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21. Becoming a Pirate - in EVE New Citizens Q&A [original thread]
Originally by: Kansha While I see the logic, it seems a bit romatisized. Pirates are, in real life, in fact, and almost by definition, people that prey on the defenseless. They're also generally and genuinely hated for it. How deeply doe...
- by PhantomVyper - at 2008.01.22 16:59:00
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22. Becoming a Pirate - in EVE New Citizens Q&A [original thread]
Edited by: PhantomVyper on 22/01/2008 17:01:08 Originally by: Serbious Thanks for the reply, but i must confess i had a bit of a senior moment in writing that.... my ACTUAL stats are: 5.10 charisma 6.12 intelligence 15.30 perception 4...
- by PhantomVyper - at 2008.01.22 16:57:00
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23. Warping to bookmark? - in EVE New Citizens Q&A [original thread]
Originally by: Nilox Voidlance p.s. Given that our warp engines need large gravity wells to "lock" onto... how is it we can warp to bookmarks which are virtual position markers anyway??? Because a bookmark is a set of space coordinat...
- by PhantomVyper - at 2008.01.22 14:29:00
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24. No subject - in Crime and Punishment [original thread]
Originally by: Saerdna16ID If you form a fleet with the noob and then the noob go picks something from the floating cargo and get killed do the fleet now have kill rights on the noob killer? No
- by PhantomVyper - at 2008.01.22 13:54:00
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25. Becoming a Pirate - in EVE New Citizens Q&A [original thread]
First of, thats not a very good set of atributes... You have a way too high charisma stat (wich won't help you because as a mainly combat char you'll only need it for leadership skills), and a WAY too low memory stat (wich you will need because as...
- by PhantomVyper - at 2008.01.22 13:48:00
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26. Oursulaert - in EVE General Discussion [original thread]
Oursulaert is easy, now try to pronounce "Vlillirier"!
- by PhantomVyper - at 2008.01.22 10:08:00
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27. podding can flippers - in Crime and Punishment [original thread]
This^^ Losing your entire account is a realistic prospect if you manage to escape Concord...
- by PhantomVyper - at 2008.01.22 08:52:00
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28. podding can flippers - in Crime and Punishment [original thread]
Originally by: Angel DeMorphis If the countdown isn't up, and they're still flashy red, you should be able to pod them, I believe. Nope, you'll get Concordokken for your troubles if you kill a pod in high-sec outside a corp war situat...
- by PhantomVyper - at 2008.01.21 16:45:00
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29. podding can flippers - in Crime and Punishment [original thread]
If the guy as +3 implants or better than sure, he would loose more than a cruiser is worth. Doubt that he would be discouraged by it though, at most he would stop attacking you personally. But most can flippers are more interested in getting a fi...
- by PhantomVyper - at 2008.01.21 16:44:00
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30. No subject - in EVE General Discussion [original thread]
#5 is pure comedy gold! Keep them coming!
- by PhantomVyper - at 2008.01.21 14:18:00
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31. Pvp-ing advice - in Crime and Punishment [original thread]
Originally by: Snagaslas I did actually plan to go with incurses, as I said I got 8 of em ships unfit in my cargohold so I'll just reroll and give it to someone to transfer to me somehow. You don't need to give anything to anyone to t...
- by PhantomVyper - at 2008.01.21 14:08:00
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32. Pvp-ing advice - in Crime and Punishment [original thread]
You can start the learning skills now, but you won't notice that much of a diference untill you start training for T2 ships and modules. So train whatever it is that you wan't now and leave the learning skills until later, otherwise you'll most l...
- by PhantomVyper - at 2008.01.21 13:03:00
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33. Amarr Indy setups - in Ships and Modules [original thread]
Don't bother with the armor rep. Depending on the volume of the cargo that you are planing to haul, fit a mix of Cargo Expanders and IStabs in the lows. For the mids, shield extenders might give you some needed survivability against someone tryi...
- by PhantomVyper - at 2008.01.18 12:03:00
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34. Fun in t1 cruisers - in Crime and Punishment [original thread]
Originally by: Atomos Darksun 40 minutes. t1 crusiers. WE couldn't break his tank, but after about 25-30 minutes he ran out of cap and logged. I'd like to think that my Pilgrim helped him running out of cap...
- by PhantomVyper - at 2008.01.16 21:34:00
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35. Helping traders I think. - in EVE General Discussion [original thread]
Looks good and has a nice clean interface. Good luck and I hope you get the sucess it deserves.
- by PhantomVyper - at 2008.01.10 16:41:00
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36. Wreckage stealing... - in EVE General Discussion [original thread]
Originally by: Ki An 3. If salvaging would flag the salvager, in six months you would have a thread a day about some carebear losing his CNR after attacking a salvager. I pick this one.
- by PhantomVyper - at 2008.01.10 16:04:00
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37. Do you consider this griefing? - in EVE General Discussion [original thread]
Edited by: PhantomVyper on 10/01/2008 15:57:05 Originally by: Jovoich Yes you can scram and web the pod, and no concord wont kill you. But it isnt allowed. P.s. This is why i sent my petition about podding in empire. Are you sure...
- by PhantomVyper - at 2008.01.10 15:57:00
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38. DEVS - "Low sec sovereignty ?" - in EVE General Discussion [original thread]
Originally by: nether void Originally by: Kaaii HaH! We don't you know, after I posted this i found it in the "drawing board" section of patch notes Anyway, this is all I found, and was just checking to see if this is hens te...
- by PhantomVyper - at 2008.01.10 15:54:00
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39. keeping ppl perma aggored - an intended game mechanic, as it seems!!!! - in EVE General Discussion [original thread]
Originally by: Ursula LeGuinn You don't have to log off to shoot someone's drones and keep them aggroed, and so far it's a permitted tactic, but would you call it metagaming? No, I would not call it metagaming. From an RP prespective...
- by PhantomVyper - at 2008.01.10 12:14:00
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40. keeping ppl perma aggored - an intended game mechanic, as it seems!!!! - in EVE General Discussion [original thread]
Metagaming is by its own definition, using something that is not part of the game (or part of playing the game), to achieve in-game objectives. Examples of this are: forum spys, log-in traps, hacking a player's account, logoffskies, etc. You cann...
- by PhantomVyper - at 2008.01.10 12:10:00
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