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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Insurance Agent
Perkone Caldari State
4
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Posted - 2015.06.15 21:54:50 -
[1351] - Quote
Foxstar Damaskeenus wrote:I'm willing to admit I'm wrong. However, this seems like trying to fix something that isn't broke or fix something that's broken by breaking 5 other things.
I'm concerned for high sec gankers. Some CODE. members were saying this was going to ruin some of their gank fleets. The last thing this game needs, i thought, was people mining all day in high sec and tanking the price of minerals. This is also going to make people safer from combat probing and fleets warping on them.
Eve is a hard game, not a risk averse game. This feels very much like a step in the wrong direction.
This may be the first time I've come on forums to gripe since the rumor Hilmar wanted to sell "pay to win" special ammo in the Aurum store.
It ironic that you say this will make fleet movement hard.
Like you said, eve should be hard so get good without fleet warps... mkay |
Azarah Aubaris
The Irukandji The Irukandji.
42
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Posted - 2015.06.15 22:07:11 -
[1352] - Quote
this idea is still fuking re-tar-ded |
Bleedingthrough
Project AIice
166
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Posted - 2015.06.15 22:36:27 -
[1353] - Quote
baltec1 wrote:Miner Hottie wrote:
Nope. Now you're just dodging the real issue (wormholes) and being that guy :getout:
Wormholes operate in the same way as any other area of space when it comes to scanning stuff down with scouts. If anything WH entities should have an advantage after this change in having more experienced probing pilots per head in their organisations.
Nope, it will be pretty bad for multi corporation WH groups. They can no longer move their fleets in WH space unless everyone got all the BMs which is typically not the case if you open a new static and the chain connected to it.
https://forums.eveonline.com/default.aspx?g=posts&m=5305080#post5305080
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Miner Hottie
Haywire.
166
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Posted - 2015.06.15 23:05:10 -
[1354] - Quote
baltec1 wrote:Miner Hottie wrote:
Nope. Now you're just dodging the real issue (wormholes) and being that guy :getout:
Wormholes operate in the same way as any other area of space when it comes to scanning stuff down with scouts. If anything WH entities should have an advantage after this change in having more experienced probing pilots per head in their organisations.
That reply makes no sense.
It's all about how hot my mining lasers get.
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FT Diomedes
The Graduates Get Off My Lawn
1103
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Posted - 2015.06.16 01:43:56 -
[1355] - Quote
Eve should be hard because of the challenge presented by other players, not because of the interface or controls available to the players.
My recommendation: cap maximum fleet size at 50. Now you require more FC's (an actual fun role), you limit the power of watch lists and broadcasts considerably (limits remote repair somewhat), it lessens the number of people one FC can assist. And, for the most part, you don't screw up WH's, small gangs, catching OGB's, and most of the other things about which people are upset.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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roxas121
Static-Noise Upholders
0
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Posted - 2015.06.16 02:36:33 -
[1356] - Quote
Lets just put it this way CCP I have been playing for 7 and a half years now I have 4 accounts that I pay for and I enjoy the game. I live in wormhole space I enjoy WH space, but it is already hard to get the drop on site runners or even other pvp fleets because of the time it takes to scan them down get the fleet organized and on their way.
If you want to stop Stealth bombers from Nuking people then take out bombs or nerf their damage or make it to where the oh I dont know DEFENDER MISSILES ACTUALLY WORK AND KILL BOMBS! If you want to nerf F1 jockeys and blobs this is not the way to do it there will always be F1 jockeys and blobers they will just learn ways around them as far as this change is conserned this is going to hurt the WH community much more than anyone else your saying your targeting.
If this change goes though I do not plan on continuing to play EVE online I WILL UNSUB and I wont come back until it is fixed. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
64
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Posted - 2015.06.16 02:37:07 -
[1357] - Quote
xxxTRUSTxxx wrote:
nail on the head and it's not exactly hard these days to probe. so all people gotta do is up the scout numbers and train more probers.
Instead of doing things that are useful to fleet and interesting to them, like, oh I don't know, logis, neuts, jams, or .. dps? Why create a chore and take away from the fun of people who operate in a pretty specialized manner? |
kyoukoku
Signal Cartel EvE-Scout Enclave
40
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Posted - 2015.06.16 02:47:35 -
[1358] - Quote
This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of. |
FT Diomedes
The Graduates Get Off My Lawn
1105
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Posted - 2015.06.16 03:45:22 -
[1359] - Quote
kyoukoku wrote:This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of.
That's a pretty good article.
Insanity: doing the same thing over and over again and expecting different results. So, why do I post here?
I'm stubborn.
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Fifth Blade
Jump Drive Appreciation Society Test Alliance Please Ignore
62
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Posted - 2015.06.16 03:48:25 -
[1360] - Quote
kyoukoku wrote:This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of.
+1 Having an option to broadcast probe results is an excellent idea, and I can see no good argument against it. |
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Dun'Gal
Myriad Contractors Inc.
257
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Posted - 2015.06.16 05:40:53 -
[1361] - Quote
Fifth Blade wrote:kyoukoku wrote:This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of. +1 Having an option to broadcast probe results is an excellent idea, and I can see no good argument against it. This right here is literally the only acceptable compromise for derping things up with the proposed change. Would honestly prefer the change doesn't go through at all, but if it must, than this needs to be included otherwise it's just another poorly concieved change that appears to be happening simply for the sake of change, as every argument for this change has given absolutely zero examples on what this actually improves/fixes. |
Lt Shard
Team Pizza Good at this Game
45
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Posted - 2015.06.16 06:05:14 -
[1362] - Quote
Shadowforge Dawkins wrote:If CCP really wants to nail this concept on the head... of forcing more content and not ******* over other areas of k-space and wormhole space, why don't they change this a bit.
While still adhereing to the plans of removing fleet warp; Allow squads to keep fleet warp, ONLY the squads. .
I like this. It promotes small gang maneuverability, while still keeping some more niche techniques in the game. |
Starbuck05
Pretty Hate Machine.
260
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Posted - 2015.06.16 06:15:15 -
[1363] - Quote
Good stuff...i mean its not like subscription numbers are going down as it is...just w8 till this gets out...
Its like CCP is not even trying to make money not to mention improve the game we all enjoy so much...
Just my 2$ ...i don' t have 2 cents
-á- I am the commanding officer , u should adress me as sir !
-á- But if i call u sir , what would i call your wife then ??
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Ben Ishikela
38
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Posted - 2015.06.16 08:23:31 -
[1364] - Quote
I cannot believe that the rather intelligent playerbase of EvE is so blind. Did all the F1-monkeyery make you stupid all of a sudden? You, as many others, seem to miss the point.
Providing warpins is a very fun activity. Its get the heart pumping. Everyone is relying on you. Here you can show off your skills and make the warpin even closer and better (ofc at more risk). But it is overshadowed by current fleetwarps in combination with probing. Its hardly needed currently.
With the changes, an interceptor or cloaky frigate will be a very valuable asset. For a Pilot to help his fleet, he does not need to be able to sit in a MNI or Ishtar with perfect rekking-skills. Then he'll need low training time required, only 30mil for a a fitted fast ship and a little experience of manual piloting. I dont say its easy, there is communication and other skills required. But Eve is hard. If its getting harder, well.... even better. I am predicting, that Corporations are going to need more pilots and not only SP-heavy scanning alts.... And that, i believe, is a good thing for the health of a game.
Tactik for cloaky warpin: let the covops (fitted hyperspacial etc) warp to 10 of his target. as soon as he lands he calls that out and the fleet warps to 0km onto him. at that time, the enemy might be farther away, so bonus if they have speed. but then again, a wise interceptor pilot could help to predict that movement. Well, maybe even assault frigates will be useful again!
Let the paying noobs have a shiny day in a fleet too!!! (... and if he f*s up, its just a little frigate wreck more. not the end of the day.)
Add new modules or ships that can use tactics and strategies to shake any op meta or use totaly different gameplay yourself to make it happen! yay :)
....und Local braucht ganz dringend ein Update!
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Kristian Hackett
Alpha Republic - Transcenders of Space and Time Solyaris Chtonium
51
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Posted - 2015.06.16 09:01:34 -
[1365] - Quote
Ok so let me get this straight - the FC can't warp members to any location that the members can't warp to via any combination of normal overview settings? So if I'm leading a bunch of newbros in a mission fleet, I won't be able to warp the entire fleet into the mission location, I'll have to warp to it first and then they all have to warp to me once I land on grid?
Honestly, I'm failing to see how this is a change that needs to be made. Stepping away from the meta conversation here and going into the game, you would think that if we've got the technology to warp across vast distances of space in a matter of seconds, a fleet commander broadcasting warp coordinates on the fly (aka warp fleet to a bookmark) should be a trivial matter. Sorry CCP, this just seems to be a step in the wrong direction.
Aircraft Maintenance - Using a high school diploma to fix what a college degree just f***ed up.
"Life is too short to drink cheap beer."
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
66
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Posted - 2015.06.16 09:18:15 -
[1366] - Quote
Ben Ishikela wrote:I cannot believe that the rather intelligent playerbase of EvE is so blind. Did all the F1-monkeyery make you stupid all of a sudden? You, as many others, seem to miss the point.
... reasons ...
Let the paying noobs have a shiny day in a fleet too!!! (... and if he f*s up, its just a little frigate wreck more. not the end of the day.)
It's cute that you're buying the argument hook, line and sinker. However... - This change will mean that it forces the FC to get another alt, unless s/he already uses a cloaky prober one, which is the case in a large majority of fleets. They're not suddenly going to start 'trusting noobs' just cause a game mechanic is forced on them - Many if not most groups encourage and promote new players and old to play the role of scout when they step up. Forcing this game mechanic will not make them double down on this just cause..
A word to the wise - if Eve's otherwise "intelligent playerbase" is suddenly up in arms about something that you don't understand, perhaps it's worthwhile to consider that it is your comprehension that is lacking :) |
knobber Jobbler
Bat Country Goonswarm Federation
558
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Posted - 2015.06.16 10:00:15 -
[1367] - Quote
Awkward Pi Duolus wrote:Ben Ishikela wrote:I cannot believe that the rather intelligent playerbase of EvE is so blind. Did all the F1-monkeyery make you stupid all of a sudden? You, as many others, seem to miss the point.
... reasons ...
Let the paying noobs have a shiny day in a fleet too!!! (... and if he f*s up, its just a little frigate wreck more. not the end of the day.) It's cute that you're buying the argument hook, line and sinker. However... - This change will mean that it forces the FC to get another alt, unless s/he already uses a cloaky prober one, which is the case in a large majority of fleets. They're not suddenly going to start 'trusting noobs' just cause a game mechanic is forced on them - Many if not most groups encourage and promote new players and old to play the role of scout when they step up. Forcing this game mechanic will not make them double down on this just cause.. A word to the wise - if Eve's otherwise "intelligent playerbase" is suddenly up in arms about something that you don't understand, perhaps it's worthwhile to consider that it is your comprehension that is lacking :)
You're ignoring the point that this means less deaths. Lots of people whine that not enough stuff dies, not enough fights. Removing the ability to fleet warp to a location probed out by the guy in the FC slot means less dropping on top of enemy fleets at 0. All this change does is reinforce the current longer range kiting doctrines. Yawn.
A happy medium here could be met, that is a fleet member could probe out another fleet then broad cast that location which fleet members could individually warp themselves too. That way more is put on individual fleet members however the pace of fights isn't diminished, which is what will happen after this change. |
Awkward Pi Duolus
Pator Tech School Minmatar Republic
66
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Posted - 2015.06.16 10:53:51 -
[1368] - Quote
knobber Jobbler wrote:A happy medium here could be met, that is a fleet member could probe out another fleet then broad cast that location which fleet members could individually warp themselves too. That way more is put on individual fleet members however the pace of fights isn't diminished, which is what will happen after this change.
Agreed. I don't know if Talvorian was the first to suggest this idea, but it's a good one.
Much better at addressing the issue of fleet participation than the current bone-headed suggestion. |
Canon Makanen
Science and Trade Institute Caldari State
8
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Posted - 2015.06.16 10:57:13 -
[1369] - Quote
no more update? or cancel? after 70 pages' disagreements and still no dev to respond our question? cancel this change or delay it please |
afkalt
Republic Military School Minmatar Republic
1412
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Posted - 2015.06.16 11:04:16 -
[1370] - Quote
Ben Ishikela wrote:Providing warpins is a very fun activity. Its get the heart pumping. Everyone is relying on you. Here you can show off your skills and make the warpin even closer and better (ofc at more risk). But it is overshadowed by current fleetwarps in combination with probing. Its hardly needed currently.
Go move a mixed fleet through thera, repeatedly.
Let me know how "fun" it is.
I'll agree, it IS very much good in combat, but day to day movement? It's absolutely NO FUN being a mobile bookmark, or waiting on said bookmark landing with your junk hanging out.
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baltec1
Bat Country Goonswarm Federation
16225
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Posted - 2015.06.16 11:40:40 -
[1371] - Quote
kyoukoku wrote:This nice article by Talvorian Dex, on Target Caller's blog, about the change got linked to in /r/eve an hour ago, so I thought it should be linked here for CCP to take notice of.
He doesn't get the change right off the bat. This change isn't meant to alter everything, its a very targeted change aimed at one thing. The whole point is to stop The FC being the scout too and to remove their ability to probe out a target and warp the entire fleet to it on their own. This is only the first of many changes likely to come.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Frostys Virpio
KarmaFleet Goonswarm Federation
1898
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Posted - 2015.06.16 12:23:24 -
[1372] - Quote
afkalt wrote:Ben Ishikela wrote:Providing warpins is a very fun activity. Its get the heart pumping. Everyone is relying on you. Here you can show off your skills and make the warpin even closer and better (ofc at more risk). But it is overshadowed by current fleetwarps in combination with probing. Its hardly needed currently. Go move a mixed fleet through thera, repeatedly. Let me know how "fun" it is. I'll agree, it IS very much good in combat, but day to day movement? It's absolutely NO FUN being a mobile bookmark, or waiting on said bookmark landing with your junk hanging out.
You could always warp to your "BM" while he is still mid warp so you don't have to keep your junk hangning out. Pretty sure he count as a valid target as long as he is at least 150KM away. Is using 2 warp instead of just one hard? |
Lloyd Roses
Artificial Memories
1106
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Posted - 2015.06.16 12:41:03 -
[1373] - Quote
Awkward Pi Duolus wrote:A word to the wise - if Eve's otherwise "intelligent playerbase" is suddenly up in arms about something that you don't understand, perhaps it's worthwhile to consider that it is your comprehension that is lacking :)
This is pretty biased statement.
Most people like the change or welcome it, nearly all like it with reservations. A bunch of SOV-null people and some low/wh-blobbers don't like it. Notice the tendency. People that are known for being bad are complaining the most. |
gascanu
Bearing Srl.
205
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Posted - 2015.06.16 12:53:36 -
[1374] - Quote
oh, so squad warping my 2 member fleet to a mission is "power projection" now, is it? like really, i can understand some of the reasons behind this nerf, but ccp approach on this matter seems something like: "you can't fix something? you need a bigger hammer then" ... |
baltec1
Bat Country Goonswarm Federation
16225
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Posted - 2015.06.16 12:54:56 -
[1375] - Quote
Frostys Virpio wrote:afkalt wrote:Ben Ishikela wrote:Providing warpins is a very fun activity. Its get the heart pumping. Everyone is relying on you. Here you can show off your skills and make the warpin even closer and better (ofc at more risk). But it is overshadowed by current fleetwarps in combination with probing. Its hardly needed currently. Go move a mixed fleet through thera, repeatedly. Let me know how "fun" it is. I'll agree, it IS very much good in combat, but day to day movement? It's absolutely NO FUN being a mobile bookmark, or waiting on said bookmark landing with your junk hanging out. You could always warp to your "BM" while he is still mid warp so you don't have to keep your junk hangning out. Pretty sure he count as a valid target as long as he is at least 150KM away. Is using 2 warp instead of just one hard?
Or use a warp speed fitted interceptor/cov ops.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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baltec1
Bat Country Goonswarm Federation
16225
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Posted - 2015.06.16 12:56:21 -
[1376] - Quote
gascanu wrote:oh, so squad warping my 2 member fleet to a mission is "power projection" now, is it? like really, i can understand some of the reasons behind this nerf, but ccp approach on this matter seems something like: "you can't fix something? you need a bigger hammer then" ...
Because waiting a few more seconds is the end of the world for mission runners.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
275
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Posted - 2015.06.16 12:57:25 -
[1377] - Quote
Happy with this change, will be a bit more work living in wormholes but nothing too much of an issue. |
rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
45
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Posted - 2015.06.16 13:10:27 -
[1378] - Quote
CCP DON'T BE SHY!
"Commanders will still be able to warp their fleet to other fleet members".
Remove this too! DOOO IT!
Let all the F1 pushers and multiboxers cry! |
afkalt
Republic Military School Minmatar Republic
1413
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Posted - 2015.06.16 13:42:01 -
[1379] - Quote
Frostys Virpio wrote:afkalt wrote:Ben Ishikela wrote:Providing warpins is a very fun activity. Its get the heart pumping. Everyone is relying on you. Here you can show off your skills and make the warpin even closer and better (ofc at more risk). But it is overshadowed by current fleetwarps in combination with probing. Its hardly needed currently. Go move a mixed fleet through thera, repeatedly. Let me know how "fun" it is. I'll agree, it IS very much good in combat, but day to day movement? It's absolutely NO FUN being a mobile bookmark, or waiting on said bookmark landing with your junk hanging out. You could always warp to your "BM" while he is still mid warp so you don't have to keep your junk hangning out. Pretty sure he count as a valid target as long as he is at least 150KM away. Is using 2 warp instead of just one hard?
You can indeed.
Although not exactly adding "fun" really, is it. Or devolving responsibility from the FC.
I mean sure, it slows down fleet movements....WOOPWOOP. Engaging gameplay alert!
In fact it is almost as if the change is shonky and ill thought through |
Lan Wang
Stillwater Corporation That Escalated Quickly.
776
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Posted - 2015.06.16 13:45:31 -
[1380] - Quote
afkalt wrote:Frostys Virpio wrote:afkalt wrote:Ben Ishikela wrote:Providing warpins is a very fun activity. Its get the heart pumping. Everyone is relying on you. Here you can show off your skills and make the warpin even closer and better (ofc at more risk). But it is overshadowed by current fleetwarps in combination with probing. Its hardly needed currently. Go move a mixed fleet through thera, repeatedly. Let me know how "fun" it is. I'll agree, it IS very much good in combat, but day to day movement? It's absolutely NO FUN being a mobile bookmark, or waiting on said bookmark landing with your junk hanging out. You could always warp to your "BM" while he is still mid warp so you don't have to keep your junk hangning out. Pretty sure he count as a valid target as long as he is at least 150KM away. Is using 2 warp instead of just one hard? You can indeed. Although not exactly adding "fun" really, is it. Or devolving responsibility from the FC. I mean sure, it slows down fleet movements....WOOPWOOP. Engaging gameplay alert! In fact it is almost as if the change is shonky and ill thought through
Plot Twist:
only applicable in highsec to stealth nerf ganking
EVEALON Creative - Logo Design & Branding | Digital Design
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