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Thread Statistics | Show CCP posts - 29 post(s) |

Herr Wilkus
Aggressive Salvage Services LLC
900
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Posted - 2014.06.10 06:02:00 -
[2791] - Quote
Sarrein Razor wrote:No matter how u twist and turn it, this is a nerf to freighters.
If i fit Expanders (to get on cargo what they used to have), my travel time increases because of the Expanders malus on (sublight)speed.
Do if for tank, my cargo gets gimped even more (Bulkheads) or it stays at least gimped with the new defaults while gaining only very limited benefit (Nano Plates). Same for intertia stabs, nano, etc.
So, tell me in what way do these changes benefit me. I use my Providence almost exclusively to haul ores. Its ability to do that has been greatly affected by this changes in negative way. It takes longer to move the same amount no matter what i fit.
Not to mention that gankers still have the upper hand in any configuration, so freighterganks never realy got addressed as a whole from my point of view.
And JFs are utterly crap now and will be further gimped when the changes to fuel comsumption come.
Wow, where to start with this tool.
If you fit expanders you get 25% MORE cargo, not 'the cargo you used to have.' This is a significant buff. I'd love it if my Talos did 25% more damage. Tip for you: Don't be a lying ******* and people might respect your opinion.
Next, sublight speed is irrelevant when you select 'Warp to Zero'. Avoid selecting 'Warp to 50km' and you'll find your travel time improves quite a bit.
Fit tank, and you can carry quite a bit more ISK-value in Cargo. Higher value items also tend to be more compact and easily fit within the smaller cargohold. On the other hand, you are carrying ore - bulky and not very valuable. Fitting tank is pointless because nobody will gank you for profit. On the other hand, getting ganked for posting like an idiot....thats a distinct possibility.
Gankers always have the upper hand? Actually no, do the math and carry cargo that doesn't make you an attractive target and they'll never be able to gank you profitably.
Jump Freighters are crap? Use a Jump Freighter and you can jump out and escape a gank 100% of the time. (assuming you are at the keyboard, paying attention.) They also can be fit to have over 1 Million EHP. Doesn't sound so crap to me.
I had assumed that freighter pilots were a slightly more intelligent variety of carebear. (vs bot-aspirant miners). I may have to revise that assumption soon.
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Alavaria Fera
GoonWaffe
6184
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Posted - 2014.06.10 06:29:00 -
[2792] - Quote
Herr Wilkus wrote:Next, sublight speed is irrelevant when you select 'Warp to Zero'. Avoid selecting 'Warp to 50km' and you'll find your travel time improves quite a bit. I would suspect the case is... "autopilot warping to gate at 15km, then slowboating while everyone scans you and calculates what your cargo is worth".
Herr Wilkus wrote:I had assumed that freighter pilots were a slightly more intelligent variety of carebear. (vs bot-aspirant miners). I may have to revise that assumption soon. Depends if autopiloting is bot-aspirant... since, it is already provided to us by CCP. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Rivr Luzade
Coreli Corporation Ineluctable.
559
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Posted - 2014.06.10 11:05:00 -
[2793] - Quote
How is using an official, existing since time immemorial game mechanic bot aspirant? By that logic (I guess every activity that doesn't include direct player action is considered such?), using drones, moon harvesters, siphons, manufacturing, and gas mining, sitting in station being busy doing nothing at all as well as a couple more things are all considered "bot aspirant"? |

Alavaria Fera
GoonWaffe
6185
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Posted - 2014.06.10 18:53:00 -
[2794] - Quote
Exactly. If anything, freighter alts moving low value stuff might as well be npcs. ^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers. |

Arya Regnar
Darwins Right Hand
419
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Posted - 2014.06.10 21:30:00 -
[2795] - Quote
Please remove ability to fit adaptive nanoplating to jump freighters.
It is gamebreaking.
http://i.imgur.com/9UIlILF.jpg http://i.imgur.com/pwy4m8U.jpg
EvE-Mail me if you need anything.
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Nevyn Auscent
Broke Sauce
1369
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Posted - 2014.06.10 22:00:00 -
[2796] - Quote
Yea, 169k Cargo space is game breaking on a ship that will jump before it's invuln undock timer wears off half the time. Oh, you chose to focus on the other singular aspect than looking at the downsides they pay for that.
Personally, if someone wants to put 3 bil in officer mods on their JF, and accept that cargo downsize & a max slave set & max links, they can have 1 Million EHP. That's 3 Bil closer to being worth ganking after all. Those mods count against ganking profitability also. |

Nevyn Auscent
Broke Sauce
1369
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Posted - 2014.06.10 22:07:00 -
[2797] - Quote
Rivr Luzade wrote:How is using an official, existing since time immemorial game mechanic bot aspirant? By that logic (I guess every activity that doesn't include direct player action is considered such?), using drones, moon harvesters, siphons, manufacturing, and gas mining, sitting in station being busy doing nothing at all as well as a couple more things are all considered "bot aspirant"? Because it allows the 'Code' followers to dehumanise their targets, thereby pretend that actually they are doing EVE a service rather than simply being scummy pirates. |

Rowells
Unknown Soldiers Fidelas Constans
752
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Posted - 2014.06.10 22:13:00 -
[2798] - Quote
Nobody has ever complained about the Rorqual doing this (albeit not in highsec). I don't even need shiny mods to beat that tank. |

Kaarous Aldurald
ROC Deep Space The ROC
6943
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Posted - 2014.06.10 22:24:00 -
[2799] - Quote
Rowells wrote:Nobody has ever complained about the Rorqual doing this (albeit not in highsec). I don't even need shiny mods to beat that tank.
You can't bring a Rorqual to highsec, as has been mentioned. Which is the entire problem with the JF changes. The amount of ships and dps you need to kill a freaking JF in highsec now is absurd.
These changes do almost nothing to the people using a JF to move large items or large quantities through space across distances. It does have an effect on people moving high value, small size items through highsec, as they are now functionally invincible.
I do not think that is a good thing. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sarrein Razor
RazorEnterprise
2
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Posted - 2014.06.11 02:56:00 -
[2800] - Quote
Ganking and EHP have never been a problem for me, as i dont use my freighter to move high value stuff. What i move 99% of the time is ores to a refinery station where i have perfect standings, so my cargo value rarely reaches 500 million.
And i dont know about other people, but i use autopilot in highsec very often, especially when i am busy doing other stuff on my other toons.
Also, as a Freighter V Char i get 22.6% Bonus on Cargo with Expanders while losing 28% of (Sublight)Speed.
And regarding Jump Freighers, the moment u need these 1 Mil. EHP u did something terribly wrong (not to mention that u need a Slave Set and other expensive Implants to reach that EHP even with the Ark, i dont run permanently on slave sets, i prefer +5 implants for my non super chars).
Also, in my entire eve career i did never ever use a bot. If u have doubts, feel free to ask ccp about it. And until u can come up with evidence that proves otherwise: STFU.
These changes have been poorly thought out and from what i have seen, no one realy asked for them and as far as i see it the only thing they do accomlish is to **** people off (being freigher pilots or gankers). |
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Arya Regnar
Darwins Right Hand
424
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Posted - 2014.06.11 10:09:00 -
[2801] - Quote
You can still get 800k ehp with under 1 bil implants and under 400m fittings on a ship that costs 7b
And reward for that is being invincible.
If there is a 100man gang waiting for you your alt can see it, if you get bumped you jump out and anything less than that just straight won't kill you.
EvE-Mail me if you need anything.
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Lady Rift
What Shall We Call It
6
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Posted - 2014.06.11 14:40:00 -
[2802] - Quote
Arya Regnar wrote:You can still get 800k ehp with under 1 bil implants and under 400m fittings on a ship that costs 7b
And reward for that is being invincible.
If there is a 100man gang waiting for you your alt can see it, if you get bumped you jump out and anything less than that just straight won't kill you.
you don't need any implants or low slots to jump out. |
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ISD Ezwal
ISD Community Communications Liaisons
1543

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Posted - 2014.06.11 23:14:00 -
[2803] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Rowells
Unknown Soldiers Fidelas Constans
784
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Posted - 2014.06.15 06:59:00 -
[2804] - Quote
Any word on those jump drive modules yet? |

Arya Regnar
Darwins Right Hand
431
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Posted - 2014.06.15 12:36:00 -
[2805] - Quote
Lady Rift wrote:Arya Regnar wrote:You can still get 800k ehp with under 1 bil implants and under 400m fittings on a ship that costs 7b
And reward for that is being invincible.
If there is a 100man gang waiting for you your alt can see it, if you get bumped you jump out and anything less than that just straight won't kill you. you don't need any implants or low slots to jump out.
Which is exactly why JFs shouldn't have that much EHP.
EvE-Mail me if you need anything.
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Lolmer
OMG-Ponies Caffeine Nicotine and Hate
121
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Posted - 2014.06.18 19:05:00 -
[2806] - Quote
Perhaps I'm doing this wrong, but my understanding is that I'm supposed to be able to fit Reinforced Bulkheads to my freighter, however in the game right now (2014-06-18), all Reinforced Bulkheads' Show Info from the Market shows that they need 16-40 tf of CPU to fit, but the freighter (Obelisk here) has only 1.2 tf of CPU available.
Sorry if this was answered earlier in the thread, but eve search sucks and I didn't want to page through 137 pages to find one question/answer. :( The OP itself mentions Reinforced Bulkheads:
So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs:
CCP Fozzie wrote:So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs: Expanded Cargoholds Reinforced Bulkheads Hyperspatial Accelerators (warp speed modules) Inertia Stabilizers Overdrive Injector Systems (For certain armor tanking fits) Adaptive Nano Platings (For Jump Freighters) Capacitor Power Relays (For Jump Freighters after the Crius release) Jump Fuel Conservation Modules
However, when I go to actually fit the Reinforced Bulkhead, it uses up 0 tf of CPU. :)
Show Info from fitted Reinforced Bulkhead II = 0 tf Show Info from Market for Reinforced Bulkhead II = 40 tf. |

Rowells
Unknown Soldiers Fidelas Constans
796
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Posted - 2014.06.18 19:33:00 -
[2807] - Quote
Lolmer wrote:Perhaps I'm doing this wrong, but my understanding is that I'm supposed to be able to fit Reinforced Bulkheads to my freighter, however in the game right now (2014-06-18), all Reinforced Bulkheads' Show Info from the Market shows that they need 16-40 tf of CPU to fit, but the freighter (Obelisk here) has only 1.2 tf of CPU available. Sorry if this was answered earlier in the thread, but eve search sucks and I didn't want to page through 137 pages to find one question/answer. :( The OP itself mentions Reinforced Bulkheads: So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs: CCP Fozzie wrote:So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs: Expanded Cargoholds Reinforced Bulkheads Hyperspatial Accelerators (warp speed modules) Inertia Stabilizers Overdrive Injector Systems (For certain armor tanking fits) Adaptive Nano Platings (For Jump Freighters) Capacitor Power Relays (For Jump Freighters after the Crius release) Jump Fuel Conservation Modules
However, when I go to actually fit the Reinforced Bulkhead, it uses up 0 tf of CPU. :) Show Info from fitted Reinforced Bulkhead II = 0 tf Show Info from Market for Reinforced Bulkhead II = 40 tf. check stats on freighter bonuses, 100% reduction in CPU requirements |

Lolmer
OMG-Ponies Caffeine Nicotine and Hate
121
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Posted - 2014.06.18 19:37:00 -
[2808] - Quote
Rowells wrote:Lolmer wrote:Perhaps I'm doing this wrong, but my understanding is that I'm supposed to be able to fit Reinforced Bulkheads to my freighter, however in the game right now (2014-06-18), all Reinforced Bulkheads' Show Info from the Market shows that they need 16-40 tf of CPU to fit, but the freighter (Obelisk here) has only 1.2 tf of CPU available. Sorry if this was answered earlier in the thread, but eve search sucks and I didn't want to page through 137 pages to find one question/answer. :( The OP itself mentions Reinforced Bulkheads: So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs: CCP Fozzie wrote:So we expect that most Freighter and Jump Freighter pilots will use their three low slots to mix and match the following modules to meet their needs: Expanded Cargoholds Reinforced Bulkheads Hyperspatial Accelerators (warp speed modules) Inertia Stabilizers Overdrive Injector Systems (For certain armor tanking fits) Adaptive Nano Platings (For Jump Freighters) Capacitor Power Relays (For Jump Freighters after the Crius release) Jump Fuel Conservation Modules
However, when I go to actually fit the Reinforced Bulkhead, it uses up 0 tf of CPU. :) Show Info from fitted Reinforced Bulkhead II = 0 tf Show Info from Market for Reinforced Bulkhead II = 40 tf. check stats on freighter bonuses, 100% reduction in CPU requirements
Face -> Palm, thanks!
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McNab DK1977
The Graduates Forged of Fire
1
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Posted - 2014.07.22 15:08:00 -
[2809] - Quote
So what happened to the jump fuel reduction modules ?? |

aesona Tsutola
Galactic Hauling Solutions Inc.
0
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Posted - 2014.07.23 06:05:00 -
[2810] - Quote
Also curious when those fuel conservation modules are due. 50% increase in fuels to jump around made the patch ;( which is how i make a living in the game so this was very tough on us haulers. |
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Balder Verdandi
Czerka.
224
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Posted - 2014.08.29 15:53:00 -
[2811] - Quote
aesona Tsutola wrote:Also curious when those fuel conservation modules are due. 50% increase in fuels to jump around made the patch ;( which is how i make a living in the game so this was very tough on us haulers.
This is why I've repeatedly said CCP doesn't know their own game.
You've reduced the amount we can haul, increased the amount of fuel used to jump, I'm not sure how far I can jump now as the wiki isn't updated so trying to find out what I can do versus what I could do is aggravating (I'm being nice on this point, and no you don't want to know what I really want to say since ISD's are "editting" posts), oh and the best part is we're even more limited on moving the larger items (TCU's, SBU's, CSAA's, etc.) so even if we were in null-sec trying to move this stuff from a station to where it's needed, even in system, becomes asinine.
Thanks guys, I needed this slap in the face to the other industry related nerfs. Long live the failure of "Unified Inventory"! Player Owned Station fix dated back to 2006!
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Ragori Mitternacht
Deadspace Retailers Greater Western Co-Prosperity Sphere
0
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Posted - 2014.10.17 05:11:00 -
[2812] - Quote
Ok I know I am new and I haven't been playing for to long but I have been skilling and working towards the covert ops and jump freighters. However from where I am sitting after this new update is released I need to reevaluate where I am working towards since those ships will no longer be useful for what I want to do. I know I have not kept up to date on all the things that are being changed since I heard what the patch was going to do since about 2 weeks ago (real life meddled in a not so fun way).
What I understand is that jump freighters are now limited besides the new restrictions one the jump engine range. so in other words if you are in null sorry your now an easy target especially if you have to make a 40 some odd jump. I can understand the capitols and other things and I can understand the covert ops getting a hit even though they will not be effective any longer. Yes I know they can still use regular gates however I have experienced the joys of gate camps in a stealth bomber and dying. Yes that is part of eve but the cyno fields they make allow them to get where they need to undetected except for showing up on local. however if they come in through a gate for a moment they are uncloaked and yes I hear all the time how if you are fast you can avoid being targeted however if your opponent litters the gate with debris you are forced to decloak and work your way out of the area to cloak and by then you will be locked. Yes I am a new player but I watch local and have seen many gankers talking about using this trick and I have died to this trick as well.
Now there is no point in training for a cyno field ability when I may use it only once a week or maybe twice a week if I got lucky in a jump freighter. Covert ops may not suffer as much but it will still suffer if I have to make deep strikes into enemy territory. It would suck to get stranded deep in enemy territory and have to leave my toon logged off in enemy space while I wait for those jump engines to cool off if I am not able to find a friendly station to dock with.
Again yes I am a noob to eve but I am just stating what I see. If I am wrong then so be it if someone points it out to me and explains how I am wrong I will say thank you for explaining and helping me get better.
Now then after my rambling speech I ask what is the point in investing in jump freighters after you have gone and done this to them? Why invest in they cyno training when my ships are going to be crippled after a few jumps?
Yes you allow them to use gates but to me that is a danger and a risk that far outweighs any potential rewards. Yes you have the nice cool downs and such to allow them if they are willing to extend a previous hour long trip into say a 4 or 5 hour trip allowing the engine to completely cool each and every time you jump but to me that is even more boring than mining in high sec with less rewards than high sec mining which is pathetic after mining in null and in a wormhole.
So again why invest in several months of training for something I may use only once or at most twice a week? |
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