sniggerdly Pandemic Legion
641
|
Posted - 2013.05.25 18:02:00 -
[370] - Quote
The loot spew mechanic and the hacking minigame isn't there for people who enjoy the current pve against NPCs. They're trying to reach out to the people who dislike combat sites (which is what the old exploration sites were, by the way). Different strokes for different folks.
As someone who dislikes the current system, I think the new mechanics are interesting, although I wish that the sites were more rewarding. |
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Tsubutai
Red Federation RvB - RED Federation
207
|
Posted - 2013.05.25 18:10:00 -
[371] - Quote
Saw that SiSi got updated so ran another couple of sites to see what had changed. Was using a heron with a virus coherence/strength of 100/30, and I added a cargo scanner to my fit so I could see what was inside the cans before hacking them. Was pleasantly surprised by the value of the loot inside the hacking cans of the two nullsec data sites I tried - based on the cargo scans, I'd say they were both worth around 100m in total, which isn't bad. However, the difficulty of the minigame seems to have been ramped up *a lot* - the number of defensive nodes seems to have been increased significantly. Prior to the most recent patch, I could comfortably access most of the hacking cans with my so-so skills (archaeology IV, hacking IV), even in the harder 0.0 sites; this time, I was only able to access around one third of those I tried (and in most cases, I only got in on the second attempt). The number of spew cans seems to have been reduced, which made it easy to hoover up the ones with the loot - when I did get access to a hacking can, I consistently secured every worthwhile piece of loot that showed up on the cargo scan.
I still think that the return you get on your SP in the hacking minigame is rather skewed: going from hacking I to hacking IV increases your virus' coherence by 30 points and does nothing for its strength, but going from IV to V increases coherence by 35 points *and* increases strength by 10 because you get access to the T2 analyzer. Seems like an inversion of the usual diminishing returns on SP. |
Nicola Arman
Saiph Industries Talocan United
18
|
Posted - 2013.05.25 18:12:00 -
[372] - Quote
I think a lot of people would agree that if the spewing mechanic stays then the cans should move much much slower... |
Mario delTorres
GBTeam C0VEN
17
|
Posted - 2013.05.25 18:37:00 -
[373] - Quote
Nicola Arman wrote:I think a lot of people would agree that if the spewing mechanic stays then the cans should move much much slower... agree, and/or spewed in one direction only. |
M'aak'han
C-7
27
|
Posted - 2013.05.25 18:46:00 -
[374] - Quote
I just ran a Sansha Data site in lowsec after the update. Scanning for content, it was roughly worth 6 M, I'd say.
I managed to open all 3 containers, sometimes on second attempt only, using a Data analyzer II. The minigame was challenging on the Mainframe, but overall I'd say it was good.
The number of spewed cans has been reduced to 12, which makes things much more manageable. It's easier now to hover over the icons with the mouse and pick up what is of interest. The lifetime of the cans has been reduced to prevent collecting all of them of course, and I managed to grab 7-8 out of 12 each time with a nano Gnosis. I apparently missed only one of the cans I was interested in.
I'll run a few more sites when I get the time to, but as a first impression I'd say the system got closer to a sweet spot. At least, it didn't feel like a massive barrier to me this time.
I'm still not a fan of clicking icons in space, it has its own issues: incompatibility with the radial menu (when set on instant, how I like it); lack of available screen space because of all the windows already opened (local, overview, d-scan...) which forces to zoom out and thus makes the icons really tiny. I'm running Eve on a desktop, so I can use a mouse at least...
Overall I have the feeling it wouldn't turn me off mini-profession sites now, it was a much more satisfying experience this time (even if the site was crappy, but that's not uncommon in exploration.)
Again, that was only one site, so I'll have to run more and see if the experience is the same. |
Omnathious Deninard
The Scope Gallente Federation
1057
|
Posted - 2013.05.25 19:41:00 -
[375] - Quote
Did a rogue drone data site, had to destroy all non-hacking structures to be able to not collide with anything. I cargo scanned the sites first to see what was in them. one site had a 'integrated' hobgoblin bpc in it, collected the data cans, got 2 data sheets and the bpc the next site had a 'integrated' hammerhead and 'integrated' hobgoblin, drone capillary fluid and drone cerebral fragment. the spew can only released one data container. which only contained a data sheet. the BPC came from a materials container as did the drone capillary fluid. I was unable to collect the other items.
the site as a whole could be considered valuable as the BPC allowed for a total of 180 drones to be produced which would allow for about 135mill Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Naomi Hale
Children of New Eden
83
|
Posted - 2013.05.25 20:56:00 -
[376] - Quote
They're good, at least the ones I've found.
Issues I have are spotting the container icons in some sites, against the sky box and overlapping objects getting in the way.
Could we have sites with just the data or relic objects? It would explain why they were hidden until you've found them, It's weird warping to a site and finding derelict Caldari stations or objects the size of carriers and wondering how everyone missed it until you showed up. I find this especially true for the relic sites where you stumble upon an ancient Terran ship (as shown in the origins trailer) next to 'modern' New Eden assets, shouldn't it have been picked clean if someone got here first?
Or maybe a radius around the hackable object, say 25km, where other assets aren't spawned?
But there's something missing, something sleek, nimble and dedicated to exploration...The Sanctuary I choose to believe what I was PROGRAMMED to believe! |
Blue Binary
Polychoron
38
|
Posted - 2013.05.25 20:57:00 -
[377] - Quote
Killua Zoldyeck wrote:Johan Toralen wrote:Did run 3 low sec guristas relic sites: Rat spawns are easy enough to run the sites in cov ops frig. I'm not sure how can you take down a Cruiser with an unarmed Covert Ops? Care to share your fit/ship? With a Buzzard I can't fit a Light Missile Luncher but even If I could do that, I'm not very convinced that 12 dps will kill the cruiser before it kills me with no tank. Let's say I train for the Helios that has the single drone. That will be 29 dps (can't fit a gun or I wouldn't be able to fit a Probe Launcher and Covert Ops Cloak, so that's the best it can do). In my eyes a single cruiser means I have to leave the site forever (I'm talking about low sec roaming so it's not really an option to switch to a combat ship. Also, switching to a combat ship it's not what an explorer should do in the expansion that promises to remove NPCs because "exploration is not about shooting at red crosses"). Definitely doable in a Helios with a Hobgoblin II, Helios has a bonus for a thermal drone, also rat was a Serpentis. Takes about 15 minutes to kill it.
Cap stable with MWD on, orbit rat at 20km, need a drone damage amp II, sit back and wait. Downside is both your MWD and drone MWD sig will make you easy to scan down.
I recorded the session if you would like me to upload it. Not really exciting though.
|
Malady Jane
Ministry of War Amarr Empire
11
|
Posted - 2013.05.25 22:32:00 -
[378] - Quote
I just gave the new mechanics a try. The hacking minigame seems absolutely void of strategy. It simply isn't interesting or compelling to do. Maybe there should be some kind of visibility of adjacent nodes so you can search for the core in a way that doesn't involve just checking every single node until you find it. Also, the gameplay is the same between data and relics, so why are there both data and relics? (I'm not a big fan of WiS, but if archaeology involved walking in ruins
The first site spawned a frigate at some point. I probably failed the minigame and immediately re-attempted it without noticing the frigate (the type wasn't added to my overview yet). After scooping some loot I noticed I was into armor so I engaged my MWD and tried to get range to break the frigates targeting so I could cloak. The frigate was able to keep me targeted until I left grid. When I warped back onto grid and began to approach the frigate, the frigate and all 4 cans (only one of which I had hacked) exploded and the site disappeared in front of my eyes. That seemed strange. Total loot gained from this first site was on the order of 4k isk.
The second site I did I faired a bit better, being more ready for the loot pinata and scooping around 5 cans. The last can appeared to be tractoring closer to my ship when it disappeared - I felt I had caught it but it expired anyway. I also killed two frigates, for 12k bounty each. Loot was again poor with the exception of a inventing thingy worth 12.5M. Overall the loot simply wasn't worth the time, though I imagine that the random big jackpots might make it even out in the long term. In the short term, though, the crap loot isn't enough to engage me to overlook the crap gameplay.
The loot pinata is such a terrible idea. I understand the goal of making exploration a multiplayer activity, but as many people have mentioned the loot pinata isn't a good way of doing that: it isn't interesting sitting and waiting for the hacker to finish the minigame (though admittedly with the current state of the minigame, the loot vacuumers aren't missing much), the twitchiness trying to click on small moving icons in limited time doesn't seem to mesh with the rest of EVE online gameplay, there doesn't seem to be much feedback regarding catching the dispersing cans (it should be clear when a can is successfully being tractored and when it is okay to start going after the next can), and finally even if the loot is balanced around not being able to get all the cans it feels like you're missing out moreso than if the extra cans just never spawned.
Why not make the minigame a multiplayer activity which releases extra cans if multiple players are able to do multiple hacks simultaneously? Then you could ditch the terrible loot pinata idea as well as have a more interesting cooperative minigame that actually involves input from all players involved instead of having one guy play the minigame while the other guys wait.
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Kazumi Kingslay
Audentia et Artis E.B.O.L.A.
0
|
Posted - 2013.05.25 23:35:00 -
[379] - Quote
Malady Jane wrote: Why not make the minigame a multiplayer activity which releases extra cans if multiple players are able to do multiple hacks simultaneously? Then you could ditch the terrible loot pinata idea as well as have a more interesting cooperative minigame that actually involves input from all players involved instead of having one guy play the minigame while the other guys wait.
That would actually fix quiet a lot of things I feel. You could make them Hack the same "grid" from different directions, and make the hack a lot harder. With some additional amount of design hacking could become quiet a skill to have. Hacking in a group even more so. [edit] There could be multiple objectives during hack to achieve this in a fluid and approachable way. It would benefit solo hacking just as much. [/edit]
As it is, I don't see the improvement either. It's new and shiny, and the direction is very interesting. But it doesn't quiet feel like it's done. You can probably make people do it if the loot is shiny enough. But I doubt that was the design goal, since you can make people do pretty much anything if the reward is right :D
Also all the hacking support stuff in the game feels a bit weird now. 300 calibrating rig for 40% improved access difficulty? What does that even do now. |
Veyer Erastus
Red-dormice
11
|
Posted - 2013.05.26 01:52:00 -
[380] - Quote
Run a few Relic sites in Low today, but every time i tried to analyze them got "You cannot activate Relic Analyzer on XXX". After a few tries i can only assume my low skill is what stops me. But if that's the case, i think the message should be changed to something more informative. |
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blink alt
Science and Trade Institute Caldari State
43
|
Posted - 2013.05.26 02:45:00 -
[381] - Quote
The null sites are really really good now. So good that I have already killed my hopes and dreams making really good isk from expo because there is no way this will stand. Having sites that are easily 50-200 mil that take 10-15 minutes to run I don't think will stand for long. |
Anela Cistine
GoonWaffe Goonswarm Federation
171
|
Posted - 2013.05.26 03:38:00 -
[382] - Quote
I'm going to go against the grain and say I like the spew mechanic. Yeah, 1 guy working alone won't catch everything. But if that 1 guy drags 2 or 3 newbies in fast frigates along for the ride, they will easily catch everything. Newbies work cheap, they don't demand an equal share, especially if while you haul them around to talk and teach them stuff you know about EVE. Toss 'em a couple million ISK and they think you are Santa Claus. The click spew is one of the few mechanics where bringing along another player, even an inexperienced player, could be better than multi-boxing. Anything that encourages cooperation over going solo is a good thing.
Idea: Have you considered making the hacking mini-game an actual game in the Captain's Quarters? It's a fun little mini-game, so people might enjoy playing around with it even if they can't win anything. It would also let people practice a little in a safe environment, where they don't have to worry about getting ganked while they figure out how the mini-game works. |
Anita1
Explorer Corps Disavowed.
13
|
Posted - 2013.05.26 03:44:00 -
[383] - Quote
So thats what you understand when you say you are trying to make something more interesting?
Its just a stupid clicking around now. Worthless loot most of the time and no challenge at all since you removed the NPC's. Once again you made something easier for new players in a way which is just boring and annoying. Targeting the can and activating a module was way better than that worthless clicking now, plus the way we are supposed to get the loot now (again annoying clicking in space) is just worthless, you guys made the loot **** and i'm not even getting all the loot.
Thx for destroying the game with everything you do. |
Naomi Hale
Children of New Eden
84
|
Posted - 2013.05.26 04:33:00 -
[384] - Quote
You may also want to talk to the guys on your website team and get them to change the explorer page.
EVE Online - Explorer
I'm not sure new players will find the new exploration a solo activity or that a Tengu is the best ship now.
While I do like (most of) the changes you've made, it still doesn't feel like exploration, more like 'Advanced Salvage.' I'd like true exploration to not focus on isk/hour numbers or competition but more on discovery, the unknown and the feel of history in New Eden.
I'd like to sometimes scan down an infrequent and difficult site, warp there and find something like a rarely seen art asset with a (even lesser seen) Jove ship next to it, as I move toward them a dialogue from the Jove says 'You are not ready for these secrets yet' and warps away.
Or flying my tiny frigate alongside a titanic ruin and having some kind of search/spot light sweep the hull studying the structure and my character's observations and computer data being used to create invention cores or bpc's and not just finding random items. Maybe even have a log that takes the progress of several sites and you build up data and knowledge from each until you can use it to create an item for research and invention.
My point is it's still not exploration and for an expansion named 'Odyssey' that's bad. I hope it won't be the same lenght of time betwwen this and your next pass at exploration as it was between 'Apocrypha' and 'Odyssey'. I choose to believe what I was PROGRAMMED to believe! |
Alvatore DiMarco
Capricious Endeavours Ltd
146
|
Posted - 2013.05.26 05:18:00 -
[385] - Quote
"Exploration" in EVE is actually a misnomer at the moment. The more apparopriate term for what we do is "Treasure Hunting".
I didn't actually get to try out any data sites today, what with the server going down before I could go back to it. I will, however, be finding another one and trying it out again once the server's back up.
|
Anabella Rella
Gradient Electus Matari
777
|
Posted - 2013.05.26 06:36:00 -
[386] - Quote
Blue Binary wrote: Definitely doable in a Helios with a Hobgoblin II, Helios has a bonus for a thermal drone, also rat was a Serpentis. Takes about 15 minutes to kill it...
You're not really suggesting that as a viable tactic I hope? Sitting around for 15 minutes watching damage notifications while that solo drone slowly chews through a cruiser sounds like all kinds of fun.
Better hope there are no elite cruisers in those sites.
Seriously, trying to take down anything other than a drone with a cov ops' anemic DPS would be a painful experience. What you want is irrelevant, what you've chosen is at hand. |
Mario delTorres
GBTeam C0VEN
17
|
Posted - 2013.05.26 07:28:00 -
[387] - Quote
I've scanned data site in null sec last night. When I've used cargo scanner on all 6 data containers it give me result: all items need 516m3 to collect. I don't want to do exploration in iteron. I know I'm unable to get it all, but I'm afraid I can miss something valuable just after I fill my cargo with less valuable parts.
I've noticed that a big part of this are parts needed to build data interfaces. Every one has 1m3 volume. I think reducing it to 0.01m3 (similiar to rigs parts) wll be clue.
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Heinel Coventina
University of Caille Gallente Federation
24
|
Posted - 2013.05.26 07:44:00 -
[388] - Quote
Naomi Hale wrote:I'd like to sometimes scan down an infrequent and difficult site, warp there and find something like a rarely seen art asset with a (even lesser seen) Jove ship next to it, as I move toward them a dialogue from the Jove says 'You are not ready for these secrets yet' and warps away.
Or flying my tiny frigate alongside a titanic ruin and having some kind of search/spot light sweep the hull studying the structure and my character's observations and computer data being used to create invention cores or bpc's and not just finding random items. Maybe even have a log that takes the progress of several sites and you build up data and knowledge from each until you can use it to create an item for research and invention.
My point is it's still not exploration and for an expansion named 'Odyssey' that's bad. I hope it won't be the same length of time betwwen this and your next pass at exploration as it was between 'Apocrypha' and 'Odyssey'.
I think this is better done as a live event of some sort, or on going story line events. The mechanic will become tired after the first time you saw it, then it gets put on something along the lines of eve-survival. But it doesn't have a tangible reward, so people will start seeing it as a pointless activity and shun it.
If it is done as an event, it'll receive more attention and progress continuously, it's much better than putting it in as a game mechanic and forget about it, like the epic arcs and COSMOS. |
Blue Binary
Polychoron
38
|
Posted - 2013.05.26 08:12:00 -
[389] - Quote
Anabella Rella wrote:Blue Binary wrote:Killua Zoldyeck wrote:I'm not sure how can you take down a Cruiser with an unarmed Covert Ops? Care to share your fit/ship?
With a Buzzard I can't fit a Light Missile Luncher but even If I could do that, I'm not very convinced that 12 dps will kill the cruiser before it kills me with no tank.
Let's say I train for the Helios that has the single drone. That will be 29 dps (can't fit a gun or I wouldn't be able to fit a Probe Launcher and Covert Ops Cloak, so that's the best it can do).
In my eyes a single cruiser means I have to leave the site forever (I'm talking about low sec roaming so it's not really an option to switch to a combat ship. Also, switching to a combat ship it's not what an explorer should do in the expansion that promises to remove NPCs because "exploration is not about shooting at red crosses").
Definitely doable in a Helios with a Hobgoblin II, Helios has a bonus for a thermal drone, also rat was a Serpentis. Takes about 15 minutes to kill it. Cap stable with MWD on, orbit rat at 20km, need a drone damage amp II, sit back and wait. Downside is both your MWD and drone MWD sig will make you easy to scan down. I recorded the session if you would like me to upload it. Not really exciting though. [:Ugh] You're not really suggesting that as a viable tactic I hope? Sitting around for 15 minutes watching damage notifications while that solo drone slowly chews through a cruiser sounds like all kinds of fun. Better hope there are no elite cruisers in those sites. Seriously, trying to take down anything other than a drone with a cov ops' anemic DPS would be a painful experience. Yes, it is boring waiting for the cruiser to die. Not the most efficient tactic, but it is doable if you don't want to give the site up. Just me being stubborn I guess.
NPC's are being removed from k-space relic/hack sites, so it's a moot point.
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Naomi Hale
Children of New Eden
86
|
Posted - 2013.05.26 08:40:00 -
[390] - Quote
Heinel Coventina wrote:I think this is better done as a live event of some sort, or on going story line events. The mechanic will become tired after the first time you saw it, then it gets put on something along the lines of eve-survival. But it doesn't have a tangible reward, so people will start seeing it as a pointless activity and shun it.
If it is done as an event, it'll receive more attention and progress continuously, it's much better than putting it in as a game mechanic and forget about it, like the epic arcs and COSMOS.
I wasn't suggesting they all be the same encounter, the one I wrote was off the top of my head, the potential exists for thousands of individual encounters and scenarios. They could even be multi-layered or branching, with one site leading to another in a story developing lore and mystery (and if you must a big reward at the end).
Live events require planning and coordination that might not appeal to a solo player or explorer, it also requires multiple players being present to justify, CCP isn't going to stage events for a single capsuleer on the off chance they notice and post about it. Look at the 'Awakened Infomorph', do you really think every sighting has been posted or even noticed and that the community, at large, is even aware it exists. Just yesterday there were people in the Live Events channel saying how disappointed they were with the Mininela Erinen testimony event or that they wanted to take part and missed it. Hours of waiting and chatting to see two carriers dock, undock and warp away (I missed the actual event so my description might not do it justice). Not to mention if you have an exploration live event with a large group of players it stops being about exploration and discovering the unknown because there are twenty or so other people there.
If players find the sites tired or repetitive then it's fine if they use third-party websites and apps to avoid them, they're in it for the isk, the pay off and the numbers. I wouldn't be surprised if the types and potential payout for the new exploration content isn't mapped, tagged and posted on a website within hours of release. That doesn't mean that everyone has looked it up and will use it to avoid content. 'Project Atlas' was an amazing piece of work and community ingenuity but I don't check it every time I go into a wormhole as it removes that element of the unknown and adventure (they've even named unknown space as 'Anoikis' sort of defeats the point).
Exploration isn't always finding Atlantis and selling the resulting treasure to the British Museum, you are going to find uninhabited islands, shipwrecks and wonders like the Galapagos or Barrier Reef along the way and they can be just as rewarding to some people. It's discovery, mystery, adventure and knowledge, it's understanding the universe, not how much something is worth on the market.
Sorry, went on a rant there... cough, anyway, I don't think live events would work.
I choose to believe what I was PROGRAMMED to believe! |
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