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1. Freshly tested on Sisi - not just about blasterships! BS are dead. - in Test Server Feedback [original thread]
When I first heard of the list of proposed changes I thought this is going to open a friggin barrel of worms. Not just a can. Seems I was right. I still don't see why we are changing so many fundamental basics of the game. Get the friggin top en...
- by P'uck - at 2008.10.26 23:57:00
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2. Commit to Combat - aggression timers - in Test Server Feedback [original thread]
Originally by: Qduhaf a) have a 15 minute timer on any logoff in 0.0 at all times b) 15 minute reactivation timer on cloaks (not covert ops cloaks) after aggression (both PVE and PVP) c) 15 minute docking timer after aggression (both PVE a...
- by P'uck - at 2008.07.31 20:54:00
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3. Web strength should be depending on sig radius - in Test Server Feedback [original thread]
Edited by: P''uck on 31/07/2008 10:38:42 Hey, I dinnae say, the current situation doesn't open the same can edit: on the other hand, it seems logical that only small guns could properly kill drones. but its a bit weird, because drones are k...
- by P'uck - at 2008.07.31 10:37:00
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4. A logical examination/analysis of the speed nerf - in Test Server Feedback [original thread]
Originally by: Bellum Eternus Snakes arn't overpowered, it's the rest of the stuff combined with snakes. If you nerfed everything else (as it is on SISI) and kept snake implants at TQ level, I don't think the top speeds would be too unreas...
- by P'uck - at 2008.07.31 10:17:00
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5. Agility nerf on battleships.. and easy preys for titans. - in Test Server Feedback [original thread]
Oh something else.... what, actually was the reason behind this? Bring it "in line with the now nerfed hacs"? I mean, it's not like nano BS are still alive and kicking that much, now, are they?
- by P'uck - at 2008.07.31 10:13:00
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6. Web strength should be depending on sig radius - in Test Server Feedback [original thread]
if you do that, only one small can of worm is: you will never be able to shoot a drone orbitting you, with a turret, again
- by P'uck - at 2008.07.31 10:09:00
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7. Agility nerf on battleships.. and easy preys for titans. - in Test Server Feedback [original thread]
dont know if that means anything (havent looked at the agility) but the mael actually got lighter on sisi, almost every other bs got heavier, afaik. think the domi is lighter, too, now.
- by P'uck - at 2008.07.31 01:29:00
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8. Things that will ALSO need balancing following the speed nerf: - in Test Server Feedback [original thread]
Edited by: P''uck on 30/07/2008 06:00:51 Originally by: MotherMoon Originally by: P'uck tracking fixed it for you but yeah :P drones but mostly the way they track, thus tracking. You ain't fixin nothing. Just for shit...
- by P'uck - at 2008.07.30 05:59:00
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9. Things that will ALSO need balancing following the speed nerf: - in Test Server Feedback [original thread]
drones.
- by P'uck - at 2008.07.30 04:45:00
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10. Baby Steps Advocate - Balance Polycarbs - in Test Server Feedback [original thread]
Originally by: Rika Arkenana Not trying to argue with you as everyone is entitled to their own opinion but pvp was not broken before the nano age, and in fact was alot more fun from what I can tell than it is now. CCP I'm sure never meant ...
- by P'uck - at 2008.07.30 01:05:00
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11. Dev / QA team proposal - in Test Server Feedback [original thread]
Edited by: P''uck on 29/07/2008 23:18:33 Originally by: Jafflek Haeton So you're saying we shouldn't be allowed to express an opinion on whether or not we like a change CCP is making to a game that only exists because we continue to pa...
- by P'uck - at 2008.07.29 23:17:00
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12. Very Simple Solution - in Test Server Feedback [original thread]
Edited by: P''uck on 29/07/2008 23:11:10 would anything even remotely reliant on moving around warp onto the same grid as a rapier/huginn EVER? on purpose, that is.
- by P'uck - at 2008.07.29 23:10:00
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13. CCP Nozh: EXTREAMLY IMPORTANT! Please read - in Test Server Feedback [original thread]
Edited by: P''uck on 29/07/2008 23:00:00 And the best part: you would see hull reppers on more than just lolfits and those repair-undocks. Also calling it the "TECTIA" is a good idea, I think. (edit; i like that better than TECTINM) I st...
- by P'uck - at 2008.07.29 22:58:00
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14. Baby Steps Advocate - Balance Polycarbs - in Test Server Feedback [original thread]
Originally by: Rika Arkenana I would have to disagree, because of nanos all smaller ships (afs) have been totally taken out of the game. Webbers need to be brought back in line and how do you do that, you stop the problem where it started ...
- by P'uck - at 2008.07.29 21:47:00
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15. Baby Steps Advocate - Balance Polycarbs - in Test Server Feedback [original thread]
I could understand adjusting speed through the highend equipment that makes everybody so much faster than the rest, but I dont understand how that can be combined with what the scram does, for instance. too much, not controllable, not analysable. ...
- by P'uck - at 2008.07.29 21:26:00
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16. A quick but profitable change to EVE - in Test Server Feedback [original thread]
dont you dare touch the atron hull and variations!
- by P'uck - at 2008.07.29 05:12:00
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17. Hey wait... - in Test Server Feedback [original thread]
its because eve isnt a space sim but tiny-boats-in-molasses-sim. everybody knows THAT.
- by P'uck - at 2008.07.29 05:11:00
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18. Solution to Minmatar Recons - in Test Server Feedback [original thread]
Originally by: Straight Chillen ill sign this, simply because my arazu/lachesis might have some kind of a use after this goes down, and as such i know what its like to have your heart ripped out and kicked in the nuts aww man that's too...
- by P'uck - at 2008.07.29 04:30:00
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19. Should all rigs be worse than the t2 module counterpart? - in Test Server Feedback [original thread]
hell yeah, stacking penalize sprs and bring purgers in line, i bet that would rock the forums even more...
- by P'uck - at 2008.07.29 04:28:00
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20. Reactivation delay damages a lot of gameplay - in Test Server Feedback [original thread]
A reactivation delay made some sense with the cloaks, but for the MWD it just seems like a very clumsy approach. Like Ralph Wiggum would balance a game. But maybe I'm just saying this, because I think it's too much change at once. Smaller steps ...
- by P'uck - at 2008.07.28 20:51:00
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