Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 51 post(s) |
Johan Toralen
Clockwork X3
35
|
Posted - 2013.05.23 15:20:00 -
[181] - Quote
Seth Asthereun wrote:But as someone as written before "there shouldn't be a Single Correct Exploration Fit" and there souldn't be a "final" exploration ship that can do everything efficiently. That will just make exploration more easy than it already is And btw i probe in providence and low sec so there are already a lot of "other people sniffing around on you turf in a cloaky ship" the solution i come to was to specialize (as it should be in everything) not ask CCP a ship that allows me to do everything
I feel that's just intellectualy dishonest approach. The ship doesn't do "everything efficiently". It does exploration reasonably efficiently. Like a mining ship does mining efficiently, like a battleship does missions efficiently, like a noctis does salvaging efficiently etc. The new changes create a dichotomy between two kinds of exploration. I don't see what's wrong with having an appropriate intermediate step between t1 frig (with virus and probe bonus) and cloaky t3 (which you cant use for half the combat sites in low sec anymore). Pilgrim isn't an approprite intermediate step because it lacks the bonuses of t1 and is a bit flimsy. Ishtar isn't appropriate intermediate step either because it has no cov cloak and lacks bonuses aswell. |
Omnathious Deninard
The Scope Gallente Federation
1052
|
Posted - 2013.05.23 15:26:00 -
[182] - Quote
So today I did a null sec site, as was suggested I look at what loot I was getting from what containers I picked up. I still mostly got only data sheets, scrap metal, small arms, and electronic parts quite disappointing. I did get 8 data cores but that was about it from 6 spew containers.
The hacking in null sec was a big change from empire failed once and I did come real close to destroying a spew container, I only had 8 coherence left.
Unless the null sec sites are not finished (I did have a rat spawn upon a failed hacking attempt) I don't see much in the way of future hacking for me. When I have some more time I will return to return to empire and try again there. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Seth Asthereun
Oscura Simmetria Yulai Federation
15
|
Posted - 2013.05.23 15:30:00 -
[183] - Quote
Johan Toralen wrote:Seth Asthereun wrote:But as someone as written before "there shouldn't be a Single Correct Exploration Fit" and there souldn't be a "final" exploration ship that can do everything efficiently. That will just make exploration more easy than it already is And btw i probe in providence and low sec so there are already a lot of "other people sniffing around on you turf in a cloaky ship" the solution i come to was to specialize (as it should be in everything) not ask CCP a ship that allows me to do everything I feel that's just intellectualy dishonest approach. The ship doesn't do "everything efficiently". It does exploration reasonably efficiently. Like a mining ship does mining efficiently, like a battleship does missions efficiently, like a noctis does salvaging efficiently etc. The new changes create a dichotomy between two kinds of exploration. I don't see what's wrong with having an appropriate intermediate step between t1 frig (with virus and probe bonus) and cloaky t3 (which you cant use for half the combat sites in low sec anymore). Pilgrim isn't an approprite intermediate step because it lacks the bonuses of t1 and is a bit flimsy. Ishtar isn't appropriate intermediate step either because it has no cov cloak and lacks bonuses aswell.
i on the other hand think that in the range of "reasonably efficiently" there are already option, i could be wrong, maybe at the release the site will be harded. |
|
CCP Soundwave
C C P C C P Alliance
2518
|
Posted - 2013.05.23 16:10:00 -
[184] - Quote
Sisi about to be taken down for the changes mentioned here:
https://forums.eveonline.com/default.aspx?g=posts&m=3075661#post3075661
|
|
James Amril-Kesh
4S Corporation RAZOR Alliance
5151
|
Posted - 2013.05.23 16:12:00 -
[185] - Quote
http://i.imgur.com/icGvhE9.jpg http://i.imgur.com/PPepUjl.jpg
I don't know about you but I find the cans rather difficult to see in this particular site against that enormous glaring ball of... whatever the hell that is. -áMy (mostly boring) Youtube channel. |
Manssell
OmiHyperMultiNationalDrunksConglomerate
170
|
Posted - 2013.05.23 16:15:00 -
[186] - Quote
CCP Soundwave wrote:Morning update post!
GǪ.One of the things weGÇÖve been trying to do is make exploration an actual profession with its own ships, modules etc. Removing the NPCs were a part of that, but re-adding them as a failure mechanic doesnGÇÖt really fit. WeGÇÖre going to take the GÇ£hacking failedGÇ¥ penalty NPC waves out and instead put a dynamic counter for cans in. So for example, a successful hack scatters 12 loot containers, but if you fail the first attempt and youGÇÖre successful on the 2nd, it scatters 14 containers. We feel this make the profession more coherent.
While I feel that within the current design this will be a big improvement, it does beg the question of what does this mean when the "new" supposedly fun gameplay mechanic you are adding into this profession, slightly magnified, is in fact the punishment for failure mechanic also? |
|
CCP Soundwave
C C P C C P Alliance
2518
|
Posted - 2013.05.23 16:17:00 -
[187] - Quote
Manssell wrote:CCP Soundwave wrote:Morning update post!
GǪ.One of the things weGÇÖve been trying to do is make exploration an actual profession with its own ships, modules etc. Removing the NPCs were a part of that, but re-adding them as a failure mechanic doesnGÇÖt really fit. WeGÇÖre going to take the GÇ£hacking failedGÇ¥ penalty NPC waves out and instead put a dynamic counter for cans in. So for example, a successful hack scatters 12 loot containers, but if you fail the first attempt and youGÇÖre successful on the 2nd, it scatters 14 containers. We feel this make the profession more coherent.
While I feel that within the current design this will be a big improvement, it does beg the question of what does this mean when the "new" supposedly fun gameplay mechanic you are adding into this profession, slightly magnified, is in fact the punishment for failure mechanic also?
I don't really mind punishing failure, it's more about what tools you have to do what. When you run missions, you have a combat ship. When you mine, you have a miner. When you do exploration, you should have a fitting ship. Exploration ships shouldn't have the tools combat ships have, but instead have benefits to that profession (like the bonuses to the ships). That doesn't mean there can't be failure mechanic, it just can't be based on something we actively discourage you to carry tools for (combat for example). |
|
Omnathious Deninard
The Scope Gallente Federation
1053
|
Posted - 2013.05.23 16:18:00 -
[188] - Quote
Excellent, I will try again after the patch. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Vladimir Norkoff
Income Redistribution Service
159
|
Posted - 2013.05.23 16:25:00 -
[189] - Quote
CCP Bayesian wrote:This would let you fit your module prior to hacking which adds a whole bunch of decision making depth to the hacking itself. This is the first thing I want to put in post-release as not only does it make things much more interesting, it adds in a new way for hacking to generate income and the current design goes against our no closed systems design principle. In all honesty, this is the stuff that should be in the first release. Not something added on afterwards. Because we are already all too familiar with CCP's notion of "Soon"(tm). Without having some form of decision-making involved (eg. what utilites to slot ahead of time), it is just random chance for success. And that quite frankly, sucks ass. If I want random chance, I'll just flip a coin. Goes alot faster, and is about as rewarding given last night's loot tables.
|
|
CCP Soundwave
C C P C C P Alliance
2518
|
Posted - 2013.05.23 16:39:00 -
[190] - Quote
It looks like there's still a few issues with the 0.0 container positioning/clouds, we're working on it. |
|
|
Wenthrial Solamar
Future Corps Sleeper Social Club
14
|
Posted - 2013.05.23 16:41:00 -
[191] - Quote
CCP Soundwave wrote: < Good Stuff>
I don't really mind punishing failure, it's more about what tools you have to do what. When you run missions, you have a combat ship. When you mine, you have a miner. When you do exploration, you should have a fitting ship. Exploration ships shouldn't have the tools combat ships have, but instead have benefits to that profession (like the bonuses to the ships). That doesn't mean there can't be failure mechanic, it just can't be based on something we actively discourage you to carry tools for (combat for example).
This is a sound design principal, And something that I think will improve EvE if applied well.
Keeping the focus on using the Loot explosion as the feedback side of good/poor hacking is the right direction, using it as a way to encourage grouping is not.
The current twitch design of can retervial is no good, the looting mechanic needs to be effected by an In-game skill more strongly than it is effected by the spec's of the system I'm looting on. A High skill toon on a crappy old laptop should still be better than low skill toon on a hot-rod gaming system.
Perhaps limiting the number of cans you can tractor to 1.5x hacking skill , then make the cans hang around for a longer time, maybe 2/3 the current explosion velocity, and blow the brackets up to Huge size, like scanner-overlay size. Should still discourage multi-boxing, and reward grouping when it happens, and will reflect time spent training skills, all while reducing mad dash clicking. |
Wasilah
Big Diggers Trifectas Syndicate
0
|
Posted - 2013.05.23 16:46:00 -
[192] - Quote
hopefully the market will be back up as well, just did a central angel survey site with a friend. I'm in a tengu with just an ordinary site running fit (read t2 stuff) but with a t1 codebreaker/analyzer.
for hacking i'm at 90/30(i think the second number is). I'm hoping to toss a couple rigs to help the number out a bit more. Blew up one container from failing 3 times and failed another twice before finishing it.
Just a couple things i noticed/it seemed like:
1) the cans that poped out seemed to always be on the far side from where i was when i successfully hacked the can. maybe it was just chance as i only got through 2 cans before downtime this morning. will try it again but not sure if this was a planned thing. It also might have been because all the cans were stacked (was a known issue for null sites)?
2) i would much rather use a smaller but quicker ship as they would be MUCH better at getting to the cans before they disappear. as of now i get ~2-4 cans while my friend in a gnosis was able to pick up more than I was simply because he could change direction and get to the cans faster than the tengu could.
I was a bit skeptical when i first heard about this whole set-up but the hacking mini-game was actually pretty interesting although i'm still unclear on what else i could put on my ship to help hack other than the hacking module and the rigs? other than that something should be done about the speed of the cans. if i had a friend in something like a crane or bustard there's no way they'd get more than 1-2 cans and with the interface parts being part of the loot table for the cans i will defiantly have some sort of transport ship out there with me.
if i could suggest anything it would be something like a modifier to a transport ship that allows it to target and tractor the spew cans. you still can only get a couple because of the target time + tractor time but at best you can tractor a couple of them while sitting directly in the path of a few more so it still matches a small, quick ship that is limited in what it can grab from cargo-hold size. |
Salpun
Paramount Commerce
494
|
Posted - 2013.05.23 16:53:00 -
[193] - Quote
The new launcher update is taking for ever. |
Toddfish
Multiplex Gaming Li3 Federation
7
|
Posted - 2013.05.23 16:59:00 -
[194] - Quote
Looking forward to getting home to tryout the latest build!
CCP Soundwave wrote: One of the things weGÇÖve been trying to do is make exploration an actual profession with its own ships, modules etc. Removing the NPCs were a part of that, but re-adding them as a failure mechanic doesnGÇÖt really fit. WeGÇÖre going to take the GÇ£hacking failedGÇ¥ penalty NPC waves out and instead put a dynamic counter for cans in. So for example, a successful hack scatters 12 loot containers, but if you fail the first attempt and youGÇÖre successful on the 2nd, it scatters 14 containers. We feel this make the profession more coherent.
Thank you! This sounds like a completely reasonable penalty for a failed hacking attempt, rewarding those who get it right the first time, while providing the opportunity for more ship/fitting options.
CCP Soundwave wrote: WeGÇÖre looking into the scatter container brackets. Anything from increasing size, changing their icons depending on loot category etc is on the board, to make them easier to interact with. The biggest issue I had with the containers was the small size of the brackets/object. Finding them in space was difficult and accurately clicking on them (with a moving ship/camera) was frustrating. Increasing the size of the brackets to something on-par with a ship would greatly help. Also, having the color show-up as a filled-in square (similar to the bracket-fill colors on ships do) would help differentiate the scatter containers from the background/stars.
Having different icons based on loot category would be nice, but having the names on hover gives a hint... without being too oversimplified.
Ideally I'd like the scatter containers to show-up in the overview. With that I can see distances (without having to try and hover my mouse over a small moving can) when trying to approach them. I would be able to see/sort the can description (and loot types) to quickly single-out what can I might want to go after (potentially at the expense of missing other easier/closer/grouped cans).
|
Ahnn
EVE University Ivy League
0
|
Posted - 2013.05.23 17:03:00 -
[195] - Quote
CCP Soundwave wrote:Salpun wrote:CCP Soundwave wrote:Sisi is being updated right now btw. Did the remirror get deployed today? Update today, remirror tomorrow!
That was posted yesterday....
So was the remirror postponed? ETA? |
Salpun
Paramount Commerce
494
|
Posted - 2013.05.23 17:07:00 -
[196] - Quote
Ahnn wrote:CCP Soundwave wrote:Salpun wrote:CCP Soundwave wrote:Sisi is being updated right now btw. Did the remirror get deployed today? Update today, remirror tomorrow! That was posted yesterday.... So was the remirror postponed? ETA? delayed no ETA |
Johan Toralen
Clockwork X3
38
|
Posted - 2013.05.23 17:12:00 -
[197] - Quote
Salpun wrote:The new launcher update is taking for ever.
Dito. In fact it's stuck without doing anything. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5152
|
Posted - 2013.05.23 17:27:00 -
[198] - Quote
So, clouds didn't change, can amount didn't change, and placement of the containers didn't change. Did you actually change anything with this update? -áMy (mostly boring) Youtube channel. |
James Amril-Kesh
4S Corporation RAZOR Alliance
5152
|
Posted - 2013.05.23 17:32:00 -
[199] - Quote
Oh, and rats are still spawning on failure. -áMy (mostly boring) Youtube channel. |
Wasilah
Big Diggers Trifectas Syndicate
0
|
Posted - 2013.05.23 17:44:00 -
[200] - Quote
just doing a Ruined Angel Monument site in -0.3 space and all the containers are still stacked ontop of each other. now there is a cloud around them though that is the epicenter of lag |
|
Noonxo
Federal Organization for Outerspace Freedom Fatal Ascension
0
|
Posted - 2013.05.23 17:45:00 -
[201] - Quote
James Amril-Kesh wrote:So, clouds didn't change, can amount didn't change, and placement of the containers didn't change. Did you actually change anything with this update?
Wow so much hate... You know you can log off and go back to ship spinning on TQ right? It's obviously a bug and not intented. |
iskflakes
461
|
Posted - 2013.05.23 17:46:00 -
[202] - Quote
CCP Tallest wrote:No changes are being made to NPCs in wormholes or COSMOS or other hacking/archaeology sites.
CCP Soundwave wrote:
- Sleeper sites will not have their NPCs removed.
Good! Don't nerf my capital escalations any more than Fozzie is already doing (dreadnought tracking nerf). I really enjoy the teamwork they require. - |
Wasilah
Big Diggers Trifectas Syndicate
0
|
Posted - 2013.05.23 17:57:00 -
[203] - Quote
they did change the hacking minigame. seems the info is always in the bottom right corner now. along with they added in some new things and changed the values you get for your hacking thing. pre patch i was 90/30ish now i'm 80/20 and getting my a@@ handed to me lol
edit: i will note that i switched my rigs to a memtic algorithm bank and a emission scope sharpener both t1 |
Saheed Cha'chris'ra
Krautz WH Exploration and Production
45
|
Posted - 2013.05.23 18:02:00 -
[204] - Quote
Feedback to the new uploaded build:
I visited an Regional Serpentis Data Processing Center in Lowsec (0.3).
- Containers are still bugged (as one DEV mentioned before). Filed a bug-report, the spew containers in my data site were all at the same position and INSIDE an asteroid structure, almost unable to approach. The moving circling parts of the hacking-tower-things were moving through the asteroid itself.
- After a failed Hacking Attempt i was attacked by one Serpentis Frigate. But Soundwave mentioned earlier today that this wouldn't happen anymore.
- Loot was garbage (mainly because the loot all floated away on the upper site of the asteroid, while i parked my ship on the lower side. flying around the asteroid took too long to get in range for the loot. :'(
Thx for fixing this. o7
PS: I saw multiple Container-types this time. "Equipment" "Material" "Data" "Scrap(not sure on this one)" Which one is giving the best loot? What do i have to look for? |
Callic Veratar
Power of the Phoenix
366
|
Posted - 2013.05.23 18:13:00 -
[205] - Quote
Rather than dropping garbage, how about dropping a mix of Processed and Refined Commodities in addition to the old stuff? DirectX 11, it's not rocket appliance! |
Abrazzar
Vardaugas Family
1840
|
Posted - 2013.05.23 18:22:00 -
[206] - Quote
I just went through my 20 jump route through highsec, mostly 0.5 and 06 systems, and did not find a single relic or data site; many wormholes and a few combat sites though. All systems were freshly loaded (offline gates). Is that just a stroke of bad luck, intentional design or a bug? Sovereignty and Population New Mining Mechanics |
Omnathious Deninard
The Scope Gallente Federation
1053
|
Posted - 2013.05.23 18:42:00 -
[207] - Quote
Abrazzar wrote:I just went through my 20 jump route through highsec, mostly 0.5 and 06 systems, and did not find a single relic or data site; many wormholes and a few combat sites though. All systems were freshly loaded (offline gates). Is that just a stroke of bad luck, intentional design or a bug? bad luck, I have gone about the same then hit a system with like 20 sigs Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
Wasilah
Big Diggers Trifectas Syndicate
0
|
Posted - 2013.05.23 18:47:00 -
[208] - Quote
no difference in stats for mini-game between a tengu and a heron. using same rigs/modules and the heron is suppose to give a "+10 virus strength to relic and data analyzers" |
Browneye84
Daralux SpaceMonkey's Alliance
3
|
Posted - 2013.05.23 18:55:00 -
[209] - Quote
Would love to try this for myself, if sisi would actually launch! How did you guys get on?
I was on fine last night, now its just stuck with no obvious fix. |
Omnathious Deninard
The Scope Gallente Federation
1053
|
Posted - 2013.05.23 18:58:00 -
[210] - Quote
Browneye84 wrote:Would love to try this for myself, if sisi would actually launch! How did you guys get on?
I was on fine last night, now its just stuck with no obvious fix. what I did was go into your sisi folder /launcher/cache and run the updater. then relaunch the launcher and it should start to download the new update. That's what worked for me at least Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 20 :: one page |
First page | Previous page | Next page | Last page |