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1. Best Minmatar BS - in Ships and Modules [original thread]
Originally by: Indigo Johnson Edited by: Indigo Johnson on 27/06/2007 15:45:13 Best minmatar BS? Tribal Tempest Best regular one? Phoon for small/solo gang pvp, large fleet tempest, small medium gang ac maelstrom with falloff rigs. ...
- by Plutoinum - at 2007.06.27 16:07:00
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2. Pls give your favorit ships. tnx - in Ships and Modules [original thread]
Edited by: Plutoinum on 27/06/2007 15:11:45 Ok, here is my what-I-like list, so a list of minmatar ships mostly, not what is actually pwnage. ( Got 3 Minnies, like my 1st main, this is it not ^^ ) 1. Frig - Rifter - Although I don't fly it ...
- by Plutoinum - at 2007.06.27 14:56:00
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3. Remove RoF bonus from damage mods - in Ships and Modules [original thread]
Edited by: Plutoinum on 28/04/2007 17:48:20 Originally by: Elmicker Can you imagine the alpha strike on a tempest if you swapped the RoF bonus for added Damage bonus? The alpha-strike of Minmatar got the indirect nerf bat anyway ...
- by Plutoinum - at 2007.04.28 17:52:00
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4. List of Useless(tm) Modules - in Ships and Modules [original thread]
Edited by: Plutoinum on 28/04/2007 17:32:51 Originally by: Got b00ns 2.Logistic ships in general Like my scimitar for remote shield support in pve (2 accounts). Almost 1300 shield boost every 5 seconds with tech-1 stuff running pe...
- by Plutoinum - at 2007.04.28 17:29:00
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5. Dreads - in Ships and Modules [original thread]
Originally by: Phrixus Zephyr Too bad the Rev and the Archon are so ugly (in my opinion, at least). The Moros looks like cancer, but ima still train for it Every race has it's strange ships. The minmatar titan somehow looks like ...
- by Plutoinum - at 2007.04.04 15:03:00
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6. Mixed weapons on a Raven: Torps _and_ Cruise - in Ships and Modules [original thread]
I've used it with my alt for ratting angels: 3x arbalest siege, 3x tech-2 cruise launchers, 3x tech-2 ballistic controls (or 4?) and a shield tank fit quite well. Was a cheap setup, not bad for the job and a cargohold full of ammo allowed me to r...
- by Plutoinum - at 2007.04.04 14:41:00
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7. Rigs are too expensive. What can be done about it? - in Ships and Modules [original thread]
Edited by: Plutoinum on 30/03/2007 15:41:14 Originally by: Shadarle Prices are just fine where they are imo. Most rigs cost between 15-20 mil, the only ones that cost more are the ultra popular ones. Rigs are still coming down in price...
- by Plutoinum - at 2007.03.30 15:36:00
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8. [REV] Vagabond - in Ships and Modules [original thread]
Edited by: Plutoinum on 21/03/2007 22:17:55 I made above 6k with named/tech-2 stuff on the testserver yesterday (without imps and just acceler. cntrl 4) But that was without damage mods just fitted for speed and good handling. So that was wit...
- by Plutoinum - at 2007.03.21 22:15:00
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9. IDEA: Modulated Mobile Warp Disruption Bubbles - in Ships and Modules [original thread]
Originally by: dalman Originally by: n0thing Nice idea. No, it's an absolutely horrible idea. It's a typical suggesting from 'carebears in alliances' as they try to defend themselves from raids by promoting blobbing, meanwhile ...
- by Plutoinum - at 2007.03.21 17:27:00
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10. How fast is your Nanophoon now? - in Ships and Modules [original thread]
Edited by: Plutoinum on 21/03/2007 16:59:38 Originally by: Pinky Denmark Originally by: OverKill Stripped, packaged and selling off the parts. Bring on the next uber setup to use for awhile Yeah - it was people like you t...
- by Plutoinum - at 2007.03.21 16:59:00
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11. Nanoperion? - in Ships and Modules [original thread]
Edited by: Plutoinum on 11/03/2007 21:34:20 I have no clue about the hyperium, but if a BS can't deal a bit damage while it's going highspeed in an orbit of maybe 15 to 20 km, then it's not reallyy a good nano bs imho. The typhoon can do that....
- by Plutoinum - at 2007.03.11 21:37:00
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12. Exploration: Are all sites within 4 AU from a stellar object ? - in Ships and Modules [original thread]
Edited by: Plutoinum on 19/12/2006 19:04:46 Well, the topic says it all. I found my first radar signature in 0.0 quite easy. Think within 10 minutes I was at the site. Then I scanned a gravimetric in another system. Was hard, but possible. Too...
- by Plutoinum - at 2006.12.19 18:58:00
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13. A Guide to Scan Probing in Revelations - in Ships and Modules [original thread]
Edited by: Plutoinum on 15/12/2006 19:00:03 uhm, there seem to be some insanely difficult to probe exploration sites. Took me a long time to get a result on this one. Finally I was 1 mil km close and used sift. First scan failed. Then it brou...
- by Plutoinum - at 2006.12.15 18:42:00
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14. Hurricane discussion thread - in Ships and Modules [original thread]
Edited by: Plutoinum on 24/10/2006 20:23:07 Originally by: Guurzak Originally by: Plutoinum a slow unagile brick as opposed to a nimble, dexterous brick? Exactly. And .... Post with your main ! /edit ok, I could have ...
- by Plutoinum - at 2006.10.24 20:21:00
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15. Hurricane discussion thread - in Ships and Modules [original thread]
Edited by: Plutoinum on 24/10/2006 20:16:14 Originally by: Corey Grim The reason why ppl like it (i think) is that now we have BC that actually gives a punch and is suitable for close range. dont change it. Yes, exactly my though...
- by Plutoinum - at 2006.10.24 20:16:00
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16. Tier 3 Battleship stats from the test server - in Ships and Modules [original thread]
Guess the Hurricane is what I wanted. Looks like a usefull ship that might deserve it's name. ( Not some weird minnie ship with weird bonusses that doesn't know what it wants to be. )
- by Plutoinum - at 2006.10.24 18:32:00
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17. Range? - in Ships and Modules [original thread]
Think it's in the turret tracking guide in the sticky above.
- by Plutoinum - at 2006.10.20 20:20:00
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18. Alternative to across the board HP increase - in Ships and Modules [original thread]
Edited by: Plutoinum on 20/10/2006 20:13:17 I haven't checked your numbers, but to simplify it: If you gave: - a shield ship 50% HP more on shields, nothing on armor - an armor ship 50% HP more on armor, nothing more on thields => then you...
- by Plutoinum - at 2006.10.20 20:07:00
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19. the build for the fastest ship in Eve (3276.77 m/s without using MWD) - in Ships and Modules [original thread]
Originally by: inSpirAcy Originally by: Plutoinum I know those: Eifyr&Co 'Rogue' CY-1 (3%) Eifyr&Co 'Rogue' CY-2 (5%) Nah, it's a COSMOS implant. Shaqil's Speed Enhancer, given out as a reward for one of the hardest series as...
- by Plutoinum - at 2006.10.20 19:38:00
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20. the build for the fastest ship in Eve (3276.77 m/s without using MWD) - in Ships and Modules [original thread]
Edited by: Plutoinum on 20/10/2006 19:17:58 Originally by: inSpirAcy There's an 8% speed implant which doesn't clash with the Snake set as well, isn't there? I know those: Eifyr&Co 'Rogue' CY-1 (3%) Eifyr&Co 'Rogue' CY-2 (5%) ...
- by Plutoinum - at 2006.10.20 19:16:00
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