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1. WTB 1 x 60 day GTC 550 Million - online now - in Timecode Bazaar [original thread]
sent
- by Obeo - at 2009.09.03 17:13:00
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2. Proof of Macro Missioning - GM Ignores - in EVE General Discussion [original thread]
Originally by: Thanos Draicon Originally by: Barashi Nugan And this is why it should be limited to 1 active client per ip/computer IMHO. I can't imagine that CCP planned on people being able to use a horde of accounts to multitas...
- by Obeo - at 2007.09.25 17:43:00
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3. Eve makes my computer melt... literally. - in EVE General Discussion [original thread]
Originally by: Grawshellar Originally by: Obeo Surge protectors only protect hardware against spikes. The only kind of power fault that would cause a power supply to overheat would be a brownout. Brownouts are usually caused by fa...
- by Obeo - at 2007.09.17 22:58:00
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4. Eve makes my computer melt... literally. - in EVE General Discussion [original thread]
Any general purpose computer that overheats due to being pushed to 100% is faulty. While the EVE client does appear to stress graphics cards during the environment loading in a properly designed machine this will never be able to cause harm to you...
- by Obeo - at 2007.09.17 22:31:00
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5. Forums Etiquette: How to not play the fool - in EVE General Discussion [original thread]
I would put the post as overly dependant on one play style. The converse of your rules. 1b) Do not mention trying change game mechanics to force more people into PVP. CCP presents the game as a sandbox not as a pure PVP product. 2b) Do not whin...
- by Obeo - at 2007.09.12 17:32:00
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6. Skill training queue system wanted! - in Skill Discussions [original thread]
With the current system without a skill queue a properly written macro would allow 50 - 100 characters to be farmed on a single machine. Machines are cheap. A macroer that wanted to farm more characters would just add hardware. What limits charac...
- by Obeo - at 2007.08.27 19:36:00
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7. Devs/Programmers, u have my sympathy. - in EVE General Discussion [original thread]
Originally by: Tarminic What you'd end up with at the end of the day is 100 connections sending data to 100 other connections (a mesh network) vs. 100 connections sending and receiving data from a much more powerful server. ideas. O...
- by Obeo - at 2007.08.04 01:43:00
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8. Devs/Programmers, u have my sympathy. - in EVE General Discussion [original thread]
For fleet battles in particular there may be no ideal solution. The amount of resources used are of the order N^2. 100 ships in the same grid can cause 10,000 times the load of a single player. Most of the MMOs I have seen start to die when you ha...
- by Obeo - at 2007.08.04 00:56:00
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