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1. Sticky:Dev Blog: Anomalous Materials: The Research Race of YC 116 - in EVE Information Portal [original thread]
Watch .. Player-constructed stargates in W-space. The final nail in W-space's coffin.
- by Meytal - at 2014.10.08 12:02:00
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2. Sticky:Dev blog: Some NPCs Just Want to Watch the World Burn - in EVE Information Portal [original thread]
CCP Fozzie wrote: Once we're done communicating the Oceanus changes I'm planning to put some of the stats surrounding wormholes into a form fit for public consumption. The sneak peek is: overall changes have been surprisingly small (in ...
- by Meytal - at 2014.09.18 13:11:00
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3. Sticky:Dev blog: Coming in Hyperion on August 26th - in EVE Information Portal [original thread]
Can we have pants that we can wear on our heads. That way, when the next dumb change happens (module stacking in Crius, WH spawn distance and K162 changes in Hyperion), we can have clothing to match the occasion. Gifting game time is absolutely a...
- by Meytal - at 2014.08.12 12:22:00
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4. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Krystyn wrote: You missed it. I was optimal. Patch occurs and BAM!! I'm sub optimal and not by a little bit. a LOT bit(6-9 months and billion isk) behind to the point of not bothering to try to catch up. Also my research POS doesn't work anymor...
- by Meytal - at 2014.07.29 19:44:00
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5. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Capt GoodDeal wrote: Joseph Soprano wrote: Nolan Kotulan wrote: Joseph Soprano wrote: So you don't actually see a problem in it taking over a year to research one level of ML? Nope. And from that answer you shall be judged. :) ...
- by Meytal - at 2014.07.28 20:44:00
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6. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Ray Kyonhe wrote: (arguing just to argue) Have fun!
- by Meytal - at 2014.07.23 17:46:00
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7. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Ray Kyonhe wrote: I don't have any objections to production and research paradigm 's change. I just pointing the fact that someone's over-obsession with unification adds additional havoc where it could be avoided. Tell me, for what good reason...
- by Meytal - at 2014.07.23 16:28:00
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8. Announcement:Crius Issues - in EVE Information Portal [original thread]
CCP Greyscale wrote: We're in the early stages of implementing an option to let you pay for corp jobs from your personal wallet. ETA ~1 week. Thank you!
- by Meytal - at 2014.07.23 15:12:00
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9. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Mackenzie Nolen wrote: Meytal wrote: People trying to explain it away are just ... amusing. Nobody's trying to "explain it away". We're trying to explain to the people that want to opt-out of this ISK sink because "I use slaves therefore ...
- by Meytal - at 2014.07.23 14:45:00
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10. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Ray Kyonhe wrote: My Capital Trimark Armor Pump II BPC still shows ... greater materials requirments ... than it showed right before Crius landed. Nowhere did CCP promise post-update material costs would be identical to the material costs pre...
- by Meytal - at 2014.07.23 12:49:00
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11. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Owen Levanth wrote: What people tend to forget, even roleplaying slavers won't make the cost of feeding your slaves go away. Sure, you could just work them to death, but then CCP could say fine, we'll do it your way. Then you would have days or...
- by Meytal - at 2014.07.23 12:39:00
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12. Announcement:Crius Feedback - in EVE Information Portal [original thread]
DeODokktor wrote: Meytal wrote: I like how the math was simplified with the blueprint change of eliminating waste "Simplified"?... "Eliminated"? Previously, ME was an abstract value representing waste that had to be converted using a dif...
- by Meytal - at 2014.07.23 02:34:00
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13. Announcement:Crius Feedback - in EVE Information Portal [original thread]
I like how the math was simplified with the blueprint change of eliminating waste. It sucks that build costs aren't the exact same as they were, but it's very fair: everyone is hit by it and the market will adjust over time. Standardization of the...
- by Meytal - at 2014.07.22 23:34:00
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14. Announcement:Crius Feedback - in EVE Information Portal [original thread]
Theodore Knox wrote: Meytal wrote: As has been stated before, here or in the Issues thread, installing jobs at a POS requires funds in the associated corp wallet division. Is this new behaviour the intended behaviour for now and the future,...
- by Meytal - at 2014.07.22 20:52:00
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15. Announcement:Crius Feedback - in EVE Information Portal [original thread]
As has been stated before, here or in the Issues thread, installing jobs at a POS requires funds in the associated corp wallet division. Is this new behaviour the intended behaviour for now and the future, or is this an oversight of pulling funds...
- by Meytal - at 2014.07.22 19:11:00
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16. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
DoToo Foo wrote: CCP Greyscale wrote: Hi everyone, Update on multiple-structure bonuses for starbases. ... The only substantial downside to this is that it makes it much easier to weaponize an industry tower, so we are considering upping...
- by Meytal - at 2014.07.09 13:31:00
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17. Sticky:Dev blog: Coming in Crius - in EVE Information Portal [original thread]
Max Kolonko wrote: You still have to hire people to do the manufacturing, thats the reason why You have to pay even on a pos. Its not nano-manufacturing controled mentally by Your clone, its actuall manufacturing with people operation the machi...
- by Meytal - at 2014.06.30 12:38:00
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18. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
I still maintain the installation costs for Sov Null and W-space should not exist. However, if we ignore the fact that Nullsec polices their space much like W-space does, and consider the "lol lore" potential for work teams to make contractual a...
- by Meytal - at 2014.06.18 22:56:00
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19. Sticky:Dev blog: Starbase changes for Crius - in EVE Information Portal [original thread]
Kusum Fawn wrote: If we are paying people to do our research now, and to build our things how do we have skill limitations at all? I'm not building it, and so why does my having Cruiser construction 4 have anything to do with the guys building ...
- by Meytal - at 2014.06.18 18:31:00
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20. Sticky:Dev blog: Upcoming API Changes for Industry - in EVE Information Portal [original thread]
CCP FoxFour wrote: When we set the timers for "24 hours" we tend to set them to 23.5 cause of that reason, we still say 24 though or people would be like "you said 23.5 so can you make it 23" and it's just a losing battle. \o/ Thanks!
- by Meytal - at 2014.06.18 18:15:00
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