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321. ECM is nerfed to the Death - in Ships and Modules [original thread]
I reaaly think a lot of people is too narrow mined. Thing like combat ships should not be using ECM, Stabs and so on are pure narrow mind. Wtf.. if every ships is to be usable only and only with a specific set of stuff.. why in hell do we have a ...
- by Polinus - at 2006.10.25 10:23:00
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322. The new rabble.People buying advantages for rl money (its all in here) - in EVE General Discussion [original thread]
Originally by: Death Kill Originally by: Polinus My god.. you don't get it? It does not matter if Eve is for me. It matter if there are enough people of the other type to keep CCp working all by themselves? Yes my dear Polin...
- by Polinus - at 2006.10.24 18:34:00
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323. The new rabble.People buying advantages for rl money (its all in here) - in EVE General Discussion [original thread]
Originally by: Heikki - Most devs in CCP seem to detest GTC sales; those only exists as a less evil option to plain ebay-style ISK sales (and IMHO should be improved to be less usable in resale-for-euros). - Alas, since it is now part of ...
- by Polinus - at 2006.10.24 13:29:00
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324. The new rabble.People buying advantages for rl money (its all in here) - in EVE General Discussion [original thread]
Originally by: Death Kill Originally by: Polinus Some guys must understand that there is a LOT of people that likes to play MMO. But due to work and family, cannot play more than 2 or 3 hours er week. Then EVE isnt for you, or ...
- by Polinus - at 2006.10.24 13:27:00
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325. Lasers don't need more damage types - in Ships and Modules [original thread]
For now the best thing to ammar do is fit a pair of artilhary alogn their lasers. This reduces teh capacitor problem greatly.. and fitted with exp ammo the art can rip trough armro like butter. In fact is a nice combination i think.
- by Polinus - at 2006.10.24 13:06:00
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326. Cost effective Anti-Interceptor Ship - your opinion ? - in Ships and Modules [original thread]
Dest might work. with 80 sig radius.. the int won't have a such easy target to track (du to its own speed) while dest have huge tracjing bonus. And are damm cheap. S gourp of 4 destr cost nothing and can pop frigs and ceptor in one burst. Speciall...
- by Polinus - at 2006.10.24 12:56:00
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327. The new rabble.People buying advantages for rl money (its all in here) - in EVE General Discussion [original thread]
Originally by: Rina Shanu Oh Polinus, Say I have $7000 each month to spend on games. I decide to buy 500 GTC each month, the 90 days ones. Do you thin k such a person would care very very much about the isk/dollar ratio ? Some people have...
- by Polinus - at 2006.10.24 12:19:00
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328. The new rabble.People buying advantages for rl money (its all in here) - in EVE General Discussion [original thread]
Some guys must understand that there is a LOT of people that likes to play MMO. But due to work and family, cannot play more than 2 or 3 hours er week. Why shouldn't these people have right to have fun? They are paying for the Eve monthly service...
- by Polinus - at 2006.10.24 10:17:00
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329. Use of Destroyers? - in Ships and Modules [original thread]
It can keep the current HP if they get boosted speed (about 30 m/s more of base speed)
- by Polinus - at 2006.10.23 17:41:00
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330. Mr. Transversal - in Ships and Modules [original thread]
Yes and no. Take a sniper gun.. You can aim and hit a big naval ship moving at 1 km.. very easily.. and you can hit a car also very easily. Now take a battlesjhip (real life one) 420 mm guns and try to hit a ship.. easy. Try to hit the sac at sa...
- by Polinus - at 2006.10.23 17:40:00
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331. Use of Destroyers? - in Ships and Modules [original thread]
We would need at least a second type of T1 dest for each race and a non interdictor T2 dest for each reace as well. Also dest are udnerused because their skill branch stops there.. helps nothing on getting any other skill
- by Polinus - at 2006.10.23 15:35:00
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332. Use of Destroyers? - in Ships and Modules [original thread]
No NO.. The HP boos will finnaly kill it!! HP boost is better for ones with already a lot of HP. Now the destroiers won't even be abe to pop frigates. But.. as for now.. I made some number crunshing. And Destroiers can make more damage per ISK...
- by Polinus - at 2006.10.23 15:08:00
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333. Mr. Transversal - in Ships and Modules [original thread]
lol this guy is lucky that he wasn't runnign around a thunguska that can spin 120 degrees per second
- by Polinus - at 2006.10.23 14:45:00
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334. PvP is getting lame - in EVE General Discussion [original thread]
It could be even called Panzer, Sherman, T34 and churchill (to use the names of a few real life exampes of the class :P) It had a great effect on real war. it hink would work in game as well. Also we need a reson for teh fleets to not run away....
- by Polinus - at 2006.10.23 14:00:00
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335. Instead of HP 50% boosts, turret (tracking) changes - in Ships and Modules [original thread]
Yeap.. this change would be very very good. Imensely good!!!
- by Polinus - at 2006.10.23 13:53:00
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336. Mr. Transversal - in Ships and Modules [original thread]
Unfortunnately EVe control of ship is lame and horrible. We cannot preciley control our movments enoug. Otherwisse you could aproach in a barrel roll course. That is, this is a 3d maneuver. Think ona tube going from your position into enemy. Now.....
- by Polinus - at 2006.10.23 13:52:00
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337. Instead of HP 50% boosts, turret (tracking) changes - in Ships and Modules [original thread]
Just something.. that deve argument is pure bull****. I worked ina another Space MMO (taikodom) and turrets could do that and that costed near to NOTHING in processing power. NOTHING .. even if compared processing all turrets in game to the load o...
- by Polinus - at 2006.10.23 13:24:00
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338. PvP is getting lame - in EVE General Discussion [original thread]
Trench warfare.. mmm that gave me aan idea. WW1 was trench warfare.. exacty like eve is now. How did germans fixed that to WW2? Armored spearhead. We need something capable of being almost invulnerable at long range (but vulnerable at short range)...
- by Polinus - at 2006.10.23 13:12:00
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339. PvP is getting lame - in EVE General Discussion [original thread]
Make gates have a force field of 5-7 km around them protecting anything inside. That will give time to fleets jump in completely. to keep the possibility of ambushing.. the ship can only warp out when it leaves the field.
- by Polinus - at 2006.10.23 12:36:00
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340. PvP is getting lame - in EVE General Discussion [original thread]
Good example. But is based on a situation where one side already does not want confrontation. I tought we were talking about two fleets supposed to engage.. but won't do it because of cost. BTW this was damm predictable to happen In WW1 Britain...
- by Polinus - at 2006.10.23 11:42:00
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