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121. Curse Pay Up or Die. - in Corporation, Alliance and Organization Discussions [original thread]
Hey come on now, no need for bad blood. I have made some mates in the CA and theres nothing wrong with a few freinds having a war for the fun of it. I personaly prefer the old CA crowd and had some good nights on TS with them, there good blokes, p...
- by Paddyman - at 2004.03.04 00:14:00
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122. Battleship Sized Sheild Hardners. - in Ships and Modules [original thread]
Its something TomB replied to into a thread before, He stated something along the lines of that the scorpion was never meant to be as powerful as it became, and that "tanking" as such was meant to be reserved for the likes of Amarr through amour ...
- by Paddyman - at 2004.03.01 21:58:00
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123. Battleship Sized Sheild Hardners. - in Ships and Modules [original thread]
Edited by: Paddyman on 01/03/2004 21:24:59 Quote: the only people that can do that period are scorp pilots, and they are supposed to be the shield tanks so where exactly is the problem? Emm sorry to break it to you but it has been ...
- by Paddyman - at 2004.03.01 21:21:00
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124. Smart Reloading - in Test Server Feedback [original thread]
I know what u's are suggesting about speed load skills but lasers are supposed to have an advantage in this area so bringing in a skill like that would change that. The main reason's for implementing it would be as stated above 1. lasers are sup...
- by Paddyman - at 2004.03.01 20:58:00
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125. Battleship Sized Sheild Hardners. - in Ships and Modules [original thread]
Quote: This wouldn't be because ya'll fought someone who had enough hardeners to beat the band and you couldn't kill him? Plz STFU trolling and just stick to constructive comments for or against the suggestion. True jim but i think IMO...
- by Paddyman - at 2004.03.01 17:15:00
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126. Battleship Sized Sheild Hardners. - in Ships and Modules [original thread]
This is something talked about along time ago and i even think i remember TomB saying its something he'd look into. Atm a Sheild hardner is the same module you would use on a crusier as you would on a BS, and as such you have people in BS using ...
- by Paddyman - at 2004.03.01 16:59:00
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127. For sale; Slightly battered regions, enquire within. - in Corporation, Alliance and Organization Discussions [original thread]
Quote: this is a legit real-estate deal. quit trying to hijack. I know exactly how you feel, m0o decided a while ago to move into the real-estate market and have received much negative opinion for it, but we have found it to be quite pr...
- by Paddyman - at 2004.03.01 15:37:00
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128. Don't Nerf Cap Power Relays pls - in Test Server Feedback [original thread]
ROFL!!!!
- by Paddyman - at 2004.03.01 14:33:00
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129. Sensor Damps need a little tweaking - in EVE General Discussion [original thread]
Yea weve had a few dicussions about this already, and any who knows anything about ew thats not a selfish git that cares more about their own setup than the greater balance of the game will tell you there 1 of the most over powered modules we have...
- by Paddyman - at 2004.03.01 14:24:00
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130. Smart Reloading - in Test Server Feedback [original thread]
Edited by: Paddyman on 01/03/2004 10:55:12 An idea to improve reloading, Atm in large fleet battles you are going to be hit with serious LAG and reloading 6-8 guns is a nightmare. Also this is not going to change any time soon in all honesty. ...
- by Paddyman - at 2004.03.01 10:24:00
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131. Best starter BS.. - in Ships and Modules [original thread]
Typhoon is a very good BS to start out in. Its tier 1 so its cheap and its has good firepower usefull for both pvp and npc. Also its not as common as others which is a nice little bonus.
- by Paddyman - at 2004.02.28 13:22:00
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132. Megathron long range and fleet combat - in Ships and Modules [original thread]
Edited by: Paddyman on 28/02/2004 13:25:57 Edited by: Paddyman on 28/02/2004 13:25:20 Yea the Megatron is very good in both short range with blasters and long range with 425 rails, its bonus is very nice and gives it that little kick which...
- by Paddyman - at 2004.02.28 13:18:00
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133. Cap Power Relay chnges on chaos - in Ships and Modules [original thread]
Will u stop complaining that your stupid infinite cap setups are gone. They were an abuse of the module with people putting 7-8 of them in there low slots and have about 110 sec cap recharge time. Cap relays were WAY overpowered, all good with no ...
- by Paddyman - at 2004.02.28 13:07:00
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134. Is the chaos sever down? - in Test Server Feedback [original thread]
Dalman i get this stupid problem alot, although chaos is NOT down, it still shows that its down to me when i try to log on. no idea what causes it yet, i even made a thread on the general discussion but no-one seemed to know why. So if you have ...
- by Paddyman - at 2004.02.28 02:45:00
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135. Hybrid changes on Chaos: - in Ships and Modules [original thread]
something i was ment to highlight TomB, aint been on chaos in a few days but last time i was checked only the standard version of the 425 railgun ahd the reduced fitting requirements, the compressed ETC had the 2750 power grid needs. I take it th...
- by Paddyman - at 2004.02.28 02:39:00
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136. Bye bye m0o - in Corporation, Alliance and Organization Discussions [original thread]
Sniff, Sniff Things wont be the same without ya mate. Talk to ya soon anyways. GL
- by Paddyman - at 2004.02.26 23:00:00
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137. Ship bonuses - in Ships and Modules [original thread]
This does make perfect sence, 5% of one thing cannot possibly equal 5% of another. Changing this could be used to balance the ships better alright. But its TomB's decission so maybe catch his attention with this.
- by Paddyman - at 2004.02.26 17:09:00
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138. Fe and Moo - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Paddyman on 26/02/2004 16:07:07 Quote: Stav, What would make it hard to understand? If the enemy of my enemy is my friend, then the friend of my enemy is probably my enemy too, but not always. m0o has been an enemy of the ...
- by Paddyman - at 2004.02.26 15:42:00
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139. Calling all SA and CA CEO's - in Corporation, Alliance and Organization Discussions [original thread]
Quote: but it would be fun to try and take over NPC controlled space... Emmm isnt all of you alliances based in NPC controled space?
- by Paddyman - at 2004.02.26 14:41:00
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140. If you had to join another corp who would it be? - in Corporation, Alliance and Organization Discussions [original thread]
Well if i couldn't be in m0o right now, i reckon i'd have to reform The Legitmate Business Mans Club (TLBC) again. I had a blast with that corp and we still have our in game channel with which we all still chat together.
- by Paddyman - at 2004.02.26 14:08:00
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