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81. Drone Specialisation - in Ships and Modules [original thread]
Buy them all, train them all ...
- by Niestrenna - at 2006.04.27 13:42:00
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82. Domi gets 16 dmg bonuses....read - in Ships and Modules [original thread]
Wasted some NPC farming time reading this, lost money here!! OP owes me isk!
- by Niestrenna - at 2006.04.27 10:28:00
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83. ISO targeting calculator - in Ships and Modules [original thread]
I can't give you the maths, but sig radius also modifies the chance to hit from turrets and damage dealt by missiles ...
- by Niestrenna - at 2006.04.26 19:55:00
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84. Has the Battle Ship lost its place? + Killboards - in Ships and Modules [original thread]
ECCM modules are actually quite nice ATM ...
- by Niestrenna - at 2006.04.26 15:51:00
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85. Locking a Pod - in Ships and Modules [original thread]
Well, there's always a small delay when a pod is created when it can warp out before you can begin locking it. I did the test with a stiletto using 3 sensor boosters and a scrambler, a skilled pilot can warp our before you can start to target him,...
- by Niestrenna - at 2006.04.26 15:38:00
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86. Preferred Projectile Ammo? - in Ships and Modules [original thread]
EMP is usually a good choice, but I also carry fusion an phased plasma with me most of the time, can help vs specific tankings ... And of course T2 ammo ...
- by Niestrenna - at 2006.04.16 11:18:00
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87. Moa vs. Caracal - which is the better pvper? - in Ships and Modules [original thread]
Errrm, not trying to be offensive here, but it looks like you're pretty new to this game and have a lot to learn. Might I suggest you start pvp in a frig, because unless you intend to prey on lowsec miners, solo pvp in a cruiser with the skills y...
- by Niestrenna - at 2006.04.16 11:10:00
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88. Any Ideas for Nosferatu? - in Ships and Modules [original thread]
What bothers me the most is that Heavy Nos is both a strong defensive (vs frigs) AND offensive (to break other BS TANKS) module, and moreover, the fact that heavy nosses have the same range as warp disruptors On a popular Dominix, it means that, ...
- by Niestrenna - at 2006.04.10 22:13:00
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89. Our Ships Have Crews. Period. - in EVE General Discussion [original thread]
Originally by: BrerLapin have you ever bought crew? Nope, but I haven't bought ammo for my berserker drones either, and they still do explosive damage, probably due to projectile ammo. game mechanics don't cover everything and are only...
- by Niestrenna - at 2006.01.08 13:15:00
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90. Our Ships Have Crews. Period. - in EVE General Discussion [original thread]
3200 words is sometimes too short ^^ Well, what I wanted to say as a conclusion to BrerLapin, is that you're so intent on denouncing the "pro-crew supporters" as blind follower of a dogma, that you miss the point adn forget to provide counter arg...
- by Niestrenna - at 2006.01.08 04:51:00
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91. Our Ships Have Crews. Period. - in EVE General Discussion [original thread]
Originally by: ErrorS NPCs aren't pod pilots Exact, I remember reading it somewhere, so you can do your best seeking a poultice for your own conscience, but if you've killed a bunch of NPC, you have at least a few thousands death upon ...
- by Niestrenna - at 2006.01.06 20:36:00
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92. Hulk - bar none, the most efficient mining vessel in the world today - in Ships and Modules [original thread]
Originally by: HippoKing the ones with haulers don't attack unless you attack them atm Lol, I had never noticed that ... I guess I'm always trigger happy when I see them and don't give them time to welcome me for an afternoon tea ^^
- by Niestrenna - at 2005.12.14 15:12:00
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93. Ex-Gank game will be tank game? - in Ships and Modules [original thread]
Errm, IIRC, 4 damage mods post patch will be much more effective than 4 damage mods now ... I'm not sure that damage will be lowered that much ... and that would also leave your hypothetical blasterthron with extra lowslot to fit useful stuff. No...
- by Niestrenna - at 2005.12.03 00:30:00
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94. T2 BC's? Nah...OMG T2 Destroyers!!!!!!! - in Ships and Modules [original thread]
Small question (can't connect to sisi ATM) ... Does the sabre keep his 7/2 turrets/launchers slot layout? If the answer is "yes", then it won't be the best "interdictor", but it's gonna pwn frigates all around ... wow, a 7 turret with dmg, track...
- by Niestrenna - at 2005.11.30 15:19:00
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95. Which does more damage, Vindicator or N Mega - in Ships and Modules [original thread]
Never looked at a Navy Megathron, what's the visual difference compared to a regular thron ?
- by Niestrenna - at 2005.09.24 20:20:00
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96. Ive had it with Frigate Whiners - in Ships and Modules [original thread]
Well, you don't need to 0.0 to have pvp problems, but since ALTNAME seems to have trouble with intys, I was just suggesting that we take a look at his setup and make a few suggestions as how to deal with intys without gimping his setup ... And be...
- by Niestrenna - at 2005.04.08 22:11:00
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97. Ive had it with Frigate Whiners - in Ships and Modules [original thread]
Sorry Alyth, I was mainly asking ALTNAME to post His setup, so that we can see where the problem originates ... I have no doubt that everybody else here can pop an inty foolish enough to come too close ...
- by Niestrenna - at 2005.04.08 20:09:00
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98. Ive had it with Frigate Whiners - in Ships and Modules [original thread]
Well, since everybody says a BS will have an easy time killing A FEW intys (as it's been said, 10+ inties should eat a BS and shame on you for getting yourself in that situation), would you care to post your BS setup and explain WHAT HAPPENS to yo...
- by Niestrenna - at 2005.04.08 12:07:00
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