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1. "Isn't it Ironic?" - in Ships and Modules [original thread]
You read newscientist?
- by MrTits - at 2008.08.25 22:13:00
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2. lowsec spider-tank Amarr BC/BS - in Ships and Modules [original thread]
E-C-C-M, spider tanks dont tend to work to well without that, and dont forget not to jump into an enemy gatecamp similar to yours as webs = deathif you arnt already in rang to rep all your little friends.
- by MrTits - at 2008.06.16 12:13:00
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3. Mauraders - in Ships and Modules [original thread]
I have heard the vagur has tremendous problems, dont feel you are getting shafted mate, I fl a pala and have been told they go through their missions faster than any other marauder. The tip with fitting t2 tachs is an amarr navy LAR btw, apart fro...
- by MrTits - at 2008.05.08 07:32:00
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4. Ship boosts: Ideas and discussions - in Ships and Modules [original thread]
Cheers selina for the first helpful comment so: flycatcher - weapon range bonus/base speed adjustmet Any ideas on that?
- by MrTits - at 2008.03.15 13:17:00
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5. Ship boosts: Ideas and discussions - in Ships and Modules [original thread]
....helpfull. Believe it or not there are ships from all races in this game that are sub-par.
- by MrTits - at 2008.03.15 11:25:00
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6. Ship boosts: Ideas and discussions - in Ships and Modules [original thread]
A boost back to the old abso and pala skins would also be nice
- by MrTits - at 2008.03.15 11:07:00
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7. Ship boosts: Ideas and discussions - in Ships and Modules [original thread]
I have gotten a little sick and tired of trolling latly especially from the amarr point of view as I primarily fly amarrian ships. The following ships are the ships I feel need slight adjustments to them and why: Pilgrim - overall pretty useless,...
- by MrTits - at 2008.03.15 11:03:00
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8. Wholesale,ISK,(1000M=$39.99)--(30,Days,Cdkey=$12.99,90,days,cdkey=$36. - in Ships and Modules [original thread]
In before the lock \o/
- by MrTits - at 2008.03.13 08:54:00
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9. The Apoc varients question - in Ships and Modules [original thread]
The navy wont? But it needs a boost Where did you here that btw?
- by MrTits - at 2008.02.24 12:05:00
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10. The Apoc varients question - in Ships and Modules [original thread]
Noone knows? Are there ant devs that would be willing to say whether they are looking at it or not?
- by MrTits - at 2008.02.24 11:43:00
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11. The Apoc varients question - in Ships and Modules [original thread]
Does anyone know or can anyone confirm wheather or not the paladin/navy apoc is going to inherit the apoc boost? As with many other people on these forums id really, really like to know.
- by MrTits - at 2008.02.24 10:53:00
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12. The Best Fighter Drone - in Ships and Modules [original thread]
Im not one for conspiracy theorys but here goes: Could Jonny Jojo be an avatar created by the devs that argues the amarr boost point so unbelievebly irrationally and stuidly that other amarr whiners feel they need to stop to disassociate themsel...
- by MrTits - at 2008.02.20 16:26:00
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13. Golem - lite - in Ships and Modules [original thread]
I actually have one im selling if you would like to buy it, it will however cost more than a LSB II :D
- by MrTits - at 2008.02.19 14:41:00
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14. What is the Armor Tanker's answer to this? - in Ships and Modules [original thread]
Beat you to it gangsta, unfortuanatly with the works including a damnation with 3 gang links, full set of implants etc i can 'only' get an 8kdps tank while overheated rather than the 22kdps tank the golem shows plus only 950dps, it would appear th...
- by MrTits - at 2008.02.19 14:34:00
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15. In a nutshell, upcoming changes please. - in Ships and Modules [original thread]
CCP are cruel, they give the zealot an extra turret slot but not enough cpu/pg to use it without taking off the mwd or repper as a med cap booster is now mandatory due to the 25% extra cap being used by the guns.
- by MrTits - at 2008.02.04 15:58:00
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16. Minmatar Command Ships - in Ships and Modules [original thread]
Sleipnir is awesome, good damage, speed and/or tank. I only speak from fighting against them though so you may want a second oppinion on that. I also know the claymore is used a lot for nanogangs which (apparently) are fotm at the moment.
- by MrTits - at 2008.01.28 17:32:00
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17. Paladin vs Nightmare - in Ships and Modules [original thread]
It depends entirely on whether you are prepared to train mauraders 5. If the answers a yes then the paladin is better. Much better consdering you can salvage all wreks from warp in point, infact the ony thing it lacks is cap for an AB. My reasonin...
- by MrTits - at 2008.01.18 18:30:00
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18. Critique my Paladin setup please. - in Ships and Modules [original thread]
Id take off the EANM and CPR and add 2 DB hs, you would do missions sooo much faster and still be able to perma run one wep with the other rep as reserve. Then as lng as you fit 3 specific hards you can perma tank any mission still. If you find yo...
- by MrTits - at 2008.01.15 14:19:00
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19. [Tri] Paladin - in Ships and Modules [original thread]
Edited by: Mr**** on 20/12/2007 10:00:04 Cheers for the first setup, will its tank hold with just one rep? EDIT: Does it definatly fit? I didnt know the paladin had enough pg for that
- by MrTits - at 2007.12.20 09:58:00
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20. [Tri] Paladin - in Ships and Modules [original thread]
Ok this is aimed at being a general paladin setup thread for reference in general so all tried and tested setups are welcome! I, myself, am looking for a pve setup and have around 2bil isk to spend on mods (if your going to do something do it pro...
- by MrTits - at 2007.12.20 00:01:00
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