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101. Unilateral war: does anyone know how it is supposed to work? - in Crime and Punishment [original thread]
I think you have to look at the 'level' of society that EVE is trying to represent. This is an opinion I know but I don't see EVE as representing todays, or a future society. I agree that it's probably not the case that I will go down into town ...
- by PaulLRyan - at 2004.08.11 06:51:00
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102. Unilateral war: does anyone know how it is supposed to work? - in Crime and Punishment [original thread]
OK, I just don't understand. One corp has decalred war on another. (Allowable game mechanics). The aggressive corp is better at PvP than the other (I would kind of expect that as they want the war). Where is the problem? The defending corp can ...
- by PaulLRyan - at 2004.08.10 06:39:00
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103. Unilateral war: does anyone know how it is supposed to work? - in Crime and Punishment [original thread]
OK, I just don't understand. One corp has decalred war on another. (Allowable game mechanics). The aggressive corp is better at PvP than the other (I would kind of expect that as they want the war). Where is the problem? The defending corp can ...
- by PaulLRyan - at 2004.08.10 06:39:00
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104. Ratkilling in an interceptor - in Crime and Punishment [original thread]
Done the 'gone beserk' mission in a claw. Not sure of the total isk value but it top ended with a 100K rat and there were 3 or 4 in the 40 to 50K range, rest were no bigger that 17.5K. There were 12 rats in total but in this mission they do not al...
- by PaulLRyan - at 2004.08.09 16:02:00
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105. Ratkilling in an interceptor - in Crime and Punishment [original thread]
Done the 'gone beserk' mission in a claw. Not sure of the total isk value but it top ended with a 100K rat and there were 3 or 4 in the 40 to 50K range, rest were no bigger that 17.5K. There were 12 rats in total but in this mission they do not al...
- by PaulLRyan - at 2004.08.09 16:02:00
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106. Minmatar Interceptors - in Ships and Modules [original thread]
Well I've not flown the others but I love my claw. Even with my skills (still need a few) it can take out 100K agent mission rats without a scratch. I'm still playing with fittings so I'm not sure what is 'best' yet although that really depends on...
- by PaulLRyan - at 2004.08.08 14:00:00
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107. Minmatar Interceptors - in Ships and Modules [original thread]
Well I've not flown the others but I love my claw. Even with my skills (still need a few) it can take out 100K agent mission rats without a scratch. I'm still playing with fittings so I'm not sure what is 'best' yet although that really depends on...
- by PaulLRyan - at 2004.08.08 14:00:00
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108. Ooops - in Crime and Punishment [original thread]
Edited by: PaulLRyan on 07/08/2004 07:56:01 But that is not a scam. You applied no pressure to the buyer, no guile in your transaction. He/She was free to inspect what they were buying at the price you wanted. They even get a message telling t...
- by PaulLRyan - at 2004.08.07 07:54:00
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109. Ooops - in Crime and Punishment [original thread]
Edited by: PaulLRyan on 07/08/2004 07:56:01 But that is not a scam. You applied no pressure to the buyer, no guile in your transaction. He/She was free to inspect what they were buying at the price you wanted. They even get a message telling t...
- by PaulLRyan - at 2004.08.07 07:54:00
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110. Trade Goods - in Missions & Complexes [original thread]
Originally by: Sammira ( Originally by: PaulLRyan PS - and when I move agents they usually get trashed Have you tried putting them on sale yourself at a lowish price (>1 isk < 75% NPC sale)? That way you at least get so...
- by PaulLRyan - at 2004.08.06 14:49:00
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111. Trade Goods - in Missions & Complexes [original thread]
Originally by: Sammira ( Originally by: PaulLRyan PS - and when I move agents they usually get trashed Have you tried putting them on sale yourself at a lowish price (>1 isk < 75% NPC sale)? That way you at least get so...
- by PaulLRyan - at 2004.08.06 14:49:00
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112. Trade Goods - in Missions & Complexes [original thread]
Originally by: JP Beauregard Originally by: PaulLRyan PS - and when I move agents they usually get trashed I see. The player-driven commodities market envisioned with Castor must be working perfectly then Well see the p...
- by PaulLRyan - at 2004.08.06 14:01:00
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113. Trade Goods - in Missions & Complexes [original thread]
Originally by: JP Beauregard Originally by: PaulLRyan PS - and when I move agents they usually get trashed I see. The player-driven commodities market envisioned with Castor must be working perfectly then Well see the p...
- by PaulLRyan - at 2004.08.06 14:01:00
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114. Noob question about Race bonus? - in Ships and Modules [original thread]
I can't find if this has been answered before but I'm a bit confused over the 'race bonus' part of the intercepter description. Is that bonus only applied a character of the correct race for the ship? So do only Minmater pilots get the race bonu...
- by PaulLRyan - at 2004.08.06 12:37:00
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115. Noob question about Race bonus? - in Ships and Modules [original thread]
I can't find if this has been answered before but I'm a bit confused over the 'race bonus' part of the intercepter description. Is that bonus only applied a character of the correct race for the ship? So do only Minmater pilots get the race bonu...
- by PaulLRyan - at 2004.08.06 12:37:00
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116. NEW Mission, Abilities, and Whining - in Missions & Complexes [original thread]
Originally by: Harry MacDougal In conclusion, if you're finding lvl 3 missions difficult, you're doing many things wrong, especially if a newb like me can manage to survive them. Keep it coming, CCP! You see Harry, you have realised t...
- by PaulLRyan - at 2004.08.06 10:06:00
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117. NEW Mission, Abilities, and Whining - in Missions & Complexes [original thread]
Originally by: Harry MacDougal In conclusion, if you're finding lvl 3 missions difficult, you're doing many things wrong, especially if a newb like me can manage to survive them. Keep it coming, CCP! You see Harry, you have realised t...
- by PaulLRyan - at 2004.08.06 10:06:00
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118. Trade Goods - in Missions & Complexes [original thread]
I guess it depends what you wanna do in the game. I wanna blow stuff up and I'm not gonna spend ages moving things about. If I can get a reasonable price where I get them then I'm happy to sell em on and let the other guy profit by moving them. I ...
- by PaulLRyan - at 2004.08.06 08:51:00
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119. Trade Goods - in Missions & Complexes [original thread]
I guess it depends what you wanna do in the game. I wanna blow stuff up and I'm not gonna spend ages moving things about. If I can get a reasonable price where I get them then I'm happy to sell em on and let the other guy profit by moving them. I ...
- by PaulLRyan - at 2004.08.06 08:51:00
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120. Trade Goods - in Missions & Complexes [original thread]
Edited by: PaulLRyan on 06/08/2004 06:39:23 to be honest they gather dust in my hanger. I try quick sell but as with most things you get that warning that you are about to sell something for 0.000000001 isk against an average of something in t...
- by PaulLRyan - at 2004.08.06 06:37:00
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