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41. Scam or what? - in EVE New Citizens Q&A [original thread]
Call their bluff if you want or if 40mil is pocket change then give it to them. It's your CEO's call to decide if the risk is worth it or not. ------------------------------------
- by NightF0x - at 2010.01.06 18:27:00
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42. treasure hunting - in EVE New Citizens Q&A [original thread]
Originally by: Olvel The EVE universe itself is pretty boring, to be honest. The NPCs and whatnot don't generally have a whole lot to say... There aren't any bars or anything where you can get rumors. The missions are fairly repetitive. Th...
- by NightF0x - at 2010.01.06 18:13:00
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43. The fear of Eve - in EVE New Citizens Q&A [original thread]
Originally by: Elena Laskova Rookies avoid lowSec because they are afraid of boredom, not because they are afraid of combat. I disagree. Most view low-sec as equal to null-sec. After living in null-sec for sometime, I always felt more ...
- by NightF0x - at 2010.01.06 18:00:00
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44. Selling mission loot - in EVE New Citizens Q&A [original thread]
I've been running missions for over 3 years. The ISK off of loot is what you make of it. You can go all out and try to transport it to a station that it will sell well or you can simply refine it and get the minerals. I have done it all and have a...
- by NightF0x - at 2010.01.06 16:38:00
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45. ctrl click on locked target UNLOCKS target - in Player Features and Ideas Discussion [original thread]
I would have found it useful if i never realized that you can click the icons on the targets to disengage the module so no guessing as to which F-button to press. ------------------------------------
- by NightF0x - at 2010.01.05 23:18:00
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46. CCP, Please change your policy and allow UI-Modding - in Player Features and Ideas Discussion [original thread]
Edited by: NightF0x on 05/01/2010 17:40:17 I've always been on the fence on this one. On one hand, I can see the benifit of a customizable UI. I have played WOW and I liked the UI mods. On the other hand, it would be an enormous task (if it is...
- by NightF0x - at 2010.01.05 17:36:00
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47. Turret effects - in Player Features and Ideas Discussion [original thread]
Most people have their turrets turned off to reduce the load when loading on a very populated gate in hostile territory. You will also find that your turret fire and damage indicator is rarely synced. ------------------------------------
- by NightF0x - at 2010.01.05 11:19:00
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48. Email Spam - in Player Features and Ideas Discussion [original thread]
Just set your CSPA (i think that's the acronym for it) really high and you won't have to worry about spammers. You can also block those or only charge those that are not on your buddy list. ------------------------------------
- by NightF0x - at 2010.01.05 02:28:00
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49. Can Flipping is flipping annoying - in EVE New Citizens Q&A [original thread]
Really there's nothing that you can do to reverse it without flagging yourself and allowing him the opportunity to shoot you. Try training up probing skills and find the hidden sites to mine. I have found some with 10m Tritanium (after refining) a...
- by NightF0x - at 2010.01.04 11:26:00
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50. Accuracy fall-Off, Clarification from CCP please - in EVE New Citizens Q&A [original thread]
To the OP: Of course tracking will play a bigger role in why you are missing close targets. It's because the angular velocity is higher at closer distances therefore going past the speed at which your turrets can track it. At longer distances with...
- by NightF0x - at 2010.01.04 00:33:00
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51. RVB Noobs in Billion isk battle - in Warfare & Tactics [original thread]
Edited by: NightF0x on 04/01/2010 00:23:21 Originally by: Zartanic Edited by: Zartanic on 04/01/2010 00:04:39 Originally by: Louis deGuerre I regret my previous post but it still think the hostile reaction was uncalled fo...
- by NightF0x - at 2010.01.04 00:23:00
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52. Possible Exploit - in Player Features and Ideas Discussion [original thread]
Or how about NPC corp pilots can't give fleet bonuses? That seems more logical than anything else IMO. ------------------------------------
- by NightF0x - at 2010.01.04 00:14:00
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53. Log off/Ship disappearance - in Player Features and Ideas Discussion [original thread]
I'm just stating that ships used to stay in-space when you ejected for long periods of time. CCP saw the need to limit how long unpiloted ships stay in-space empty and that I doubted that they would allow a return of such a feature. --------------...
- by NightF0x - at 2010.01.04 00:03:00
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54. Log off/Ship disappearance - in Player Features and Ideas Discussion [original thread]
Empty ships disappear after downtimes and it was changed to this a year or two ago to reduce the lag that shuttles left outside of trade hubs were causing. Instead of trashing the shuttles, people would just eject right as they were docking, it wo...
- by NightF0x - at 2010.01.03 22:53:00
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55. Log off/Ship disappearance - in Player Features and Ideas Discussion [original thread]
They made is so that empty ships in space disappear during downtime for a reason. I doubt that they would bring them back now. ------------------------------------
- by NightF0x - at 2010.01.03 22:40:00
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56. Bookmarks for Contracts - in Player Features and Ideas Discussion [original thread]
It would be nice to flag a contract so that you could quickly come back to it later. Say I am interested in a certain ship and find a contract but it is an auction and has 7 days left. I would like to see how the auction proceeds in 6 days to see ...
- by NightF0x - at 2010.01.03 22:04:00
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57. RVB Noobs in Billion isk battle - in Warfare & Tactics [original thread]
Still wondering why this thread hasn't been moved. ------------------------------------
- by NightF0x - at 2010.01.03 21:46:00
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58. Possible Exploit - in Player Features and Ideas Discussion [original thread]
Originally by: McCreary075 I agree that the provided of passive bonuses is a bit underhanded, and I'm inclined to agree that something should be done. However, the potential solutions I've come up with are also unappealing. Solution 1. Fl...
- by NightF0x - at 2010.01.03 21:39:00
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59. Salvaging myth? - in EVE New Citizens Q&A [original thread]
Originally by: Baka Lakadaka Originally by: Captain Stiney The second half of that myth, is that using multiple salvagers, cancels out the first attempt. IF that makes any sense. Using multiple salvagers on a single wreck gua...
- by NightF0x - at 2010.01.03 19:59:00
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60. Possible Exploit - in Player Features and Ideas Discussion [original thread]
Sounds like someone got spanked and can't live with the fact that someone knows how to use proper game mechanics to their advantage. The OP fails to realize that just by being in a fleet that bonuses are given, without needing a capital ship. The ...
- by NightF0x - at 2010.01.03 19:32:00
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