Pages: [1] 2 3 |
1. NPC Overhaul - in Crime and Punishment [original thread]
Will this change also make it possible to keep a good standing at stations with gurrista pirates in belts? The problem i have now is that i have a good standing with gurrista but if i want to mine or be in a group that mines and defends itself i g...
- by MyZteRio - at 2004.04.18 10:47:00
|
2. 1399: Insurance is 12 weeks now. - in Test Server Feedback [original thread]
If insurance lasts 12 weeks a upgrade insurance button should be added. If after 2 weeks u aquired the money for higher insurance or u decide to do more dangerous stuff it should be possible. Else u insure basic because now u do not have the money...
- by MyZteRio - at 2004.03.01 16:24:00
|
3. Some points of interest in the Next Wednesday(tm), er... prolly Monday(tm) ;) patch. - in Missions & Complexes [original thread]
If insurance now lasts 6 weeks, can u upgrade insurance later if u decide to do more dangerous things along the way? ------------------------------------------------------------- A virtual Life takes 1/2 a lifetime, if it's worth living.
- by MyZteRio - at 2004.02.23 15:36:00
|
4. Named Hangers - in Player Features and Ideas Discussion [original thread]
Said this a number of times aswell. I need this, i need to drag my own minerals to corp hangars that are safe. If not i refine for someone and end up with their minerals stacked to my own. If u implement specialistaion take note of the consequen...
- by MyZteRio - at 2004.02.09 11:46:00
|
5. 2nd hanger in stations - in Player Features and Ideas Discussion [original thread]
It needs seperate tabs like corp hangar, i cannot fit all my ores in cans. But how can u refine ore for others as in specialize like ccp wants as a refiner and get all ores mixed up. Even if its only 1 tab it would help so much. ----------------...
- by MyZteRio - at 2004.01.29 10:34:00
|
6. Insurance revisited - in Player Features and Ideas Discussion [original thread]
Insurance needs a bump. ------------------------------------------------------------- A virtual Life takes 1/2 a lifetime, if it's worth living.
- by MyZteRio - at 2004.01.29 10:22:00
|
7. Jumps Column in People & Places / Places section - in Test Server Feedback [original thread]
I use sort on jumps alot, hope this is not removed when i get home. ------------------------------------------------------------- A virtual Life takes 1/2 a lifetime, if it's worth living.
- by MyZteRio - at 2004.01.28 15:35:00
|
8. Gunnery - primary/secondary attributes - in Test Server Feedback [original thread]
Now my highest attrib willpower is even more useless then charisma, or tell me what to use it for at all after patch? ------------------------------------------------------------- A virtual Life takes 1/2 a lifetime, if it's worth living.
- by MyZteRio - at 2004.01.28 14:04:00
|
9. Corp Tool - Member Roster - in Player Features and Ideas Discussion [original thread]
Easy to do and greatly needed. ------------------------------------------------------------- A virtual Life takes 1/2 a lifetime, if it's worth living.
- by MyZteRio - at 2004.01.28 08:48:00
|
10. Space Mechanic - in Player Features and Ideas Discussion [original thread]
Baldour i want to see u do that in battle or far out 0.0 space. U sir are in denial of your own negative posting and will certainly be ignored. ------------------------------------------------------------- A virtual Life takes 1/2 a lifetime,...
- by MyZteRio - at 2004.01.28 07:40:00
|
11. Removable skills - in Player Features and Ideas Discussion [original thread]
There was a similar thing in a game i played called shattered galaxy. When u reached above lvl 55 and the top was 60 u could trade in a lvl above 55 for higher attribs. When u chose to ... (dont know the name they gave it) u would lose all lvlsu ...
- by MyZteRio - at 2004.01.27 12:48:00
|
12. Space Mechanic - in Player Features and Ideas Discussion [original thread]
It could be a link mod like with shield and energy mods to be a support ship. It could be used in battle as also in far out regions. Simple to implement and adds to the line of skills and mods for support ships. A great idea, simple but yet stra...
- by MyZteRio - at 2004.01.27 12:29:00
|
13. Skill mastery - in Player Features and Ideas Discussion [original thread]
This could work very well at keeping newer players as it does to make people teamplay. I think to learn faster their needs to be some interaction between teacher and student. Example: Travel, both travel together. Mining Both mine together. Sho...
- by MyZteRio - at 2004.01.27 12:20:00
|
14. Insurance revisited - in Player Features and Ideas Discussion [original thread]
Edited by: MyZteRio on 27/01/2004 11:56:01 A divisional payment would work in the sence that u can freely fly multiple ships. Frigate class insurance, covers all frigates. Cruiser class, BS class, Indy class etc. Modules,Implants,Clone class e...
- by MyZteRio - at 2004.01.27 11:50:00
|
15. Ditch the Lame Insta-jump Bookmarks - in EVE General Discussion [original thread]
If insta jump BMs are removed prepare to see many people starting training skills only and leave eventually if nothing chances. Travel time is the most boring thing in EVE, more then mining or agents. If anything needs to get better it is that. ...
- by MyZteRio - at 2004.01.27 10:07:00
|
16. Updated Bug Page - in Test Server Feedback [original thread]
Edited by: MyZteRio on 27/01/2004 09:24:20 28. Drone window drone placement. If u have mining drones and battle drones and u scoop mining drones then launch battle drones and scoop battle drones then launch mining drones over and over, the dr...
- by MyZteRio - at 2004.01.27 09:11:00
|
17. Insurance revisited - in Player Features and Ideas Discussion [original thread]
By removing the Major hit it is now, hitting u in every way when u lose a ship and get podded, the fun factor might once again rise. Now its the achievemnt factor that drives most. U already lose so much when that happens, much more then he isk r...
- by MyZteRio - at 2004.01.21 12:21:00
|
18. Insurance revisited - in Player Features and Ideas Discussion [original thread]
People who have multiple ships and want to play different styles are paying their as5 off for insurance. making it infinite makes people use more different ships and techniques because they only need to insure each ship once. Another good thing w...
- by MyZteRio - at 2004.01.20 09:57:00
|
19. Remove mining from all ships - in Player Features and Ideas Discussion [original thread]
Mining ships could have less turrets but they should mine faster, get more ore per cycle, use less cpu as in be really spceific miner ships. They can be used by the ones who trained their mining skills high so they are what the best fighting ships...
- by MyZteRio - at 2004.01.20 09:46:00
|
20. Updated Bug Page - in Test Server Feedback [original thread]
Edited by: MyZteRio on 29/01/2004 07:39:47 14. Fixed 1378 - Operation could not be completed message. 15. Some stations are hard to undock from. The station in PF-QHK is a good example. U undock inside station but it gets u bumping against e...
- by MyZteRio - at 2004.01.05 09:50:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |