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1. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Darirol wrote: why do all those industrial ships have a speed bonus? Because travel speed is one of the most important characteristics for haulers. Capacity, gank resilience and travel speed are basically it. Honestly ...
- by Marsan - at 2014.11.11 01:10:04
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2. Aurum beards - in Player Features and Ideas Discussion [original thread]
This would rock.
- by Marsan - at 2014.11.11 01:07:32
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3. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I think it's been said other places but as far as loot - we hope to get a change ready in time for Rhea that will make SMA loot work the same as CHAs where the contents will be inside the wreck on ship death, it's still not tot...
- by Marsan - at 2014.11.11 01:04:56
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4. The war system - in Player Features and Ideas Discussion [original thread]
The basic issue with the war system are threefold: A) There is no reason for the defender to fight. You can't earn isk by fighting back. B) Most High Sec corps are in HS to avoid pvp, and won't fight no matter what war system does. They will go...
- by Marsan - at 2014.11.06 19:50:40
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5. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Could we get a bit more range with an over heated focused infi-point. The current range is a bit short. (Although I still get a kick out of fitting a BS afterburn to chase people...)
- by Marsan - at 2014.10.16 15:57:00
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6. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I can't help but think that the Rorqual not getting a 10ly jump range is to impact moon mining. If it's a horrible pain to refuel your towers it will mean people will scream less when moon mining goes away.
- by Marsan - at 2014.10.11 17:37:00
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7. Player corp shooting - in Player Features and Ideas Discussion [original thread]
I think the OP has a point. Corps are dangerous enough without worrying about if the guy you recruited yesterday is going to start hunting random people in your corp. It makes no sense that corp on corp violence is treated differently. Also note y...
- by Marsan - at 2014.10.05 17:26:00
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8. Can flipping - in Player Features and Ideas Discussion [original thread]
Ah the tears of people too lazy to pvp with any major risk. Keep going tell me how the neutral repping nerf made you sad.
- by Marsan - at 2014.10.05 17:21:00
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9. Possible Rorqual Rebirth - in Player Features and Ideas Discussion [original thread]
The basic problem isthat it seems like CCP wants to figure out how to convince people to bring on out to a belt or site and siege it. I can't see anyone wanting to do that....
- by Marsan - at 2014.07.03 00:03:00
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10. Ravage Mining Modules - in Player Features and Ideas Discussion [original thread]
I think that these should give you a suspect flag in HS.
- by Marsan - at 2014.06.26 21:50:00
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11. Mobile Warp Disruptor - in Player Features and Ideas Discussion [original thread]
I'm still trying to understand why the interceptors need survive 200km+ on each gate??? They can't be stopped by bubbles last I checked. Not to mention it's rare an interceptor can be hit by a gate rat. (Unless you are heading in a straight at or ...
- by Marsan - at 2014.06.26 21:46:00
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12. Tell this noob why again...... - in Player Features and Ideas Discussion [original thread]
Honestly I'm coming to like LS more and more. This is despite not enjoying pvp. I've done L4 missions, and Incursions in HS. It's fun evading gate camps, and the occasional ganker while belt rating, running anons, and hauling PI. Honestly most LS ...
- by Marsan - at 2014.06.23 19:15:00
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13. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Jin d'SaanGo wrote: It's about time that we also get some hull tanking warfare links. That will work well with the proposed changes. That would rock for battle orcas;-)
- by Marsan - at 2014.05.28 02:23:00
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14. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Really with jump freighters given they are intended operate in dangerous space. Why don't they have a better tank? Why don't they have high slots? Really I should be able to install on my JF at least a point defense able to take on a frigate or 2....
- by Marsan - at 2014.05.23 00:19:00
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15. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Marsan wrote: Sigras wrote: Korthan Doshu wrote: MailDeadDrop wrote: If Research Labs and Hyasyoda Labs can *only* work on blueprint originals (since they only offer ME and TE services), then having them on a POS is a ...
- by Marsan - at 2014.05.09 17:59:00
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16. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Sigras wrote: Korthan Doshu wrote: MailDeadDrop wrote: If Research Labs and Hyasyoda Labs can *only* work on blueprint originals (since they only offer ME and TE services), then having them on a POS is a big flashing "SHOOT ME!" sign. Can...
- by Marsan - at 2014.05.08 17:59:00
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17. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Honestly I don't see how these changes make me want to use a POS to research or copy a BPO. On one hand I have a station which I just haul the BPOs to and click a few times to research in total safety. On the other hand I have the POS which I have...
- by Marsan - at 2014.05.06 16:30:00
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18. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Damn you now I'm going to have pull some of my Phantasms off the market for my use;-)
- by Marsan - at 2014.04.07 20:04:00
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19. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Must ready my Procurer and Skiff fittings for battle ;-) I may start using one as my goto pvp ship for stupid things....
- by Marsan - at 2014.04.03 00:54:00
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20. Abandoned POS Tower Reclamation Mechanic & Ship - in Player Features and Ideas Discussion [original thread]
As much as I like the thought of being able to hack all those abandoned POSes. It would cause POS prices to take a huge dive for sometime. With most things I claim this is a good thing as it would allow a lot more players to play with POSes, but t...
- by Marsan - at 2014.04.01 18:55:00
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