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1. NPC tactical warps - in Player Features and Ideas Discussion [original thread]
This again.....ccp does not need added petitions for missions resets when the spawns warp off and won't come back. Most missions end either by death of trigger rat(s), or item drop to get those checkmarks. they warp out....no checkmark. then you ...
- by Misanthra - at 2012.05.16 22:06:00
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2. Should activate tanking use fuel instead of cap? - in Player Features and Ideas Discussion [original thread]
no fuel bays on non caps/black ops if on say a bash op, an active tanker like....Rokh, would be filled with ammo. don't go boom and enough pos lined up by fc, a basher needs all that room for ammo. And maybe a jb jump or 2 amount of LO (I usually...
- by Misanthra - at 2012.05.15 01:18:00
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3. Myriad of Suggestions - in Player Features and Ideas Discussion [original thread]
10/10....attract potential trolls with the illusion of bait, but no bait to bite on. And some of your ideas don't sound too bad tbh. Hell 12/10 lol.
- by Misanthra - at 2012.05.14 03:13:00
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4. Should Dreads be able to Tackle Supercaps - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Archimedes Eratosthenes wrote: mxzf wrote: Dreads are DPS, not tackle. So, no, dreads shouldn't be tackling supers. I guess we should remove dps from inties and drams and remove all turret hardpoints from ewar bo...
- by Misanthra - at 2012.05.14 03:06:00
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5. Light Carriers - in Player Features and Ideas Discussion [original thread]
XXSketchxx wrote: ITT people that don't use capitals talking about capitals. bout sums it up. Caps are the ship to me I put off till I actually need it. Never flown, jsut supported them and that grass ain't so green to have me rushing to ...
- by Misanthra - at 2012.05.11 01:09:00
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6. Eve online CASUAL edition - in Player Features and Ideas Discussion [original thread]
different from the usual whine but.......no Isk is tied to pvp. 2 sides shoot each other till the isk runs out. Economic warfare. This how goons was slowly grinding down BOB way back (they eventually opted for another way out, have to admit it w...
- by Misanthra - at 2012.05.10 23:24:00
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7. Stop paying insurance for ships destroyed by CONCORD - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Chris2746 wrote: I've seen this mentioned in the past, and the recent events of the "burn jita" have brought this back to the forefront. Insurance should not cover losses caused by concord involved destruction. Having i...
- by Misanthra - at 2012.05.09 23:44:00
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8. Missile Enhancers - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Well, missiles don't use cap, but the boats they fit on have been designed to factor that in, and turrets also have skills to counter their cap use. the power drain of tp is nowhere near the level of power drain of lasers ...
- by Misanthra - at 2012.05.09 04:56:00
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9. add "expel and ban member" to director corp member controls - in Player Features and Ideas Discussion [original thread]
If your leaderhsip and recruuiters are having that much trouble communicating with each other that a recruiter can rejoin a kicked player......that corp has deeper issues than a missing button. TBH...you should be leaving that corp yourself. If th...
- by Misanthra - at 2012.05.08 23:00:00
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10. make character switching (same account) an ingame action - in Player Features and Ideas Discussion [original thread]
your log off and login in while annoying has a purpose. It kills off your sql server processes for that char. Eve is based on MS SQL. While it has gotten better over the years, your shutdown of char 1 and fresh start of char 2 allows for a nice cl...
- by Misanthra - at 2012.05.07 05:30:00
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11. Gank = sec status loss of the victims sec status. - in Player Features and Ideas Discussion [original thread]
so gankers get lucky, shoot tradehub/hauler alts and get no reduction. x - 0 = x. Also would take away the "prestige" of -10. Unless lining up shuttles at a trade hub for the concord cascade, takes a bit to get there. Kill a few 0.0 roamers dick...
- by Misanthra - at 2012.05.02 02:54:00
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12. Taxation - in Player Features and Ideas Discussion [original thread]
hours to recode and redesign hours to test code in house testing monitoring on sis for days release in patch .......and hours later most of your corpmates have trade alts if they don't already. Weeks of man hours wasted for someting bypassable on ...
- by Misanthra - at 2012.04.27 01:30:00
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13. Surgical Targeting (or like VATS) - in Player Features and Ideas Discussion [original thread]
Play WOT, you won't want this feature for long. real fun getting tracked all day long and having mods taken out. then you have the asshats saying man you suck because your tank won't die....but damn near everything on it is broken. With dead crew ...
- by Misanthra - at 2012.04.26 05:13:00
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14. Make Hisec dwellers responsible for their own security? - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: I'm the OP and I'm a huge carebear, so much of a carebear that I pee rainbows . The problem as I see it is that a lot of highsec dwellers see concord as the be all and end all of their security, I think that Tippias s...
- by Misanthra - at 2012.04.25 07:04:00
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15. PLEX at Regular Price - in Player Features and Ideas Discussion [original thread]
not sure if serious.....
- by Misanthra - at 2012.04.24 05:31:00
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16. Fixing the Bounty System - in Player Features and Ideas Discussion [original thread]
this again..... player who posts the bounty determines the value of the marks head, not the implants in it. those who shoot the mark down deserve full payment. And as always, want something done right do it yourself. Don't like the fact that bo...
- by Misanthra - at 2012.04.24 03:46:00
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17. Sub forum exclusively for paying customers - in Player Features and Ideas Discussion [original thread]
umm, you do know scammers plex accounts quite easily, right? the dark side of eve of eve has little to no issue running the main and the forum alts full plex. Since you say goons...here's how mittens got votes 3-4 at a time. Cap main, 2-3 cyno a...
- by Misanthra - at 2012.04.22 23:52:00
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18. A proposal to fix ECM -- CCP please take note, ECM is completely borked right now - in Player Features and Ideas Discussion [original thread]
Arch Stanton's Neighbour wrote: > this would make jamming entirely useless, as once target is jammed, you will lose lock and be unable to keep up the jamming for the next cycle. Except to the ship doing the jamming, of course. Kitt JT ...
- by Misanthra - at 2012.04.20 03:45:00
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19. A proposal to fix ECM -- CCP please take note, ECM is completely borked right now - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Arch Stanton's Neighbour wrote: Therefore I propose that: ECM renders the jammed ship untargetable as well as unable to target Did noone else notice the gaping exploit this offered? An example: two of these infamous ...
- by Misanthra - at 2012.04.19 14:47:00
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20. Allow implants to be unplugged. - in Player Features and Ideas Discussion [original thread]
Ganthrithor wrote: You're right! I could! Or I could keep flying in my snake clone, and just play League of Legends instead of going on casual roams, which, coincidentally, IS what I do! unless goons had gone full bore neckbeard rp amarr v...
- by Misanthra - at 2012.04.17 08:47:00
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