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121. HAC boost - in Player Features and Ideas Discussion [original thread]
King Rothgar wrote: Nice troll but I have to deduct a few points. So -1 for posting too many replies, -1 for failing to be a threadnaught and -1 since I caught it. Your troll score is 7/10. Well done. you are too generous....this is the AF ...
- by Misanthra - at 2011.12.12 04:45:00
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122. Replace the rattlesnake's missile bonus with an ecm bonus - in Player Features and Ideas Discussion [original thread]
Problem is if the goal is to boost rattler to bhaal/mach price, with ecm no less, you ahve it in widow territory. And if that moto for ecm, why the hell would you buy a rattler over widow? It can't hop covert cyno's can't bridge would not ahve fa...
- by Misanthra - at 2011.12.12 00:40:00
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123. Buff capital missiles or give the Phoenix hybrid bonuses. - in Player Features and Ideas Discussion [original thread]
Kuhn Arashi wrote: BolsitaDeTeDeMuerte wrote: Explosion velocity coupled with the explosion radius for cap missile/torps makes them useless for anything other than punching large stationary/slow moving targets. You just described what a...
- by Misanthra - at 2011.12.11 22:41:00
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124. Easy ECM Rebalance - Chance of Failure when "Perma-jamming" - in Player Features and Ideas Discussion [original thread]
Bloodpetal wrote: Dampeners actually have a falloff and chance to miss when you're too far. They also don't totally stop you from being able to operate like ECM does. ECM permajam is 100% **** you - a Dampener still lets you lock close targe...
- by Misanthra - at 2011.12.09 01:43:00
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125. Tech 2 Teir 3 Battleships - in Player Features and Ideas Discussion [original thread]
a t2 rokh....give it the damage bonus of naga, and a non fail drone bay and that be down payment for a +1 (I'd take more bonuses ofc).
- by Misanthra - at 2011.12.08 07:27:00
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126. Field command ships using Tier 2 BC Hulls, and Balancing the Astarte - in Player Features and Ideas Discussion [original thread]
main problem is you aren't getting a model change. t2 CS indy has been up and running based on the t1 bpo's used now for years. This would be big ole monkey wrench in the works. Indies aren't charities....make pita changes to their stuff, they do...
- by Misanthra - at 2011.12.07 23:54:00
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127. Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Kittamaru wrote: Goose99 wrote: With frigate speed being what it is, you'd think they'll need longer rep range than large logistics. How much bonus would that be for small rrs? *shrugs* you could boost it to a 1,000% bonus to range and it...
- by Misanthra - at 2011.12.07 22:00:00
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128. War Dec system needs and urgent and fast change - in Player Features and Ideas Discussion [original thread]
Vimsy Vortis wrote: It's funny that I never see people telling nullsec folks to move to highsec when they complain about sov mechanics being crap. becaue sov genuinely needs work. Its better than pos warfare predominion....but not by much....
- by Misanthra - at 2011.12.07 04:45:00
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129. Jumpbridges in hisec - in Player Features and Ideas Discussion [original thread]
JB's are a player corp/alliance owned structure. Needs SOV to put up and keep online No player alliance sov allowed in empire...see where this is going? Or...they need to be anchoed near a pos. NCP corps don't have pos' up (just in case the lack...
- by Misanthra - at 2011.12.07 03:14:00
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130. War Dec system needs and urgent and fast change - in Player Features and Ideas Discussion [original thread]
Nicolo da'Vicenza wrote: Supported. Alliance Hopping is one of the biggest problems Eve-O is facing and effects everyone either directly or indirectly. only a "problem" in empire. Low and null sec, nbsi. Live it love it. Corp, alliance don'...
- by Misanthra - at 2011.12.07 02:32:00
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131. Proposal: Level 6 Skillbooks - in Player Features and Ideas Discussion [original thread]
this would bypass implants. Fitting comes to mind right away. tired of losing those 3%'s? train level 6. Pita train granted but once done...never need to buy a 3% ever again. Only downside I see...but hell why not. Bitter vet when this train look...
- by Misanthra - at 2011.12.06 06:41:00
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132. tier 3 bc shipsa fail again... - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Going back to the actual thread, what about command ships and marauders are the new BCs intruding on? can't you see how naga just buries golem. That dps, that tank, who needs to buy golem when naga is out now. also op coul...
- by Misanthra - at 2011.12.06 02:20:00
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133. Bounty System Replacement - in Player Features and Ideas Discussion [original thread]
0.0 guy has fun on his empire clone skill inject cycle. You bounty him Pick a hunter while guy is still showing up as in empire guy jc backs to.....delve/fountain/venal,stain/etc bounty hunter not blue to there says screw it. between low sec ...
- by Misanthra - at 2011.12.02 00:34:00
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134. Faction ships weak.... - in Player Features and Ideas Discussion [original thread]
this would have worked better if you weren't in a Minmatar based corp. the Mach you can fly with just learning some gallante ships......well lets hear why unlike 99.9999999% of the server you think its sub par. Why cynabal is lacking be fun to hea...
- by Misanthra - at 2011.12.01 00:02:00
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135. Clock offset - in Player Features and Ideas Discussion [original thread]
have not seen the tz bait used for a while, interesting and oddly refreshing choice. Look at your timezone (click on time lower right hand corner, click on timezone), add or subtract the number it tells you....and there ya go. If its complicated...
- by Misanthra - at 2011.11.30 23:19:00
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136. Turn off PvP in highsec (why? the reason is inside) - in Player Features and Ideas Discussion [original thread]
red frog or other established hauling corps. They get blown up, you still get paid assuming you collateral the load. scout the route, double wrap the cargo in container in courier.....think outside the box. Also you average empire camp is not...
- by Misanthra - at 2011.11.30 22:50:00
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137. Sensor Strength Implants/mods/boosters vs. ECM. - in Player Features and Ideas Discussion [original thread]
I like the gist of this idea. With unprobable taken away, the hg sensor implants were nerfed(why many got them in the first place), this would get some usefullness back. Given cost and pita of cyber 5 for the omega, if they can't make you disappea...
- by Misanthra - at 2011.11.28 22:13:00
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138. Auto Pilot Skill - in Player Features and Ideas Discussion [original thread]
hate ap distance fly the damn ship around. Or agility/speed rig it. I got some faster afk rides. Marked increase in autopilot run times. ODII in lows helps too. Yes you lose cargo room...pick what you want more. Don't work on freighter ofc...d...
- by Misanthra - at 2011.11.28 06:26:00
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139. disable corp pod popping - in Player Features and Ideas Discussion [original thread]
inter corp combat is for spariing purposes. Its doesn't allow concord intervention so you cna have at it. POdding covered under that protection. Don't spar with someone you don't trust. got an ass who doesn't stop at hull and goes for pod, get ...
- by Misanthra - at 2011.11.28 01:45:00
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140. Bodyguard ship class - in Player Features and Ideas Discussion [original thread]
Gazmin VanBurin wrote: Those cant protect vs alpha, caling. thats kind of the point. High alpha is the counter to logistics remote reps. This idea has issues. Small scale especially. A common small camp setup I saw....rapier(s) sitting o...
- by Misanthra - at 2011.11.23 06:14:00
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