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Sara Kerrigan
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Posted - 2003.12.19 04:15:00 -
[1]
Edited by: Sara Kerrigan on 01/01/2004 20:05:22 Modules
- Stasis Webs display incorrect 'Max Velocity Bonus' (-108% for Fleeting Propulsion Inhibitor)
- Bulkheads, Overdrives, Inertial Stabilizers, Nanofibers, cap rechargers: all looted types of these modules have exactly the same stats.
Skills and Attributes
- Navigation skills related to ABs and MWDs do not seem to be applying their bonuses
- Attributes display incorrectly after switching ships.
- Connections skill--after training, increases in standing are not displayed in the UI (related to standings not updating properly)
Graphical
- Going into warp from a cloaked state (after a jump) turns off the engine effect (not the trails), until either you dock or activate a module that changes the effect (MWD/AB).
Fitting and Cargo
- Moving a module from a container in space to a container in your cargo hold does not update until jumping through a stargate or docking at a station.
- Standard non-secure containers can not be scooped.
User Interface
- Chat windows--when a message is pasted and entered into chat and contains blank lines, it will cause several messages after it to become invisible and unreadable. Large messages that go beyond the user's window height also cause this problem.
Bookmarks in trade window cause the trade window to repeatedly refresh, which also clears the "Accepted" state. (Fixed, 1360)
- Bookmarks from hangar/cargo that are dropped onto a folder in 'Places' do not land in that folder, but rather at the bottom of the list.
- Categories in the Scanner are not resizeable, and thus longer names such as on stations can not be fully read.
- Long ago on chaos, chat was messed up and would autoscroll to the top. This was fixed by making every window scroll automatically to the bottom when opened. Unfortunately it affected several things that shouldn't be this way. For instance, Char sheet scrolls to the bottom, People & Places, Corp Management pages, etc.
Folders can not be created in 'Places' (Fixed in 1360)
In the assets window, multiple waypoints can not be selected (Fixed in 1360)
- Threat indicator no longer makes sounds in new scanner interface
- Right-Align of the neocom: tooltip appears on the left side still, cut in half.
- The F-11 map does not support Right-Aligned neocom. It hides it. When neocom is right-aligned the F-11 map should thus be switched to the left side of the screen.
- Transactions/Journal: When purchasing an item with a decimal in the price (not .00), a '-' is incorrectly placed after the decimal. For instance. a purchase for -100,000.34 displays as -100,000.-34
- Wallet total is not correctly rounding based on decimals. For instance, a total balance of 1,000.60 rounds down to 1,000, while 1,000.40 rounds up to 1,001. (It should perhaps in all cases round down?)
- Active factories/labs no longer appear in Assets
- Cone representing angle of scan in F11 Map Browser does not show correct angle when you take your cursor away from the angle change button on the scanner.
- Autoscanner will sometimes freeze and display old information, will not update it's info until re-opened.
- Chat window order is not saved, and chat windows will open up out of order at every log in.
- Bookmarks don't have the 15km and 60km warp-in distance as an option in their menu.
Other
- "Session change in progress" message being displayed too often and interrupting actions such as docking/undocking or jumping through gates.
- Changes to gang status (creating, disbanding, changing leader, etc.) causes the drone control window to close.
Lag related problems
- Loading the 'Places' tab with many bookmarks causes client to freeze for upwards of 1minute
- A character's info page takes much longer to load now.
- "Load station environment" generic option causes excessive lag/choppyness outside the client in window mode, even while undocked. Unchecking this option results in no lag.
Missing Blueprints
*Cargo Expander I (Recently Added) *Medium Shield Booster *Overdrive I *Nanofiber I *Reinforced Bulkhead I *Inertia Stabilizer I *ECM/ECCM subsytems and upgrades *Sensor Dampeners *Warp Core Stabilizer I *Tracking disruptor *Autotargeter *Sensor Booster I *Tracking Computer I *Co-Processor 1 *Large Capacitor battery I *Large Shield Transporter I *Heat Sink 1/Magnetic Stabilizer 1 *Tracking Enhancer
Missing Skillbooks
*Leadership/Gang skills (Flight Commander and Defense coordinator?? I'm told the skills DO work on TQ, but atm are only available through char crea ______________
The Kerrigan Chronicles |

Sara Kerrigan
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Posted - 2003.12.19 04:15:00 -
[2]
Edited by: Sara Kerrigan on 09/01/2004 02:13:34 I'd like to keep an updated list of bugs that are in the game (TQ), in bullet form much like the GMs/Devs update us on new additions. A sort of checklist of problems that players are aware of, that the devs may not always be informed about (also for players to know about the issues). Please post anything I miss, and inform me if something is fixed on chaos. Please no complaints/suggestions about features that don't work the way you'd want them to, only factual info on features that are not working as they are meant to. Build: 1360
Navigation
- Jumping into a system should land you cloaked approximately 12km from the gate to the system you just came from. Oftentimes this is not the case. Players may land at a different gate than the one they came from, and they will do so UNCLOAKED. Problem still exists whereby a player will land at the station he or she last docked at, or even at the old space JIP.
- Map display settings/Stars: 'Jumps in the last hour' does not work.
- Map display settings/Stars: 'My Agents' does not show older agents, or agents that have not been worked on
- Map display settings/Stars: 'Systems I've Visited' shows only recent (1month?) (Dev please confirm if the older data is unretrievable?)
- Map display settings/Animation: 'Auto Zoom to selection' zooms in too far when initially clicked so that nothing can be seen.
- When on autopilot, ship will sometimes get 'stuck' trying to approach a gate, repeatedly getting the approaching message but without the ship moving. Manually directing the ship toward the gate fixes this.
- Undocking from a station while something is blocking your exit causes your ship to launch out over 100,000km/sec instead of finding an alternate path.
Factions/Standings
- Security status and standings are not updating
- Security level of some systems (such as Mastakomon) are misleading: listed as 0.4 but act under the laws of 0.5 (system may actually be ~0.49)
- Changing a player's standing for you to 0.0 does not remove them from your standings list
- Security status is displaying incorrectly, causing players with greater than -5.0 to be attacked and killed by concord in 0.5 systems.
- Corp to NPC Corp standings are not updating
NPCs / Agents
Pirate NPCs have not spawned at any POI (point of interest) location or stargate, leaving all spawn containers unprotected with no refilling. (Fixed, 1360)
- Agents - Regional search feature on level 3 agents does not work.
Station Services->Market
Advanced Market Map - Tooltip Prices don't show decimals. (Fixed, 1360)
- Sorting items by price incorrectly sorts items with fractional values.
Station Services->Missions
- Courier Missions: can not set a reward other than 10isk, which makes the feature useless atm.
- Escrow: After adding an escrow mission, the page does not reset or go back to the initial window for selecting a station
Corporation Management
- Accounts/Assets/Jobs: Research and Factory jobs are not displayed under the station listings. "No Item" is displayed instead.
Accounts/Assets/Offices: Offices are not displayed in any order (should be alphebetical order) (Fixed, 1360)
- Corp wallet: Can NOT Use decimals in Take money. The system just bleeps at you, not displaying the digits you typed after the full-stop, but instead when you press backspace, all of a sudden those extra digits are present, but no full-stop (Give money fixed in 1360, Take still broken)
- Can not expel a corp member if he is not online. Especially a problem for removing retired players
- When new members apply to your corp, there is no notification message sent.
(Continued Below) ______________
The Kerrigan Chronicles |

Sara Kerrigan
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Posted - 2003.12.19 04:16:00 -
[3]
Edited by: Sara Kerrigan on 01/01/2004 19:54:34 Items non-SCC approved on market
*Medium Smartbombs *Micro Smartbombs *Sensor Dampeners *Damage Control I ______________
The Kerrigan Chronicles |

Xailia
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Posted - 2003.12.19 05:20:00 -
[4]
Edited by: Xailia on 19/12/2003 05:50:32
The Mission Journal lights up when a mission is completed and removed. Since there is nothing to see, it should not do this.
Going into warp from a cloaked state (after a jump) turns off the engine effect (not the trails), until either you dock or activate a module that changes the effect (MWD/AB).
"The sky above the port was the color of a television, tuned to a dead channel." |

Bobby Wilson
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Posted - 2003.12.19 07:50:00 -
[5]
1. Other loot modules like mid slot cap chargers have same stats as basic.
2. Our most recent experience with Deep Core mining is that a combination of combat with the release of a damage cloud causes CTDs. Not something I'm going to try to re-create though, since 4 BSes CTDed due to this, and 2 never came back...
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Sabercat
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Posted - 2003.12.19 08:30:00 -
[6]
I noticed that you can't create new folders under the places tab in "People and Places". Sucks when you can't keep your Bookmarks sorted
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Xailia
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Posted - 2003.12.19 09:25:00 -
[7]
Read the whole list first, it's already up there.
Quote: Folders can not be created in 'Places'
"The sky above the port was the color of a television, tuned to a dead channel." |

Al Kaline
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Posted - 2003.12.19 09:54:00 -
[8]
Well done Sarah, wonder when we're gonna here anything from the Devs about these bugs? Do they acknowledge them, is something gonna be done about them?
*Cone representing angle of scan in Map Browser does not show correct angle when you take your cursor away from the angle change button on the scanner.
But hey, fix some of the important things first, like JIP.
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Nicholas Marshal
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Posted - 2003.12.19 09:55:00 -
[9]
biggest problem seems to be the pirate drop modules having the same stats as basic.
This is REALLY annoying.
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Blueblooded
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Posted - 2003.12.19 10:35:00 -
[10]
I don't realy know if this is a bug - but it's an issue anyway...
We were out killing some NPC pirates, and I did not get any notification about increase in security status. I don't know if this has been changed.
I heard something about only getting an increase from the hardes NPC pirate killed during a 10 min period - but that maby was standing. Anyway even after 10 min I still don't get any notification. I can't se in any logs or journals that there has been any increase.
(it could be lack of knowlege from me aswell...then please give me a hint ) ----------------------------------------
"The royal blood is blue, hence my name"
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Sara Kerrigan
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Posted - 2003.12.19 21:17:00 -
[11]
Edited by: Sara Kerrigan on 19/12/2003 23:06:50 More bugs added. I know there's another (long) thread, but it's not organized in such a way that everything is at the top... all the bugs are rather spread over several pages and hard for anyone to read. So I'd appreciate any help in updating this thread; there are a lot of bugs in the other thread that are not confirmed or proven (such as lag issues, DCM CTD, etc).
Update: Corp Management: Can not expel a corp member if he is currently offline. ______________
The Kerrigan Chronicles |

Redundancy
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Posted - 2003.12.19 23:25:00 -
[12]
Very deserving of a sticky I think.
Redundancy |

Ukiah
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Posted - 2003.12.20 02:36:00 -
[13]
Quote: Getting this message too often, when performing an action such as docking/undocking or jumping into a starge, even if no other actions have been made recently: "The operation you have requested could not be performed because another session change is already in progress, and doing so would only cause problems. Please wait, or if all else fails, restart the client and reselect the character."
The only time I've seen this was when jumping into a system with station I had earlier docked at. Due to the JIP's not working as advertised, I appear by station rather than at the gate. I believe the reason you get this message is because you're flagged as cloaked, even tho you can see your ship as normal. The reason I believe this is if I double click to navigate to an open area of space, let the ship begin to move and then attempt to dock, I immediately dock....
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Sara Kerrigan
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Posted - 2003.12.20 02:47:00 -
[14]
I agree that case (which I've experienced several times) has to do with the cloaked flag even if you're not cloaked. However there are other times it happens as well. I was docked in a station for a long while, went to undock... it unloaded the station and started to load space when I got the message and it pulled me back inside the station. ______________
The Kerrigan Chronicles |

Naz Farooq
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Posted - 2003.12.20 07:26:00 -
[15]
Running some agent missions for the first time in like 3 months and noticed some wacky JIP action. Seemed that coming back from a mission on autopilot I would often appear at the gate that I was going to in the system I was warping into, ie, I would skip the whole 'warping through the system' step in travel. Seems to happen fairly often when retracing my steps.
Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |

Harliquin
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Posted - 2003.12.20 10:24:00 -
[16]
I've noticed autopilot seems to lock a fair bit on the 'approaching stargate' message and then never goes anywhere.
Only workround I've found is to manually fly towards said gate jump then re-engage autopilot.
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PhamNuwen
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Posted - 2003.12.20 10:38:00 -
[17]
Map: show Agents seems to work (shows all agents, where I had missions)
Missing Skills: - Project Management - Advanced Science(?)
--- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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Sebastian Cole
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Posted - 2003.12.20 13:06:00 -
[18]
Attributes may also be bugged. My attributes are displaying as my beginning attributes, and my training times are exceptionally long.
Where am I? |

Jarjar
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Posted - 2003.12.20 15:59:00 -
[19]
Would be nice if someone looked at the rounding of security status too. I saw a -5.0 space invader in our HQ a few days ago, told the corp, who told me to NOT attack near sentries, because they would fry me (someone else attacked him the same day and had to warp out at once). It seems he's actually -4.9 and thus I'm not allowed to attack. Very annoying.
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NeoMorph
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Posted - 2003.12.20 18:42:00 -
[20]
Edited by: NeoMorph on 20/12/2003 18:45:12 NPCs respawning mid battle. And always at around 20km from your location. It's extremely annoying when you have worked to knock a battleship down to low armor to find it respawn right on top of you AND FULLY HEALED! 
What is worse is that it's the entire pack that is on you instantly, not just the ones that you have worked to split out of the pack. It's a waste of time having the 50km warp in range when this sort of thing happens. 
It may just but 2 spawns swapping but I thought that they shouldn't respawn when they are in the middle of a battle.  -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |
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NeoMorph
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Posted - 2003.12.20 18:43:00 -
[21]
Quote: NPCs respawning mid battle. And always at around 20km from your location. It's extremely annoying when you have worked to knock a battleship down to low armor to find it respawn right on top of you AND FULLY HEALED! Oh yeah and it's the entire pack that's on you right away with these tech 2 cruisers/battleships. 
It may just but 2 spawns swapping but I thought that they shouldn't respawn when they are in the middle of a battle. 
-------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Sara Kerrigan
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Posted - 2003.12.20 19:48:00 -
[22]
Can anyone please confirm the situation NeoMorph is talking about, with NPCs respawning mid-battle, and if this is intended as part of the new difficulty? ______________
The Kerrigan Chronicles |

Sara Kerrigan
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Posted - 2003.12.20 20:46:00 -
[23]
Quote: Map: show Agents seems to work (shows all agents, where I had missions)
I have about 25 pre-patch agents that are no longer displayed on the map, do they only appear now if they have been worked on post-patch? ______________
The Kerrigan Chronicles |

LJSilver
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Posted - 2003.12.20 21:15:00 -
[24]
Edited by: LJSilver on 21/12/2003 06:32:28
1) LLR trade route has disappeared in Syndicate :(
2) Can't move items from cargo containers within hold of ship to hold of ship.
3) Bookmarks dropped on folders do not appear in folder. They appear outside the folder. When another bookmark is dropped on the same folder, it replaces the previous bookmark outside the folder. Bookmark previously outside the folder then moves into folder. Weird, strange and been around since 1238.
4) Travel is now so tedious, that I don't have time to play the game anymore. (this may be a feature, instead of a bug) Hours and hours are spent watching ship drift towards targets in belts. Takes hours to pick up loot, etc. with indies. This may be more realistic, but now the game is no longer FUN. And, think about it, that's why I and other people play the game. When it is no longer FUN, we won't play it anymore.
5) Interface is much more clumsy and difficult to use. Deeply nested menus are generally very difficult to use, especially when you are in a jam. Would be nice if default actions were taken when an intermediate menu is selected instead of NOTHING happening.
6) Sometimes, ship is not cloaked when it loads at the gate in the next system, even though its within 12K of gate. Sometimes ship loads at wrong gate in system. Sometimes ship loads in empty space, or at a point that the ship warped from at an earlier time in the system. Somtimes ship loads at station.
7) It seems that whenever players develop a winning game strategy, the developers work very hard to nerf it, even though it is not an exploit. I would prefer to play against other players, not the developers.
8) Sometimes containers don't unanchor, even though the "unanchoring in 60 seconds message" has been displayed.
9) It appears that navigation skills: afterburner, fuel conservation, acceleration control and high speed maneuvering no longer apply their bonuses.
10) "Your ship is not capable of scooping up a Cargo Container" message is displayed when attempting to scoop a medium cargo container to a Bestower cargo hold.
11) Amarr Indy skill was nerfed, without adding high slot to bestower to compensate. Was roughly even with iteron Mark V at Level V amarr indy, but is now significantly inferior. The combination of ship bonus nerf, medium to low slot module nerf (WD scramblers are now useless, cause they take away cargo expander slots, and therefore profit), and afterburner nerf now changes the Amarr bestower from decent to worst industrial in the game. The only thing it had going for it was the ship bonus, and that's gone. This ship was BALANCED before the patch, now its horrible.
12) Changing medium slot modules to low slot modules penalizes ships short on low slots. Should have kept original modules and added new low slot modules (eg. there are low and medium slot ECCMs). For every player advantaged by this change, another player was disadvantaged. So problem is not fixed, just moved around (One of the 12 basic internet truths)
13) Developers claim they want players to specialize, but players who engage in their specialty can count on getting nerfed at the next patch. So, don't tell players they should specialize, this is a losing strategy.
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Dyvim Slorm
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Posted - 2003.12.20 21:44:00 -
[25]
Still getting the old bug, when you change ships your stats display as your starting noob stats.
It's only cosmetic though
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Aelita
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Posted - 2003.12.20 22:37:00 -
[26]
Serious problem with Places. If someone does loose folders then loading places window take long time and game freeze completely.
It make Places virtually unusable because there is no way out. Even 10 bookmarks in Places now freeze game for five secs. If you have over 200 of them then game freezes for more than 30 seconds.
There is no way out. Something seems to be really bugged. My frined in corp can't do agent missons because he did lost all folders and now when agent place new bookmark for mission to Places his EVE client freeze for more than one minute.
He lost interest to game for this bug.
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Starwolf
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Posted - 2003.12.21 00:48:00 -
[27]
Scorpion Trail Offset Corp to NPC Corps standings not updating Display errors on Training Times/Attributes
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Ana Khouri
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Posted - 2003.12.21 04:43:00 -
[28]
BTW: Old bug
That one where you exit a station with 100.000 something km/s when using a brand new ship is still there.
free speech not allowed here |

Azyla
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Posted - 2003.12.21 10:26:00 -
[29]
GJ Sara and others!
Bug or glitch? Noted several times that when I warped/jumped to a gate I can see ppl on my scanner or on screen that are like 60km+ away from me and I am like 20km from gate or closer, when I track those ppl I see that they closing in to the same gate as me but then they jump thrue it, still 55km away from me and I can be 2 to 20 km from gate but they jump before me .. odd math ? :)
(\_/) (O.o) (> <) |

Eduard
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Posted - 2003.12.21 16:23:00 -
[30]
JIP and warp. Most often I never enter system at oposite side of gate leading back to system where I come from. Often then my ship isn't in cloak mode.
I can be ganked upon by gate campers before my screen even load.
Warp in same issue. No more timer does exist so I'm locked by before my screen does load when I warping to gate.
These two isssues are really important for me because as is now is pure lotery when I jump in system where my ship will be after it.
Sometime I entry system at old JIP points.
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