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121. New Megapulse Apoc - in Ships and Modules [original thread]
As lame as it is when people post fits packed with officer mods and T2 rigs then overload it all to prove that ship X is over powered . . . I don't care too much about fits exploiting a known bug to prove the new Apoc is. The difference is its pos...
- by Msobe - at 2008.03.11 13:42:00
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122. Navy Apoc or CNR for Level 4 Missions? - in Ships and Modules [original thread]
Which CCP verified they haven't done - and won't until they review all the faction ships. Read the post directly above mine.
- by Msobe - at 2008.03.10 19:37:00
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123. Navy Apoc or CNR for Level 4 Missions? - in Ships and Modules [original thread]
For running missions I expect the regular Apoc to be much more efficient than the Amarr Navy version. Not sure, but I think it'll be faster than the Abaddon too, depending how you set it up.
- by Msobe - at 2008.03.10 15:28:00
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124. which guns for amarr? - in Ships and Modules [original thread]
Lasers. Unless you're shooting at Angels or something. Then, just find something else to shoot at.
- by Msobe - at 2008.03.10 15:17:00
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125. Regarding target painters - in Ships and Modules [original thread]
Yes, I got it wrong. For some reason I thought 30% sig mattered less than 30% more tracking . . . but looking in the tracking guide, they work out the same. Which pretty well does make TP better than TC in a lot of ways. The only advantage I can t...
- by Msobe - at 2008.03.09 19:22:00
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126. Regarding target painters - in Ships and Modules [original thread]
A TP helps guns a bit less than a tracking mod (tracking script) but has the advantage of helping everyone (and everything - drones) hit that target. If you're alone, a tracking comp is probably a better use of a mid, unless you're using drones an...
- by Msobe - at 2008.03.09 15:14:00
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127. Missiles vs Turrets - in Ships and Modules [original thread]
Since you're a laser user, think of HAM's as pulse lasers that can change damage types. But can't fit longer range crystals, until you get t2 launchers for javelin . . . your range will be very limited until you get the support skills up (missile ...
- by Msobe - at 2008.03.09 07:37:00
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128. patch notes (apoc) - in Ships and Modules [original thread]
Originally by: Trader Jjoe OMG a Megathron complaint - please wtf (whine the F)somewhere else. ALL 3 Gallente BS have been and still are awesome (my preference is still for Nos/Neut domi). I believe that previously the dev blog listed: 1...
- by Msobe - at 2008.03.09 07:29:00
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129. Smallest ship to solo LVL4s? - in Missions & Complexes [original thread]
Both the Sac and Zealot handle lvl 4's well. I did lose a sac in one once . . . on Super Bowl Sunday. Needed to pick 2 of: Drink Beer/Watch the Game/Do WC. Tank wise, I usually prefer those over the BS's - the BS has more HP, but takes A LOT more...
- by Msobe - at 2008.03.07 14:52:00
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130. Need help with setup for Lv 4 missions in an Amarr ship. - in Ships and Modules [original thread]
Edited by: Msobe on 07/03/2008 14:02:28 Each of the amarr BS's can do lvl 4's. There are some I just skip, but suppose you could do most, if not all of them, if you wanted. The Armageddon has nice damage, weaker tank. So you'll have to tank i...
- by Msobe - at 2008.03.07 14:00:00
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131. Missiles vs Turrets - in Ships and Modules [original thread]
Originally by: Amulon Starseeker Thank your for your information! As a new player I like the more informed responses.. even if they are lengthy. :) I play Amarr as well and was wondering when I would catch up to my corp Missile flying ...
- by Msobe - at 2008.03.06 23:10:00
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132. Missiles vs Turrets - in Ships and Modules [original thread]
Originally by: Trevor Warps Originally by: Msobe T2 textwall Have you ever heard the word, minimalist ? Just satin' because i was scared to read such a long report. A redactor friend of mine once said to me that he always...
- by Msobe - at 2008.03.06 21:12:00
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133. Convention request : EFT warrior-ing - in Ships and Modules [original thread]
So you did. Abusive was how I read your post - Akita came off to me as direct, not abrasive. Teach me to try and respond from memory though, wonder what I'm smoking? <laffin>
- by Msobe - at 2008.03.05 15:00:00
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134. Convention request : EFT warrior-ing - in Ships and Modules [original thread]
Edited by: Msobe on 05/03/2008 14:53:58 If you don't like his "abusive" post, kindly follow your own advice, and click the back button on your browser. Obvious troll, it turns out, is DAMN obvious. Edit: The EFT monkeys do annoy me a lot. I ...
- by Msobe - at 2008.03.05 14:51:00
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135. Which is the most SUITABLE Amarr BS for Lvl 4s - in Ships and Modules [original thread]
I don't suggest many amarr ships if your skill in that class is below 4. Until you get BS up another lvl, you might have a look at the abaddon - it has no laser cap reduction anyhow, so it struggles with cap no matter what your amarr BS skill is. ...
- by Msobe - at 2008.03.05 14:35:00
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136. Geddons, Cap Use and Dealing with Frigates on Missions - in Ships and Modules [original thread]
Finally, cap use. A geddon isn't great with cap, but shouldn't be running out just from firing guns, either. It takes a lot of skills, and a bit of money, but you should be able to get cap stable without too much problem. Your cap skills must be 5...
- by Msobe - at 2008.03.03 17:25:00
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137. Geddons, Cap Use and Dealing with Frigates on Missions - in Ships and Modules [original thread]
You've had a lot of good answers so far. I have a few to add, and want to reiterate a few that are really important. In a mission tank, you don't need plates. You don't need them, and you don't want them. I know you think you need and want them, ...
- by Msobe - at 2008.03.03 17:17:00
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138. Another idea for mitigating nano gheyness - in Ships and Modules [original thread]
There's nothing sacred about the current game mechanics. Does it actually make sense to anyone that, for example, its easier to hit a small, fast target the further away it gets? Think about it - is it easier to smack a mosquito with a fly swatter...
- by Msobe - at 2008.02.27 15:04:00
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139. tank of sac vs apoc - in Ships and Modules [original thread]
Yeah, EFT shows how much actual damage you can handle. It assumes that much is hitting you. With smaller ships, you can avoid a lot of incoming damage in the first place, so your smaller tank can usually go a lot further. If I mess up in a lvl 4 ...
- by Msobe - at 2008.02.26 14:14:00
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140. So will this end? or do i need to switch skills and be done with it? - in Ships and Modules [original thread]
Originally by: 000Hunter000 Hmm... Amarr... some of their T2 ships now are missile boats right? Man this is not making it easy for me hehe. Anyways guess i should start doing some serious armortanking skills first. If you're crosstra...
- by Msobe - at 2008.02.24 12:40:00
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