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Lord Aradon
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Posted - 2006.01.01 12:59:00 -
[31]
1) pod pilots are specially trained to live in a pod, from where they neurally connect to the ship's AI 2) crew are required to maintain **** about the place, carry out repairs etc etc. 3) when fighters where introduced (with lone pilots) the gallente developed drones to compensate
nuff sed really, coz seriously, you really think that titan has just your ickle pod running the show??
Pleeeaassee 
Free Websites |

Darius Shakor
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Posted - 2006.01.01 13:20:00 -
[32]
Here is another thing. Who do you think stacks items in your cargo hold and shuffles them around to make them neat when you scoop loot? Cargo bay crew.
I can tell you at least it is not some giant floating mouse pointer in your cargo bay doing what you click. ------
Shakor Clan Information Portal Every man has a devil. You can never rest until you find it. |

Amaii Templ
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Posted - 2006.01.01 13:25:00 -
[33]
Arrow-shaped tractor-beam drone?
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Wanoah
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Posted - 2006.01.01 14:59:00 -
[34]
I have a few of those blueprint pics saved too. I'll see if I can provide some linkies for reference in a minute.
Quite honestly, like the OP, I'm staggered that this topic is still being debated. Why do people have such a hard time accepting that their battleships are stuffed full of people? There are good game mechanic reasons for not having 6000 frozen corpses and chunks of debris dumped into space every time a battleship dies - imagine the lag. Just because it isn't represented in game, it doesn' mean that it doesn't happen. The devs have just made some design decisions to have only useful loot left in a neat and tidy can. It's clear to me that crews were always intended to be in the game (see pics for example) and maybe one day, crews will become part of Eve's gameplay to some extent.
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BrerLapin
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Posted - 2006.01.01 15:06:00 -
[35]
Because theres no mentions of crews in the game anywhere.
Or did you mean besides that ? . The perversity of the Universe tends towards a maximum - O'Toole's Corollary of Finagle's Law |

Grimwalius d'Antan
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Posted - 2006.01.01 15:09:00 -
[36]
Just a thought for those who claims there is no crew: Why should Concord punish us so heavily for ship destruction then? The captain lives, no one dies right? Think again, everything between 5 and 5000 people dies in every ship destruction. Those lives are what we suffer sec hits for, not property damage.
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Gretchen Dawntreader
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Posted - 2006.01.01 15:41:00 -
[37]
why would no criminal act short of murder be punished?
I read the EVE Chronicles story about the wet grave, it talks about 1 person in a pod being able to run a ship by itself.
And no, it doesn't matter ;)
I'd be more interested in why Apocs have air scoops on the sides when it clearly is not an atmospheric craft. Someone in the design department likes to sketch sports cars in his break time.
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Wanoah
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Posted - 2006.01.01 15:44:00 -
[38]
OK, here are all the 'blueprint' images from the old Eve website that I could find on my HD:
http://www.wanoah.co.uk/BP/BP.html
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Zerodragoon
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Posted - 2006.01.01 15:48:00 -
[39]
Why do some people just complete ignore the prime fiction which CLEARLY states we have auxiliary crews for some form of upkeep to the ship.
This Chronicle puts it so blantly its impossible to deny.
  -------
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Wanoah
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Posted - 2006.01.01 15:48:00 -
[40]
Originally by: BrerLapin Because theres no mentions of crews in the game anywhere.
Or did you mean besides that ? .
Are you being deliberately obtuse?
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Mr Popov
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Posted - 2006.01.01 15:55:00 -
[41]
Originally by: Zerodragoon Why do some people just complete ignore the prime fiction which CLEARLY states we have auxiliary crews for some form of upkeep to the ship.
This Chronicle puts it so blantly its impossible to deny.
 
Personally, I don't like the fact our ships have a crew whether it's possible to deny or not. Why can't I invest in a more disciplined crew to manage my ship better so I can fire faster, aim better, move faster, take less damage, etc.
Why does this crew even fly with me? What happens when I self destruct? Wouldn't word get out that my piloting skills are so bad that if you fly as my crew you are almost guarenteed to die? Who would want to fly with me then?
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Marie Trudeau
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Posted - 2006.01.01 16:12:00 -
[42]
Edited by: Marie Trudeau on 01/01/2006 16:12:20
Originally by: Wanoah OK, here are all the 'blueprint' images from the old Eve website that I could find on my HD:
http://www.wanoah.co.uk/BP/BP.html
Thanks for posting. I remember these from way back.
Ships have crews. Period. I don't understand the debate, either. ---------------------------
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BaD PaPPa
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Posted - 2006.01.01 16:18:00 -
[43]
Originally by: Halamdak I always thought that player ships were pod controlled only - no crews. Even though some people might argue the logic in that, how can 1 egg drive a Titan. But maybie it's AI? ... I think some NPC ships are "crew" controlled. But CCP doesn't really speculate; so it could be both. 
AI 4tw. look at the series Andramada (Sp) that ship was AI controlled.
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Copine Callmeknau
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Posted - 2006.01.01 16:28:00 -
[44]
If people aren't going to bother to read the prime fiction then they have no right to say whether there is a crew or not.
Originally by: Forsaken Ruins, page 3, paragraph 2
Before the pod, there were so many points of failure between a captain's decision and the execution of his orders. The ability to create a direct neurological connection between a human mind and a ship's systems reduced those points of failure to zero. Commanding a starship was now a natural extension of the mind's will. All a captain needed was to just think about what he wanted his ship to do, and it was done.
To Mattias, it was all so impersonal. Because of the technology, a captain could skipper numerous ships over the course of a lifetime without ever meeting a single crewmember from any of them. Mattias was one of the few who made an effort to meet at least some. It seemed like the least he could do in exchange for their unquestioning faith in his abilities, and their trust in him to keep them alive
This clearly states that there is a crew, they might not be at control panels fiddling with shields and speed like in Star Trek, that is controlled by the pod pilots. But they are keeping the ship running, I'd like to see how you control the fires that spring out of your hull in just your pod.
Besides, if there was no crew, then why does my rupture have a two tiered control deck with windows?
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With five million sheep in this army I seem to be the only one fit to command
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BrerLapin
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Posted - 2006.01.01 16:35:00 -
[45]
Edited by: BrerLapin on 01/01/2006 16:36:19 Blindly citing stories does nothing to explain WHY theres no reference in the game relating to crew.
Thank you (Sorry Ive forgotten already) for justifying sec hits thats actually a very logical justification.
But the hardline fan bois (& girls) arent actually answering the questions?
Crew Quality?
Wages?
Ship effiecency whilst taking structural damage?
Dont just blindly link to some FICTION think about the repercussions that a ships crew would have on the game.
For the record Im convinced theres crews, but why are their no references to the crews in game how do Minmatar crews operate, do the Amarr run a slave fleet ? Explanations not dogma people :p
PPS First person view in Homeworld Cataclysm was shockingly fun ;D The perversity of the Universe tends towards a maximum - O'Toole's Corollary of Finagle's Law |

Roke E'raith
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Posted - 2006.01.01 16:35:00 -
[46]
I am not sure how the implementation in Kali will work, but I had an idea that you could hire "specialized crew" and get some bonuses. I have no idea how this would work, and what kind of bonuses it should be, or even how it could/should be implemented. What I do miss, however, is the first person view. Out from a "screen" or something straight forward. It is not very useful, but I think it should be implemented as a "design" option.
I could even consider having a camera drone inside the big ships could show the bridge or something. It wont add much for gameplay, but it would heighten the general impression (I think).
/Roke
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Heavenly Explorer
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Posted - 2006.01.01 16:38:00 -
[47]
True... I kill roughly at least 40 Guristas BS a day... so thats what... 40 * about 6000 crew each... for 2 months... so I've killed about 14,880,000 Guristas crew members. 
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Copine Callmeknau
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Posted - 2006.01.01 16:45:00 -
[48]
There is nothing about them in the game because A) They haven't gotten around to coding it B) It's reflected in other skills (Repair systems == Maintanence crew training) C) Some other reason that the lord of 3:45 AM put into my head and I can't remember anymore
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With five million sheep in this army I seem to be the only one fit to command
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Wolfstriked
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Posted - 2006.01.01 16:50:00 -
[49]
What I would love to see added to eve is the communications windows that pop up with another pilot talking like in freelancer.Instead of other pilots you can have crew talking to you.Cargo crew/gunnery crew/navigation crew etc....
Damage control crews could work as follows............................................... Get rid of the shields/armor/hull graphic representation of the damage to each and instead have your crew popping up with info like "shields down %50 percent captain".
Get rid of hull repairers and make it so that once the hull starts getting damaged,the damage control crew when clicked on goes to work to just prevent further damage.Take damage control and make it a permanent button on left side of UI.The better damage control "crew" you buy or find and bring on board the better your repair speeds will be.
Hull hitpoints should be increased by a large amount and to repair hull damage you should have to dock and use a repair station.This hull repair modules we have now seem cheesy as how the heck would nanobots be able to reproduce whole sections of a ship.Make it so that if you come into a station on fire and with heavy battle damage,then you should have to pay out the wingwam for repairs to th hull.
Gunnery crew............................................................................... Have a gunnery crew officer screaming back during battle "reloading gun 2,3 and 4 now captain".Telling you that ammo is running low and giving amount of time your ammo should last."Guns reloaded SIR"..."changing ammo to phased plasma captain" etc...
The gunnery button permanently placed on left side could be the reload all ammo feature but with a communications window popping and crew saying"all ammo is being reloaded"
Navigation crew............................................................................ When you warp into a new area you could wait a bit at which point the navigations commander replies back"all warp-to points are calculated and loaded into database"....Could have a button for nav commander or crew and when clicked it opens up a small window where you type in RENS.....nav crew replies back"course to rens is complete captain starting our travel to destination and autopilot kicks in.
This would add life to Eve that is so lacking without crews.Lose your ship and you lose your crew and all the great crew modules you installed. Life is hard
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Hastrabull
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Posted - 2006.01.01 17:00:00 -
[50]
if ships have crews, i probably killed few hundred thousand people due to ship losses and kills :D
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GoGo Yubari
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Posted - 2006.01.01 17:17:00 -
[51]
Originally by: BrerLapin Because theres no mentions of crews in the game anywhere.
Or did you mean besides that ?
Have you been reading this thread?
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Wee Dave
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Posted - 2006.01.01 17:39:00 -
[52]
Originally by: BrerLapin Sigh then why arent there crew listings why dont crew skills affect your skills etc etc etc. these stories could be pre full pod integration.
Your skills may affect them. Engineering skill for instance boosts your grid, but it doesn't say how exactly that is done. It may be you are better at picking out an engineering officer or capable of training them to a better level.
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nahtoh
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Posted - 2006.01.01 17:53:00 -
[53]
Originally by: BaD PaPPa
Originally by: Halamdak I always thought that player ships were pod controlled only - no crews. Even though some people might argue the logic in that, how can 1 egg drive a Titan. But maybie it's AI? ... I think some NPC ships are "crew" controlled. But CCP doesn't really speculate; so it could be both. 
AI 4tw. look at the series Andramada (Sp) that ship was AI controlled.
If your gonna pull 3rd party stuff in you could perhaps mention the fact that the Andromeda spent a lot of time mentioning it had a crew and was quite attached to it... "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem solve itself" (credits to mcallister TCS)
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Kharakan
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Posted - 2006.01.01 17:56:00 -
[54]
Ships have crews.
These crews are for maintenance, repair, cargo-stacking sort of things. They are NOT gunners, pilots, etc. That is the role of the pod pilot. Therefore, ships have crews, but only limited (in a sense) ones.
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Electric Cucumber
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Posted - 2006.01.01 18:03:00 -
[55]
It explains why criminals are wanted for crimes against HUMANITY on concord billboards,not for murdering 150 pilots,but thousands and thousands of poor crewmembers.
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Darius Shakor
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Posted - 2006.01.01 18:23:00 -
[56]
Originally by: BrerLapin Edited by: BrerLapin on 01/01/2006 16:36:19 Blindly citing stories does nothing to explain WHY theres no reference in the game relating to crew.
Thank you (Sorry Ive forgotten already) for justifying sec hits thats actually a very logical justification.
But the hardline fan bois (& girls) arent actually answering the questions?
Crew Quality?
Wages?
Ship effiecency whilst taking structural damage?
If you bothered to read you would see that this has been answered already. Read boi, read.
Not coded yet lagg issues of thoustands of corpses bumping off each of them around gates after a battle coming in Kali at least or a little later
And most of all 'blindly citing stories' does answer the fact that crews are present. We don't have anything to do with planet side life in the game so by your logic should we assume that planets are barren and deserted worlds? We don't have to cook our characters food to eat so should we all get 6-7 days of playability before we starve? We don't see anything in station except the dock area so what the heck, there must not be anything else in the station right?
Just because it is not in the game doesn't discount that it is as far as the story is concerned.
So there you go. A hardcore fan boy telling you what you most likely already know. Happy? ------
Shakor Clan Information Portal Every man has a devil. You can never rest until you find it. |

Siri Danae
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Posted - 2006.01.01 18:24:00 -
[57]
Best reason for saying there are crews:
I've seen the drones fight. Do I really want that AI doing the work on my ship?
Ships have crews. Coming up with reasons why they shouldn't doesn't make it not true. That's an ideal, this is, for lack of a better term, the reality.
------ I generally assume the following: 1. 95% of Empire Carebears don't get 0.0 PVPers. 2. 95% of 0.0 PVPers don't get Empire Carebears. 3. 100% of Ore Thieves steal just to upset the Miners. |

ZYMOTICAL
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Posted - 2006.01.01 18:25:00 -
[58]
If you want to roleplay that your ships have crews fine. Mine do not.
My Dominix is controlled by my thoughts alone. When I stretch out a hand and clench my fist, my 425mm Railguns lock and fire. When I will myself to move in a direction, the thrusters align the ship and the main engines kick in. Over time I have refined this control so that I can do things such as fire at multiple targets, keep multiple modules running and manage my multitude of drones.
All maintenance action onboard my ship is taken care of by AI-controlled robotic drones which crawl through the corridors that the crew once used. The Dominix was once a crewed vessel, before I modified it to accept a pod control center. I have robotic lifters to move and stack cargo, and nanomechanical drones to repair small ruptures in the hull.
You people take this discussion way too far, and it doesn't matter at all. My ships have no crew, yours do. Who cares? Why argue... lets all just play EVE.
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Karx
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Posted - 2006.01.01 18:43:00 -
[59]
I'll just wrap it up for everyone: Ships have crews, theres too much damn evidence to disprove that. Having a crew doesnt have any noticable effect on your ship, other than 'auxillary roles' which are just there so all of this isnt so unbelivable.
Therefore, everyone saying what the crews should do, ect, should be posting in features and idea discussion.
~The End~ |

Ikvar
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Posted - 2006.01.01 18:48:00 -
[60]
My ships are crewed by shaven monkies.
Originally by: Avon I actually enjoy crafting in EQ2.
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