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1. upcoming curse, bhaal, etc Nerf. - in Ships and Modules [original thread]
Curse you, Curse!
- by Mona X - at 2012.03.26 10:08:00
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2. New Caldari player looking for some info - in Ships and Modules [original thread]
Switch to Kestrel. Train engineering and advanced weapon upgrades (AWU is quite advanced skill, so for now get engineering to 4).
- by Mona X - at 2012.03.26 10:07:00
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3. upcoming curse, bhaal, etc Nerf. - in Ships and Modules [original thread]
But capitals will be neuted by multiple enemies, even if they reflect half of neuting, it won't give them anything substantial.
- by Mona X - at 2012.03.26 07:03:00
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4. question about faction crystals - in Ships and Modules [original thread]
1. Don't use multiple sets. Either die before one set is finished or trash them before it happens. 2. When you choose, you have option to swap for used or un-used. 3. You're gonna end up with unevenly damaged crystals anyway.
- by Mona X - at 2012.03.26 06:12:00
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5. Sticky:Proposed laser turret naming changes - in EVE General Discussion [original thread]
Don't forget to change Heavy Missile Lauchers into Medium Missile Lauchers, otherwise your homogenization will fail, and poor noobies will have to think or something.
- by Mona X - at 2012.03.20 14:59:00
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6. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Luscius Uta wrote: Dunno if someone else already posted that, but I found out that reduction to mwd signature radius penalty on interceptors isn't calculated...at least not on Ares and Taranis. ORLY? http://i.imgur.com/TJgF3.png
- by Mona X - at 2012.03.19 13:52:00
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7. Turrets vs Launchers - in Ships and Modules [original thread]
OfBalance wrote: It's a throwback to the days when torps didn't require the support of ship bonuses, webs, and painters to apply dps on anything smaller than a parked barn. OMFG, battleship weapon needs support to aplly full damage to target...
- by Mona X - at 2012.03.16 22:20:00
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8. Perfect titan skills? - in Skill Discussions [original thread]
Up to april's balance: Titan, energy guns + gunnery supports, dd, jump skills, tank, capacitor, jump portal, cloaking, targeting, leadership, thermodynamic + paste, pills, cybernetics (doh!), whining about nerfs on forum. After april's balance: j...
- by Mona X - at 2012.03.16 22:08:00
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9. Turrets vs Launchers - in Ships and Modules [original thread]
Quote: What's up with that? That: all lvl 5 abaddon with 8 mega pulse II, 2x heat sinks and navy multi: 815 dps all lvl 5 megathron with 7 neutrons II, 2x magstabs, and navy antimatter: 873 dps all lvl 5 raven with 6 siege launchers, 2x BCS'...
- by Mona X - at 2012.03.16 15:15:00
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10. Why the hate on shield caps/supers? - in Ships and Modules [original thread]
M1k3y Koontz wrote: Tracking enhancers exist just like tracking computers do. Except scripted officer computer boosts tracking by 42%, while enhancer by 20%. M1k3y Koontz wrote: Signal amplifyers, while not as good as sensor boosters, do...
- by Mona X - at 2012.03.16 13:06:00
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11. Fleet Doctrine - What Should New Characters Train for 0.0 - in Skill Discussions [original thread]
Phoenix Jones wrote: Just a quick followup, there any options for Gallente specific ships? Mostly as long range tackle. DPS ships lacks range/tank/oomph of other races.
- by Mona X - at 2012.03.16 10:59:00
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12. Why the hate on shield caps/supers? - in Ships and Modules [original thread]
Until recently boosted shield had to recharge after every session change, So, if you've had leviathan as booster you would have only 62,5% of your shield at the begining of battle. And that means you're now primary. Skorpynekomimi wrote: Armo...
- by Mona X - at 2012.03.15 16:14:00
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13. All Skills to V - in Skill Discussions [original thread]
It is you who got it wrong. One doesn't want to work with others since penalty for wrongdoing in Eve is wealth and fame.
- by Mona X - at 2012.03.15 15:56:00
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14. JF Cyno in and Cyno out - Any chance? - in Warfare & Tactics [original thread]
Mfume Apocal wrote: Tarsas Phage wrote: Nothing wrong with cynoing on gates. It's very fast now with the 10s session timer, and you're always in jump range of the gate when you load grid. Always . 10/10 I'm betting 90% of the people re...
- by Mona X - at 2012.03.12 07:45:00
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15. New Attribute Skill Implants to counter learning skill loss - in Skill Discussions [original thread]
OfBalance wrote: I do and so does anyone else with enough isk to laugh off those kind of losses, unfortunately most grunts out in nullsec can't afford 200mil + clone cost every night on top of their ship expenditures. Those players don't deser...
- by Mona X - at 2012.03.08 12:03:00
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16. Hello, where can I get the parameters of the new T2 bomb launcher? - in Ships and Modules [original thread]
http://i.imgur.com/JC5rR.png
- by Mona X - at 2012.03.01 14:00:00
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17. Lowsec hauler - i need your ideas - in Ships and Modules [original thread]
Darthewok wrote: Or undock in a blazing fast inty to see the coast is clear Why? Did CCP turned off 30 sek invulnerability after undocking?
- by Mona X - at 2012.03.01 12:44:00
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18. Skills affecting Powergrid and CPU - in Skill Discussions [original thread]
Rig skills.
- by Mona X - at 2012.02.29 20:20:00
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19. Simple JF question - in Ships and Modules [original thread]
Up to 2.5km (if you're lucky).
- by Mona X - at 2012.02.27 21:52:00
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20. Simple JF question - in Ships and Modules [original thread]
http://i.imgur.com/PL5lq.jpg Scumbag Eve player: wants to save 1 milion, jumps 5 bilion ship through gate into lolsec.
- by Mona X - at 2012.02.27 15:27:00
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