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21. Minerals in freefall? - in Science and Industry [original thread]
Mining barge changes probably also increased the the amount of ore being mined, it also particularly rewards Boters with the new huge ore bays.
- by PhatController - at 2013.08.27 12:21:00
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22. Null Sec mining - Profitable? - in Science and Industry [original thread]
The main thing to remember is that ore's in nullsec are not worth a whole lot more then highsec ores. At best you will make 2x the isk per m3 mining Mercoxit with most of the other nullsec/lowsec ores worth about 1.5x highsec ore values. If you ca...
- by PhatController - at 2013.08.20 12:09:00
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23. Fuel Blocks - Virtually Zero Profit - Need Advice - in Science and Industry [original thread]
If what I've been hearing is true, just stop selling those caldari blocks for a little bit and let them stack up :P
- by PhatController - at 2013.08.11 22:49:00
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24. Details and update on the Ice Anomaly design - in Science and Industry [original thread]
As a casual ice miner, these changes are great. Anything that makes it harder for BOT's is a good thing. Some of the claims in this thread are pretty ridiculous, claims of Normal ORE belts all being empty within an hour of Downtime, maybe try go...
- by PhatController - at 2013.08.11 07:38:00
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25. What can you do in a VENTURE? - in Science and Industry [original thread]
You could sit in a highsec belt and mine all day, at the end of the day, anything to do with mining, in high or null is boring :P
- by PhatController - at 2013.07.18 13:37:00
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26. Orca Love - in Science and Industry [original thread]
Module/rig that converts cargo space into ore hold at a ration for 2-3:1? Allow people to make a more dedicated mining ship without making it an OP hauler?
- by PhatController - at 2013.06.28 18:01:00
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27. Null Mining With Rorqaul - in Science and Industry [original thread]
Why not build an orca out where you are? Nothing partically wrong with using a rorq in a belt other then that there are much cheaper ships that can do the same job. If all you want to do is round up all the cans, why not use a noctis?
- by PhatController - at 2013.06.28 18:00:00
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28. Straight forward question about high-sec mining. - in Science and Industry [original thread]
Krixtal Icefluxor wrote: Updated constantly. Click at column header to sort by ISK per Jetcan: http://ore.cerlestes.de/index.html#site:ore This one is the best.
- by PhatController - at 2012.12.20 14:15:00
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29. Which ship? - in Science and Industry [original thread]
Rokh?
- by PhatController - at 2012.11.10 11:32:00
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30. Solo mining. - in Science and Industry [original thread]
Morikar wrote: Welcome back to Eve :) Mining barges got the changes listed by other people, but something else you should be warned about with mining now is that there are a lot of players bumping miners around. Basically they fit a Stabber or...
- by PhatController - at 2012.11.09 16:37:00
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31. Solo mining. - in Science and Industry [original thread]
I know the biggest benefit of a mackinaw is the larger ore hold, but shouldn't it outpace the Ret's yield by more then 80m3 yield for a ship that take nearly a month longer and several times the price of a ret?
- by PhatController - at 2012.11.09 14:24:00
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32. Mining - are the figures unrealistic? - in Science and Industry [original thread]
Mara Rinn wrote: You could go all-out for efficiency: build a cycle table for each ore type. So for each ore type across the table, and "number of units" down the table, each cell represents the number of complete cycles of your hulk's strip m...
- by PhatController - at 2012.11.09 14:11:00
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33. Max yield for a hulk - in Science and Industry [original thread]
Zifrian wrote: PhatController wrote: Total yield of 1705/min not including drones or fleet boosts That's per cycle, not per minute. You can get 1961.19 per cycle with Michii and cycle time is 121.78 seconds. So about 967m3 per minute per ...
- by PhatController - at 2012.11.03 11:50:00
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34. Max yield for a hulk - in Science and Industry [original thread]
Total yield of 1705/min not including drones or fleet boosts
- by PhatController - at 2012.11.03 02:33:00
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35. Creating a Mining Operation? - in Science and Industry [original thread]
You also need to take into account hauling the ore, you can dock the orca, but with more then 2-3 hulks or goin g to be docking a lot, and while its docked or warping you cant run your links. The alternative is to have 1 of the accounts taking ore...
- by PhatController - at 2012.11.02 12:18:00
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36. best way to find rare mining sights in hisec? - in Science and Industry [original thread]
The best highsec grav sites are going to be full or ore that are only 5-10% more valuable then standard ore in high-sec, so you have to ask yourself if that is worth it compared to the time it takes you to scan them down. The more common ones will...
- by PhatController - at 2012.11.01 16:41:00
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37. Making a career out of Salvaging ???/ - in Science and Industry [original thread]
Blacksuns wrote: Hi, Be looking into doing a lot more Salvaging, My question is can one make a career from just Salvaging wrecks, am aware you can build rigs from it, How much are the salvaging components in demand on the market ??? I have t...
- by PhatController - at 2012.10.25 14:28:00
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38. Ice Mining (high sec?) - in Science and Industry [original thread]
Ireland VonVicious wrote: Bumping and ganking solution: Use a skiff. Tank the hell out of it. Let it orbit the ice doing about 200 m/s. Walk away and come back to a full ore hold as the bumpers and gankers fail over and over. Why tank th...
- by PhatController - at 2012.10.25 14:22:00
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