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121. eve is dying - in Player Features and Ideas Discussion [original thread]
Edited by: Nnamuachs on 08/02/2010 04:37:00 Originally by: Recruitment Admiral i have played eve for years now and frankly im bored with it. and since startrek has come out its like ccp has given up. You should be fighting to get your ...
- by Nnamuachs - at 2010.02.08 04:30:00
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122. Useless tat in eve - in EVE General Discussion [original thread]
Originally by: Blane Xero Are those Multi-spectral ECCM Mods still in the game or did i dream them up? Those were/would be pretty useless. The pirate faction ships used to have dual sensors, so they were useful for those As for autota...
- by Nnamuachs - at 2010.02.07 09:14:00
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123. CCP - Please get rid of Timecodes - in Player Features and Ideas Discussion [original thread]
Originally by: Spinxy Edited by: Spinxy on 22/01/2010 21:50:08 In my opinion, and I think the poster would agree that if say only PLEX cards were available and they were produced by an NPC seller corp then players could extend their pl...
- by Nnamuachs - at 2010.01.23 15:44:00
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124. Death of the Battleship - in Player Features and Ideas Discussion [original thread]
had an almost equal BS+logi (2-3 logis) 40ish man fleet against a hac+logi (4-6 logis) 40ish man fleet. just the alpha from our bs fleet was enough to drop the hacs without them getting time to recieve assistance... its all about how you fight the...
- by Nnamuachs - at 2010.01.20 04:59:00
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125. Feature or Exploit? The No Trademark Gank avoidance Tactic? - in Player Features and Ideas Discussion [original thread]
As far as I'm aware, this issue was recently addressed. Ships maintain their initial disconnect location when they log back in, meaning they can't make logon/off safes to warp away.
- by Nnamuachs - at 2010.01.19 10:17:00
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126. Security status is broken! - in Player Features and Ideas Discussion [original thread]
Originally by: Jint Hikaru You can get a sec hit for smuggling highly illegal items. (i think) Lesser penalties for less illegal items. Scamming is NOT illegal. You want to change the coding to - Quote: to detect what is being trade...
- by Nnamuachs - at 2010.01.08 11:35:00
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127. Wear and tear on ships and modules - in Player Features and Ideas Discussion [original thread]
lets just compare this to real life since that was your plan in the first place. A car in general doesnt usually take that much wear and tear over the course of 1,2,3+ years, and certainly nothing that significantly drops the performance of the c...
- by Nnamuachs - at 2010.01.08 10:33:00
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128. is this counted as an exploit or feature - in Player Features and Ideas Discussion [original thread]
i've tried storing a ship under aggression from rats before and it wouldn't let me, are you sure he stored his ship and didnt just dock in the station they happened to be camping?
- by Nnamuachs - at 2010.01.07 06:27:00
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129. How I would remove learning skills - in Player Features and Ideas Discussion [original thread]
As i've said before, why +10 after removing the learning skills? refund the SP, drop the learning skills, and "don't" give anyone a bonus to their base attributes. That seems like the fairer way of doing things in my book. Not that i'm for removin...
- by Nnamuachs - at 2010.01.06 07:21:00
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130. [VISUAL] Visual Effect with Drug Use : Enhance the boring times of eve - in Player Features and Ideas Discussion [original thread]
I think you have a problem trying to explain why these drugs would effect all your ships electronics and cameras for "visual distortions".
- by Nnamuachs - at 2009.12.29 17:08:00
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131. Researchable skillbooks - in Player Features and Ideas Discussion [original thread]
No, skillbooks are intended as an isk sink to remove isk from the game.
- by Nnamuachs - at 2009.12.27 10:05:00
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132. Bodies, corpses, all the flesh in space. - in Player Features and Ideas Discussion [original thread]
Firstly, your numbers are off, there were actually schematics for some of the eve ships, and the capsuleers dominix has approx 6000 crew members, shuttles and frigs are about the only ships that have no crew. Second, a majority of the crew actual...
- by Nnamuachs - at 2009.12.13 17:51:00
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133. CCP should put off us paying concord for sov till..... - in EVE General Discussion [original thread]
Pretty sure its been said around that it gives 4 anoms per level, so level 1 gives 4 lev 1 anoms, lev 2 gives 4 lev 1's abd 4 lev 2's etc...
- by Nnamuachs - at 2009.12.12 16:08:00
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134. upgraded tutorials - in Player Features and Ideas Discussion [original thread]
From what I've read, a tutorial mission like this already exists, a new player is given a destroyer and sent into an unwinnable mission and is thus killed. No need to ask for what's already there
- by Nnamuachs - at 2009.12.07 19:08:00
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135. FoF Missile Drone - in Player Features and Ideas Discussion [original thread]
Do any of you people even use FoF missiles or are you just speculating on their function? Myself and some of my corpmates have and do use FoF's when needed, and they don't just randomly shoot anyone that isn't you, unless there were some recent un...
- by Nnamuachs - at 2009.12.07 18:54:00
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136. Can someone please explain to me the various factions in more detail? - in EVE General Discussion [original thread]
Originally by: Rhanna Khurin The only "good guys" are on the whole are Sisters of EVE and there various members corps. If you'd read the black mountain chronicles then you'd know this statement to be false
- by Nnamuachs - at 2009.12.02 23:36:00
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137. 0.0 Corporation Recruiting Members of Industrial and/or PvP/E base. - in Alliance and Corporation Recruitment Center [original thread]
bump online and contactable for the next few hours.
- by Nnamuachs - at 2009.11.15 01:05:00
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138. 0.0 Corporation Recruiting Members of Industrial and/or PvP/E base. - in Alliance and Corporation Recruitment Center [original thread]
Bump On for the next hour or so. Feel free to contact me in game.
- by Nnamuachs - at 2009.11.14 05:25:00
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139. Math Problem: Chance of landing next to someone after decloak on gate? - in EVE General Discussion [original thread]
Think everyone needs to fix their equations, every gate I come through plops me out at 12 km, not 15
- by Nnamuachs - at 2009.11.13 20:28:00
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140. 0.0 Corporation Recruiting Members of Industrial and/or PvP/E base. - in Alliance and Corporation Recruitment Center [original thread]
Kiith Paktu is a 0.0/empire space mixed corporation looking to hire both miners/industrialists and pvp/pve'ers for participation in High/Low and 0.0 operations. Non-Renters alliance, equal footing with current holders. Relatively unrestricted mov...
- by Nnamuachs - at 2009.11.13 06:50:00
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