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61. Does anyone have a good up to date Arazu fit? - in Ships and Modules [original thread]
Urg those fits are so bad. The ship is designed as all recons to be used in gangs, as such a good recon pilots knows that they should be warping in at a different range to the rest of the gang. If FC calls for planet II at 30 recons warp at 50, ...
- by Ong - at 2013.07.25 23:26:00
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62. Cant fly cap ships i could before - in EVE General Discussion [original thread]
If you could sit in the ship before the patch, you can sit in it now, I've tried it with 2 chars in command ships, both have command ship 4 both are missing at least 2 of the leaderships skills to 5. If however you trained all the old pre-reqs an...
- by Ong - at 2013.06.04 14:32:00
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63. Fancy dizzy gate transitions - in EVE General Discussion [original thread]
1st time: Omfg thats epic 2nd time: heh yeah that's still pretty cool 5th time: k, over it now 10th time: omfg stop spinning around already!!! Very much needs an off button like walking in stations imo.
- by Ong - at 2013.06.04 14:20:00
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64. [Odyssey Feedback Request] Team Super Friends - Probe Scanning and You - in Test Server Feedback [original thread]
Dunno if this has been mentioned yet, but tbh its almost 3am and I cant be arsed to read 8 pages of forums to find out. 1) When I change the size of probes by selecting the outside of a probe and dragging in or out, I need to be able to see the s...
- by Ong - at 2013.05.09 01:53:00
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65. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Now I'm talking from a pvp perspective here, I give no fucks about pve, and tbh who cares if a tengu can solo a 6/10. The tengu has been flat our face-stomped as it is, mostly due to the heavy missile nerf, the 100mn beast we all loved, while sti...
- by Ong - at 2013.04.29 11:48:00
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66. Titans - in Ships and Modules [original thread]
Pretty much everything penifSMASH said. I personally would only ever go amarr supers, they have the most ehp. Supers are only really ever used in gangs, so doing that extra 2k dps is pretty much irrelevant. About the only time I would use a non...
- by Ong - at 2013.04.27 12:53:00
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67. SuperCarriers - in Ships and Modules [original thread]
The prevalence for armour supers mostly comes from back in the day when fleet bonus's were ******. Armour bonus's would instantly apply where as shield would not, you would end up with 20% missing from your shields after jumping into whatever syst...
- by Ong - at 2013.04.08 13:52:00
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68. [PvP Video] Samurai Revenge 6 - in My EVE [original thread]
Very nice vid, enjoyed that allot. Best I have seen in a long time.
- by Ong - at 2013.03.06 01:05:00
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69. The Micro Jump Drive - in Ships and Modules [original thread]
On a side note to this, has anyone bothered to train the skill past 4? 17 days with a good remap for it, to reduce jump activation time form 9.6 at level 4 to 9 at level 5 seems massively not worth it. And I realise it was probably meant as an ...
- by Ong - at 2013.03.04 13:52:00
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70. [PL] Royals - in My EVE [original thread]
An anchor up and f1 video from Elektrea? Son I am dissapoint
- by Ong - at 2013.03.01 14:07:00
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71. Issues connecting to TQ - in EVE General Discussion [original thread]
Yup working for me as well :ccp:
- by Ong - at 2013.02.21 15:45:00
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72. Issues connecting to TQ - in EVE General Discussion [original thread]
Also getting this, everything else works fine but for some reason not able to patch and signing into the forms took like 3 minutes to login.
- by Ong - at 2013.02.21 15:35:00
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73. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Sergeant Acht Scultz wrote: Well, tell me how much different it would end for that cyclone in YOUR specific 1v1 scenario? -nothing, just 2 or 3 shots+ I was using two similar ships in comparison not saying they are fighting each other Ser...
- by Ong - at 2013.02.13 14:42:00
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74. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Bouh Revetoile wrote: Ong wrote: Sergeant Acht Scultz wrote: Besbin wrote: I wish I could understand what you were trying to say, so I could tell you how stupid that is. You can't already understand this change is not worst for sh...
- by Ong - at 2013.02.13 00:14:00
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75. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Sergeant Acht Scultz wrote: Besbin wrote: I wish I could understand what you were trying to say, so I could tell you how stupid that is. You can't already understand this change is not worst for shields than for armor. Leave it alone r...
- by Ong - at 2013.02.12 15:23:00
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76. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
heh 11 pages of pretty much the same question, aside from a few troll remarks, and nothing better of an answer then: "because f"*k you that's why" high five Greyscale high five
- by Ong - at 2013.02.10 01:12:00
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77. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
CCP Greyscale wrote: Essentially we came to the conclusion that, we prefer single-function modules to multi-function modules If this is the official line that ccp does not like multi function modules then when can we expect the removal of sc...
- by Ong - at 2013.01.30 01:22:00
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78. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Lynkon Lawg wrote: Ong wrote: Very true, reminds me of the 'links not effecting remote rep mods' they sneaked in, while this is not as massive a change as that its still a pretty big and skill intensive change to not mention it at all. ...
- by Ong - at 2013.01.28 23:41:00
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79. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Zhilia Mann wrote: Eh. This is annoying. Yes, I understand that fitting tradeoffs can and should exist. But so should training tradeoffs, and you've just changed that calculus significantly. That's 16 ranks of skills that no longer offer a ben...
- by Ong - at 2013.01.28 17:03:00
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80. Removal of passive resist bonus on shield/armour hardeners - in Ships and Modules [original thread]
Oh good really glad I just finished training all the shield comps to 5 after putting it off for 5 years, just for those 'incase of getting neuted out' moments If your going to make this happen you really are going to have to introduce a passive...
- by Ong - at 2013.01.28 16:46:00
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