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Thread Statistics | Show CCP posts - 8 post(s) |

Masao Kurata
Perkone Caldari State
253
|
Posted - 2015.06.16 21:27:09 -
[1441] - Quote
So are CCP going to respond to ANY of this, are they posting on reddit instead, tweeting or just ignoring all the legitimate issues with this godawful change? |

baltec1
Bat Country Goonswarm Federation
16227
|
Posted - 2015.06.16 21:27:14 -
[1442] - Quote
Awkward Pi Duolus wrote:baltec1 wrote:To stop the FC ship from being the scout in a battle. We covered this red herring already here and here.
All you did earlier on is show you have no idea how our fleets work.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
70
|
Posted - 2015.06.16 21:34:00 -
[1443] - Quote
baltec1 wrote:All you did earlier on is show you have no idea how our fleets work.
I'll leave it to general populace to judge the absurdity of your claim of a 250 man fleet as being a one-man show.
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Nanar DeNanardon
Babylon Knights DARKNESS.
0
|
Posted - 2015.06.16 21:39:27 -
[1444] - Quote
As a multi-accounts Miner I really dislike this change.
To mine in null with a kind of security I never warp directly in belt but always warp squad to a BM at 300km from the belt, then I warp squad to an asteroid. And to be safe I warp to a BM in pos...
This change will suddenly remove me all safety I did learn the latest year I passed in NULL-SEC.
The reply "Warping directly into belt is still possible" is just a joke and create a prefect rendez-vous between the hostile inty and your mining fleet.
Maybe this change will create content on the PVP side, maybe.
But if this change is done for PVP why nerfing PVE ? Why does all changes done in this game are currently just removing feature ?
If this change is done, multi accounts-mining in null sec will just be too risky. If I a can't mine with a kind of safety (I have 10s to warp out from the belt when an inty come) I'll have no interest to keep 5 accounts.
But maybe nerfing bombers have something to do with nerfing miners and WH...
Will we still be able to warp fleet to an asteroid ?...
My 2cents
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joecuster
AQUILA INC Verge of Collapse
63
|
Posted - 2015.06.16 21:47:35 -
[1445] - Quote
baltec1 wrote:Awkward Pi Duolus wrote:baltec1 wrote:To stop the FC ship from being the scout in a battle. We covered this red herring already here and here. All you did earlier on is show you have no idea how our fleets work. All these bads.... I mean casuals come crawling out of the wood work to run their mouths about things they don't have a very good understanding of. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
70
|
Posted - 2015.06.16 21:54:53 -
[1446] - Quote
joecuster wrote: All these bads.... I mean casuals come crawling out of the wood work to run their mouths about things they don't have a very good understanding of.
Leave baltec alone - he might be a bit off base, but his heart is in the right place, and the man has a doctrine named after him - can't get much more space VIP than that.
Incidentally, since when did VoC have an F1 problem? You of all people should know this change isn't necessary to whip the elites into a pvp frenzy..
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baltec1
Bat Country Goonswarm Federation
16227
|
Posted - 2015.06.16 22:05:18 -
[1447] - Quote
joecuster wrote: All these bads.... I mean casuals come crawling out of the wood work to run their mouths about things they don't have a very good understanding of.
It makes you wonder what their rage is going to be like when the logi nerf lands.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Lan Wang
Stillwater Corporation That Escalated Quickly.
776
|
Posted - 2015.06.16 22:06:09 -
[1448] - Quote
baltec1 wrote:joecuster wrote: All these bads.... I mean casuals come crawling out of the wood work to run their mouths about things they don't have a very good understanding of.
It makes you wonder what their rage is going to be like when the logi nerf lands.
LOGI NERF WTF!
EVEALON Creative - Logo Design & Branding | Digital Design
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stoicfaux
5908
|
Posted - 2015.06.16 22:18:45 -
[1449] - Quote
Lan Wang wrote:baltec1 wrote:joecuster wrote: All these bads.... I mean casuals come crawling out of the wood work to run their mouths about things they don't have a very good understanding of.
It makes you wonder what their rage is going to be like when the logi nerf lands. LOGI NERF WTF! Here's the article.
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Lan Wang
Stillwater Corporation That Escalated Quickly.
776
|
Posted - 2015.06.16 22:25:19 -
[1450] - Quote
stoicfaux wrote:Lan Wang wrote:baltec1 wrote:joecuster wrote: All these bads.... I mean casuals come crawling out of the wood work to run their mouths about things they don't have a very good understanding of.
It makes you wonder what their rage is going to be like when the logi nerf lands. LOGI NERF WTF! Here's the article.
damnit foiled again
What i thought
EVEALON Creative - Logo Design & Branding | Digital Design
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Miner Hottie
Haywire.
168
|
Posted - 2015.06.16 22:36:42 -
[1451] - Quote
baltec1 wrote:Executor Ardur wrote:kyoukoku wrote:This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of. Good article, to the heart of the problem. These changes are been rushed and virtually no thought has been put of the impact. Its lets do X and screw everyone else. We are going back to 2007 and without taking into concideration other changes in game that has happened since then. No, its a bad article as it makes wrong assumptions, does not understand what is being targeted and fails to see just how easily this can be adapted to.
A good idea for changing gameplay/game design would allow us to apply multiple solutions aa a new way to play the game. This change does not provide that. It provides only 1 viable solution, having a ship at the warp target if it's not a celestial or similar.
I have yet to see you spout another solution to this conundrum.
It's all about how hot my mining lasers get.
|

joecuster
AQUILA INC Verge of Collapse
63
|
Posted - 2015.06.16 22:38:38 -
[1452] - Quote
Miner Hottie wrote:baltec1 wrote:Executor Ardur wrote:kyoukoku wrote:This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of. Good article, to the heart of the problem. These changes are been rushed and virtually no thought has been put of the impact. Its lets do X and screw everyone else. We are going back to 2007 and without taking into concideration other changes in game that has happened since then. No, its a bad article as it makes wrong assumptions, does not understand what is being targeted and fails to see just how easily this can be adapted to. A good idea for changing gameplay/game design would allow us to apply multiple solutions aa a new way to play the game. This change does not provide that. It provides only 1 viable solution, having a ship at the warp target if it's not a celestial or similar. I have yet to see you spout another solution to this conundrum. Heres a solution: gain situational awareness and be able to warp yourself where you need to be instead of relying on an fc to fly your ship for you. |

Miner Hottie
Haywire.
168
|
Posted - 2015.06.16 22:47:47 -
[1453] - Quote
joecuster wrote:Miner Hottie wrote:baltec1 wrote:Executor Ardur wrote:kyoukoku wrote:This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of. Good article, to the heart of the problem. These changes are been rushed and virtually no thought has been put of the impact. Its lets do X and screw everyone else. We are going back to 2007 and without taking into concideration other changes in game that has happened since then. No, its a bad article as it makes wrong assumptions, does not understand what is being targeted and fails to see just how easily this can be adapted to. A good idea for changing gameplay/game design would allow us to apply multiple solutions aa a new way to play the game. This change does not provide that. It provides only 1 viable solution, having a ship at the warp target if it's not a celestial or similar. I have yet to see you spout another solution to this conundrum. Heres a solution: gain situational awareness and be able to warp yourself where you need to be instead of relying on an fc to fly your ship for you.
I like flying in fleets mixed between frigates and cruisers all the way to capitals. I also like to arrive on grid with my mates. Not first cause my T3 cruiser landed on grid ahead of my triage. But hey, calculating relative warp speeds is "situational awarness" according to you.
Also, I love nothing more than waiting for bookmarks to sync after we probe something in a hole. But you knew that already.
It's all about how hot my mining lasers get.
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baltec1
Bat Country Goonswarm Federation
16227
|
Posted - 2015.06.16 22:54:27 -
[1454] - Quote
Miner Hottie wrote: I have yet to see you spout another solution to this conundrum.
What makes you think there should be a way around this? The whole point is to make you use dedicated probers.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Miner Hottie
Haywire.
168
|
Posted - 2015.06.16 23:08:57 -
[1455] - Quote
baltec1 wrote:Miner Hottie wrote: I have yet to see you spout another solution to this conundrum.
What makes you think there should be a way around this? The whole point is to make you use dedicated probers.
Who said anything about a way around this? Like its something to be beaten? What happened to gameplay changes that opened up the game and gave us multiple new options and multiple counters?
Despite your repeated attempts at supporting this change nothing about it makes for compelling gameplay (unless yiu count forum trolling as compelling... which may actually be compelling for you).
It's all about how hot my mining lasers get.
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joecuster
AQUILA INC Verge of Collapse
63
|
Posted - 2015.06.17 00:09:12 -
[1456] - Quote
It compels null bears to work in smaller effective groups. It also forces people to pay attention and actually learn the game. |

Arrendis
GoonWaffe Goonswarm Federation
326
|
Posted - 2015.06.17 00:13:49 -
[1457] - Quote
Awkward Pi Duolus wrote:baltec1 wrote:All you did earlier on is show you have no idea how our fleets work. I'll leave it to general populace to judge the absurdity of your claim of a 250 man fleet as being a one-man show.
Actually, he's right. The current line of FC fittings for our fleets all include the ability to probe.
What's more, most of our FCs are using multiple accounts during every engagement, running their brick-tanked FC ship (which may or may not be a booster) as well as a probing covops. Why? Well, it's really quite simple:
90% of humanity is a bunch of mouth-breathing morons who'd have a hard time finding their heads with both hands if they weren't attached.
This is also why for large organizations, fittings are standardized - we simply don't trust the average salt-of-the-earth nitwit to have the first clue how to fit a ship.
We also tend not to trust the average salt-of-the-earth nitwit to not be shooting his own fleet members during a fight - and experience has proven us right on this one at least once pretty much every fight.
So if you expect the FCs to not be control-freaks who feel like this change means they have to do everything themselves on even more simultaneous logins... you're either incredibly naive, or smoking crack.
And if you think this is unfairly critical of people in general, I encourage you to talk with people who run large organizations outside of EVE. This is not a condition that exists only for explodable internet space pixels. The more points of failure you introduce, the more places failure will occur.
Always. |

Onslaughtor
Occult National Security Phoenix Naval Systems
152
|
Posted - 2015.06.17 00:24:03 -
[1458] - Quote
So im just going to bring this back since we are talking about broadcasts now.
Q: CCP, why you do this? A: We want transfer more responsibility for the success of a fleet from its FC to its members.
CCPs current design goal is to give players more agency in fleets. As many FCs and line members have said, the current proposal does not truly address this and removes semi necessary functionality. Overall a bad game design.
Quote: So me and a bunch of friends found a possible solution to keeping the main design goal of getting people involved with fleets and a sense of personal agency, while maintaining our current level of fleet ability, AND adding in new ability in the form of sudo fleet formations.
Current fleet warp functions are split into 2 parts.
1 Fleet warps as we know them now become emergency fleet warps. They can only warp to a few permanent objects such as the sun, planets, stations, and gates. This is the "No time to explain we are leaving" option for the fc and keeps that functionality alive while limiting it and allowing game play to form in the chase.
2 The new fleet warp mechanic is a fleet warp broadcast. This broadcast works on anything the current (pre aegis) fleetwarp can. Upon activation, everyone gets a visible broadcast saying the fc is starting a fleet warp. From there each pilot mush click on it and accept the warp at a range they choose. After some number of seconds (ten seems reasonable) the fleetwarp is initiated for everyone who signed on. After that, any fleet member may still warp to the broadcast in the fleet history.
In this way, current functionality is preserved and the design goals are meet, while also adding new functionality. Programing my be required, o dear.
If you agree please quote as these forums seem to bury things really quickly.
combined this with the requested broadcast warp to fleet member and your pretty much all set.
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Jenshae Chiroptera
1706
|
Posted - 2015.06.17 00:30:24 -
[1459] - Quote
Arrendis wrote:Awkward Pi Duolus wrote:[quote=baltec1]All you did earlier on is show you have no idea how our fleets work. ... Edit to add: As for the specific claim about 'a 250 man fleet being a one-man show'... it's usually more like a four-man show. Maybe up to 9 if you want to include the WC's turning their boosts on and off. So, some of our top pilots just get lucky all the time? No. You have always had the option to follow the FC blindly or think for yourself within the context of the battle. That won't change. What will changes is more ships dying for a short time. Then people will become more risk adverse and put out scouts even further. If they aren't entirely sure they can beat the others they will turn tail and run. If they are sure, then the other side will run.
This is a very short sighted mechanics change.
CCP - Building ant hills and magnifying glasses for fat kids
.
High Sec needs a stepping stone to other areas of space, where they can grow
Fozzie is treating a symptom.
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joecuster
AQUILA INC Verge of Collapse
63
|
Posted - 2015.06.17 00:33:30 -
[1460] - Quote
Jenshae Chiroptera wrote:Arrendis wrote:Awkward Pi Duolus wrote:[quote=baltec1]All you did earlier on is show you have no idea how our fleets work. ... Edit to add: As for the specific claim about 'a 250 man fleet being a one-man show'... it's usually more like a four-man show. Maybe up to 9 if you want to include the WC's turning their boosts on and off. So, some of our top pilots just get lucky all the time? No. You have always had the option to follow the FC blindly or think for yourself within the context of the battle. That won't change. What will changes is more ships dying for a short time. Then people will become more risk adverse and put out scouts even further. If they aren't entirely sure they can beat the others they will turn tail and run. If they are sure, then the other side will run. This is a very short sighted mechanics change. They already put scouts far away and run even if 1 neutral pops in local. Your point is null. The only way to get fights is to deceive bads into thinking they can win. |

Azarath NazGhoul
The Scope Gallente Federation
0
|
Posted - 2015.06.17 01:28:10 -
[1461] - Quote
Seriously I donGÇÖt understand how people donGÇÖt learn.
This change will ONLY make fleets more annoying, no fleet will EVER engage with GÇ£warp yourselfGÇ¥ due to how the game works. Warp yourself worked back in the days of 10 ship fleets but they are long gone. If you try to warp yourself in a fleet fight you will lose that fight if you have anything like even numbers due to how the game is working. You need to land with the full fleet at the same time or big parts of the fleet will be destroyed before you can even fight back.
This means NO fc will use GÇ£warp yourselfGÇ¥, we will wait for a cloaked warping or not engage.
So the GÇ£more pilot engagementGÇ¥ argument is BS. Left is some conspiracy theories like CCP donGÇÖt want fleet fights anymore, they want solo cruiser gameplay (nerf fleet, make cruisers the best ship class for multiple reasons, nerf capitals take away the need of a fleet to take structures.
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1nverted
What Could Go Wrong Lethal Intent.
3
|
Posted - 2015.06.17 02:29:31 -
[1462] - Quote
Hi CCP
I'm really pleased with these changes.
I think they will accomplish three things which are all good for the game:
1. Make non slippery pete snipper doctrines viable again as it will take longer for tackle to land on them. In this added time, the sniper fleet can fully align.
2. As noted it will need bombers. Good.
3. It will make pilots making perches and warp ins far more valuable. I performed this role extensively in black legion and it was great fun. I welcome changes that make this role more important.
Stick to your guns!
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
71
|
Posted - 2015.06.17 02:49:52 -
[1463] - Quote
Arrendis wrote:
Actually, he's right. The current line of FC fittings for our fleets all include the ability to probe.
What's more, most of our FCs are using multiple accounts during every engagement, running their brick-tanked FC ship (which may or may not be a booster) as well as a probing covops. Why? Well, it's really quite simple:
90% of humanity is a bunch of mouth-breathing morons who'd have a hard time finding their heads with both hands if they weren't attached.
This is also why for large organizations, fittings are standardized - we simply don't trust the average salt-of-the-earth nitwit to have the first clue how to fit a ship.
We also tend not to trust the average salt-of-the-earth nitwit to not be shooting his own fleet members during a fight - and experience has proven us right on this one at least once pretty much every fight.
So if you expect the FCs to not be control-freaks who feel like this change means they have to do everything themselves on even more simultaneous logins... you're either incredibly naive, or smoking crack.
And if you think this is unfairly critical of people in general, I encourage you to talk with people who run large organizations outside of EVE. This is not a condition that exists only for explodable internet space pixels. The more points of failure you introduce, the more places failure will occur.
Always.
Edit to add: As for the specific claim about 'a 250 man fleet being a one-man show'... it's usually more like a four-man show. Maybe up to 9 if you want to include the WC's turning their boosts on and off.
Thank you for your detailed response. I underlined two parts that actually make the same points I was making in my posts, and that baltec1 was supposedly refuting.
Specifically, the points are: - FCs use multiple accounts at the moment, with a dedicated cov ops prober and a brick tank booster. (Not one ship, as baltec ludicrously claims) - You don't trust 90% of the fleet, let alone the noob, to do anything of responsibility.
So tell me, what in these changes would allow new players to supposedly become "I was there" scouts, when FCs already have that role fulfilled, and don't trust the others anyway?
Forgive me for chuckling as I appreciate the fact that you contradict that baltec1 is saying, even though I find your efforts admirable, because his logic is really that bad. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
71
|
Posted - 2015.06.17 02:51:33 -
[1464] - Quote
joecuster wrote: They already put scouts far away and run even if 1 neutral pops in local. Your point is null. The only way to get fights is to deceive bads into thinking they can win.
Exactly - they do all this change is supposed to enforce already. What, then, is the point of adding another task, and a tedious one at that?
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
71
|
Posted - 2015.06.17 04:14:00 -
[1465] - Quote
*failed edit attempt* |

joecuster
AQUILA INC Verge of Collapse
63
|
Posted - 2015.06.17 05:21:02 -
[1466] - Quote
This change is good it kills the blob and forces people to learn to play the game |

Azarath NazGhoul
The Scope Gallente Federation
0
|
Posted - 2015.06.17 05:27:00 -
[1467] - Quote
joecuster wrote:This change is good it kills the blob and forces people to learn to play the game
No it doesn't, why would it? It just make the fights more annoying, do you really think any competent FC will say "well the hostiles are at x. Warp there at a good range for your ship"
That will never happen, so nothing will change except the gameplay for fleets will be more annoying.
|

HiddenPorpoise
Expendable Miscreants
362
|
Posted - 2015.06.17 05:33:15 -
[1468] - Quote
I really do want to know how this nerfs bombers. People keep saying it does, and I keep thinking about in, but I just can't figure it out. |

Delt0r Garsk
Shits N Giggles
389
|
Posted - 2015.06.17 05:36:30 -
[1469] - Quote
HiddenPorpoise wrote:I really do want to know how this nerfs bombers. People keep saying it does, and I keep thinking about in, but I just can't figure it out. It doesn't do anything for bombers. Really. Bomb runs use a once of "bookmark" for a perch, so most of the time you don't bother with the bookmark. Just warp to fleet member.
Death and Glory!
Well fun is also good.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
71
|
Posted - 2015.06.17 06:07:29 -
[1470] - Quote
Delt0r Garsk wrote:HiddenPorpoise wrote:I really do want to know how this nerfs bombers. People keep saying it does, and I keep thinking about in, but I just can't figure it out. It doesn't do anything for bombers. Really. Bomb runs use a once off "bookmark" for a perch, so most of the time you don't bother with the bookmark. Just warp to fleet member.
And what happens when you have to bomb now? Does the bomb magically leave your bay from your perch and end up on the reds? Or does the FC have to warp squad @ 30 to whatever you want to bomb? (Unless you're setting up on a gate..) If FC can't warp squad to 30, then some poor sod will have to sit at 30 in just the right alignment so you can warp to them and bomb before losing alignment, or do a kamikaze @ 0 and then you can bomb him @ 30.
That extra dude stuck in the line of fire.. things make sense now?
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