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1. Not new to EVE, but new to Mission Running - in Missions & Complexes [original thread]
I to run fly sololy Minmatar ships, and as for the ships I used for missioning... here is the path I did. 1's Rifter for a little bit. 1's - 2's Thrasher (Loved this thing with small artys) 2's - 3's Hurricane Took a small break and went and liv...
- by Merdorn - at 2009.12.04 08:56:00
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2. Advise on current two and next two mining characters - in Science and Industry [original thread]
Well here is the way I see it. A orca is only better then another hulk if it is boosting 3+ hulks. Given that you aet down you want 4 total charicters, then your end state should be 3 hulks and 1 orca. Character 1: your strongest Miner. why have...
- by Merdorn - at 2009.09.21 08:50:00
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3. Assualt shuttles - in Ships and Modules [original thread]
My line of thinking is such. In pve, as this never kills a ship just renders it combat ineffective, it will never get used. In genral pvp, Cap warfare has hurts badly active defences and activly attacks the other guys defence without killing his...
- by Merdorn - at 2009.06.28 07:30:00
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4. Assualt shuttles - in Ships and Modules [original thread]
Now this topic might have been brought up before but here is a idea that I had come up with. Assualt shuttles. or in other words boarding partys. Given the very limited weapon hard points on a ship, ships would be rather open to someone goign at...
- by Merdorn - at 2009.06.28 06:36:00
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5. Reality Of Weapons - in Ships and Modules [original thread]
Oks, after thinking this through. Some things need to be added as base ground rules. 1) The area of space that EVE is set in, Seems to Not what we would consider as empty space, but is actually a fairly dense or viscus area. For some pointers, Lo...
- by Merdorn - at 2009.06.17 06:01:00
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6. Cyno's why? - in Ships and Modules [original thread]
Or better yet, have them appear at a point 10 AU above or bellow the orbital plane of the system at the star. You could have a skill that decressed the distance and or decress the jump lock time. But to make this work you would need a jump lockout...
- by Merdorn - at 2009.06.17 04:41:00
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7. Does active tanking need a buff? - in Ships and Modules [original thread]
Edited by: Merdorn on 05/06/2009 22:53:28 Originally by: Irida Mershkov Why on earth would they consider the match up against stealth bombers? SBs are supposed to have a hard time and compensate with tactics and numbers. I'm not ...
- by Merdorn - at 2009.06.05 22:53:00
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8. Does active tanking need a buff? - in Ships and Modules [original thread]
Personally, Active tanking could use a slight tweak. Genrally a ship with a active tank bennie on it is at a disadvantage to a ship without. becouse the ship without one tends to have 2 DPS related bennies. So one would have to think that the Tan...
- by Merdorn - at 2009.06.05 22:45:00
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9. LvL 4's R Best in a Sleipnir - in Ships and Modules [original thread]
Actually just for a lack of what else to put there, I was thinking of ether replace the salvager with a Standered missle luancher or a rocket luancher and just fill it with defenders. That way can take out a missle ever 8.5 secs with the standered...
- by Merdorn - at 2009.06.05 21:38:00
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10. LvL 4's R Best in a Sleipnir - in Ships and Modules [original thread]
I can not say that I ever liked how autocannons worked. When I happon to run Lvl 4 misions mine is normally High 7x 720mm T2 arty cannons (EMP, PP, Fusion, Or sabots) 1 salvager (cant figure what to put here) Mid 1 Invull T2 1 LSE T2 1 Invull T2...
- by Merdorn - at 2009.06.05 21:03:00
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11. T3 ECM broken or just worthless? - in Ships and Modules [original thread]
Here is the real problem, In PvE, in your gang highly specalized cogs make a better machine. Versitility = subpare and it gets branded junk. What your idea of reasaneable may not be what someone elses is. In small scale PvP, 2 to 6 ships, having...
- by Merdorn - at 2009.05.22 02:27:00
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12. Large Arty Question - in Ships and Modules [original thread]
Edited by: Merdorn on 22/05/2009 01:32:30 Not all arty is bad, just the Large ones stand out in that reguard. I flew a collection of frigs while doing missions tell I could step in to the destroyer. My dessie was out fitted with a full rack o...
- by Merdorn - at 2009.05.22 01:28:00
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13. Resources for learning how to handle a carrier? - in Ships and Modules [original thread]
Originally by: Cambarus I'll give you a real life example: If you met someone who had never even seen a gun before, do you think it would be a good idea to hand them a gun and a booklet on how to use them? Odds are that even if they had ...
- by Merdorn - at 2009.05.21 22:56:00
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14. Empire Fleet formations - in Warfare & Tactics [original thread]
Just an Interesting question I had though up today. Have the ships been designed to actually work in a full on military op for the empire that made them? I see people keep saying how one ship compared to another is better or worse, but that tend...
- by Merdorn - at 2009.05.21 08:15:00
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15. Looking for a "Low Cost" Hurricane setup - in Ships and Modules [original thread]
Yes you can passive tank a Cane. How you do it depends on your skills. Mine looks sort of like this Lows: 3 Gyros, 2 shiled power relays, and one slot thats ether a PDU or a tracking enhance Mids: 2 Invuls, and 2 LSE Highs: 6 720mm Artys 2, and ...
- by Merdorn - at 2009.05.18 18:21:00
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16. Are Carriers defined incorrectly? - in Ships and Modules [original thread]
Well the USS Hornet Luanched 16 B-25 bombers. at 16.1 Meters long wi8th a 20m wingspan. But I think you would be talking more then just luanching a airframe as they had just 1 ton of ordnece aboard each. Well you could point to any of the nimets ...
- by Merdorn - at 2009.05.16 22:21:00
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17. Are Carriers defined incorrectly? - in Ships and Modules [original thread]
I sort of agree, but just with more the fact that drones do not live up to my image of them. Carriers in the tradicianal sence "carry" over craft that would other wise not have the range to get to the battle. Like fighter Aircraft. This is there ...
- by Merdorn - at 2009.05.16 20:58:00
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18. eve ships are huge , so why - in Ships and Modules [original thread]
On the topic of the smaller ships (like the enterprise) having less weps, that is mostly wrong. What thay had where banks of weps but also firing arcs. So for the most part not all weps on a ship could be brought to bear on any one target Maybe 75...
- by Merdorn - at 2009.05.16 20:27:00
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19. eve ships are huge , so why - in Ships and Modules [original thread]
In regaurds to missels running out of fuel, To be honest with the amount of power it takes to fit a Luancher (a metal rack in the simpelest set up) almost all of the speed is coming from the luancher itself and how fast it flings the missle (its a...
- by Merdorn - at 2009.05.16 20:06:00
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20. What Is Best t1 AC Ammo for PvP Rifter? - in Warfare & Tactics [original thread]
Well EMP (faction if you can get it) covers most Shield users as about 45% damage is against EMP, and the other 55% is spread across kenetic and Explosive. IF by chance you think they have a hole in thermal (people takeing to much slots fixing th...
- by Merdorn - at 2009.04.25 05:19:00
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