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Andaras
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Posted - 2003.12.29 23:00:00 -
[61]
Quote: 1) locking onto NPC and maybe PC some times doesnt work... you cant do nothing in that area you can try forever to lock and they will not... warping out and coming back you can lock them... this was part of addition to the loss of my scorp which sucks...
The problem results from a delay after locking the first target. The first target comes up immediately after the countdown but subsequent locks either happen after first NPC is dead or after about the same lock period again. this bug will result in a lot of ships biting the dust. This bug happens 100% of the time for me.
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Ruffio Sepico
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Posted - 2003.12.31 00:37:00 -
[62]
Okay, this probably mentioned in here before, but... For love of god, fix the gate 2 gate jumping and cloaking/de-cloaking so it works properly, at the momment it feels like take part in a russian roulette and free lunch for pirates in less secure space.
Like, I REALLY dont want to drop out un-cloaked at wrong gate. (more often the gate leading into the next system in my journey, not the one I came out of).
Sick of warping out right into stations, middle of no where etc. Make it work as intended or create random jump in entries because this is becoming very, VERY tedious.
Home: http://www.hidden-agenda.co.uk HiD Kills: http://eve.hidden-agenda.co.uk/kill_list.php
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Mir0s
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Posted - 2003.12.31 01:10:00 -
[63]
Passive targer doesn't work anymore. I'm positive of that. The problem is that you have to select the target when you activate it instead as it used to be constantly active(if you know what i mean.. )
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Mir0s
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Posted - 2003.12.31 01:17:00 -
[64]
And also.. Location service at the agents isn't working. I'm probably not the first to mention it but i wanted it to be mentioned...
When you ask him to locate someone and he says that he knows about that someone and the agent will get back to me(by evemail i assume) but he doesn't never get back to me.
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Me Loonn
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Posted - 2003.12.31 12:19:00 -
[65]
Edited by: Me Loonn on 31/12/2003 12:27:01
Quote:
Harvester drones fail to mine (at random) ANY ore what so ever. Even if they all were stacked and fully functional. Some cases 4 harvesters return with ore of 3 or 2, some times only 1 of them seem to mine. After doing little testing with my harvesters, it seems that everytime 9 harvesters are mining same time, only 5 actually mine at all, rest are the just for show, no action.
I've tryed everything: repacking and restackin them, repacking and NOT stacking them, repairing and not staking nor repacking .. nothing helps !
Yet another bug ?
Happens even if beams and harvs mine different ore types.
--------------------------- Reality is merely an illusion, albeit a very persistent one.
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Jul Nantu
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Posted - 2003.12.31 19:47:00 -
[66]
Edited by: Jul Nantu on 31/12/2003 19:53:16
Here are the bugs that I've found so far. Some will be confirmations of bugs previously mentioned and a few might be new. These bugs exist in client version 1360 on TQ.
Station Services / Market
- Not available on market: Any Medium Smartbomb (Plasma, Graviton, etc.)
- Not available on market: Any Micro Smartbomb (Plasma, Graviton, etc.)
- Not available on market: Damage Control I
- Sorting items by price incorrectly sorts items with fractional values.
- Connections skill is not taken into account when refining or recycling.
Navigation
- Can no longer fit a 10MN MWD on a Bestower
- When jumping into systems for first time in a particular session, JIP is sometimes random.
- When jumping into systems where you have previously been in the same session, the JIP is either at the last docked station or the wrong gate.
GUI
- Bookmarks seem to take much longer to load now. 30-40 BMs take 30 seconds or more to load on my system. Storing/organizing BMs in folders seems to help the load time.
- Bookmarks don't have the 15km and 60km warp-in distance as an option in their menu.
Corporate
- When new members apply to your corp, there is no notification message sent. At one time, it seems like the system did send a notification message. I think it would be useful to send a message to anyone in the corp who has the application approval privledge.
Those are all the bugs on my current list.
- Jul Nantu
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Rymar Vortox
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Posted - 2004.01.02 20:41:00 -
[67]
Navigation:
Quote: Industrials have been increased in power output so that they can be fitted with cruiser sized afterburners and microwarpdrives.
Cruiser sized microwarpdrives, the 10mn ones require 150MW of power which is way more than any industrial ship can put out even the xtra power given to industrial ships and with level 5 engineeering skill.
Before the patch I could put 3 afterburners on my hoarder, now do to their power requirements I can only use 1???
The extra cargo capacity given to industrials is awesome but what good is it if you can't move fast enough to save the ship? It's a sitting duck.
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Zen Later
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Posted - 2004.01.03 07:29:00 -
[68]
Mining lasers don't shut down when deactivated...won't complain too much tho they continue to run but take no cap 
Really annoying and dangerous bugs...
camera focuses in on another ship and won't snap back to your own till either you warp away, the ship your camera has locked onto warps away.
can't chat in in-game chat channels all of a sudden...just keep on getting the anti-spam alarm.
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Rymar Vortox
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Posted - 2004.01.04 12:17:00 -
[69]
Navigation:
Getting frustrated with random game lock ups when warping to gates forcing me to reset my computer everytime.
Bookmarks:
1) Deleting a directory deletes the next directory down not the selected one or the contents of the selected directory are deleted and the directory is still there showing 1 item even though it's empty
2) Opening/closing directories takes longer the more bookmarks there are in them as well as does moving bookmarks into them, out of them, or deleting them.
Sound:
The UI sounds including the voice sound in the game are ramdomly muted during gameplay. Turning the sound off and back on in game <CTRL><ALT><SHIFT><F12> fixes it for a while til it happens again
Market:
Cannot sell noxium anywhere. Every time it says the buyer doesn't appear interested in the noxium I'm selling and returns it to the hangar.
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Rymar Vortox
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Posted - 2004.01.05 09:47:00 -
[70]
Memory leak:
The longer you're online the game functions take longer to execute and after a while the game starts repeating things like the end of warp, station sounds on entering sound like a skipping cd, fighting pirates goes into slow motion and ship functions are very hard to perform and at the same time whatever ship functions you try to do get lagged behind.
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MyZteRio
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Posted - 2004.01.05 09:50:00 -
[71]
Edited by: MyZteRio on 29/01/2004 07:39:47 14. Fixed 1378 - Operation could not be completed message.
15. Some stations are hard to undock from.
The station in PF-QHK is a good example. U undock inside station but it gets u bumping against edges of undock slot. This delay in exit as also the time it takes with especially industrials to gain speed and align is especially irritating.
16. Scanner causing large delay when warping.
When u have scanner set at range or direction at a certain range and decide to warp it scans while in warp. This has the nasty side effect of it causing major lag to even freezing the game. Scanner should switch of while warp is initiated or it should work faster.
17. Drone control interface to big.
When using drones in large numbers the very large icons that represent the drones are very big. This makes it hard to control them, might be good to make it so u can select a list option to make em smaller and therefore making the window containing them smaller.
18. Drone control window size not saved.
When u resize drone control window it doesnt remember the size u set when u relaunch drones and that window reopens at minimum size everytime.
19. Seems Fixed with new item. - Industrials cant fit MWD.
20. Dragging drones from hangar to drone window is a pain.
If u have 8 drones stacked and want them inside drone window u have to seperate all of them. Might be good that all stacked in drone window is auto unstacked, or have unstack option. Not major but just annoying.
21. Fixed 1378 - Attrib bug still around.
22. Full stop after warp.
When u warp manually to an item u would assume u would also like to approach that item. But no now it stops after a warp which leads in many cases where u click mwds to go there and after a few drains from cap u notice, hey im not closing in. So now u have lost cap, not gained abit. Either it moves on, u cannot enable mwd from full stop or enabling mwd makes u move at ("set speed" + mwd).
23. Still had Bookmarks pop back to root in 1360.
I was cleaning my Bookmarks and was happily deleting folders with BM's in them. Suddenly some bookmarks popped back to root and every action i did in my Bookmark window was very slow, 10 secs to more to complete any action. This was not like that before i started cleaning. It somehow seems that when u delete a folder with BM's in it sometimes the BM's get deleted but the folder does not. U are left with the folder u tried to delete but now empty and all the BM's from the folder below it are in root and that folder is removed. When u try to delete that empty folder again the next folder which is now below it since last one got removed is also removed and its bookmarks are now in root aswell.
24. Miner lasers staying on after roid dies.
When u are mining and the roid dies u need to manually turn of mining lasers because they stay on. It is random which number laser stays on. Been there forever, got used to it, but still shouldnt be like that.
25. Mining drones braindead behaviour.
If u release mining drones and u tell them to mine a large rock they fly around the whole rock. U are close to the rock on one side but drones could be on other side 10+km's away. This makes them unusable on large roids since rats try to kill them first they are rat food being so far away. They need to stay closer or a more predictble pattern.
26. Window tabbing gui bug.
If u open a giant can and make the windows tabbed automaticly, the third can u open creates its tab name in long format. This overlaps the minimize, maximize pin buttons. If u drag the window out of the tabbed window and back in its nicely called giant and no longer overlaps.
27. Drones initial auto attack.
If u have drones attack an npc it will auto attack any other npc in vicinity. Drones do however not attack if npc jumps in and get locked if they are already outside to protect. U need to first say attack and after that they will auto kill any in vicinity again. Is this a bug or intended?
Edit: - Changed 18 and 21 - Added 26 and 27 - Added new post for 28 and 29 - Changed 14 -------------------------------------------------------------
A virtual Life takes 1/2 a lifetime, if it's worth living. |

Red Six
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Posted - 2004.01.06 18:55:00 -
[72]
Edited by: Red Six on 06/01/2004 19:02:29 Having dug through this thread and not seeing it:
Asteroid type distribution - In Heimatar region no Pyroxeres asteroids that I've been able to find in any system down to a .4 system. Haven't checked lower.
In Stain region no asteroid bearing any mineral greater than Isogen. Asteroids that used be abundant but no longer there include Pyroxeres, Jaspet, Hemorphite, Hedbergite, Gneiss, and Dark Ochre. Asteroids that used to appear in select systems but no longer present include Crokite and Bistot. Returning/new asteroids not found in region include Spodumain, Arkanor and Mercoxite(sp?).
Edit: Readability
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Denathis Arabar
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Posted - 2004.01.07 02:17:00 -
[73]
Ok i dont have time to check all the posts but i checked the initial one and i did not see this :
- Agent search not functioning for region wide.
This is very important to me and worked prior to the patch. plz fix ccp 
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Naz Farooq
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Posted - 2004.01.08 02:32:00 -
[74]
Bug with Rescue Missions:
1) The gump 'we're so happy you're here' shows up randomly now instead of at the first flotsam you open.
2) Until you get the gump you'll still get tourists/vip's/whatever when you open a new can. I got 4 tourists during my last mission, the agent just took one.
Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |

Papa Smurf
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Posted - 2004.01.08 14:17:00 -
[75]
Quote: The Mission Journal lights up when a mission is completed and removed. Since there is nothing to see, it should not do this.
Fixed. Thanks for noticing it, Xailia.
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Papa Smurf
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Posted - 2004.01.08 14:18:00 -
[76]
Quote: The Mission Journal lights up when a mission is completed and removed. Since there is nothing to see, it should not do this.
Fixed. Thanks for noticing it, Xailia.
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Matthew Johnson
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Posted - 2004.01.08 14:56:00 -
[77]
MISSIONS: Whwn adding a new courir mission only 10 isk can be set as the reward, making courir missions useless.
P.S.: Indys and MWDs are okay...prepatch the Iteronb MK V was the only ship which could fit an MWD...It is still(with 4 Reactor Control units)...but there seems to be a new medium slot item which adds 10 PG, so an Bagder MKII could fit several of these plus some Reactor control units to fit an MWD +++ Trade...good for you, good for me +++ |

Rymar Vortox
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Posted - 2004.01.08 21:56:00 -
[78]
What's with the problem of fighting more than 2 npcs and extreme game motion slow down? It's like being in a total lagfest. The graphics, sound, and ship functions all get lagged way behind to the point of rediculous. All the while everything is happening in real time which is shown after either 2 npcs are left remaining or my ship is destroyed which happened recently with my stabber. 
Fighting 2 npcs is np but as soon as 3 or more appear on the scanner, the game starts getting laggy. As soon as you are attacked, attack them, or both the game slows down to the point of unplayable.
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Kendrick
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Posted - 2004.01.12 11:19:00 -
[79]
Edited by: Kendrick on 12/01/2004 11:26:32
Quote:
Station Services / Market
- Not available on market: Any Medium Smartbomb (Plasma, Graviton, etc.)
Those I have seen for sale by certain NPC corps, but at stupid prices. (10 mil, where a large costs 3....)
Now the Small Photon, that I haven't seen after searching through about 15 major regions...
Edit: Never mind. I need sleep. I thought he meant blueprints.... ---------------------------------------------
Kendrick CEO, Galactic Manufacturing |

Uuldahan
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Posted - 2004.01.14 09:36:00 -
[80]
Edited by: Uuldahan on 14/01/2004 09:44:27
Quote:
Quote: The Mission Journal lights up when a mission is completed and removed. Since there is nothing to see, it should not do this.
Fixed. Thanks for noticing it, Xailia.
I'd add it's the same thing with bookmarks. When they disappear, the icon lights up.
Papa Smurf, here is another thing about missions: Once an agent mission is accepted, agents welcome you like when you start a conversation with them. So you have to click on the little cross in the top-right corner of the window to finish the conversation. I think the window should close itself, and we should not return to the welcome message. It just seems weird each time it happens . After someone says to you "goodbye", I'm not sure he wants to say to you "hello" 
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Scalor Valentis
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Posted - 2004.01.16 10:27:00 -
[81]
Edited by: Scalor Valentis on 16/01/2004 12:04:24 deleted post
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DHU InMe
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Posted - 2004.01.16 18:07:00 -
[82]
Edited by: DHU InMe on 16/01/2004 18:12:53 Attributs Display: When training a learning skill at lv5, it display 1 more pts at lv5 than it should.
ex: 8 int base. 9 int. Lv1 Analytical mind (+1 int) 12 int. lv4 Analytical mind (+4 int) 14 int. lv5 Analytical mind (+6 int) The lv5 should be at 13 and not 14. It add +5 to int DISPLAY. It also do the same DISPLAY error with other 5 learning + attribut
The skill calculation use the 13 int at lv5 AnalyMind as it should.
Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |

Cloudbase
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Posted - 2004.01.19 17:19:00 -
[83]
Quote: What's with the problem of fighting more than 2 npcs and extreme game motion slow down? It's like being in a total lagfest. The graphics, sound, and ship functions all get lagged way behind to the point of rediculous. All the while everything is happening in real time which is shown after either 2 npcs are left remaining or my ship is destroyed which happened recently with my stabber. 
Fighting 2 npcs is np but as soon as 3 or more appear on the scanner, the game starts getting laggy. As soon as you are attacked, attack them, or both the game slows down to the point of unplayable.
I second this. I've only fought up to 6 at a time and the lag (activating modules, npc has died but still there being shot) was quite shocking. Especially when missles hit you. Which reminds me of a PvP moment when I was hit by torps - the explosion really slowed things down with excessive lag. For a 1v1 in empire space with nobody else in the vicinity it was very disappointing. Maybe the missle graphics need looking into perhaps?
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Shorin
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Posted - 2004.01.19 21:16:00 -
[84]
I just want to reiterate that there is a bug with security status increases. I've probably killed at least 500 npc pirates ranging from 5k to 65k since Castor (mostly doing agent missions but some in belts). My security status has not moved one bit (I can see it to the last decimal point by using "edit member" and it isn't moving). If I show transactions on concord corp there is only the initial standing change a month ago. I know it isn't affecting everyone because I can look at others' standings with concord corp and can see boosts from "law enforcement" (npc pirate killing). This is all easily verifiable by a dev. Just look at how many bounty prizes I've received, then look at my security status transactions. I very much got the feeling in today's dev chat that they still aren't aware of this bug.
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Boneca
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Posted - 2004.01.22 11:09:00 -
[85]
Edited by: Boneca on 22/01/2004 11:10:38 Back to having vitual memory problems over the last few days , causes lag and eventual CTD. hadn't had this for a long time and before it's always been associated with patch/update. Other corp members have been getting this to for the last few days also, they say it's caused by a "memory leak", i am no IT boffin i just want to play the game. I know no client side update has been put in but has a server side update been done which could cause this? I know the Apoc's bonus has changed recently so am thinking the update related to this server side is causing our problems
This is on TQ not chaos btw
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babyblue
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Posted - 2004.01.24 17:57:00 -
[86]
Edited by: babyblue on 24/01/2004 17:58:53 User Interface
When multiple windows are stacked, say, on the left hand side of the screen, one above the other (so they are docked), dragging the top window "off", drags all of the windows up. Dragging a window away from its docking point should not affect the positions of any of the other windows.
Also, when windows are pinned and docked to each other, sometimes docking another window to the pinned windows causes the bottom docked window to dissapear. Restart Eve to recover the window.
Can anyone else confirm these? It could just be me 
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MyZteRio
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Posted - 2004.01.27 09:11:00 -
[87]
Edited by: MyZteRio on 27/01/2004 09:24:20 28. Drone window drone placement.
If u have mining drones and battle drones and u scoop mining drones then launch battle drones and scoop battle drones then launch mining drones over and over, the drones keep getting placed lower in the same window. U keep drone window open while doing so and u will see the slide bar moving down.
29. Agents available to you does not work.
Traveled 10 jumps away to an agent which was in the available to you list of agent tab in npc corp info. When i came there he said go away u not worthy. Inspecting the agent closer i saw i needed a higher standing for him. Its either available to you or it isnt so this would seem a bug.
30. Tabbing of windows strange.
When u have a certain size set for a can window and have it open and open corp hangar it gets set at same size of can and tabbed with it. The problem is u probably want can to be a small window and corp hangar at a bigger size. Certain windows need their own size saved rather then being stacked at same size with item windows. Corp hangar window should not tab with can windows at all.
Edit: - Added 28 to 30 -------------------------------------------------------------
A virtual Life takes 1/2 a lifetime, if it's worth living. |

Thomas Epsilon
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Posted - 2004.01.28 17:12:00 -
[88]
Edited by: Thomas Epsilon on 28/01/2004 17:17:12 Since 1378
In tbe agent mission 'details' screen, you can't scroll anymore. You have to enlarge the window to be able to see all the text.
Or another workaround is to use the keyboard arrow-keys to scroll, then suddenly the vertical scrollbar appears and scrolling is possible with also the mouse wheel and the scrollbar itself.
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Thomas Epsilon
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Posted - 2004.01.28 17:16:00 -
[89]
When Resetting the camera, after looking at a target, zooming is not possible with the mouse wheel, only when pressing the two mouse buttons.
When after using the two mouse buttons, the mouse wheel works again.
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Sara Kerrigan
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Posted - 2004.01.28 20:19:00 -
[90]
Please stand by as this thread is updated to 1378. Or by Red's request, I can open an all new thread. ______________
The Kerrigan Chronicles |
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