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Thread Statistics | Show CCP posts - 29 post(s) |

baltec1
Bat Country Goonswarm Federation
11553
|
Posted - 2014.05.17 20:14:00 -
[271] - Quote
Buzz Dura wrote:CCP if youwant to choose between several setup to carry more load, more tank or more speed etc why don't you forget about rigs and add low slots instead. Rigs are expensive refit !
That would still mean you get these nerfs. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Allison A'vani
North Eastern Swat Pandemic Legion
108
|
Posted - 2014.05.17 20:14:00 -
[272] - Quote
xXchochiXx wrote:So this put me off buying a jf :( a lowslot for dcu would be nice mate hi for cloak but this radical ideas but more practical
Neither of those thing are remotely needed, the only time your JF should ever be at risk is in high sec when you are making your way back. A DCU is basically worthless if you are pointed, a cloak is useless as well since any ship can burn the minimal distance and easily decloak you since you are such a massive target. They can be off by 3k from the center of your ship and still decloak you. This change is just bad, end of story. Both freighters and JF were 100% perfectly fine the way they were. |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
249
|
Posted - 2014.05.17 20:16:00 -
[273] - Quote
Khanh'rhh wrote:You're seriously trying to run to the moral high-ground after: Quote:Kat Ayclism wrote:These changes are ******* stupid. Can you stop just changing things to change things? It does not validate your work to be screwing up the things that are right when there's other ships that actually need the rebalancing efforts.
Also, again these changes are at cross odds with the supposed intent to make localized production more possible in null- YOU STILL WILL ALWAYS HAVE TO IMPORT/EXPORT.
So your solution? LOL EVERYTHING USES MORE FUEL AND ALL THE JFS CAN HOLD LESS AND ARE LESS AGILE
Stop swinging around like a 5yo in the dark with a baseball bat. This isn't quality balancing, it's dogshit [...] we'll wait while you catch up with the rest of the class [...] While I appreciate that you are talking from the standpoint of an illiterate [...] your point here is still dipshitted and wrong [...] your dulled mental facilities Top lel. That's some pretty revisionist thinking there. The problem is, when you repeatedly say such openly naive things as "needless expense" without conflating that to being the same thing as an incentive not to, I know the problem is you don't want to change, yet see the need to do so. Compression-importing doesn't replace compression-importing via 425mm railguns and you know it. When we accept that yes, CCP are using a stick, we can also see that CCP are using a carrot. Here, you said it yourself: "The industry changes provide benefits to production within null". Soooooooooo.... We have added costs and effort of importing, as well as benefits to doing it in nullsec. What does that give us? Your argument is nonsensical not because you are stupid, but because you are knowingly arguing a position out of self interest, rather than what is actually happening.
You see ad-hominem is "that's wrong, because you're stupid,"
NOT "that's wrong, This is why. Also, you're stupid."
I'm not sure why that's difficult for you to understand. You could remove all of those things you're nitpicking about and the points would still stand, whereas if we removed the insults and attacks on person/affiliation from your argument we would be left with nothing supporting what you're saying.
I'm pretty sure that in that very post you just quoted I said that it's an incentive not to move production to null. You've selectively ignored that part where I point out that their drivers are at cross-purposes because it doesn't fit your idea that I'm blindly lashing at this rather than specifically pointing out just what the hell is wrong with these balancing efforts-
They have no idea how to align their incentives and disincentives into a uniform direction because they're so completely out of touch with how the playerbase will actually perceive a change so they keep throwing up things that actively counter the direction they're trying to go in.
Importing is still currently needed. They have incentivized null production, however they have DISINCENTIVIZED the logistics necessary to ACTUALLY DO SO. That means a low adoption rate by their users, which means having to fix the **** up later on and pushes off actually making any self-contained production in null viable.
...Not to mention, they'll never want it to be fully self-contained anyway because that negates the resource benefits of certain spaces. Kinda what I was pointing the **** out by asking you:
"And that lines up with having certain resources necessary for production only available in certain space how?"
These moronic changes actively make their goal of nullsec production HARDER to achieve. |

Dinsdale Pirannha
Pirannha Corp
3042
|
Posted - 2014.05.17 20:17:00 -
[274] - Quote
What a mess.
This is clearly one of the rare changes that the cartels did not dictate to CCP, based on the wild swings in opinions. Thank goodness I don't use a freighter anymore. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Tippia
Sunshine and Lollipops
21827
|
Posted - 2014.05.17 20:19:00 -
[275] - Quote
baltec1 wrote:Buzz Dura wrote:CCP if youwant to choose between several setup to carry more load, more tank or more speed etc why don't you forget about rigs and add low slots instead. Rigs are expensive refit ! That would still mean you get these nerfs. In fact, it would probably mean you get even harsher nerfs. Three rig slots let you increase your tank by ~60%, so they had to reduce the base stat by ~20% to end up with a reasonable max number. Imagine what kind of nerf they would have had to apply if you could increase your tank by 150%.  GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Batolemaeus
Free-Space-Ranger Nulli Secunda
73
|
Posted - 2014.05.17 20:22:00 -
[276] - Quote
Khanh'rhh wrote: This is certainly valid criticism of what it seems CCP are trying to do, but I'm not prepared to be a raving opponent to all change because I can't guarantee it will always work out best for me. If anything, in this case I am rather hopeful of good systemic changes, as CCP are definitely slow-cooking these changes.
I'd rather support the changes than adopt a very defeatist "CCP won't get it right, so why change anything" style position.
Don't you think enabling 0.0 and especially deep 0.0 ability to produce locally should come before nerfing importing?
I try to have a realistic outlook on things, and with the glacial speed of CCP, I'd prefer they fix A before they nerf B which A depends on.
Change away as much as you want, but make sure players actually have a way to adapt. There's no way not to import currently, so fix that, then hurt importing if it hasn't already diminished by itself. |

Triturus Alpestris
Boot Camp. CZECH Alliance
0
|
Posted - 2014.05.17 20:25:00 -
[277] - Quote
CCP add low slot and we will forgive you. |

Tippia
Sunshine and Lollipops
21827
|
Posted - 2014.05.17 20:26:00 -
[278] - Quote
Triturus Alpestris wrote:CCP add low slot and we will forgive you. Why do you want them to nerf freighters three time as much as they already have? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
607
|
Posted - 2014.05.17 20:26:00 -
[279] - Quote
Buzz Dura wrote:http://i.imgur.com/b4obsew.png
technically,all freighters are now pretty much the same in capacity. You can have better cargo or same cargo with very little improvement of hull HP with 1 hull rig...
JF are .... well ... plug the cargo rig because you d'ont have really the choice... As you don't change rig often !!! This is a pretty good image, but there's one problem -- a Freighter can't have three T2 cargo rigs. It can only fit two T2 and one T1.
The jump freighters are fine, though. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dirk MacGirk
Specter Syndicate Tactical Narcotics Team
37
|
Posted - 2014.05.17 20:26:00 -
[280] - Quote
Conceptual question: the focus has thus far been on cargo capacity. The premise that they needed to nerf base capacity because some players might up their capacity. But is top-end capacity, within reason, really the big issue? Is the ability to haul "moar" stuff from here to there really what focus was on when they considered and approved rigs?
I just don't see cargo capacity, past a certain point, that significant to force projection or hurting the game. It's a necessary evil in order to keep higher-level game functionality operating.
When I first heard the announcement for rigs, my first inclination was that this was really a response to the generic tanks on freighters. See an Obelisk and know: this much DPS needed to kill it before Concord responds. Call it an Anti-Burn Jita change. Not just BJ, but throwing a bit of a wrinkle into everyday hisec ganking. But in the end, I don't think it is going to work out like that. Yes, I know you could add some tank rigs. But with such a major hit to base capacity, that probably won't be the outcome. I just don't see capacity being the issue, no matter what level its at. Cargo value comes into play much more than top-end capacity in most circumstances. The rest, meh. I think their concern over "moar cargo" was a bit much. |
|

Allison A'vani
North Eastern Swat Pandemic Legion
108
|
Posted - 2014.05.17 20:28:00 -
[281] - Quote
Triturus Alpestris wrote:CCP add low slot and we will forgive you.
Now that I think about it, if the changes are kept EXACTLY how they are and you add a low slot then this would be acceptable. A T2 Inertia stab would make up for the massive agility nurf and then the rigs would make up for the cargo nurf. Otherwise, this is still an absolutely awful change. I still think that this should not have even been considered in the first place.
EDIT: Talking about for JF, regular freighters I don't really care about either way. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
607
|
Posted - 2014.05.17 20:30:00 -
[282] - Quote
Allison A'vani wrote:Triturus Alpestris wrote:CCP add low slot and we will forgive you. Now that I think about it, if the changes are kept EXACTLY how they are and you add a low slot then this would be acceptable. A T2 Inertia stab would make up for the massive agility nurf and then the rigs would make up for the cargo nurf. Other wise, this is still an absolutely awful change. EDIT: Talking about for JF, regular freighters I don't really care about either way. No one would fit an istab to that low slot. They'd always fit a cargo expander, every time.
Then, they'd have to reduce the cargohold further to compensate. No thanks. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

baltec1
Bat Country Goonswarm Federation
11555
|
Posted - 2014.05.17 20:30:00 -
[283] - Quote
Dirk MacGirk wrote:Conceptual question: the focus has thus far been on cargo capacity. The premise that they needed to nerf base capacity because some players might up their capacity. But is top-end capacity, within reason, really the big issue? Is the ability to haul "moar" stuff from here to there really what focus was on when they considered and approved rigs?
I just don't see cargo capacity, past a certain point, that significant to force projection or hurting the game. It's a necessary evil in order to keep higher-level game functionality operating.
When I first heard the announcement for rigs, my first inclination was that this was really a response to the generic tanks on freighters. See an Obelisk and know: this much DPS needed to kill it before Concord responds. Call it an Anti-Burn Jita change. Not just BJ, but throwing a bit of a wrinkle into everyday hisec ganking. But in the end, I don't think it is going to work out like that. Yes, I know you could add some tank rigs. But with such a major hit to base capacity, that probably won't be the outcome. I just don't see capacity being the issue, no matter what level its at. Cargo value comes into play much more than top-end capacity in most circumstances. The rest, meh. I think their concern over "moar cargo" was a bit much.
Its to stop us shipping capitals into jita. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Daichi Yamato
Xero Security and Technologies
1505
|
Posted - 2014.05.17 20:31:00 -
[284] - Quote
Dirk MacGirk wrote:Conceptual question: the focus has thus far been on cargo capacity. The premise that they needed to nerf base capacity because some players might up their capacity. But is top-end capacity, within reason, really the big issue? Is the ability to haul "moar" stuff from here to there really what focus was on when they considered and approved rigs?
I just don't see cargo capacity, past a certain point, that significant to force projection or hurting the game. It's a necessary evil in order to keep higher-level game functionality operating.
When I first heard the announcement for rigs, my first inclination was that this was really a response to the generic tanks on freighters. See an Obelisk and know: this much DPS needed to kill it before Concord responds. Call it an Anti-Burn Jita change. Not just BJ, but throwing a bit of a wrinkle into everyday hisec ganking. But in the end, I don't think it is going to work out like that. Yes, I know you could add some tank rigs. But with such a major hit to base capacity, that probably won't be the outcome. I just don't see capacity being the issue, no matter what level its at. Cargo value comes into play much more than top-end capacity in most circumstances. The rest, meh. I think their concern over "moar cargo" was a bit much.
im actually pleased i can carry more. i can now carry more than one assembled battleship in more than one type of freighter now. great for moving things before a dec. and i guess that also applies to incursion runners. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

baltec1
Bat Country Goonswarm Federation
11555
|
Posted - 2014.05.17 20:31:00 -
[285] - Quote
Allison A'vani wrote:Triturus Alpestris wrote:CCP add low slot and we will forgive you. Now that I think about it, if the changes are kept EXACTLY how they are and you add a low slot then this would be acceptable. A T2 Inertia stab would make up for the massive agility nurf and then the rigs would make up for the cargo nurf. Otherwise, this is still an absolutely awful change. I still think that this should not have even been considered in the first place. EDIT: Talking about for JF, regular freighters I don't really care about either way.
Any extra lowslot means a 20% nerf to cargo is needed on the hull. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Allison A'vani
North Eastern Swat Pandemic Legion
108
|
Posted - 2014.05.17 20:31:00 -
[286] - Quote
Querns wrote:Allison A'vani wrote:Triturus Alpestris wrote:CCP add low slot and we will forgive you. Now that I think about it, if the changes are kept EXACTLY how they are and you add a low slot then this would be acceptable. A T2 Inertia stab would make up for the massive agility nurf and then the rigs would make up for the cargo nurf. Other wise, this is still an absolutely awful change. EDIT: Talking about for JF, regular freighters I don't really care about either way. No one would fit an istab to that low slot. They'd always fit a cargo expander, every time. Then, they'd have to reduce the cargohold further to compensate. No thanks.
Back to my original point that this is an awful change in the first place. No matter what CCP does, this will be a bad change. Just leave freighters and JF the way they are. |

Batolemaeus
Free-Space-Ranger Nulli Secunda
74
|
Posted - 2014.05.17 20:32:00 -
[287] - Quote
baltec1 wrote:[
Its to stop us shipping capitals into jita.
Increasing repackaged values of capital ships and sov upgrade mods is one sql query away. |

Buzz Dura
Epsilon Lyr Mordus Angels
4
|
Posted - 2014.05.17 20:32:00 -
[288] - Quote
baltec1 wrote:Buzz Dura wrote:CCP if youwant to choose between several setup to carry more load, more tank or more speed etc why don't you forget about rigs and add low slots instead. Rigs are expensive refit ! That would still mean you get these nerfs.
Yes but you will have a choice with refit in your cargo.. I don't bring up a collection of T2 capital rigs usely... |

baltec1
Bat Country Goonswarm Federation
11555
|
Posted - 2014.05.17 20:33:00 -
[289] - Quote
Batolemaeus wrote:baltec1 wrote:[
Its to stop us shipping capitals into jita. Increasing repackaged values of capital ships and sov upgrade mods is one sql query away.
And now you just broke a bunch of other things. Join Bat Country today and defend the Glorious Socialist Dictatorship |

baltec1
Bat Country Goonswarm Federation
11555
|
Posted - 2014.05.17 20:34:00 -
[290] - Quote
Buzz Dura wrote:baltec1 wrote:Buzz Dura wrote:CCP if youwant to choose between several setup to carry more load, more tank or more speed etc why don't you forget about rigs and add low slots instead. Rigs are expensive refit ! That would still mean you get these nerfs. Yes but you will have a choice with refit in your cargo.. I don't bring up a collection of T2 capital rigs usely...
See this post people?
Its posts like the one above that got us this nerf. Join Bat Country today and defend the Glorious Socialist Dictatorship |
|

Tippia
Sunshine and Lollipops
21827
|
Posted - 2014.05.17 20:35:00 -
[291] - Quote
Dirk MacGirk wrote:I just don't see cargo capacity, past a certain point, that significant to force projection or hurting the game. It's a necessary evil in order to keep higher-level game functionality operating. Cargo capacity was always the limiting factor. Initially they couldn't give freighters rigs or modules because that would allow them to transport capitals into highsec. They (somewhat) mitigated here by increasing the size of repackaged caps, but that has follow-on effects for all the stuff in the game that has to deal with those capships and it is still a limiting factor that puts an upper bound on how much they can allow us to modify our freighters.
GǪand that's the easy one. Everything else is part of a complex balance structure where you don't want to make ships too strong or too capable compared to everything else flying out there, and freighters were in a very good spot already. So any net buff would have to be mirrored by a net nerf.
Allison A'vani wrote:Now that I think about it, if the changes are kept EXACTLY how they are and you add a low slot then this would be acceptable. If they added a low slot, it would be unacceptable to keep the changes the way they are GÇö they would have to reduce everything even further (and add more stuff to the nerf list) to compensate for all the additional abilities, exactly like they've already done to compensate for the rigs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

MissBehaving
Meat 2 Veg League 0f Grumpy 0ld Farts
23
|
Posted - 2014.05.17 20:36:00 -
[292] - Quote
This is crap and you know it. |

Allison A'vani
North Eastern Swat Pandemic Legion
108
|
Posted - 2014.05.17 20:36:00 -
[293] - Quote
baltec1 wrote:Buzz Dura wrote:baltec1 wrote:Buzz Dura wrote:CCP if youwant to choose between several setup to carry more load, more tank or more speed etc why don't you forget about rigs and add low slots instead. Rigs are expensive refit ! That would still mean you get these nerfs. Yes but you will have a choice with refit in your cargo.. I don't bring up a collection of T2 capital rigs usely... See this post people? Its posts like the one above that got us this nerf.
Dumb pubbies being dumb pubbies, what do you expect from those who ask for changes like this... |

Allison A'vani
North Eastern Swat Pandemic Legion
108
|
Posted - 2014.05.17 20:37:00 -
[294] - Quote
Tippia wrote:Dirk MacGirk wrote:I just don't see cargo capacity, past a certain point, that significant to force projection or hurting the game. It's a necessary evil in order to keep higher-level game functionality operating. Cargo capacity was always the limiting factor. Initially they couldn't give freighters rigs or modules because that would allow them to transport capitals into highsec. They (somewhat) mitigated here by increasing the size of repackaged caps, but that has follow-on effects for all the stuff in the game that has to deal with those capships and it is still a limiting factor that puts an upper bound on how much they can allow us to modify our freighters. GǪand that's the easy one. Everything else is part of a complex balance structure where you don't want to make ships too strong or too capable compared to everything else flying out there, and freighters were in a very good spot already. So any net buff would have to be mirrored by a net nerf. Allison A'vani wrote:Now that I think about it, if the changes are kept EXACTLY how they are and you add a low slot then this would be acceptable. If they added a low slot, it would be unacceptable to keep the changes the way they are GÇö they would have to reduce everything even further (and add more stuff to the nerf list) to compensate for all the additional abilities, exactly like they've already done to compensate for the rigs.
This is exactly why I have been saying for the 7 posts I made before that one, that these changes are bad to begin with and CCP should leave JF and freighters the way they are. |

Khanh'rhh
GoonWaffe Goonswarm Federation
3135
|
Posted - 2014.05.17 20:39:00 -
[295] - Quote
Kat Ayclism wrote:I'm not sure why that's difficult for you to understand. You could remove all of those things you're nitpicking about and the points would still stand, whereas if we removed the insults and attacks on person/affiliation from your argument we would be left with nothing supporting what you're saying. No, you're just left with an answer you don't like, which has been my point since your bucket-of-tears opening post.
Quote:...Not to mention, they'll never want it to be fully self-contained anyway because that negates the resource benefits of certain spaces. Kinda what I was pointing the **** out by asking you:
"And that lines up with having certain resources necessary for production only available in certain space how?" It doesn't. I also believe that is the point; 0.0 was never meant to be homogeneous with no incentive to take and own other regions. OTEC only worked because various entities across the map worked together. If you want the ability to obtain and control certain resources without needing to blue/NIP most of the map, then it will need to be regional.
Quote:Importing is still currently needed. They have incentivized null production, however they have DISINCENTIVIZED the logistics necessary to ACTUALLY DO SO. That means a low adoption rate by their users, which means having to fix the **** up later on and pushes off actually making any self-contained production in null viable. Yup. This is a valid complaint. The difference in our opinions is that I am of the belief we are in the growing-pains stage of change (andd embracing it) and you're yelling down the attempt to affect any change at all. You can't just make importing completely non-viable overnight, you need to slowly make changes, which then make organisations do a top-down evaluation and conclude "the time has come for us to seriously look at meeting our material needs locally".
A lot more changes need to happen between here and there, but christ, don't be that guy wailing against all change, and definitely don't be that guy if you're only doing it because you don't personally think the outcome benefits you. "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930 |

Ptrum
Di-Tron Heavy Industries Fatal Ascension
13
|
Posted - 2014.05.17 20:39:00 -
[296] - Quote
Why cant ccp just give freighters and JF low and mid slots and lower the cargo. It should be as if you use all cargo expenders and t1 cargo rigs you should have the cargo space as you normally do before kronos and if you do t2 rigs you should get a boost. Why do i need to spend a few billion in t2 rigs to get back to where i started? |

Kaius Fero
43
|
Posted - 2014.05.17 20:39:00 -
[297] - Quote
This is fukin brilliant ... it gets better and better 
/facepalm |

Tippia
Sunshine and Lollipops
21829
|
Posted - 2014.05.17 20:40:00 -
[298] - Quote
Allison A'vani wrote:This is exactly why I have been saying for the 7 posts I made before that one, that these changes are bad to begin with and CCP should leave JF and freighters the way they are. Ok. Fair enough. It's hard to keep track of who says what. 
And anyway, the changes they've done would not be sufficient to make up for a lowslot since you can do a whole lot more with one than you can with three rig slots, so my main point stands: no, it would not be an acceptable trade. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Mira Dawn
Dragon Clan Nulli Secunda
4
|
Posted - 2014.05.17 20:40:00 -
[299] - Quote
HAHAHAHAAAAA Thank You CCP LOL
I can imagine that right how did you come up with the changes
"Ok we have no more Ideas what we can put in this ******* Addon. What can we do ? Idias, NOW!
Dev0001: Hmm, we can give more useless ships?
Masterdev: NO ! We give them ******* six Ships. We cant give them more.
Dev002: I have an Idea! I have an Idea! *jump* We give Frighter Rig Slots !
Master Dev: Hmmmm..... But then they are Better ! NO!
Dev0003: Hmm, we can nerf them so they are worse then before.
Master Dev: HHMMM ! Yes that we do!
long Story short: No one need this ****. For what we need Rigs if you nerf the Freighter atter the change?
|

Buzz Dura
Epsilon Lyr Mordus Angels
4
|
Posted - 2014.05.17 20:41:00 -
[300] - Quote
i see some people can't discuss without being rude...
It's just a game. Get your life back... |
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