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Thread Statistics | Show CCP posts - 29 post(s) |

Regan Rotineque
Arch Angels Assault Force The Kadeshi
336
|
Posted - 2014.05.23 04:53:00 -
[2401] - Quote
Herr Wilkus wrote:
Bunch of other stuff
We don't need another 'mining barge'-style balance round. Time to dial back the stats.
really? mining barge changes were great - and guess what - they still blow up
I suspect that MANY will not take advantage of the opportunity to add tank - and will make their giant space winnebago's even more squishy with 3x t2 cargo holds
Or blow a few bills on officer fits :)
These changes are win win - those who fit and fly smartly benefit - those who prey on the fitting challenge benefit so you have to get another catalyst or two to gank one.....big deal
|

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
159
|
Posted - 2014.05.23 05:12:00 -
[2402] - Quote
Kagura Nikon wrote:Pyotr Sevastyan wrote:So, in one hand you want move industry in 0.0 and you say risk = isk, but in other hand you nerf JF ,the only jump-ship who can jump from high sec, with increasing fuel comsumption and reducing cargo (more fuel in cargo = less cargo for real needed).
So cost for bring item in 0.0 (because we can't prod everything in 0.0) will be higher ! We take risk but we only loose money.
The only good think would be having one more rigs slot for JF & (i'm dreaming) have a rigs for reduce comsuption for capital.
And why nerf the Rhea more than Other ? Rhea has a good cargo but the fuel is very expensive, so if you do that i want all my skill be reimboursed for switch to Anshar ! You can produce almost eveythign in 0.0 As long as peopel do exaclty what they want. MOVE RESOURSE aquisition and industry core to 0.0. Their actiosn are perfeclty in line with their stated desires.
The problem isn't logistics or material supply. It is the absolute compulsion of nullsec to blast or attempt to enslave every miner, hauler and moon miner that shows any interest in nullsec game play rather than simply extending a corp invite and working with players that like doing these things.
CCP can do whatever it likes to make nullsec industry viable except stop nullsec alliances from working against its own best interests by blasting that which could best help them defend their empires and even gain the power to conquer new SOV space, no not 10 more titans but 100 more farmers. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Loraine Gess
Confedeferate Union of Tax Legalists
325
|
Posted - 2014.05.23 05:12:00 -
[2403] - Quote
@CCP Fozzie, you're missing a very clever thing. You've addressed the idea that freighters will use CPRs:
Quote: (For Jump Freighters) Capacitor Power Relays
However, you forgot to factor in capacitor FLUX COILS. Yes, these provide less recharge. But they do a very interesting thing: They reduce overall capacitor. This means a JF can be "capped up" from a partner, buddy, logi chain etc much more quickly. Because capitals rely on % of total capacitor, NOT a flat cost in Joules to jump. I am not saying this is a negative thing. I would like to see JF capacitor recharge nerfed, actually, providing a niche for this sort of gameplay where players have to work together. And perhaps, be trusted to work together...  |

Warr Akini
Bat Country Goonswarm Federation
128
|
Posted - 2014.05.23 05:17:00 -
[2404] - Quote
Regan Rotineque wrote:really? mining barge changes were great - and guess what - they still blow up
I suspect that MANY will not take advantage of the opportunity to add tank - and will make their giant space winnebago's even more squishy with 3x t2 cargo holds
Or blow a few bills on officer fits :)
These changes are win win - those who fit and fly smartly benefit - those who prey on the fitting challenge benefit so you have to get another catalyst or two to gank one.....big deal
Absolute difference in manpower required is far more than it was for the miner buffs. See some post I made earlier - an Anshar in the 600k ehp range is not simply a thing of adding a couple more catalysts (or even a couple more Taloses). |

Louis Robichaud
Red Federation RvB - RED Federation
224
|
Posted - 2014.05.23 05:29:00 -
[2405] - Quote
@CCP Fozzie: I've just realized that you're sort of painted in a corner by having 3 slots (or previously, 3 rigs) to work with.
First, I'm assuming that your goal was to make these ships more customizable, without significantly boosting their power - ie you didn't want to see a 500K ehp freighter or one with 3 million cubic metres of cargo. This seems reasonable. So a nerf accorss the board was needed to reduced the post-rigged stats. But what stats? A freighter has 3 important stats:
- Cargo space
- Tank
- Align time
(There is also warp speed but let's ignore that one for now as I believe the above 3 are more important. You'll see my argument is still valid with those.)
So in theory, if you had one cargo rig, one tank rig and one agility (ie align time) rig, you would have about the same results as before... but that can't work! If that was the case, having (using cargo as an example) a ship with 2 cargo rigs would have had a fair bit more of cargo, and 3 cargo rigs would have massive cargo. So the only way to make this work was to have the nerf serious enough that only by putting 3 rigs in one stat would you exceed previous capacity, at a significant cost to the other 2.
This design space of "3 stats, 3 slots, don't buff too much" leads to an almost inescapable nerf. You may find that having *less* slots may make balancing these ships easier?
Lastly, I'll note t hat I haven't had time to fully digest the switch from rigs to low-slots, but I think the point remains. I blog a bit http://hspew.blogspot.ca |

Maldiro Selkurk
CHEMO IMMUNO RESISTANT VIRUS type X
160
|
Posted - 2014.05.23 05:41:00 -
[2406] - Quote
Louis Robichaud wrote:@CCP Fozzie: I've just realized that you're sort of painted in a corner by having 3 slots (or previously, 3 rigs) to work with.
First, I'm assuming that your goal was to make these ships more customizable, without significantly boosting their power - ie you didn't want to see a 500K ehp freighter or one with 3 million cubic metres of cargo. This seems reasonable. So a nerf accorss the board was needed to reduced the post-rigged stats. But what stats? A freighter has 3 important stats:
- Cargo space
- Tank
- Align time
(There is also warp speed but let's ignore that one for now as I believe the above 3 are more important. You'll see my argument is still valid with those.)
So in theory, if you had one cargo rig, one tank rig and one agility (ie align time) rig, you would have about the same results as before... but that can't work! If that was the case, having (using cargo as an example) a ship with 2 cargo rigs would have had a fair bit more of cargo, and 3 cargo rigs would have massive cargo. So the only way to make this work was to have the nerf serious enough that only by putting 3 rigs in one stat would you exceed previous capacity, at a significant cost to the other 2.
This design space of "3 stats, 3 slots, don't buff too much" leads to an almost inescapable nerf. You may find that having *less* slots may make balancing these ships easier?
Lastly, I'll note t hat I haven't had time to fully digest the switch from rigs to low-slots, but I think the point remains.
This is true but now freighter pilots have meaningful decisions to make and that is one of the core concepts of this game. Whereas, before freighters were a static boring thing now they will be alive with variation that brings new and interesting dynamics to EVE. Yawn,-á I'm right as usual. The predictability kinda gets boring really. |

Carniflex
StarHunt Mordus Angels
212
|
Posted - 2014.05.23 06:23:00 -
[2407] - Quote
A good point was raised few pages back.
What about different fuel consumption the JF's currently have per light-year? Now that their cargo capacities are pretty much the same it might make sense also to make the fuel consumption pretty much the same for all races as otherwise you will end with just one "good" JF.
And a bit more about regular capitals in hi sec which was discussed a number of pages back (related to increasing their packaged sizes up so that regular freighters could not be used to haul them to hi sec).
The main reason why they are not allowed is probably roqual I would guess. As I pointed out dreads and carriers are not really an issue in hi sec (other than grabbing gank catalysts from a carrier and possibly its leadership bonuses when running gang links).
On the other hand having the ability would mean occasional regular freighter jumping into lowsec and coming back out with max cargo expanders on. Plus ofc all the joy of people who would be ganking freighters afkpiloting with their carriers and dreads towards jita to sell in the hub with max cargo expanders on ;) Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Kenneth Feld
Habitual Euthanasia Pandemic Legion
60
|
Posted - 2014.05.23 06:38:00 -
[2408] - Quote
Loraine Gess wrote:@CCP Fozzie, you're missing a very clever thing. You've addressed the idea that freighters will use CPRs: Quote: (For Jump Freighters) Capacitor Power Relays
However, you forgot to factor in capacitor FLUX COILS. Yes, these provide less recharge. But they do a very interesting thing: They reduce overall capacitor. This means a JF can be "capped up" from a partner, buddy, logi chain etc much more quickly. Because capitals rely on % of total capacitor, NOT a flat cost in Joules to jump. I am not saying this is a negative thing. I would like to see JF capacitor recharge nerfed, actually, providing a niche for this sort of gameplay where players have to work together. And perhaps, be trusted to work together...  e: I ran some numbers and JFs will not have the sufficient fitting for an appreciable number of CPRs/flux coils. I think these modules are due for some lowered fitting requirements. They're pretty niche (not because of fitting) and should thus not have any impact on balance, though I'm sure some theorycrafting is in order to ensure that.
Do any of the flux coils even fit?
theship only has a few CPU and I think flux coils are like 8-15 cpu each aren't they?
|

Sizeof Void
Ninja Suicide Squadron
434
|
Posted - 2014.05.23 07:26:00 -
[2409] - Quote
Hmm... now the gankers are whining, so the change from rigs to low slot modules must actually be a buff. |

Loraine Gess
Confedeferate Union of Tax Legalists
327
|
Posted - 2014.05.23 07:43:00 -
[2410] - Quote
Kenneth Feld wrote:Loraine Gess wrote:@CCP Fozzie, you're missing a very clever thing. You've addressed the idea that freighters will use CPRs: Quote: (For Jump Freighters) Capacitor Power Relays
However, you forgot to factor in capacitor FLUX COILS. Yes, these provide less recharge. But they do a very interesting thing: They reduce overall capacitor. This means a JF can be "capped up" from a partner, buddy, logi chain etc much more quickly. Because capitals rely on % of total capacitor, NOT a flat cost in Joules to jump. I am not saying this is a negative thing. I would like to see JF capacitor recharge nerfed, actually, providing a niche for this sort of gameplay where players have to work together. And perhaps, be trusted to work together...  e: I ran some numbers and JFs will not have the sufficient fitting for an appreciable number of CPRs/flux coils. I think these modules are due for some lowered fitting requirements. They're pretty niche (not because of fitting) and should thus not have any impact on balance, though I'm sure some theorycrafting is in order to ensure that. Do any of the flux coils even fit? theship only has a few CPU and I think flux coils are like 8-15 cpu each aren't they?
The easiest fitting flux coils are 8 each (6 at max fitting skills). You can easily fit that after CPU management V. I don't think you could fit a 2nd without some buffs, though. Stacking multiple flux coils would be a VERY interesting fit. CPRs will be pretty hard to fit as well. |

Haffsol
30
|
Posted - 2014.05.23 10:40:00 -
[2411] - Quote
I'm pretty happy to jump here at page 119 without having read a single post of this monster-of-a-threadnought but sorry guys you're all wrong. Rebalancing JF&F should be done adding new special rigs to the market, available only for said ship. Their use should be to create specialized and additional cargobays, at the expense of normal cargo.
Just like their lil sisters, the new gallente Kryos/Miasmos and such. If you want to modify your Rhea because you live at the end of the universe and only use it to move moongoo to build your alliance's needs, then go for it: purchase a "MoonGoo modifier" and then all of a sudder your Rhea won't be able to carry anymore 350k of *stuff* but maybe only 50k of *stuff* + 500k of MoonGoo. Of course only 1 per ship and must destroy the rig/modifier to plug a new one.
Same for ice, ores, minerals, PI, hulls, ammo...... plexes!! Anything logi guys needs to move.
This would create a new exclusive market for logi fellas (not influencing cap rigs market and/or other markets), would create specialization, would even create a new need for JF&F hulls since you may be willing to have 2 or 3 of those things and guess what? it would also make sense ;)
Well...... waiting to be punished with an "already discussed and discarded at page 3" hammer on my head. |

Major Trant
CTRL-Q Iron Oxide.
729
|
Posted - 2014.05.23 11:13:00 -
[2412] - Quote
My alts fly Charons and Rheas and generally I think this is a good step in the right direction. However, this mish mash with the low CPU and role bonus towards Bulkheads is really a poor design decision, motivated by laziness. You are frightened of the maths involved and the permentations in allowing a Damage Control to be fitted aren't you?
Grasp the nettle and do it. Just give a decent CPU upgrade and forget the role bonus. Eve is meant to be a sandbox, let people fit what they want to fit in the lows. Don't be frightened of the whiners. Sure the suicide gankers are going to whine that it is another carebear buff. While the carebears are going to whine that they can't AFK haul. Nerf the hull HP some more if you want, but give people some real variety options.
Imagine the extremes - a Charon so stuffed full of goods and as fragile as a BC. Or the Charon whos owner really cares about survivability over profit and can tank a shed load of BS. Imagine baiting with it in low sec. CTRL-Q - Minmatar FW - Low Sec PvP - Euro TZ - New Player Friendly Contact: Major Trant In game channel: FeO Public Recruitment thread: CTRL-Q |

Dave Stark
5978
|
Posted - 2014.05.23 12:26:00 -
[2413] - Quote
Major Trant wrote:You are frightened of the maths involved and the permentations in allowing a Damage Control to be fitted aren't you?
you want nerfs?
because this is how you get nerfs. |

Louis Robichaud
Red Federation RvB - RED Federation
224
|
Posted - 2014.05.23 12:31:00 -
[2414] - Quote
Dave Stark wrote:Major Trant wrote:You are frightened of the maths involved and the permentations in allowing a Damage Control to be fitted aren't you? you want nerfs? because this is how you get nerfs.
Yup. In fact, by having PG and (esp) CPU so limited, Fozzie may have found himself a way out of the "three slots" dilemma I mentioned earlier.
Sometimes, less *is* more. I blog a bit http://hspew.blogspot.ca |

Kaarous Aldurald
ROC Deep Space The ROC
6487
|
Posted - 2014.05.23 12:42:00 -
[2415] - Quote
Louis Robichaud wrote:Dave Stark wrote:Major Trant wrote:You are frightened of the maths involved and the permentations in allowing a Damage Control to be fitted aren't you? you want nerfs? because this is how you get nerfs. Yup. In fact, by having PG and (esp) CPU so limited, Fozzie may have found himself a way out of the "three slots" dilemma I mentioned earlier. Sometimes, less *is* more.
Heh, pretty sure Fozzie has to give credit to mynnna on that one, to be honest. The entire thing is almost in lockstep with his suggested changes.
Although I still want the shield and armor buffs scaled back a fair bit. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1233
|
Posted - 2014.05.23 12:50:00 -
[2416] - Quote
Major Trant wrote:My alts fly Charons and Rheas and generally I think this is a good step in the right direction. However, this mish mash with the low CPU and role bonus towards Bulkheads is really a poor design decision, motivated by laziness. You are frightened of the maths involved and the permentations in allowing a Damage Control to be fitted aren't you?
Grasp the nettle and do it. Just give a decent CPU upgrade and forget the role bonus. Eve is meant to be a sandbox, let people fit what they want to fit in the lows. Don't be frightened of the whiners. Sure the suicide gankers are going to whine that it is another carebear buff. While the carebears are going to whine that they can't AFK haul. Nerf the hull HP some more if you want, but give people some real variety options.
Yeah I'd have just done this. The great thing about the DC is its active nature. If you balance around HP with a DC active, then anyone APing around will have theirs off and hence be very vulnerable.
Which is fine. If they're empty, this is no big deal, as they're not going to get ganked - although they may get assassinated, meaning that they've been specifically targeted as a pilot. If they're APing with valuable cargo with DC off, then they deserve everything they get.
CCP may have thought that the difference in EHP between DC on and off was just too great though. Or is the risk of scripts to auto-activate the DC too great? |

Loraine Gess
Confedeferate Union of Tax Legalists
327
|
Posted - 2014.05.23 12:55:00 -
[2417] - Quote
Gypsio III wrote:Major Trant wrote:My alts fly Charons and Rheas and generally I think this is a good step in the right direction. However, this mish mash with the low CPU and role bonus towards Bulkheads is really a poor design decision, motivated by laziness. You are frightened of the maths involved and the permentations in allowing a Damage Control to be fitted aren't you?
Grasp the nettle and do it. Just give a decent CPU upgrade and forget the role bonus. Eve is meant to be a sandbox, let people fit what they want to fit in the lows. Don't be frightened of the whiners. Sure the suicide gankers are going to whine that it is another carebear buff. While the carebears are going to whine that they can't AFK haul. Nerf the hull HP some more if you want, but give people some real variety options. Yeah I'd have just done this. The great thing about the DC is its active nature. If you balance around HP with a DC active, then anyone APing around will have theirs off and hence be very vulnerable. Which is fine. If they're empty, this is no big deal, as they're not going to get ganked - although they may get assassinated, meaning that they've been specifically targeted as a pilot. If they're APing with valuable cargo with DC off, then they deserve everything they get. CCP may have thought that the difference in EHP between DC on and off was just too great though. Or is the risk of scripts to auto-activate the DC too great?
DC2 would also be incredibly powerful for the size of cargo it carries, screwing up the entire risk/reward equation. So the base stats would have to be nerfed into the ground to compensate, negating the entire idea of choice in the first place. Alternatively the DC2 fit would be allowed to roam freely, but that would majorly upset balance. |

Kaarous Aldurald
ROC Deep Space The ROC
6487
|
Posted - 2014.05.23 12:56:00 -
[2418] - Quote
Gypsio III wrote: CCP may have thought that the difference in EHP between DC on and off was just too great though. Or is the risk of scripts to auto-activate the DC too great?
I think they took into account that these ships are flown the way they are precisely because the pilot does not want to be paying continuous attention to it. Those people would be dying in droves.
Nevermind that, for the people who are paying attention, it would render functional invicibility. Those people would never die.
Neither of those two outcomes is desirable. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Gregor Parud
537
|
Posted - 2014.05.23 12:56:00 -
[2419] - Quote
Gypsio III wrote:Major Trant wrote:My alts fly Charons and Rheas and generally I think this is a good step in the right direction. However, this mish mash with the low CPU and role bonus towards Bulkheads is really a poor design decision, motivated by laziness. You are frightened of the maths involved and the permentations in allowing a Damage Control to be fitted aren't you?
Grasp the nettle and do it. Just give a decent CPU upgrade and forget the role bonus. Eve is meant to be a sandbox, let people fit what they want to fit in the lows. Don't be frightened of the whiners. Sure the suicide gankers are going to whine that it is another carebear buff. While the carebears are going to whine that they can't AFK haul. Nerf the hull HP some more if you want, but give people some real variety options. Yeah I'd have just done this. The great thing about the DC is its active nature. If you balance around HP with a DC active, then anyone APing around will have theirs off and hence be very vulnerable. Which is fine. If they're empty, this is no big deal, as they're not going to get ganked - although they may get assassinated, meaning that they've been specifically targeted as a pilot. If they're APing with valuable cargo with DC off, then they deserve everything they get. CCP may have thought that the difference in EHP between DC on and off was just too great though. Or is the risk of scripts to auto-activate the DC too great?
Ytterbium hinted at DC possibly becoming passive.
|

Dave Stark
5978
|
Posted - 2014.05.23 13:03:00 -
[2420] - Quote
Gregor Parud wrote:Ytterbium hinted at DC possibly becoming passive.
look at passive vs active hardeners for both armour and shield.
do you really think the DCII would retain it's stats if it were made passive? |

Loraine Gess
Confedeferate Union of Tax Legalists
327
|
Posted - 2014.05.23 13:07:00 -
[2421] - Quote
Interestingly is it (just barely) not possible to fit a civilian damage control on a JF. Even if you use 2 estamel's co procs, genolution set, and 6% CPU hardwiring. Very, very close though. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1094
|
Posted - 2014.05.23 13:17:00 -
[2422] - Quote
Loraine Gess wrote:Interestingly is it (just barely) not possible to fit a civilian damage control on a JF. Even if you use 2 estamel's co procs, genolution set, and 6% CPU hardwiring. Very, very close though.
The though of using officer fitting mods to enable to use of a single civilian module is interesting. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1094
|
Posted - 2014.05.23 13:18:00 -
[2423] - Quote
Kaarous Aldurald wrote:
Although I still want the shield and armor buffs scaled back a fair bit.
Dunno if it will happen but if it does, it will probably be in a re-pass after release when they get actual in-game data. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
1233
|
Posted - 2014.05.23 13:19:00 -
[2424] - Quote
Kaarous Aldurald wrote: I think they took into account that these ships are flown the way they are precisely because the pilot does not want to be paying continuous attention to it. Those people would be dying in droves.
Nevermind that, for the people who are paying attention, it would render functional invicibility. Those people would never die.
Neither of those two outcomes is desirable.
Yeah, I guess the difference between DC and no DC is just too much. Oh well.  |

Kaarous Aldurald
ROC Deep Space The ROC
6487
|
Posted - 2014.05.23 13:25:00 -
[2425] - Quote
Gypsio III wrote:Kaarous Aldurald wrote: I think they took into account that these ships are flown the way they are precisely because the pilot does not want to be paying continuous attention to it. Those people would be dying in droves.
Nevermind that, for the people who are paying attention, it would render functional invicibility. Those people would never die.
Neither of those two outcomes is desirable.
Yeah, I guess the difference between DC and no DC is just too much. Oh well. 
Pretty much yeah.
Even a conservative nerf of about 35% to all hitpoints would make it capable to take down a freighter with 2 Taloses. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Warr Akini
Bat Country Goonswarm Federation
129
|
Posted - 2014.05.23 13:28:00 -
[2426] - Quote
Kaarous Aldurald wrote:Even a conservative nerf of about 35% to all hitpoints would make it capable to take down a freighter with 2 Taloses.
I'm not really sure about that? They'd have to come down to 50-70k ehp range for that to be feasible.
Waiting for CCP Fozzie comment on if he wants stupid-EHP'd freighter/JFs in highsec. |

Kaarous Aldurald
ROC Deep Space The ROC
6487
|
Posted - 2014.05.23 13:29:00 -
[2427] - Quote
Warr Akini wrote:Kaarous Aldurald wrote:Even a conservative nerf of about 35% to all hitpoints would make it capable to take down a freighter with 2 Taloses. I'm not really sure about that? They'd have to come down to 50-70k ehp range for that to be feasible. Waiting for CCP Fozzie comment on if he wants stupid-EHP'd freighter/JFs in highsec.
Yeah that was a huge derp, I meant to say 4. Thanks. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Gregor Parud
537
|
Posted - 2014.05.23 13:35:00 -
[2428] - Quote
Dave Stark wrote:Gregor Parud wrote:Ytterbium hinted at DC possibly becoming passive.
look at passive vs active hardeners for both armour and shield. do you really think the DCII would retain its stats if it were made passive? and that's before we point out how insanely powerful the DCII is, regardless of comparisons to other modules.
That wasn't the point. |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
350
|
Posted - 2014.05.23 13:36:00 -
[2429] - Quote
I rather like the fact that, as an active module, the DC2 penalises the EHP of autopiloting freighters (take that, people going AFK on incredibly long and boring journeys!).
I suspect one of the reasons allowing a DC2 on freighters make things incredibly hard to balance is the fact that they are so effective- most ships do not structure tank, so the DC2 effects on structure EHP are negligible compared to Shield/Armor tanks. As long as the freighter's tank is mainly in structure, if a DC2 can be fit it become a practically mandatory module.
The only two real solutions are: not permitting a DC module (as the rig and hacky low-slot approaches do), or rebalancing freighters as proper ships with proper shield/armour tanks and the slots that go with that. The typical racial differentiators would then become more profound in differentiating the freighters by slot layout |

Loraine Gess
Confedeferate Union of Tax Legalists
327
|
Posted - 2014.05.23 13:46:00 -
[2430] - Quote
Frostys Virpio wrote:Loraine Gess wrote:Interestingly is it (just barely) not possible to fit a civilian damage control on a JF. Even if you use 2 estamel's co procs, genolution set, and 6% CPU hardwiring. Very, very close though. The though of using officer fitting mods to enable to use of a single civilian module is interesting.
Officer co-procs are dirt cheap, due to their incredibly limited range of uses. One is the 8-booster command ship. The other is... not this. |
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