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Sara Kerrigan
|
Posted - 2003.12.19 04:15:00 -
[1]
Edited by: Sara Kerrigan on 01/01/2004 20:05:22 Modules
- Stasis Webs display incorrect 'Max Velocity Bonus' (-108% for Fleeting Propulsion Inhibitor)
- Bulkheads, Overdrives, Inertial Stabilizers, Nanofibers, cap rechargers: all looted types of these modules have exactly the same stats.
Skills and Attributes
- Navigation skills related to ABs and MWDs do not seem to be applying their bonuses
- Attributes display incorrectly after switching ships.
- Connections skill--after training, increases in standing are not displayed in the UI (related to standings not updating properly)
Graphical
- Going into warp from a cloaked state (after a jump) turns off the engine effect (not the trails), until either you dock or activate a module that changes the effect (MWD/AB).
Fitting and Cargo
- Moving a module from a container in space to a container in your cargo hold does not update until jumping through a stargate or docking at a station.
- Standard non-secure containers can not be scooped.
User Interface
- Chat windows--when a message is pasted and entered into chat and contains blank lines, it will cause several messages after it to become invisible and unreadable. Large messages that go beyond the user's window height also cause this problem.
Bookmarks in trade window cause the trade window to repeatedly refresh, which also clears the "Accepted" state. (Fixed, 1360)
- Bookmarks from hangar/cargo that are dropped onto a folder in 'Places' do not land in that folder, but rather at the bottom of the list.
- Categories in the Scanner are not resizeable, and thus longer names such as on stations can not be fully read.
- Long ago on chaos, chat was messed up and would autoscroll to the top. This was fixed by making every window scroll automatically to the bottom when opened. Unfortunately it affected several things that shouldn't be this way. For instance, Char sheet scrolls to the bottom, People & Places, Corp Management pages, etc.
Folders can not be created in 'Places' (Fixed in 1360)
In the assets window, multiple waypoints can not be selected (Fixed in 1360)
- Threat indicator no longer makes sounds in new scanner interface
- Right-Align of the neocom: tooltip appears on the left side still, cut in half.
- The F-11 map does not support Right-Aligned neocom. It hides it. When neocom is right-aligned the F-11 map should thus be switched to the left side of the screen.
- Transactions/Journal: When purchasing an item with a decimal in the price (not .00), a '-' is incorrectly placed after the decimal. For instance. a purchase for -100,000.34 displays as -100,000.-34
- Wallet total is not correctly rounding based on decimals. For instance, a total balance of 1,000.60 rounds down to 1,000, while 1,000.40 rounds up to 1,001. (It should perhaps in all cases round down?)
- Active factories/labs no longer appear in Assets
- Cone representing angle of scan in F11 Map Browser does not show correct angle when you take your cursor away from the angle change button on the scanner.
- Autoscanner will sometimes freeze and display old information, will not update it's info until re-opened.
- Chat window order is not saved, and chat windows will open up out of order at every log in.
- Bookmarks don't have the 15km and 60km warp-in distance as an option in their menu.
Other
- "Session change in progress" message being displayed too often and interrupting actions such as docking/undocking or jumping through gates.
- Changes to gang status (creating, disbanding, changing leader, etc.) causes the drone control window to close.
Lag related problems
- Loading the 'Places' tab with many bookmarks causes client to freeze for upwards of 1minute
- A character's info page takes much longer to load now.
- "Load station environment" generic option causes excessive lag/choppyness outside the client in window mode, even while undocked. Unchecking this option results in no lag.
Missing Blueprints
*Cargo Expander I (Recently Added) *Medium Shield Booster *Overdrive I *Nanofiber I *Reinforced Bulkhead I *Inertia Stabilizer I *ECM/ECCM subsytems and upgrades *Sensor Dampeners *Warp Core Stabilizer I *Tracking disruptor *Autotargeter *Sensor Booster I *Tracking Computer I *Co-Processor 1 *Large Capacitor battery I *Large Shield Transporter I *Heat Sink 1/Magnetic Stabilizer 1 *Tracking Enhancer
Missing Skillbooks
*Leadership/Gang skills (Flight Commander and Defense coordinator?? I'm told the skills DO work on TQ, but atm are only available through char crea ______________
The Kerrigan Chronicles |

Sara Kerrigan
|
Posted - 2003.12.19 04:15:00 -
[2]
Edited by: Sara Kerrigan on 09/01/2004 02:13:34 I'd like to keep an updated list of bugs that are in the game (TQ), in bullet form much like the GMs/Devs update us on new additions. A sort of checklist of problems that players are aware of, that the devs may not always be informed about (also for players to know about the issues). Please post anything I miss, and inform me if something is fixed on chaos. Please no complaints/suggestions about features that don't work the way you'd want them to, only factual info on features that are not working as they are meant to. Build: 1360
Navigation
- Jumping into a system should land you cloaked approximately 12km from the gate to the system you just came from. Oftentimes this is not the case. Players may land at a different gate than the one they came from, and they will do so UNCLOAKED. Problem still exists whereby a player will land at the station he or she last docked at, or even at the old space JIP.
- Map display settings/Stars: 'Jumps in the last hour' does not work.
- Map display settings/Stars: 'My Agents' does not show older agents, or agents that have not been worked on
- Map display settings/Stars: 'Systems I've Visited' shows only recent (1month?) (Dev please confirm if the older data is unretrievable?)
- Map display settings/Animation: 'Auto Zoom to selection' zooms in too far when initially clicked so that nothing can be seen.
- When on autopilot, ship will sometimes get 'stuck' trying to approach a gate, repeatedly getting the approaching message but without the ship moving. Manually directing the ship toward the gate fixes this.
- Undocking from a station while something is blocking your exit causes your ship to launch out over 100,000km/sec instead of finding an alternate path.
Factions/Standings
- Security status and standings are not updating
- Security level of some systems (such as Mastakomon) are misleading: listed as 0.4 but act under the laws of 0.5 (system may actually be ~0.49)
- Changing a player's standing for you to 0.0 does not remove them from your standings list
- Security status is displaying incorrectly, causing players with greater than -5.0 to be attacked and killed by concord in 0.5 systems.
- Corp to NPC Corp standings are not updating
NPCs / Agents
Pirate NPCs have not spawned at any POI (point of interest) location or stargate, leaving all spawn containers unprotected with no refilling. (Fixed, 1360)
- Agents - Regional search feature on level 3 agents does not work.
Station Services->Market
Advanced Market Map - Tooltip Prices don't show decimals. (Fixed, 1360)
- Sorting items by price incorrectly sorts items with fractional values.
Station Services->Missions
- Courier Missions: can not set a reward other than 10isk, which makes the feature useless atm.
- Escrow: After adding an escrow mission, the page does not reset or go back to the initial window for selecting a station
Corporation Management
- Accounts/Assets/Jobs: Research and Factory jobs are not displayed under the station listings. "No Item" is displayed instead.
Accounts/Assets/Offices: Offices are not displayed in any order (should be alphebetical order) (Fixed, 1360)
- Corp wallet: Can NOT Use decimals in Take money. The system just bleeps at you, not displaying the digits you typed after the full-stop, but instead when you press backspace, all of a sudden those extra digits are present, but no full-stop (Give money fixed in 1360, Take still broken)
- Can not expel a corp member if he is not online. Especially a problem for removing retired players
- When new members apply to your corp, there is no notification message sent.
(Continued Below) ______________
The Kerrigan Chronicles |

Sara Kerrigan
|
Posted - 2003.12.19 04:16:00 -
[3]
Edited by: Sara Kerrigan on 01/01/2004 19:54:34 Items non-SCC approved on market
*Medium Smartbombs *Micro Smartbombs *Sensor Dampeners *Damage Control I ______________
The Kerrigan Chronicles |

Xailia
|
Posted - 2003.12.19 05:20:00 -
[4]
Edited by: Xailia on 19/12/2003 05:50:32
The Mission Journal lights up when a mission is completed and removed. Since there is nothing to see, it should not do this.
Going into warp from a cloaked state (after a jump) turns off the engine effect (not the trails), until either you dock or activate a module that changes the effect (MWD/AB).
"The sky above the port was the color of a television, tuned to a dead channel." |

Bobby Wilson
|
Posted - 2003.12.19 07:50:00 -
[5]
1. Other loot modules like mid slot cap chargers have same stats as basic.
2. Our most recent experience with Deep Core mining is that a combination of combat with the release of a damage cloud causes CTDs. Not something I'm going to try to re-create though, since 4 BSes CTDed due to this, and 2 never came back...
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Sabercat
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Posted - 2003.12.19 08:30:00 -
[6]
I noticed that you can't create new folders under the places tab in "People and Places". Sucks when you can't keep your Bookmarks sorted
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Xailia
|
Posted - 2003.12.19 09:25:00 -
[7]
Read the whole list first, it's already up there.
Quote: Folders can not be created in 'Places'
"The sky above the port was the color of a television, tuned to a dead channel." |

Al Kaline
|
Posted - 2003.12.19 09:54:00 -
[8]
Well done Sarah, wonder when we're gonna here anything from the Devs about these bugs? Do they acknowledge them, is something gonna be done about them?
*Cone representing angle of scan in Map Browser does not show correct angle when you take your cursor away from the angle change button on the scanner.
But hey, fix some of the important things first, like JIP.
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Nicholas Marshal
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Posted - 2003.12.19 09:55:00 -
[9]
biggest problem seems to be the pirate drop modules having the same stats as basic.
This is REALLY annoying.
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Blueblooded
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Posted - 2003.12.19 10:35:00 -
[10]
I don't realy know if this is a bug - but it's an issue anyway...
We were out killing some NPC pirates, and I did not get any notification about increase in security status. I don't know if this has been changed.
I heard something about only getting an increase from the hardes NPC pirate killed during a 10 min period - but that maby was standing. Anyway even after 10 min I still don't get any notification. I can't se in any logs or journals that there has been any increase.
(it could be lack of knowlege from me aswell...then please give me a hint ) ----------------------------------------
"The royal blood is blue, hence my name"
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Sara Kerrigan
|
Posted - 2003.12.19 21:17:00 -
[11]
Edited by: Sara Kerrigan on 19/12/2003 23:06:50 More bugs added. I know there's another (long) thread, but it's not organized in such a way that everything is at the top... all the bugs are rather spread over several pages and hard for anyone to read. So I'd appreciate any help in updating this thread; there are a lot of bugs in the other thread that are not confirmed or proven (such as lag issues, DCM CTD, etc).
Update: Corp Management: Can not expel a corp member if he is currently offline. ______________
The Kerrigan Chronicles |

Redundancy
|
Posted - 2003.12.19 23:25:00 -
[12]
Very deserving of a sticky I think.
Redundancy |

Ukiah
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Posted - 2003.12.20 02:36:00 -
[13]
Quote: Getting this message too often, when performing an action such as docking/undocking or jumping into a starge, even if no other actions have been made recently: "The operation you have requested could not be performed because another session change is already in progress, and doing so would only cause problems. Please wait, or if all else fails, restart the client and reselect the character."
The only time I've seen this was when jumping into a system with station I had earlier docked at. Due to the JIP's not working as advertised, I appear by station rather than at the gate. I believe the reason you get this message is because you're flagged as cloaked, even tho you can see your ship as normal. The reason I believe this is if I double click to navigate to an open area of space, let the ship begin to move and then attempt to dock, I immediately dock....
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Sara Kerrigan
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Posted - 2003.12.20 02:47:00 -
[14]
I agree that case (which I've experienced several times) has to do with the cloaked flag even if you're not cloaked. However there are other times it happens as well. I was docked in a station for a long while, went to undock... it unloaded the station and started to load space when I got the message and it pulled me back inside the station. ______________
The Kerrigan Chronicles |

Naz Farooq
|
Posted - 2003.12.20 07:26:00 -
[15]
Running some agent missions for the first time in like 3 months and noticed some wacky JIP action. Seemed that coming back from a mission on autopilot I would often appear at the gate that I was going to in the system I was warping into, ie, I would skip the whole 'warping through the system' step in travel. Seems to happen fairly often when retracing my steps.
Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |

Harliquin
|
Posted - 2003.12.20 10:24:00 -
[16]
I've noticed autopilot seems to lock a fair bit on the 'approaching stargate' message and then never goes anywhere.
Only workround I've found is to manually fly towards said gate jump then re-engage autopilot.
|

PhamNuwen
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Posted - 2003.12.20 10:38:00 -
[17]
Map: show Agents seems to work (shows all agents, where I had missions)
Missing Skills: - Project Management - Advanced Science(?)
--- FSR in EVE
Other Characters: EVE: PhamDaCowa EVE: SmilingMurder Mankind: [FSR]Lord BuilderOne (retired)
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Sebastian Cole
|
Posted - 2003.12.20 13:06:00 -
[18]
Attributes may also be bugged. My attributes are displaying as my beginning attributes, and my training times are exceptionally long.
Where am I? |

Jarjar
|
Posted - 2003.12.20 15:59:00 -
[19]
Would be nice if someone looked at the rounding of security status too. I saw a -5.0 space invader in our HQ a few days ago, told the corp, who told me to NOT attack near sentries, because they would fry me (someone else attacked him the same day and had to warp out at once). It seems he's actually -4.9 and thus I'm not allowed to attack. Very annoying.
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NeoMorph
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Posted - 2003.12.20 18:42:00 -
[20]
Edited by: NeoMorph on 20/12/2003 18:45:12 NPCs respawning mid battle. And always at around 20km from your location. It's extremely annoying when you have worked to knock a battleship down to low armor to find it respawn right on top of you AND FULLY HEALED! 
What is worse is that it's the entire pack that is on you instantly, not just the ones that you have worked to split out of the pack. It's a waste of time having the 50km warp in range when this sort of thing happens. 
It may just but 2 spawns swapping but I thought that they shouldn't respawn when they are in the middle of a battle.  -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

NeoMorph
|
Posted - 2003.12.20 18:43:00 -
[21]
Quote: NPCs respawning mid battle. And always at around 20km from your location. It's extremely annoying when you have worked to knock a battleship down to low armor to find it respawn right on top of you AND FULLY HEALED! Oh yeah and it's the entire pack that's on you right away with these tech 2 cruisers/battleships. 
It may just but 2 spawns swapping but I thought that they shouldn't respawn when they are in the middle of a battle. 
-------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Sara Kerrigan
|
Posted - 2003.12.20 19:48:00 -
[22]
Can anyone please confirm the situation NeoMorph is talking about, with NPCs respawning mid-battle, and if this is intended as part of the new difficulty? ______________
The Kerrigan Chronicles |

Sara Kerrigan
|
Posted - 2003.12.20 20:46:00 -
[23]
Quote: Map: show Agents seems to work (shows all agents, where I had missions)
I have about 25 pre-patch agents that are no longer displayed on the map, do they only appear now if they have been worked on post-patch? ______________
The Kerrigan Chronicles |

LJSilver
|
Posted - 2003.12.20 21:15:00 -
[24]
Edited by: LJSilver on 21/12/2003 06:32:28
1) LLR trade route has disappeared in Syndicate :(
2) Can't move items from cargo containers within hold of ship to hold of ship.
3) Bookmarks dropped on folders do not appear in folder. They appear outside the folder. When another bookmark is dropped on the same folder, it replaces the previous bookmark outside the folder. Bookmark previously outside the folder then moves into folder. Weird, strange and been around since 1238.
4) Travel is now so tedious, that I don't have time to play the game anymore. (this may be a feature, instead of a bug) Hours and hours are spent watching ship drift towards targets in belts. Takes hours to pick up loot, etc. with indies. This may be more realistic, but now the game is no longer FUN. And, think about it, that's why I and other people play the game. When it is no longer FUN, we won't play it anymore.
5) Interface is much more clumsy and difficult to use. Deeply nested menus are generally very difficult to use, especially when you are in a jam. Would be nice if default actions were taken when an intermediate menu is selected instead of NOTHING happening.
6) Sometimes, ship is not cloaked when it loads at the gate in the next system, even though its within 12K of gate. Sometimes ship loads at wrong gate in system. Sometimes ship loads in empty space, or at a point that the ship warped from at an earlier time in the system. Somtimes ship loads at station.
7) It seems that whenever players develop a winning game strategy, the developers work very hard to nerf it, even though it is not an exploit. I would prefer to play against other players, not the developers.
8) Sometimes containers don't unanchor, even though the "unanchoring in 60 seconds message" has been displayed.
9) It appears that navigation skills: afterburner, fuel conservation, acceleration control and high speed maneuvering no longer apply their bonuses.
10) "Your ship is not capable of scooping up a Cargo Container" message is displayed when attempting to scoop a medium cargo container to a Bestower cargo hold.
11) Amarr Indy skill was nerfed, without adding high slot to bestower to compensate. Was roughly even with iteron Mark V at Level V amarr indy, but is now significantly inferior. The combination of ship bonus nerf, medium to low slot module nerf (WD scramblers are now useless, cause they take away cargo expander slots, and therefore profit), and afterburner nerf now changes the Amarr bestower from decent to worst industrial in the game. The only thing it had going for it was the ship bonus, and that's gone. This ship was BALANCED before the patch, now its horrible.
12) Changing medium slot modules to low slot modules penalizes ships short on low slots. Should have kept original modules and added new low slot modules (eg. there are low and medium slot ECCMs). For every player advantaged by this change, another player was disadvantaged. So problem is not fixed, just moved around (One of the 12 basic internet truths)
13) Developers claim they want players to specialize, but players who engage in their specialty can count on getting nerfed at the next patch. So, don't tell players they should specialize, this is a losing strategy.
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Dyvim Slorm
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Posted - 2003.12.20 21:44:00 -
[25]
Still getting the old bug, when you change ships your stats display as your starting noob stats.
It's only cosmetic though
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Aelita
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Posted - 2003.12.20 22:37:00 -
[26]
Serious problem with Places. If someone does loose folders then loading places window take long time and game freeze completely.
It make Places virtually unusable because there is no way out. Even 10 bookmarks in Places now freeze game for five secs. If you have over 200 of them then game freezes for more than 30 seconds.
There is no way out. Something seems to be really bugged. My frined in corp can't do agent missons because he did lost all folders and now when agent place new bookmark for mission to Places his EVE client freeze for more than one minute.
He lost interest to game for this bug.
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Starwolf
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Posted - 2003.12.21 00:48:00 -
[27]
Scorpion Trail Offset Corp to NPC Corps standings not updating Display errors on Training Times/Attributes
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Ana Khouri
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Posted - 2003.12.21 04:43:00 -
[28]
BTW: Old bug
That one where you exit a station with 100.000 something km/s when using a brand new ship is still there.
free speech not allowed here |

Azyla
|
Posted - 2003.12.21 10:26:00 -
[29]
GJ Sara and others!
Bug or glitch? Noted several times that when I warped/jumped to a gate I can see ppl on my scanner or on screen that are like 60km+ away from me and I am like 20km from gate or closer, when I track those ppl I see that they closing in to the same gate as me but then they jump thrue it, still 55km away from me and I can be 2 to 20 km from gate but they jump before me .. odd math ? :)
(\_/) (O.o) (> <) |

Eduard
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Posted - 2003.12.21 16:23:00 -
[30]
JIP and warp. Most often I never enter system at oposite side of gate leading back to system where I come from. Often then my ship isn't in cloak mode.
I can be ganked upon by gate campers before my screen even load.
Warp in same issue. No more timer does exist so I'm locked by before my screen does load when I warping to gate.
These two isssues are really important for me because as is now is pure lotery when I jump in system where my ship will be after it.
Sometime I entry system at old JIP points.
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Kyndoku
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Posted - 2003.12.21 22:11:00 -
[31]
Still seems to be a problem with the connections skill. Once trained, this apparently DOES increase standings as intended, but this increase does not show up anywhere on the GUI.
Myself and a few others seem to be experiencing this. Anyone else heard anything?
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Xailia
|
Posted - 2003.12.21 22:32:00 -
[32]
Edited by: Xailia on 21/12/2003 22:38:20
No way to check what is in a cargo container from the assets window.
Market prices aren't sorted correctly.
"The sky above the port was the color of a television, tuned to a dead channel." |

LJSilver
|
Posted - 2003.12.22 03:49:00 -
[33]
Edited by: LJSilver on 22/12/2003 03:54:47
14) Ships that log off in a system, have their log off position as there JIP for that system when they log on again.
15) Threat indicator no longer makes sounds in new scanner interface (which BTW is poorly documented), so rats can target and kill you unless you are constantly looking at the game window and scanner, (rather than writing up bug reports in another browser window.)
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

LJSilver
|
Posted - 2003.12.22 05:43:00 -
[34]
Edited by: LJSilver on 22/12/2003 06:13:30
16) Sometimes scroll bars disappear from chat persons window (right window) even though there are people in chat. They are still there, but scrolled off the top with no way to scroll them back into view.
17) All Overdrive injectors now give the same negative 10% cargo capacity bonus, 20 speed bonus and negative 1% agility regardless of rarity.
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Vasudan
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Posted - 2003.12.22 07:52:00 -
[35]
When I initiate warp, I get the warp effects in all my open windows, but not the main area. When warp finally occurs, it returns to normal, only does it in the alignment stage.
Anyone else get this?
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Humazz
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Posted - 2003.12.22 10:29:00 -
[36]
nice job Sara!
i would like to add one annoying bug(if its not there already), that repairing combat drones does not work...
they may "seemed" to be repaired, but try logging out and logging in again... u will see that they are still damaged after repairs...sigh
cheers!
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Sith Bandon
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Posted - 2003.12.22 13:53:00 -
[37]
Can't create bookmarks folders!!! Please fix it!!
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Redwolf
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Posted - 2003.12.22 16:45:00 -
[38]
Vasudan, i think i was getting that in 24bit plus 8 bit alpha. returning to 24bit fixed it.
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Paul Dubois
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Posted - 2003.12.22 17:44:00 -
[39]
dont know whether anyone else is getting this but my missile launchers won't stick with autorepeat, keep resetting to manual.
Also in graphics, dither keeps resetting to default of ticked.
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Sara Kerrigan
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Posted - 2003.12.22 21:21:00 -
[40]
Updated a bit, and organized the categories a bit more. A few things I need more info about however... I've heard something about sorting errors in the market with regards to the decimals, but I couldn't find that post again. If anyone could post some of the market bugs here I'd appreciate it.
I also added that annoying chat bug that makes text invisible following a vertical paste. ______________
The Kerrigan Chronicles |

Xailia
|
Posted - 2003.12.22 22:22:00 -
[41]
Edited by: Xailia on 22/12/2003 22:25:57 Cannot set waypoints 2+ to the system you are currently in. Since waypoint 1 takes you out of the current system, you should be able to set waypoints 2+ to the current system.
"Accounts/Assets/Offices: Offices are not displayed in any order (should be alphabetical)"
Fixed in 1360
"The sky above the port was the color of a television, tuned to a dead channel." |

Elentari
|
Posted - 2003.12.23 01:03:00 -
[42]
Quote: [*]Chat windows--when a message is pasted and entered into chat and contains blank lines, it will cause several messages after it to become invisible and unreadable
Actually, this is caused by a large message containing any sort of text. As it gets to the top of the user's chat window, it causes some messages at the bottom of the user's chat window to be invisible and unreadable. Depending on the user's chat window size, this may or may not happen, so some users will not experience it when you do. It is worked around by resizing the chat window, but needs to be fixed.
~Ele
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Sara Kerrigan
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Posted - 2003.12.23 01:28:00 -
[43]
Quote:
Quote: [*]Chat windows--when a message is pasted and entered into chat and contains blank lines, it will cause several messages after it to become invisible and unreadable
Actually, this is caused by a large message containing any sort of text. As it gets to the top of the user's chat window, it causes some messages at the bottom of the user's chat window to be invisible and unreadable. Depending on the user's chat window size, this may or may not happen, so some users will not experience it when you do. It is worked around by resizing the chat window, but needs to be fixed.
~Ele
In my experience, large amounts of normal text is fine. However even a single line pasted in with a skipped line or space will cause problems. ______________
The Kerrigan Chronicles |

LJSilver
|
Posted - 2003.12.23 02:45:00 -
[44]
Edited by: LJSilver on 23/12/2003 02:50:30
18) 100 MN Warpdrive cap drain is now so large that these modules are basically useless, even for travel since you are at zero cap by the 3rd or 4th gate. Even with a character that has high navigation skills. This is an uber nerf for sure, since only a fool would mount one. I guess the devs firmly believe that SLOW TEDIOUS game experience is the wave of the future.
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Gigo
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Posted - 2003.12.23 13:12:00 -
[45]
Edited by: Gigo on 24/12/2003 12:09:59 A couple of extra things I have noticed:
1) Deleting a Buddy from your address book does not take effect until you log. This now works under 1360
2) Is it just me, or is lag in general much worse since Castor? Pre-castor, lag seemed to kick in generally at around 5500 users, now it is more like 4400, and once it starts, even when user numbers drop below this, the lag remains. Also, lag used to have an effect mostly when you were changing location (jumping, docking, launching) or loading information (show info). Now I will be flying through an empty system and the UI just stutters constantly (pauses for a fraction of a second, every second).
3) Targetting: I have noticed that even when the little targetting progress bar has got down to 0 and disappeared, it can take several seconds before the actual target icon appears at the top of the screen.
G. --- It's not just a game! |

Cornellius Starck
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Posted - 2003.12.23 13:17:00 -
[46]
I know its not that important but the age old "show systems ive visited" bug still aint fixed (seems not to update anymore since 11xx i think, not quite sure about the figures though)
|

LJSilver
|
Posted - 2003.12.23 18:52:00 -
[47]
19) Sometimes when arriving at gate in autopilot, enunciator repeatedly says "Approaching Stargate".... "Approaching Stargate".... "Approaching Stargate" .... ....
Ship is stuck and doesn't move towards gate, and you have to warp out and back in to get through the gate.
20) Scorpion trails STILL don't line up with exhausts :P (heh, how may times has this been fixed?)
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Elentari
|
Posted - 2003.12.24 03:26:00 -
[48]
Quote: In my experience, large amounts of normal text is fine. However even a single line pasted in with a skipped line or space will cause problems.
Nope, for example, I was once typing a passage from The Silmarillion for my corpmates, sending very large bits of text at a time. I was using the EVE chat client thingy, and wasn't copying and pasting or inserting blank lines or 'return' characters. It's repeatable without skipped lines or spaces, and is only an issue with large messages. :)
~Ele
|

Lucas De'Thal
|
Posted - 2003.12.24 06:20:00 -
[49]
even with 1360, i STILL can't play in windowed mode (fresh install of windows, eve, newest drivers, directx b)
i think you still have the memory leak. ______________________________________________ Hellmar > sorry for the attitude, playing a n00b character through the current state just left me a bit bitter dev chat: Mar 18, 2004
hellmar> "you lot are just so clever you have a good history for out smarting us :-S " dev chat: Feb 12, 2004 |

Al Kaline
|
Posted - 2003.12.24 12:03:00 -
[50]
Put the autoscanner through its paces last night, and there are definately some bugs/issues with it.
Autoscanner occasionally seems to freeze - displaying old information about items, and WILL NOT update until re-opened. Secondly it lags, items don't dissapear for about 10 seconds until after they've been destroyed.
I think the Autoscanner is great, I have it open all the time, but if I can't rely on what its telling me it's a bit annoying to say the least.
|

Mangold
|
Posted - 2003.12.25 22:10:00 -
[51]
Here's another one:
CTD whenever a NPC comes out of warp. The strange thing is that this happens every time the NPC has a bounty of at least 30k. All other times it's no problem. I didn't think about it (as I'm used to the feature CTD) until I realised that it happend EVERY time a larger rat arrived.
I've also experienced lost stuff when you move them from your ships cargo to the hangar. It's happend to BPC, loot and ammo.
Great list, btw. Nice work.
|

LJSilver
|
Posted - 2003.12.26 01:20:00 -
[52]
Edited by: LJSilver on 26/12/2003 01:29:40
21) After mining in a belt in .7 sec space for a few minutes, the patch 1360 auto scanner stops updating to show NPC pirates attacking ship, even when the ship is taking hits from the NPC's.
22) Scanner states sometimes don't display for NPC's.
23) Scanner is unreliable for threat indication. The original threat indicator should be put back in the game.
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Drutort
|
Posted - 2003.12.26 09:36:00 -
[53]
you guys forgot 2 bugs....
1) locking onto NPC and maybe PC some times doesnt work... you cant do nothing in that area you can try forever to lock and they will not... warping out and coming back you can lock them... this was part of addition to the loss of my scorp which sucks...
2) using my BS when i had it, undocking and trying to turn on some module which was a mid one like the MWD caused all my cap to go down to like 10-20% other modules did the same
this is on TQ with that patch.. of course support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

ProphetGuru
|
Posted - 2003.12.26 15:52:00 -
[54]
Firing missiles makes your ship do a 180. Quite annoying when you engaged in an.. ummm tactical withdrawal.. :) from npc and u shoot off some defenders, and it stops you. Evolution..... Just when you thought you were winning.
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Rymar Vortox
|
Posted - 2003.12.28 07:12:00 -
[55]
Navigation:
1) 2 cold arc-jet afterburners and a hydrocarbon one were changed after the update/patch to 1mn and 10mn specs.
2) The patch notes says that indys were supposed to be able to fit cruiser sized mwd but the 10mn mwd require 150MW power. No indys have that much power.
3) Any overdrive mods I have fitted don't seem to make much of a difference or skill bonuses aren't being applied.
|

Sara Kerrigan
|
Posted - 2003.12.28 08:39:00 -
[56]
Back from vacation and added some more confirmed bugs (confirmed = can be reproduced by other players using the same methods/setup). Also I crossed off a few more items that seem to work now in 1360. If anyone experiences any problems with the ones I crossed off, please let me know.
Updates include:
- Map display settings/Stars: 'Systems I've Visited' shows only recent (1month?) (Dev please confirm if the older data is unretrievable?)
- Transactions/Journal: When purchasing an item with a decimal in the price (not .00), a '-' is incorrectly placed after the decimal. For instance. a purchase for -100,000.34 displays as -100,000.-34
- Wallet total is not correctly rounding based on decimals. For instance, a total balance of 1,000.60 rounds down to 1,000, while 1,000.40 rounds up to 1,001. (It should perhaps in all cases round down?)
- Active factories/labs no longer appear in Assets
- Autoscanner will sometimes freeze and display old information, will not update it's info until re-opened.
______________
The Kerrigan Chronicles |

LJSilver
|
Posted - 2003.12.29 03:20:00 -
[57]
24) Bookmarks dragged and dropped on folders sometimes show up in different folders. Sometimes when one bookmark is dragged from one folder to another, a second adjacent and below bookmark is also placed in the target folder as well.
25) Sometimes when a bookmark is dragged into a folder, a bookmark in the target folder moves to a different folder.
26) Dudes, you got some long-standing reference management problems with this bookmark code!
http://www.liketelevision.com/web1/classictv/longjohn/longjohn210.gif |

Rymar Vortox
|
Posted - 2003.12.29 03:43:00 -
[58]
Bookmarks:
New directories aren't created after typing in a new name.
|

MyZteRio
|
Posted - 2003.12.29 10:46:00 -
[59]
Edited by: MyZteRio on 29/01/2004 07:38:12 Edited by: MyZteRio on 27/01/2004 09:20:28 1. Graphical Bug with mining drones
While using mining drones for a while they multiply into the hundreds. I wouldnt mind if they all helped but they dont. So u see many more drones there then actual. Not the green it is your drones style but the black dots or when zoom in drones in space. If u warp after this a group of drones stay as if they smashed on your window if its even longer might even be 2 or 3 groups staying in display.
2. If u do a change to gang mining drone control closes.
If u use any form of change leader, disband, create gang etc. the drone control window closes. This means u manually have to scoop all drones to drone bay with the risk u accidently click scoop to cargo since its still so close and has no warning. Which ofcourse leads to the problem u cannot move it to drone bay after that in space. Invite people to gang that does work though.
3. If i open a station with lots of assets in asset window it auto closes.
I open the station and the list of items pops up. After that anywhere from 1 to 10 secs the list closes again and i need to start over. This only seems to happen if the list spans the window and a scrollbar appears, same happens to bookmark window. After a jump that one also closes the folder that is open at that time.
4. Stargates screwed after journey or docking etc.
If u move somewhere and move back that same route or any route the JIP is no longer at previous gate. It could be u JIP is set to random space or at next gate but not where it should be. If u relog that fixes the problem.
5. Secure cans still do not update if u drop stuff in it.
If u drop ore in secure cans (giant cans in my situation) it is not displayed. Since u cannot jettison cans anymore no way to fix it but relog. Removing items from cans does display correctly.
6. Fixed 1378 - Width of columns in bookmarks/scanner cannot be adjusted.
7. Fixed 1360 - Repackage right click multiple items.
8. Creating a good gang.
When u invite people to gang it sometimes happens that people get a message that the action cannot be performed. No matter u say reinvite them, but when u do that u get the message that that person already ahs an invitation. This way that person can never join the gang. U need to disband start ganag again until yes another person has said problem and u start it over and over again.
9. Fixed, theres a info for original item on BPs now.
10. Gurrista pirates madness and mining.
If u are in venal there is no way u can stay there if u want to mine the belts. The NPC pirates are undoable because of rocket spam and amount of rats. U can have all the protection u want if all the rats target a miner and he cant jump out soon enough hes an instant goner. Further more since 4 of our people got ctd'ed at once in a belt after rockets start flying noone dares to mine seeing this still as a bug that costed 4 BS.
11. Drones and Mining drones in particular.
Seeing drones are rat magnets especialy defenseless mining drones they became pretty useless in lower sec space. I trained drone skill to defend me while mining and have mining drones to use while no rats there. It all seems a waist of time considering heavy drones or mining drones are useless now (at least where i am). My ship cannot even stay to watch and needs to warp out immediately when rats appear, how to use drones or how could drones even possibly live for a second with 10+ rats spawning. The question here is offcourse is this drones or rat balancing?
12. Repairing items UI still sucks.
When u repair items u can still not see beforehand if the item is dmged. This makes u have to click all items until u see one is dmged. Furthermore it is also so that u cannot repair multiple items, especially for drone users who have a hard time already with strange repair issues with drones, this is treuly a pain in the ... .
13. Cargo and drone window closes on docking.
Lately when i dock i get the problem when i dock to station my ships cargo and drone windows close. This is a problem when doing such nice very cewl missions where u go out shoot drone, get can, dock, clean out cargo and repeat over and over and over ,.... Everytime u dock that is every 1 to 1,5 minutes or so the cargo closes manual open clean out etc. When u undock it suddenly remembers it was open and opens it again as it was when u docked, very annoying.
Edit: - Changed point 7 - Added point 14 in new post - Changed point 9 - Changed point 3 - Changed point 7 -------------------------------------------------------------
A virtual Life takes 1/2 a lifetime, if it's worth living. |

Me Loonn
|
Posted - 2003.12.29 18:15:00 -
[60]
Edited by: Me Loonn on 29/12/2003 18:19:32 Harvester drones fail to mine (at random) ANY ore what so ever. Even if they all were stacked and fully functional. Some cases 4 harvesters return with ore of 3 or 2, some times only 1 of them seem to mine. After doing little testing with my harvesters, it seems that everytime 9 harvesters are mining same time, only 5 actually mine at all, rest are the just for show, no action.
I've tryed everything: repacking and restackin them, repacking and NOT stacking them, repairing and not staking nor repacking .. nothing helps !
Yet another bug ?
--------------------------- Reality is merely an illusion, albeit a very persistent one.
|

Andaras
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Posted - 2003.12.29 23:00:00 -
[61]
Quote: 1) locking onto NPC and maybe PC some times doesnt work... you cant do nothing in that area you can try forever to lock and they will not... warping out and coming back you can lock them... this was part of addition to the loss of my scorp which sucks...
The problem results from a delay after locking the first target. The first target comes up immediately after the countdown but subsequent locks either happen after first NPC is dead or after about the same lock period again. this bug will result in a lot of ships biting the dust. This bug happens 100% of the time for me.
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Ruffio Sepico
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Posted - 2003.12.31 00:37:00 -
[62]
Okay, this probably mentioned in here before, but... For love of god, fix the gate 2 gate jumping and cloaking/de-cloaking so it works properly, at the momment it feels like take part in a russian roulette and free lunch for pirates in less secure space.
Like, I REALLY dont want to drop out un-cloaked at wrong gate. (more often the gate leading into the next system in my journey, not the one I came out of).
Sick of warping out right into stations, middle of no where etc. Make it work as intended or create random jump in entries because this is becoming very, VERY tedious.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
|

Mir0s
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Posted - 2003.12.31 01:10:00 -
[63]
Passive targer doesn't work anymore. I'm positive of that. The problem is that you have to select the target when you activate it instead as it used to be constantly active(if you know what i mean.. )
|

Mir0s
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Posted - 2003.12.31 01:17:00 -
[64]
And also.. Location service at the agents isn't working. I'm probably not the first to mention it but i wanted it to be mentioned...
When you ask him to locate someone and he says that he knows about that someone and the agent will get back to me(by evemail i assume) but he doesn't never get back to me.
|

Me Loonn
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Posted - 2003.12.31 12:19:00 -
[65]
Edited by: Me Loonn on 31/12/2003 12:27:01
Quote:
Harvester drones fail to mine (at random) ANY ore what so ever. Even if they all were stacked and fully functional. Some cases 4 harvesters return with ore of 3 or 2, some times only 1 of them seem to mine. After doing little testing with my harvesters, it seems that everytime 9 harvesters are mining same time, only 5 actually mine at all, rest are the just for show, no action.
I've tryed everything: repacking and restackin them, repacking and NOT stacking them, repairing and not staking nor repacking .. nothing helps !
Yet another bug ?
Happens even if beams and harvs mine different ore types.
--------------------------- Reality is merely an illusion, albeit a very persistent one.
|

Jul Nantu
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Posted - 2003.12.31 19:47:00 -
[66]
Edited by: Jul Nantu on 31/12/2003 19:53:16
Here are the bugs that I've found so far. Some will be confirmations of bugs previously mentioned and a few might be new. These bugs exist in client version 1360 on TQ.
Station Services / Market
- Not available on market: Any Medium Smartbomb (Plasma, Graviton, etc.)
- Not available on market: Any Micro Smartbomb (Plasma, Graviton, etc.)
- Not available on market: Damage Control I
- Sorting items by price incorrectly sorts items with fractional values.
- Connections skill is not taken into account when refining or recycling.
Navigation
- Can no longer fit a 10MN MWD on a Bestower
- When jumping into systems for first time in a particular session, JIP is sometimes random.
- When jumping into systems where you have previously been in the same session, the JIP is either at the last docked station or the wrong gate.
GUI
- Bookmarks seem to take much longer to load now. 30-40 BMs take 30 seconds or more to load on my system. Storing/organizing BMs in folders seems to help the load time.
- Bookmarks don't have the 15km and 60km warp-in distance as an option in their menu.
Corporate
- When new members apply to your corp, there is no notification message sent. At one time, it seems like the system did send a notification message. I think it would be useful to send a message to anyone in the corp who has the application approval privledge.
Those are all the bugs on my current list.
- Jul Nantu
|

Rymar Vortox
|
Posted - 2004.01.02 20:41:00 -
[67]
Navigation:
Quote: Industrials have been increased in power output so that they can be fitted with cruiser sized afterburners and microwarpdrives.
Cruiser sized microwarpdrives, the 10mn ones require 150MW of power which is way more than any industrial ship can put out even the xtra power given to industrial ships and with level 5 engineeering skill.
Before the patch I could put 3 afterburners on my hoarder, now do to their power requirements I can only use 1???
The extra cargo capacity given to industrials is awesome but what good is it if you can't move fast enough to save the ship? It's a sitting duck.
|

Zen Later
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Posted - 2004.01.03 07:29:00 -
[68]
Mining lasers don't shut down when deactivated...won't complain too much tho they continue to run but take no cap 
Really annoying and dangerous bugs...
camera focuses in on another ship and won't snap back to your own till either you warp away, the ship your camera has locked onto warps away.
can't chat in in-game chat channels all of a sudden...just keep on getting the anti-spam alarm.
|

Rymar Vortox
|
Posted - 2004.01.04 12:17:00 -
[69]
Navigation:
Getting frustrated with random game lock ups when warping to gates forcing me to reset my computer everytime.
Bookmarks:
1) Deleting a directory deletes the next directory down not the selected one or the contents of the selected directory are deleted and the directory is still there showing 1 item even though it's empty
2) Opening/closing directories takes longer the more bookmarks there are in them as well as does moving bookmarks into them, out of them, or deleting them.
Sound:
The UI sounds including the voice sound in the game are ramdomly muted during gameplay. Turning the sound off and back on in game <CTRL><ALT><SHIFT><F12> fixes it for a while til it happens again
Market:
Cannot sell noxium anywhere. Every time it says the buyer doesn't appear interested in the noxium I'm selling and returns it to the hangar.
|

Rymar Vortox
|
Posted - 2004.01.05 09:47:00 -
[70]
Memory leak:
The longer you're online the game functions take longer to execute and after a while the game starts repeating things like the end of warp, station sounds on entering sound like a skipping cd, fighting pirates goes into slow motion and ship functions are very hard to perform and at the same time whatever ship functions you try to do get lagged behind.
|

MyZteRio
|
Posted - 2004.01.05 09:50:00 -
[71]
Edited by: MyZteRio on 29/01/2004 07:39:47 14. Fixed 1378 - Operation could not be completed message.
15. Some stations are hard to undock from.
The station in PF-QHK is a good example. U undock inside station but it gets u bumping against edges of undock slot. This delay in exit as also the time it takes with especially industrials to gain speed and align is especially irritating.
16. Scanner causing large delay when warping.
When u have scanner set at range or direction at a certain range and decide to warp it scans while in warp. This has the nasty side effect of it causing major lag to even freezing the game. Scanner should switch of while warp is initiated or it should work faster.
17. Drone control interface to big.
When using drones in large numbers the very large icons that represent the drones are very big. This makes it hard to control them, might be good to make it so u can select a list option to make em smaller and therefore making the window containing them smaller.
18. Drone control window size not saved.
When u resize drone control window it doesnt remember the size u set when u relaunch drones and that window reopens at minimum size everytime.
19. Seems Fixed with new item. - Industrials cant fit MWD.
20. Dragging drones from hangar to drone window is a pain.
If u have 8 drones stacked and want them inside drone window u have to seperate all of them. Might be good that all stacked in drone window is auto unstacked, or have unstack option. Not major but just annoying.
21. Fixed 1378 - Attrib bug still around.
22. Full stop after warp.
When u warp manually to an item u would assume u would also like to approach that item. But no now it stops after a warp which leads in many cases where u click mwds to go there and after a few drains from cap u notice, hey im not closing in. So now u have lost cap, not gained abit. Either it moves on, u cannot enable mwd from full stop or enabling mwd makes u move at ("set speed" + mwd).
23. Still had Bookmarks pop back to root in 1360.
I was cleaning my Bookmarks and was happily deleting folders with BM's in them. Suddenly some bookmarks popped back to root and every action i did in my Bookmark window was very slow, 10 secs to more to complete any action. This was not like that before i started cleaning. It somehow seems that when u delete a folder with BM's in it sometimes the BM's get deleted but the folder does not. U are left with the folder u tried to delete but now empty and all the BM's from the folder below it are in root and that folder is removed. When u try to delete that empty folder again the next folder which is now below it since last one got removed is also removed and its bookmarks are now in root aswell.
24. Miner lasers staying on after roid dies.
When u are mining and the roid dies u need to manually turn of mining lasers because they stay on. It is random which number laser stays on. Been there forever, got used to it, but still shouldnt be like that.
25. Mining drones braindead behaviour.
If u release mining drones and u tell them to mine a large rock they fly around the whole rock. U are close to the rock on one side but drones could be on other side 10+km's away. This makes them unusable on large roids since rats try to kill them first they are rat food being so far away. They need to stay closer or a more predictble pattern.
26. Window tabbing gui bug.
If u open a giant can and make the windows tabbed automaticly, the third can u open creates its tab name in long format. This overlaps the minimize, maximize pin buttons. If u drag the window out of the tabbed window and back in its nicely called giant and no longer overlaps.
27. Drones initial auto attack.
If u have drones attack an npc it will auto attack any other npc in vicinity. Drones do however not attack if npc jumps in and get locked if they are already outside to protect. U need to first say attack and after that they will auto kill any in vicinity again. Is this a bug or intended?
Edit: - Changed 18 and 21 - Added 26 and 27 - Added new post for 28 and 29 - Changed 14 -------------------------------------------------------------
A virtual Life takes 1/2 a lifetime, if it's worth living. |

Red Six
|
Posted - 2004.01.06 18:55:00 -
[72]
Edited by: Red Six on 06/01/2004 19:02:29 Having dug through this thread and not seeing it:
Asteroid type distribution - In Heimatar region no Pyroxeres asteroids that I've been able to find in any system down to a .4 system. Haven't checked lower.
In Stain region no asteroid bearing any mineral greater than Isogen. Asteroids that used be abundant but no longer there include Pyroxeres, Jaspet, Hemorphite, Hedbergite, Gneiss, and Dark Ochre. Asteroids that used to appear in select systems but no longer present include Crokite and Bistot. Returning/new asteroids not found in region include Spodumain, Arkanor and Mercoxite(sp?).
Edit: Readability
|

Denathis Arabar
|
Posted - 2004.01.07 02:17:00 -
[73]
Ok i dont have time to check all the posts but i checked the initial one and i did not see this :
- Agent search not functioning for region wide.
This is very important to me and worked prior to the patch. plz fix ccp 
|

Naz Farooq
|
Posted - 2004.01.08 02:32:00 -
[74]
Bug with Rescue Missions:
1) The gump 'we're so happy you're here' shows up randomly now instead of at the first flotsam you open.
2) Until you get the gump you'll still get tourists/vip's/whatever when you open a new can. I got 4 tourists during my last mission, the agent just took one.
Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |

Papa Smurf
|
Posted - 2004.01.08 14:17:00 -
[75]
Quote: The Mission Journal lights up when a mission is completed and removed. Since there is nothing to see, it should not do this.
Fixed. Thanks for noticing it, Xailia.
|

Papa Smurf
|
Posted - 2004.01.08 14:18:00 -
[76]
Quote: The Mission Journal lights up when a mission is completed and removed. Since there is nothing to see, it should not do this.
Fixed. Thanks for noticing it, Xailia.
|

Matthew Johnson
|
Posted - 2004.01.08 14:56:00 -
[77]
MISSIONS: Whwn adding a new courir mission only 10 isk can be set as the reward, making courir missions useless.
P.S.: Indys and MWDs are okay...prepatch the Iteronb MK V was the only ship which could fit an MWD...It is still(with 4 Reactor Control units)...but there seems to be a new medium slot item which adds 10 PG, so an Bagder MKII could fit several of these plus some Reactor control units to fit an MWD +++ Trade...good for you, good for me +++ |

Rymar Vortox
|
Posted - 2004.01.08 21:56:00 -
[78]
What's with the problem of fighting more than 2 npcs and extreme game motion slow down? It's like being in a total lagfest. The graphics, sound, and ship functions all get lagged way behind to the point of rediculous. All the while everything is happening in real time which is shown after either 2 npcs are left remaining or my ship is destroyed which happened recently with my stabber. 
Fighting 2 npcs is np but as soon as 3 or more appear on the scanner, the game starts getting laggy. As soon as you are attacked, attack them, or both the game slows down to the point of unplayable.
|

Kendrick
|
Posted - 2004.01.12 11:19:00 -
[79]
Edited by: Kendrick on 12/01/2004 11:26:32
Quote:
Station Services / Market
- Not available on market: Any Medium Smartbomb (Plasma, Graviton, etc.)
Those I have seen for sale by certain NPC corps, but at stupid prices. (10 mil, where a large costs 3....)
Now the Small Photon, that I haven't seen after searching through about 15 major regions...
Edit: Never mind. I need sleep. I thought he meant blueprints.... ---------------------------------------------
Kendrick CEO, Galactic Manufacturing |

Uuldahan
|
Posted - 2004.01.14 09:36:00 -
[80]
Edited by: Uuldahan on 14/01/2004 09:44:27
Quote:
Quote: The Mission Journal lights up when a mission is completed and removed. Since there is nothing to see, it should not do this.
Fixed. Thanks for noticing it, Xailia.
I'd add it's the same thing with bookmarks. When they disappear, the icon lights up.
Papa Smurf, here is another thing about missions: Once an agent mission is accepted, agents welcome you like when you start a conversation with them. So you have to click on the little cross in the top-right corner of the window to finish the conversation. I think the window should close itself, and we should not return to the welcome message. It just seems weird each time it happens . After someone says to you "goodbye", I'm not sure he wants to say to you "hello" 
|

Scalor Valentis
|
Posted - 2004.01.16 10:27:00 -
[81]
Edited by: Scalor Valentis on 16/01/2004 12:04:24 deleted post
|

DHU InMe
|
Posted - 2004.01.16 18:07:00 -
[82]
Edited by: DHU InMe on 16/01/2004 18:12:53 Attributs Display: When training a learning skill at lv5, it display 1 more pts at lv5 than it should.
ex: 8 int base. 9 int. Lv1 Analytical mind (+1 int) 12 int. lv4 Analytical mind (+4 int) 14 int. lv5 Analytical mind (+6 int) The lv5 should be at 13 and not 14. It add +5 to int DISPLAY. It also do the same DISPLAY error with other 5 learning + attribut
The skill calculation use the 13 int at lv5 AnalyMind as it should.
Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |

Cloudbase
|
Posted - 2004.01.19 17:19:00 -
[83]
Quote: What's with the problem of fighting more than 2 npcs and extreme game motion slow down? It's like being in a total lagfest. The graphics, sound, and ship functions all get lagged way behind to the point of rediculous. All the while everything is happening in real time which is shown after either 2 npcs are left remaining or my ship is destroyed which happened recently with my stabber. 
Fighting 2 npcs is np but as soon as 3 or more appear on the scanner, the game starts getting laggy. As soon as you are attacked, attack them, or both the game slows down to the point of unplayable.
I second this. I've only fought up to 6 at a time and the lag (activating modules, npc has died but still there being shot) was quite shocking. Especially when missles hit you. Which reminds me of a PvP moment when I was hit by torps - the explosion really slowed things down with excessive lag. For a 1v1 in empire space with nobody else in the vicinity it was very disappointing. Maybe the missle graphics need looking into perhaps?
|

Shorin
|
Posted - 2004.01.19 21:16:00 -
[84]
I just want to reiterate that there is a bug with security status increases. I've probably killed at least 500 npc pirates ranging from 5k to 65k since Castor (mostly doing agent missions but some in belts). My security status has not moved one bit (I can see it to the last decimal point by using "edit member" and it isn't moving). If I show transactions on concord corp there is only the initial standing change a month ago. I know it isn't affecting everyone because I can look at others' standings with concord corp and can see boosts from "law enforcement" (npc pirate killing). This is all easily verifiable by a dev. Just look at how many bounty prizes I've received, then look at my security status transactions. I very much got the feeling in today's dev chat that they still aren't aware of this bug.
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Boneca
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Posted - 2004.01.22 11:09:00 -
[85]
Edited by: Boneca on 22/01/2004 11:10:38 Back to having vitual memory problems over the last few days , causes lag and eventual CTD. hadn't had this for a long time and before it's always been associated with patch/update. Other corp members have been getting this to for the last few days also, they say it's caused by a "memory leak", i am no IT boffin i just want to play the game. I know no client side update has been put in but has a server side update been done which could cause this? I know the Apoc's bonus has changed recently so am thinking the update related to this server side is causing our problems
This is on TQ not chaos btw
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babyblue
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Posted - 2004.01.24 17:57:00 -
[86]
Edited by: babyblue on 24/01/2004 17:58:53 User Interface
When multiple windows are stacked, say, on the left hand side of the screen, one above the other (so they are docked), dragging the top window "off", drags all of the windows up. Dragging a window away from its docking point should not affect the positions of any of the other windows.
Also, when windows are pinned and docked to each other, sometimes docking another window to the pinned windows causes the bottom docked window to dissapear. Restart Eve to recover the window.
Can anyone else confirm these? It could just be me 
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MyZteRio
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Posted - 2004.01.27 09:11:00 -
[87]
Edited by: MyZteRio on 27/01/2004 09:24:20 28. Drone window drone placement.
If u have mining drones and battle drones and u scoop mining drones then launch battle drones and scoop battle drones then launch mining drones over and over, the drones keep getting placed lower in the same window. U keep drone window open while doing so and u will see the slide bar moving down.
29. Agents available to you does not work.
Traveled 10 jumps away to an agent which was in the available to you list of agent tab in npc corp info. When i came there he said go away u not worthy. Inspecting the agent closer i saw i needed a higher standing for him. Its either available to you or it isnt so this would seem a bug.
30. Tabbing of windows strange.
When u have a certain size set for a can window and have it open and open corp hangar it gets set at same size of can and tabbed with it. The problem is u probably want can to be a small window and corp hangar at a bigger size. Certain windows need their own size saved rather then being stacked at same size with item windows. Corp hangar window should not tab with can windows at all.
Edit: - Added 28 to 30 -------------------------------------------------------------
A virtual Life takes 1/2 a lifetime, if it's worth living. |

Thomas Epsilon
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Posted - 2004.01.28 17:12:00 -
[88]
Edited by: Thomas Epsilon on 28/01/2004 17:17:12 Since 1378
In tbe agent mission 'details' screen, you can't scroll anymore. You have to enlarge the window to be able to see all the text.
Or another workaround is to use the keyboard arrow-keys to scroll, then suddenly the vertical scrollbar appears and scrolling is possible with also the mouse wheel and the scrollbar itself.
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Thomas Epsilon
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Posted - 2004.01.28 17:16:00 -
[89]
When Resetting the camera, after looking at a target, zooming is not possible with the mouse wheel, only when pressing the two mouse buttons.
When after using the two mouse buttons, the mouse wheel works again.
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Sara Kerrigan
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Posted - 2004.01.28 20:19:00 -
[90]
Please stand by as this thread is updated to 1378. Or by Red's request, I can open an all new thread. ______________
The Kerrigan Chronicles |

Syzygy Three
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Posted - 2004.01.29 04:10:00 -
[91]
"Stack All" right-click menu command not having the desired effect (in this case, stacking multiple chunks of pyroxeres) in Corp Hangar window. This was working flawlessly for me in the previous patch.
"Parting is such sweet sorrow."
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Thomas Epsilon
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Posted - 2004.01.29 08:21:00 -
[92]
Quote: "Stack All" right-click menu command not having the desired effect (in this case, stacking multiple chunks of pyroxeres) in Corp Hangar window. This was working flawlessly for me in the previous patch.
Confirmed.
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SYCO
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Posted - 2004.01.29 09:14:00 -
[93]
nonne is fubarred !@!
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Adliger Krieger
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Posted - 2004.01.30 15:57:00 -
[94]
Edited by: Adliger Krieger on 30/01/2004 15:58:07 I am posting this as a bug because of the following comment in the Patch Notes:
"Volume of all missiles lowered and capacity of launchers tuned to compensate. No net change in launcher capacities."
This is not true. The S-110 Seige Launcher's capacity is now 10 Cruise missiles instead of 11. Please change back asap.
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