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1. Revising damage types to add more variety to the game? - in Player Features and Ideas Discussion [original thread]
Originally by: Iman Atheist Originally by: NuclearSi explosions themselves still produce those gases. I knew you would say that. They do, but not enough. Besides, they are released AFTER the shockwave, so it doesn't travel throu...
- by NuclearSi - at 2010.04.03 00:09:00
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2. Revising damage types to add more variety to the game? - in Player Features and Ideas Discussion [original thread]
Originally by: Iman Atheist Likewise, a Humongous Mecha (robot) with humanoid shape must probably have some incredibly strong legs made of Unobtainium, in order to be able to support its huge frame, and it would need some really large feet...
- by NuclearSi - at 2010.04.02 23:35:00
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3. Revising damage types to add more variety to the game? - in Player Features and Ideas Discussion [original thread]
Edited by: NuclearSi on 02/04/2010 23:03:55 Originally by: Iman Atheist Originally by: NuclearSi I would imagine a bomb detonated right on a metal plate in space would blow a hole on it just as well. Yes it would, but then,...
- by NuclearSi - at 2010.04.02 23:01:00
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4. Revising damage types to add more variety to the game? - in Player Features and Ideas Discussion [original thread]
Originally by: Iman Atheist Realistically, projectile weapons should not even exist in a space setting. I can list all kinds of flaws, like the need for huge quantities of explosives for propellant that are better used on the target, the ...
- by NuclearSi - at 2010.04.02 22:22:00
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5. Discrimination and Racial Favouritism by ccp!!! - in Player Features and Ideas Discussion [original thread]
trying to convince someone without experience in the subject, but still having such a strong belief in her feelings is a wasted effort. this person is just longing for attention, but would not die (probably) if her cries of improvised grief are l...
- by NuclearSi - at 2009.10.17 18:31:00
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6. Paint - in Player Features and Ideas Discussion [original thread]
the shark- or dolphin kind of fins? if its shark im not down with this because sharks are evil and they eat people but dolphins are nice and playful eventhough someone says they are real killers but that cannot be true now can it
- by NuclearSi - at 2009.09.26 19:24:00
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7. .01 ISKers should be banned! - in Player Features and Ideas Discussion [original thread]
:)
- by NuclearSi - at 2009.09.25 14:24:00
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8. [Proposal] Replace Kinetic Missile Bonus with r.o.f or Damage Bonus. - in Assembly Hall [original thread]
Originally by: Dav Varan You are right about caracal, but only because the second bonus is also a bit ****ty. Fixing that would be more of an idea.
- by NuclearSi - at 2009.09.04 18:09:00
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9. [Proposal] Replace Kinetic Missile Bonus with r.o.f or Damage Bonus. - in Assembly Hall [original thread]
Originally by: Dav Varan If amarr get 5% rof to lasers and gallente get 5% rof to hybrids and mini get 5% rof to proj why shouldnt Caldari get 5% rof to missile launchers. Just trying to level the playing field here. Imagine if tomorrow...
- by NuclearSi - at 2009.09.04 17:35:00
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10. [Proposal] Replace Kinetic Missile Bonus with r.o.f or Damage Bonus. - in Assembly Hall [original thread]
Well im sure all races have ships that could use the best possible bonii for them, like drake with 25% rof and 25% resists. Guess which bc would be the only one you would see out there after that. The damage bonus is made as it is for a reason.
- by NuclearSi - at 2009.09.04 17:17:00
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11. [Proposal] Replace Kinetic Missile Bonus with r.o.f or Damage Bonus. - in Assembly Hall [original thread]
Originally by: Dav Varan Edited by: Dav Varan on 04/09/2009 15:00:27 Originally by: NuclearSi No. They do less raw DPS to compensate for the lack of tracking, range and cap issues. (Hell, you could throw in even locking issue...
- by NuclearSi - at 2009.09.04 16:24:00
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12. [Proposal] Replace Kinetic Missile Bonus with r.o.f or Damage Bonus. - in Assembly Hall [original thread]
I do not find any problem with the damage emphasis on missile ships. It is even more intresting this way, and does not stop me from using these ships, like some ships that suffer from broken weapon systems for real. (rockets, projectiles) Or...
- by NuclearSi - at 2009.09.04 13:26:00
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13. Public petition to take back the spanish tutorials. - in Assembly Hall [original thread]
Originally by: Redflare /signed I don't know about CCP, but I speak Eng and Esp and I know for people from s. america, mexico, and cuba (if anyone plays from cuba), it would be immensely helpful. Hell, its already in chinese. Well, ch...
- by NuclearSi - at 2009.09.04 10:36:00
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14. Do u think caldari missile boats/ Shield Extender are balanced? Vote - in Ships and Modules [original thread]
Originally by: fuxinos Originally by: NuclearSi So umm... caldari sucks + LSE is OP = minmatar is OP ? Right? If you think so. do you?
- by NuclearSi - at 2009.01.13 16:35:00
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15. Do u think caldari missile boats/ Shield Extender are balanced? Vote - in Ships and Modules [original thread]
So umm... caldari sucks + LSE is OP = minmatar is OP ? Right?
- by NuclearSi - at 2009.01.13 16:11:00
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16. WTB a bomber which can actualy DO something - in Ships and Modules [original thread]
i always thought stealth bombers are meant to be more strategic tools than a solo boat?
- by NuclearSi - at 2009.01.12 21:05:00
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17. WTB a bomber which can actualy DO something - in Ships and Modules [original thread]
i can sell you a bomber that is able to do something. how much are you offering?
- by NuclearSi - at 2009.01.12 20:39:00
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18. PVP : What Ships rules the Game - in Ships and Modules [original thread]
muninn / hacs very strong.
- by NuclearSi - at 2009.01.12 20:11:00
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