| Pages: [1] 2 3 4 5 6 7 8 9 |
1. Incursion Can Flipper GLITCH - in Player Features and Ideas Discussion [original thread]
Edited by: Pesets on 16/03/2011 21:21:21 Originally by: TheRealBanana1 Its still game mechanics regardless of the new and inventive use someone has found for it. Thats the way it was intended for its previous use. Unless it was nev...
- by Pesets - at 2011.03.16 21:20:00
|
2. Skillpoint Conversion--Decreasing Returns - in Player Features and Ideas Discussion [original thread]
Originally by: Destination SkillQueue If you trained a skill you don't find useful anymore, tough luck. You made your choice and should have to deal with the consequenses. Except when, you know, CCP choose to make a skill useless, but ...
- by Pesets - at 2011.03.16 21:00:00
|
3. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
Long-range high-damage T2 ammo (Javelin, Quake, Gleam) is still pretty much useless after the buff, compared to faction ammo (crap range and tracking, and still equal or lower damage). At least increase the damage...
- by Pesets - at 2010.12.07 04:46:00
|
4. Low sec as an ecosystem, and why increasing rewards won't work - in Player Features and Ideas Discussion [original thread]
No offense, but i think that trying to compare Eve with a RL ecosystem makes zero sense. For one thing, wolves don't die of starvation. They may move on to null, they may rat their SS back up and move on to hisec griefing, they may stay in low an...
- by Pesets - at 2010.12.04 04:15:00
|
5. Temporary Nerfed CONCORD in .5 and .6? - in Player Features and Ideas Discussion [original thread]
I think it would guarantee the ganks to be risk-free (align, volley, warp). Which i think was the reason Concord got boosted to wtfbbq levels in the first place. That, and spawning an extra useless NPC blob for every act of aggression was putting ...
- by Pesets - at 2010.12.02 07:00:00
|
6. Add a high, a mid and low slot to all ships. Catch: must be offline - in Player Features and Ideas Discussion [original thread]
Originally by: Kara Sharalien I like it as well. I would agree with certain modules being unavailable for toggling. Titan doomsday weapons come to mind. I know some titan setups used to do horrible things to the cap so they could DD and ru...
- by Pesets - at 2010.12.02 03:56:00
|
7. Double click fits the module - in Player Features and Ideas Discussion [original thread]
Hell yes.
- by Pesets - at 2010.12.02 03:34:00
|
8. real time orbits - in Player Features and Ideas Discussion [original thread]
Originally by: zandayus planets in EVE do not rotate.noted no terran type planet has a moon needed for that.another of those EVE stupidity. What is that i don't even... Planets in Eve do rotate (spin around their own axes), they just d...
- by Pesets - at 2010.12.02 02:40:00
|
9. How many Drakes must die before CCP bring balance? - in Player Features and Ideas Discussion [original thread]
Edited by: Pesets on 02/12/2010 02:35:59 Originally by: Ephemeron The biggest thing going for Drake is the shield recharge rate. If that was halfed, it wouldn't be that much more overpowered than other BC. That's for pve. For fleet...
- by Pesets - at 2010.12.02 02:36:00
|
10. level 2 combat mission difficulties - in Player Features and Ideas Discussion [original thread]
Edited by: Pesets on 01/12/2010 07:56:37 Originally by: Mike Voidstar It also bears mentioning.... Destroyers trade damage for accuracy and range. They all get a 25% reduction in rate of fire, and gain only 5% per level damage, with a...
- by Pesets - at 2010.12.01 07:53:00
|
11. level 2 combat mission difficulties - in Player Features and Ideas Discussion [original thread]
Edited by: Pesets on 01/12/2010 06:12:33 First, when flying in a small hull you pretty much have to have a medium shield extender, a damage control unit (which you have to activate!), and an afterburner (microwarpdrive doesn't work in most mis...
- by Pesets - at 2010.12.01 06:08:00
|
12. fixing up certificates - in Player Features and Ideas Discussion [original thread]
Personally, my biggest pet peeve about Core Targeting Standard is that Multitasking I (which requires Targeting V) is a waste of training time for most ships it's recommended for. It's only really worth it for maybe logistics and ECM boats, but it...
- by Pesets - at 2010.12.01 01:11:00
|
13. Damage Control Icon... - in Player Features and Ideas Discussion [original thread]
I think it has a red cross on it. Which means it contains magic pills that make your ship more immune to unhealthy doses of radiation, lead, antimatter and shrapnel. Seriously though, the icons aren't supposed to represent what the module looks l...
- by Pesets - at 2010.12.01 01:03:00
|
14. New Skill : Reduce time delay for JUMP CLONE - in Player Features and Ideas Discussion [original thread]
Originally by: Furb Killer This is pretty much what i have been indeed telling in every similar topic. Just decreasing the timer flat out only encourages blobbing and 0.0 wastelands. Only 4 or 5 hours per jump is kinda harsh, i would just ...
- by Pesets - at 2010.12.01 00:55:00
|
15. New Skill : Reduce time delay for JUMP CLONE - in Player Features and Ideas Discussion [original thread]
Originally by: Infinity Ziona You can't fall behind in skillpoints, theres a cap on skillpoints that you cannot breach for each particular ship in EVE, even a titan or supercarrier. At some stage there will be nothing you can train that wi...
- by Pesets - at 2010.11.30 09:05:00
|
16. Fix the dratted deimos skin - in Player Features and Ideas Discussion [original thread]
Also Sentinel, Purifier, Devoter and Prorator, using Amarr Navy colors instead of Viziam. Also Bustard using Caldari Navy(?) colors, Cerberus and Basilisk using Guristas colors instead of Lai Dai. I wouldn't hold my breath for a fix though, until...
- by Pesets - at 2010.11.30 07:04:00
|
17. New Skill : Reduce time delay for JUMP CLONE - in Player Features and Ideas Discussion [original thread]
Edited by: Pesets on 30/11/2010 06:32:37 Originally by: Infinity Ziona Why not just give players a hearth stone with a 30 minute timer that can be set to any station in game? Its already too easy to move around EVE. Devs should be tr...
- by Pesets - at 2010.11.30 06:28:00
|
18. +1 to remapping buffer to compensate the Incursion attribute-decrease - in Player Features and Ideas Discussion [original thread]
I think it's a nice idea. It would also make the total number of base points a nice round number. There is, however, a question of what attribute should that point be assigned to. You could say "the highest attribute", but some people may not hav...
- by Pesets - at 2010.11.27 23:41:00
|
19. Мнение и пожелание - in Player Features and Ideas Discussion [original thread]
(Basically he's saying that learning skills are an "interesting feature that adds balance to the game", and wonders why they are being removed. He can't really spell properly even in russian, which is why google translate flips out) 2Shtayfer -...
- by Pesets - at 2010.11.27 06:02:00
|
20. No learning skills: The 2nd change vote - in Player Features and Ideas Discussion [original thread]
Edited by: Pesets on 26/11/2010 08:35:41 I was under impression that learning skills were the reason you had that extra remap in the first place. As it is now, you have over a million SP trained at the optimal SP/hour rate, and you get to appl...
- by Pesets - at 2010.11.26 08:33:00
|
| Pages: [1] 2 3 4 5 6 7 8 9 |
| First page | Previous page | Next page | Last page |