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1581. Fast Food Generation hits hard in EvE - in EVE General Discussion [original thread]
Ken 1138 wrote: McGoonswarm vs. BurgerTest Ok i have to admit that made me laugh. On the other hand, yes i agree people want to turn EVE Online into WoW raid night where you tap the one key to kill things. this is what i came up with For M...
- by MeBiatch - at 2013.08.09 01:28:00
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1582. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
+1 sticky thread please
- by MeBiatch - at 2013.08.09 01:03:00
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1583. The 5th race: Jove - in EVE General Discussion [original thread]
Here I sit having earned over 130 million SP and i wonder to myself will i still play when i reach 200 million? at that point whats left to train manufacturing? mining? science stuff!? i heard that CCP is making a special station just for 10 year...
- by MeBiatch - at 2013.08.09 00:40:00
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1584. EVE Online: Revolution (0.0 THEME FOR WINTER EXPANSION) - in Player Features and Ideas Discussion [original thread]
Quote: - Playing with other people is more fun to some people than playing by yourself hmm. about that...
- by MeBiatch - at 2013.08.08 23:19:00
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1585. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Hannott Thanos wrote: MeBiatch wrote: yeah i saw this comming after the ishtar... question though will you also be removing the 8th low slot from the mega? as its become FOTM too. perhaps a Polish pass of all BS would be a good idea. D...
- by MeBiatch - at 2013.08.08 15:00:00
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1586. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Kyt Thrace wrote: Malcanis wrote: Kyt Thrace wrote: Darn, just when I finished training for Domi's, wham I get hit with the nerf bat. They're still pretty fugly. Corrected for you, Malcanis. I kind a sorta qui...
- by MeBiatch - at 2013.08.08 14:59:00
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1587. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
Blawrf McTaggart wrote: what about drone assist mechanics? shush... just train sentry to lev v and you can be leet like n3... or just stick in you mega and htfu
- by MeBiatch - at 2013.08.08 14:53:00
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1588. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
mynnna wrote: Anharat wrote: >has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. i know its a radical thought but if y...
- by MeBiatch - at 2013.08.08 14:48:00
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1589. Sticky:[Odyssey 1.1] Dominix bonus change - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We are going to put a small change in for 1.1: Dominix's drone tracking and optimal range bonus lowered from 10% per level to 7.5% per level. This brings the bonus in line with all other damage application bonuses we give, s...
- by MeBiatch - at 2013.08.08 14:46:00
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1590. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
W0lf Crendraven wrote: The rail deimos is op as hell, btw. As is the dual rep version (lol 1k active tank ebofre implants heat and links), it needs to be toned down. It isnt a perfect frig killer but it hits nearly any crusier going at full tr...
- by MeBiatch - at 2013.08.07 20:31:00
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1591. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: CCP Rise wrote: Another small update Vagabond powergrid raised to 900 (+45) Zealot CPU raised to 340 (+20) Cool, but what about deimos powergrid? I don't much like fitting electron blasters while everyone else has he...
- by MeBiatch - at 2013.08.07 19:51:00
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1592. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Mara Maken wrote: MeBiatch wrote: Mara Maken wrote: Any consideration to the insane repoint power this will create for te already op dual rep Incursus? There was a slight nerf to the Incursus repoint power in a previous release but now it...
- by MeBiatch - at 2013.08.07 18:09:00
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1593. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Alsyth wrote: Deimos too good. There was not a single cruiser with active armor bonus, and why? Because it is much too powerful. You get same raw tank as an Astarte/EOS with a third of the signature, and close to twice the speed. And you have ...
- by MeBiatch - at 2013.08.07 17:44:00
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1594. [Odyssey 1.1] Local Armor and Shield repair module changes - in Player Features and Ideas Discussion [original thread]
Mara Maken wrote: Any consideration to the insane repoint power this will create for te already op dual rep Incursus? There was a slight nerf to the Incursus repoint power in a previous release but now it's getting a buff again. I understand mo...
- by MeBiatch - at 2013.08.07 17:42:00
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1595. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: CCP Fozzie, any chance of changing command processors into rigs? or you could make command enhancers too that could be the low slot version. they pretty much do the same thing. cp would cost more cpu and ce would co...
- by MeBiatch - at 2013.08.07 16:23:00
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1596. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I recognize that a lot of people are unhappy with the existence of active repair bonuses on half of these ships, but I think that giving all command ships buffer bonuses isn't the right way to go. I believe that the four skirm...
- by MeBiatch - at 2013.08.07 15:48:00
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1597. [Odyssey 1.1] Command Ships - in Player Features and Ideas Discussion [original thread]
Jerick Ludhowe wrote: CCP Fozzie wrote: ....and caught up with this thread. Updates based on your feedback coming very soon. Any news on when these changes may hit a test server? When vacation is over id say late August early September
- by MeBiatch - at 2013.08.07 15:14:00
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1598. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Voith wrote: Garviel Tarrant wrote: What the **** is wrong with you people? The Proposed vagabond is fantastic.. Stop being so damn awful.. If they weren't awful they wouldn't be dumb pubbies. The changes are fine. The problem is every...
- by MeBiatch - at 2013.08.06 23:31:00
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1599. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Boss McNab wrote: Agree`d. CCP Rise I know your working hard, but please. give it one more go, give us a round 3 to the balance and youll be loved... http://imgur.com/QwTvNy6
- by MeBiatch - at 2013.08.06 23:15:00
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1600. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Diesel47 wrote: W0lf Crendraven wrote: That overbuffs the deimos, no ship should be able to easily tank 900dps before heat without links nor implants. Rise doesn't know how to balance. He just listens to the gallente whiners and keeps ma...
- by MeBiatch - at 2013.08.06 19:14:00
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