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21. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
Poranius Fisc wrote: Koshka narkotikov wrote: Stitch Kaneland wrote: Yadaryon Vondawn wrote: Question, why not have one module? The current Disruptors, but with this added functionality. Or a missile script. Especially if you are going...
- by Onslaughtor - at 2015.10.12 20:13:48
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22. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
While I haven't been playing in the immediate past I have been keeping up with all the news and gameplay that has developed over my absence. I have been flying T3 Destroyers since they came out and have loved my time with the Svipul and Confessor ...
- by Onslaughtor - at 2015.10.10 19:31:08
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23. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
Greygal wrote: While it is nice that we are finally getting the ability to broadcast stuff we didn't previously have, and this mitigates SOME of the damage these fleet warp changes will do to a huge variety of operations, play styles, and fleet...
- by Onslaughtor - at 2015.06.24 18:10:12
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24. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
Much better Tho now your missing the point of why some people use fleet warp, its to make ships land at the same time. You pretty much have the code since you can now broadcast to bookmark, might as well just go all the way. Quote: So im just...
- by Onslaughtor - at 2015.06.24 17:51:43
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25. Sticky:[AEGIS] Missile Hitpoints - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Tarsas Phage wrote: Please clarify the case of missiles being launched from grouped launchers. If I had, for example, eight launchers grouped, will the singular "missile" that is spawned when they fire be HP*8, or is there...
- by Onslaughtor - at 2015.06.22 04:25:17
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26. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
Nagarythe Tinurandir wrote: Still don't like meta modules providing superior stats compared to T1. There is no reason to use T1 over meta. meta should provide different pro's and con's with T1 being the base line. Pretty much my main comme...
- by Onslaughtor - at 2015.06.19 17:17:08
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27. One account - three active toons - unlimmited inactive - in Player Features and Ideas Discussion [original thread]
Kenrailae wrote: The only thing Aurum should be used for is barbie online, it should not have any instances where it affects gameplay aurum can already be used to buy duel character training at a slightly reduced price over 1 plex.
- by Onslaughtor - at 2015.06.19 13:35:05
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28. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
For the sake of opinion and such, I would prefer to see missile disruption added to weapon disruptor rather than having them be their own module. Tweaks to the base weapon disruptor's would be needed along with buffs to bonused hulls so that they ...
- by Onslaughtor - at 2015.06.19 13:26:48
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29. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
So im just going to bring this back since we are talking about broadcasts now. Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members. CCPs current design goal is to give players mo...
- by Onslaughtor - at 2015.06.17 00:24:03
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30. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Shadowforge Dawkins wrote: Onslaughtor wrote: So me and a bunch of friends found a possible solution to keeping the main design goal of getting people involved with fleets and a sense of personal agency, while maintaining our current level o...
- by Onslaughtor - at 2015.06.15 21:49:07
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31. Sticky:[Duality] Sovereignty Playtest Competition - in Test Server Feedback [original thread]
For curiosities sake. If a alliance that didn't sign up for the play test were to take systems, would they be added to the listing? And how would that be handled?
- by Onslaughtor - at 2015.06.15 21:13:31
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32. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
So me and a bunch of friends found a possible solution to keeping the main design goal of getting people involved with fleets and a sense of personal agency, while maintaining our current level of fleet ability, AND adding in new ability in the fo...
- by Onslaughtor - at 2015.06.15 19:43:17
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33. SiSi Idea: A system with constant TiDi - in Player Features and Ideas Discussion [original thread]
Honestly this isn't a bad idea. As it could let us see bugs in slow motion so we might catch them. Another side to this would be a system with reverse tidi. Which would allow testing on very tidios things like structures.
- by Onslaughtor - at 2015.06.13 19:18:54
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34. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
So I haven't really been able to play recently. :( so I cant really test this. But can you warp to missions at range without useing a fleetwarp? I am recalling you can't.
- by Onslaughtor - at 2015.06.12 06:03:08
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35. "Green boxing" when a logi is repping you! - in Player Features and Ideas Discussion [original thread]
Good idea +1
- by Onslaughtor - at 2015.06.08 07:24:06
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36. Smart bombs and Faction Standings - in Player Features and Ideas Discussion [original thread]
Yeah. I don't even do facwar and I agree with this 100%
- by Onslaughtor - at 2015.06.08 07:10:19
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37. RHML's And Battleship Bonuses - in Player Features and Ideas Discussion [original thread]
I agree half way. The missles range bonuses should apply. The other ones shouldn't.
- by Onslaughtor - at 2015.06.08 07:03:47
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38. Sticky:Dev Blog: New SKINS This Summer - in EVE Information Portal [original thread]
Honestly this still doesn't sell the skins or make me feel any better that one of my favorite weekends in eve history will never become a reality. Quoting Jestertrek from reddit Quote: "I think you're trying to retain too much control over wha...
- by Onslaughtor - at 2015.06.04 18:51:54
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39. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
HeXxploiT wrote: T1 modules are the most basic & common module aside from noob mods. Not sure why a handful of people still don't get this. This is why T1 can be built from bpo's. Think of the rest as specialized. Right now T1 is specia...
- by Onslaughtor - at 2015.05.24 04:02:58
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40. Sticky:[June] Module Tiericide - Armor Plates and Shield Extenders - in Player Features and Ideas Discussion [original thread]
So I feel I need to say this again. Can we not have the t1 modules be so much worse than the rest of the meta, at least in the primary stat?
- by Onslaughtor - at 2015.05.23 03:42:47
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