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Kyndoku
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Posted - 2003.12.21 22:11:00 -
[31]
Still seems to be a problem with the connections skill. Once trained, this apparently DOES increase standings as intended, but this increase does not show up anywhere on the GUI.
Myself and a few others seem to be experiencing this. Anyone else heard anything?
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Xailia
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Posted - 2003.12.21 22:32:00 -
[32]
Edited by: Xailia on 21/12/2003 22:38:20
No way to check what is in a cargo container from the assets window.
Market prices aren't sorted correctly.
"The sky above the port was the color of a television, tuned to a dead channel." |

LJSilver
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Posted - 2003.12.22 03:49:00 -
[33]
Edited by: LJSilver on 22/12/2003 03:54:47
14) Ships that log off in a system, have their log off position as there JIP for that system when they log on again.
15) Threat indicator no longer makes sounds in new scanner interface (which BTW is poorly documented), so rats can target and kill you unless you are constantly looking at the game window and scanner, (rather than writing up bug reports in another browser window.)
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

LJSilver
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Posted - 2003.12.22 05:43:00 -
[34]
Edited by: LJSilver on 22/12/2003 06:13:30
16) Sometimes scroll bars disappear from chat persons window (right window) even though there are people in chat. They are still there, but scrolled off the top with no way to scroll them back into view.
17) All Overdrive injectors now give the same negative 10% cargo capacity bonus, 20 speed bonus and negative 1% agility regardless of rarity.
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Vasudan
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Posted - 2003.12.22 07:52:00 -
[35]
When I initiate warp, I get the warp effects in all my open windows, but not the main area. When warp finally occurs, it returns to normal, only does it in the alignment stage.
Anyone else get this?
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Humazz
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Posted - 2003.12.22 10:29:00 -
[36]
nice job Sara!
i would like to add one annoying bug(if its not there already), that repairing combat drones does not work...
they may "seemed" to be repaired, but try logging out and logging in again... u will see that they are still damaged after repairs...sigh
cheers!
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Sith Bandon
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Posted - 2003.12.22 13:53:00 -
[37]
Can't create bookmarks folders!!! Please fix it!!
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Redwolf
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Posted - 2003.12.22 16:45:00 -
[38]
Vasudan, i think i was getting that in 24bit plus 8 bit alpha. returning to 24bit fixed it.
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Paul Dubois
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Posted - 2003.12.22 17:44:00 -
[39]
dont know whether anyone else is getting this but my missile launchers won't stick with autorepeat, keep resetting to manual.
Also in graphics, dither keeps resetting to default of ticked.
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Sara Kerrigan
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Posted - 2003.12.22 21:21:00 -
[40]
Updated a bit, and organized the categories a bit more. A few things I need more info about however... I've heard something about sorting errors in the market with regards to the decimals, but I couldn't find that post again. If anyone could post some of the market bugs here I'd appreciate it.
I also added that annoying chat bug that makes text invisible following a vertical paste. ______________
The Kerrigan Chronicles |

Xailia
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Posted - 2003.12.22 22:22:00 -
[41]
Edited by: Xailia on 22/12/2003 22:25:57 Cannot set waypoints 2+ to the system you are currently in. Since waypoint 1 takes you out of the current system, you should be able to set waypoints 2+ to the current system.
"Accounts/Assets/Offices: Offices are not displayed in any order (should be alphabetical)"
Fixed in 1360
"The sky above the port was the color of a television, tuned to a dead channel." |

Elentari
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Posted - 2003.12.23 01:03:00 -
[42]
Quote: [*]Chat windows--when a message is pasted and entered into chat and contains blank lines, it will cause several messages after it to become invisible and unreadable
Actually, this is caused by a large message containing any sort of text. As it gets to the top of the user's chat window, it causes some messages at the bottom of the user's chat window to be invisible and unreadable. Depending on the user's chat window size, this may or may not happen, so some users will not experience it when you do. It is worked around by resizing the chat window, but needs to be fixed.
~Ele
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Sara Kerrigan
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Posted - 2003.12.23 01:28:00 -
[43]
Quote:
Quote: [*]Chat windows--when a message is pasted and entered into chat and contains blank lines, it will cause several messages after it to become invisible and unreadable
Actually, this is caused by a large message containing any sort of text. As it gets to the top of the user's chat window, it causes some messages at the bottom of the user's chat window to be invisible and unreadable. Depending on the user's chat window size, this may or may not happen, so some users will not experience it when you do. It is worked around by resizing the chat window, but needs to be fixed.
~Ele
In my experience, large amounts of normal text is fine. However even a single line pasted in with a skipped line or space will cause problems. ______________
The Kerrigan Chronicles |

LJSilver
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Posted - 2003.12.23 02:45:00 -
[44]
Edited by: LJSilver on 23/12/2003 02:50:30
18) 100 MN Warpdrive cap drain is now so large that these modules are basically useless, even for travel since you are at zero cap by the 3rd or 4th gate. Even with a character that has high navigation skills. This is an uber nerf for sure, since only a fool would mount one. I guess the devs firmly believe that SLOW TEDIOUS game experience is the wave of the future.
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Gigo
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Posted - 2003.12.23 13:12:00 -
[45]
Edited by: Gigo on 24/12/2003 12:09:59 A couple of extra things I have noticed:
1) Deleting a Buddy from your address book does not take effect until you log. This now works under 1360
2) Is it just me, or is lag in general much worse since Castor? Pre-castor, lag seemed to kick in generally at around 5500 users, now it is more like 4400, and once it starts, even when user numbers drop below this, the lag remains. Also, lag used to have an effect mostly when you were changing location (jumping, docking, launching) or loading information (show info). Now I will be flying through an empty system and the UI just stutters constantly (pauses for a fraction of a second, every second).
3) Targetting: I have noticed that even when the little targetting progress bar has got down to 0 and disappeared, it can take several seconds before the actual target icon appears at the top of the screen.
G. --- It's not just a game! |

Cornellius Starck
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Posted - 2003.12.23 13:17:00 -
[46]
I know its not that important but the age old "show systems ive visited" bug still aint fixed (seems not to update anymore since 11xx i think, not quite sure about the figures though)
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LJSilver
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Posted - 2003.12.23 18:52:00 -
[47]
19) Sometimes when arriving at gate in autopilot, enunciator repeatedly says "Approaching Stargate".... "Approaching Stargate".... "Approaching Stargate" .... ....
Ship is stuck and doesn't move towards gate, and you have to warp out and back in to get through the gate.
20) Scorpion trails STILL don't line up with exhausts :P (heh, how may times has this been fixed?)
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Elentari
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Posted - 2003.12.24 03:26:00 -
[48]
Quote: In my experience, large amounts of normal text is fine. However even a single line pasted in with a skipped line or space will cause problems.
Nope, for example, I was once typing a passage from The Silmarillion for my corpmates, sending very large bits of text at a time. I was using the EVE chat client thingy, and wasn't copying and pasting or inserting blank lines or 'return' characters. It's repeatable without skipped lines or spaces, and is only an issue with large messages. :)
~Ele
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Lucas De'Thal
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Posted - 2003.12.24 06:20:00 -
[49]
even with 1360, i STILL can't play in windowed mode (fresh install of windows, eve, newest drivers, directx b)
i think you still have the memory leak. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Al Kaline
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Posted - 2003.12.24 12:03:00 -
[50]
Put the autoscanner through its paces last night, and there are definately some bugs/issues with it.
Autoscanner occasionally seems to freeze - displaying old information about items, and WILL NOT update until re-opened. Secondly it lags, items don't dissapear for about 10 seconds until after they've been destroyed.
I think the Autoscanner is great, I have it open all the time, but if I can't rely on what its telling me it's a bit annoying to say the least.
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Mangold
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Posted - 2003.12.25 22:10:00 -
[51]
Here's another one:
CTD whenever a NPC comes out of warp. The strange thing is that this happens every time the NPC has a bounty of at least 30k. All other times it's no problem. I didn't think about it (as I'm used to the feature CTD) until I realised that it happend EVERY time a larger rat arrived.
I've also experienced lost stuff when you move them from your ships cargo to the hangar. It's happend to BPC, loot and ammo.
Great list, btw. Nice work.
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LJSilver
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Posted - 2003.12.26 01:20:00 -
[52]
Edited by: LJSilver on 26/12/2003 01:29:40
21) After mining in a belt in .7 sec space for a few minutes, the patch 1360 auto scanner stops updating to show NPC pirates attacking ship, even when the ship is taking hits from the NPC's.
22) Scanner states sometimes don't display for NPC's.
23) Scanner is unreliable for threat indication. The original threat indicator should be put back in the game.
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Drutort
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Posted - 2003.12.26 09:36:00 -
[53]
you guys forgot 2 bugs....
1) locking onto NPC and maybe PC some times doesnt work... you cant do nothing in that area you can try forever to lock and they will not... warping out and coming back you can lock them... this was part of addition to the loss of my scorp which sucks...
2) using my BS when i had it, undocking and trying to turn on some module which was a mid one like the MWD caused all my cap to go down to like 10-20% other modules did the same
this is on TQ with that patch.. of course support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

ProphetGuru
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Posted - 2003.12.26 15:52:00 -
[54]
Firing missiles makes your ship do a 180. Quite annoying when you engaged in an.. ummm tactical withdrawal.. :) from npc and u shoot off some defenders, and it stops you. Evolution..... Just when you thought you were winning.
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Rymar Vortox
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Posted - 2003.12.28 07:12:00 -
[55]
Navigation:
1) 2 cold arc-jet afterburners and a hydrocarbon one were changed after the update/patch to 1mn and 10mn specs.
2) The patch notes says that indys were supposed to be able to fit cruiser sized mwd but the 10mn mwd require 150MW power. No indys have that much power.
3) Any overdrive mods I have fitted don't seem to make much of a difference or skill bonuses aren't being applied.
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Sara Kerrigan
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Posted - 2003.12.28 08:39:00 -
[56]
Back from vacation and added some more confirmed bugs (confirmed = can be reproduced by other players using the same methods/setup). Also I crossed off a few more items that seem to work now in 1360. If anyone experiences any problems with the ones I crossed off, please let me know.
Updates include:
- Map display settings/Stars: 'Systems I've Visited' shows only recent (1month?) (Dev please confirm if the older data is unretrievable?)
- Transactions/Journal: When purchasing an item with a decimal in the price (not .00), a '-' is incorrectly placed after the decimal. For instance. a purchase for -100,000.34 displays as -100,000.-34
- Wallet total is not correctly rounding based on decimals. For instance, a total balance of 1,000.60 rounds down to 1,000, while 1,000.40 rounds up to 1,001. (It should perhaps in all cases round down?)
- Active factories/labs no longer appear in Assets
- Autoscanner will sometimes freeze and display old information, will not update it's info until re-opened.
______________
The Kerrigan Chronicles |

LJSilver
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Posted - 2003.12.29 03:20:00 -
[57]
24) Bookmarks dragged and dropped on folders sometimes show up in different folders. Sometimes when one bookmark is dragged from one folder to another, a second adjacent and below bookmark is also placed in the target folder as well.
25) Sometimes when a bookmark is dragged into a folder, a bookmark in the target folder moves to a different folder.
26) Dudes, you got some long-standing reference management problems with this bookmark code!
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Rymar Vortox
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Posted - 2003.12.29 03:43:00 -
[58]
Bookmarks:
New directories aren't created after typing in a new name.
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MyZteRio
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Posted - 2003.12.29 10:46:00 -
[59]
Edited by: MyZteRio on 29/01/2004 07:38:12 Edited by: MyZteRio on 27/01/2004 09:20:28 1. Graphical Bug with mining drones
While using mining drones for a while they multiply into the hundreds. I wouldnt mind if they all helped but they dont. So u see many more drones there then actual. Not the green it is your drones style but the black dots or when zoom in drones in space. If u warp after this a group of drones stay as if they smashed on your window if its even longer might even be 2 or 3 groups staying in display.
2. If u do a change to gang mining drone control closes.
If u use any form of change leader, disband, create gang etc. the drone control window closes. This means u manually have to scoop all drones to drone bay with the risk u accidently click scoop to cargo since its still so close and has no warning. Which ofcourse leads to the problem u cannot move it to drone bay after that in space. Invite people to gang that does work though.
3. If i open a station with lots of assets in asset window it auto closes.
I open the station and the list of items pops up. After that anywhere from 1 to 10 secs the list closes again and i need to start over. This only seems to happen if the list spans the window and a scrollbar appears, same happens to bookmark window. After a jump that one also closes the folder that is open at that time.
4. Stargates screwed after journey or docking etc.
If u move somewhere and move back that same route or any route the JIP is no longer at previous gate. It could be u JIP is set to random space or at next gate but not where it should be. If u relog that fixes the problem.
5. Secure cans still do not update if u drop stuff in it.
If u drop ore in secure cans (giant cans in my situation) it is not displayed. Since u cannot jettison cans anymore no way to fix it but relog. Removing items from cans does display correctly.
6. Fixed 1378 - Width of columns in bookmarks/scanner cannot be adjusted.
7. Fixed 1360 - Repackage right click multiple items.
8. Creating a good gang.
When u invite people to gang it sometimes happens that people get a message that the action cannot be performed. No matter u say reinvite them, but when u do that u get the message that that person already ahs an invitation. This way that person can never join the gang. U need to disband start ganag again until yes another person has said problem and u start it over and over again.
9. Fixed, theres a info for original item on BPs now.
10. Gurrista pirates madness and mining.
If u are in venal there is no way u can stay there if u want to mine the belts. The NPC pirates are undoable because of rocket spam and amount of rats. U can have all the protection u want if all the rats target a miner and he cant jump out soon enough hes an instant goner. Further more since 4 of our people got ctd'ed at once in a belt after rockets start flying noone dares to mine seeing this still as a bug that costed 4 BS.
11. Drones and Mining drones in particular.
Seeing drones are rat magnets especialy defenseless mining drones they became pretty useless in lower sec space. I trained drone skill to defend me while mining and have mining drones to use while no rats there. It all seems a waist of time considering heavy drones or mining drones are useless now (at least where i am). My ship cannot even stay to watch and needs to warp out immediately when rats appear, how to use drones or how could drones even possibly live for a second with 10+ rats spawning. The question here is offcourse is this drones or rat balancing?
12. Repairing items UI still sucks.
When u repair items u can still not see beforehand if the item is dmged. This makes u have to click all items until u see one is dmged. Furthermore it is also so that u cannot repair multiple items, especially for drone users who have a hard time already with strange repair issues with drones, this is treuly a pain in the ... .
13. Cargo and drone window closes on docking.
Lately when i dock i get the problem when i dock to station my ships cargo and drone windows close. This is a problem when doing such nice very cewl missions where u go out shoot drone, get can, dock, clean out cargo and repeat over and over and over ,.... Everytime u dock that is every 1 to 1,5 minutes or so the cargo closes manual open clean out etc. When u undock it suddenly remembers it was open and opens it again as it was when u docked, very annoying.
Edit: - Changed point 7 - Added point 14 in new post - Changed point 9 - Changed point 3 - Changed point 7 -------------------------------------------------------------
A virtual Life takes 1/2 a lifetime, if it's worth living. |

Me Loonn
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Posted - 2003.12.29 18:15:00 -
[60]
Edited by: Me Loonn on 29/12/2003 18:19:32 Harvester drones fail to mine (at random) ANY ore what so ever. Even if they all were stacked and fully functional. Some cases 4 harvesters return with ore of 3 or 2, some times only 1 of them seem to mine. After doing little testing with my harvesters, it seems that everytime 9 harvesters are mining same time, only 5 actually mine at all, rest are the just for show, no action.
I've tryed everything: repacking and restackin them, repacking and NOT stacking them, repairing and not staking nor repacking .. nothing helps !
Yet another bug ?
--------------------------- Reality is merely an illusion, albeit a very persistent one.
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