Pages: [1] 2 3 4 |
1. Pi Extractor head planning - in Science and Industry [original thread]
The hottest spot will change over time, so there is little point in using that as a basis for setting up your colony. However, some resources spawn at specific latitudes. When harvesting those resources, I would suggest building your colony near t...
- by Matalino - at 2012.12.02 03:52:00
|
2. For Those into Low Sec PI - in Science and Industry [original thread]
Denal Umbra wrote: Blockade runners for any meaningful low-sec PI are useless. Much easier to be done with a scout + hauler dual logged. Maybe we have different understandings of "meaningful low-sec PI". However, I know that it would be much ...
- by Matalino - at 2012.11.30 19:46:00
|
3. PI production for p0 -> p2 on single planet - in Science and Industry [original thread]
Krixtal Icefluxor wrote: Do it in Low Sec and you'll be fine. This! There is still plenty of ISK to be made from PI. Here is the setup that I use for P0->P2 1 x Launch Pad 3 x Storage Facility 6 x Basic Industry Facility 2 x Advanced Indu...
- by Matalino - at 2012.11.28 18:27:00
|
4. Player Owned Customs Office: Your feedback on the past month - in Science and Industry [original thread]
CCP Omen wrote: 1. Is there anything related to the Customs Office feature or PI taxes that you think is broken or terrible? I have not seen any significant problems. CCP Omen wrote: 2. Do you think the amount of PvP engagements has change...
- by Matalino - at 2012.01.11 23:13:00
|
5. Does R&D agent research or R&I jobs continue after sub runs out? - in Science and Industry [original thread]
Originally by: Page Starcaster I'm not sure about that. unless it was changed recently. I was talking to a guy that came back after to playing for over two years and he was excited when he realized he had a couple bil worth of RP to cash i...
- by Matalino - at 2011.08.11 16:06:00
|
6. PI Routing - in Science and Industry [original thread]
Originally by: Wannabehero Storage facility - Once it has a load of goods from your extractor, route those goods from the storage facility to each processor. Bring a load of 3000 of the P0's per processor you plan and import to a launchp...
- by Matalino - at 2011.07.11 19:59:00
|
7. PI Routing - in Science and Industry [original thread]
Edited by: Matalino on 07/07/2011 15:46:01 Originally by: Crasniya Okay, I'm going to ask here, since it's related. I've read a few PI guides, and I understand that: If you route something from an extractor to somewhere that can't hol...
- by Matalino - at 2011.07.07 15:44:00
|
8. PI Routing - in Science and Industry [original thread]
Originally by: Ford Mersombre Right now the harvester takes 2 hours per load and the factory only takes 30 minutes, so it shouldn't be wasting anything since the factory is 4 times faster right? You will definately waste time & materials...
- by Matalino - at 2011.07.06 16:53:00
|
9. R&D question - in Science and Industry [original thread]
Originally by: Mara Rinn What effect is connections supposed to have? Each full point of standing increases quality by 1. Therfore, Connections 3 increases quality by 1, and Connections 5 increases quality by 2. Contrast this with Negoti...
- by Matalino - at 2011.06.22 16:05:00
|
10. PI Skill Question - in Science and Industry [original thread]
Edited by: Matalino on 03/03/2011 15:52:19 Your experience will vary depending on the specific planet where you are extracting. If the hot spots are not much higher than the low spots, then it will make little difference. If the hot spots are ...
- by Matalino - at 2011.03.03 15:49:00
|
11. No research slots available - in Science and Industry [original thread]
Edited by: Matalino on 03/03/2011 05:05:52 Originally by: Boltorano Originally by: OverLord Minion Posting in a topic I know nothing about but... Shouldn't the research slots be like the corp offices? More corps in that station...
- by Matalino - at 2011.03.03 05:01:00
|
12. PI Trouble - in Science and Industry [original thread]
The problem is likely related to the specifics of your colony arrangement. Posting a screen shot might help us to diagnose the problem. It might be that you are running too many routes through a single node. I have planets that have 12 advanced p...
- by Matalino - at 2011.03.03 04:51:00
|
13. No research slots available - in Science and Industry [original thread]
Originally by: Akita T You get to pick between fast and expensive or slow and cheap. This! Changing the game mechanics so that the only option is fast and expensive won't improve anything, and neither would altering game mechanics to ma...
- by Matalino - at 2011.03.02 20:15:00
|
14. Booster Production VS Pure Booster - in Science and Industry [original thread]
Concidering that there is very little volume traded for the pure cuts, the sell prices are effectively meaningless. Only buy orders with notable volumes should be concidered, and even then be careful about trickery with margin trading. It should n...
- by Matalino - at 2011.03.02 18:22:00
|
15. Just how BROKEN is PI? - in Science and Industry [original thread]
Originally by: TravisWB Both are straight accross lvl 4. What difference does that make? Same planet, same time, same scan, completely different results for each alt. With your skills at level 4, the hotspots will not appear in the loca...
- by Matalino - at 2011.03.02 17:52:00
|
16. What is the price of tritanium pinned to? - in Science and Industry [original thread]
Originally by: Durnin Stormbrow The blog does not state that it is dynamic or with what frequency, only that it is periodic. AFIK, the payout has not been adjusted since the initial change, and it has been assumed (<- key word) that it ...
- by Matalino - at 2011.02.17 15:54:00
|
17. PI - Manufacturing PX - in Science and Industry [original thread]
When deciding how much processing you want to do, don't forget to factor in logistics. Even the P2's are worth a little less than the P1's that are used to make them, it may still be better to produce P2's because they take 1/4th of the volume. Yo...
- by Matalino - at 2011.02.17 15:38:00
|
18. What is the price of tritanium pinned to? - in Science and Industry [original thread]
Originally by: Durnin Stormbrow Originally by: Stibbins It's pinned at the low end to insurance fraud. Insurance fraud sets used to set a soft price floor for the full basket of minerals. This is no longer the case. Insuran...
- by Matalino - at 2011.02.17 15:32:00
|
19. what planets are best for setting up processing on - in Science and Industry [original thread]
Edited by: Matalino on 14/02/2011 18:29:38 Originally by: Thenoran So, go for the smallest planet you can find that is still logistically in a good spot. Originally by: Durnin Stormbrow It's only P4s that require Barren or Te...
- by Matalino - at 2011.02.14 18:29:00
|
20. P4 Production Planet - Custom Office Access - in Science and Industry [original thread]
Originally by: Tribunai Taurus why use pg/CPU for another processor when you have a huge storage on space. Because the storage in space is not the same as storage in space. If you want a longer buffer you are going to need to fit more st...
- by Matalino - at 2011.02.14 18:26:00
|
Pages: [1] 2 3 4 |
First page | Previous page | Next page | Last page |