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361. Stab Nerf? - in Ships and Modules [original thread]
No but if you were attackjking a fighter and you were not able to kil it before he gets in position to fight back. It was extremely easy to the defending fighetr to force you in a furball and you could not leave anymore without being sure to get s...
- by Polinus - at 2006.10.19 11:31:00
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362. Use of Destroyers? - in Ships and Modules [original thread]
I almost forgot. I thing 10-15 m2 of drone space would be a good adition to destroiers (would in fact match with current RL destroiers usage pattern)
- by Polinus - at 2006.10.19 10:54:00
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363. Don't Nerf Stabs! - in Ships and Modules [original thread]
Survinving is the most important part of combat. If a survival mechanism like stab is to be emoved". So remove armor and shield!! They are for loosers as well! Pathetic! I would get very frustrated If I could not have a chance of escaping by sc...
- by Polinus - at 2006.10.19 10:50:00
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364. Use of Destroyers? - in Ships and Modules [original thread]
The issue is.. in real life torpedoe boats were no match for a destroier. Not even 3 or 4 of them. But in Eve the advan ced frigates can crush a destroier. So we need a) little bit better destroierd (current ones maybe but much betterwould be ne...
- by Polinus - at 2006.10.19 10:15:00
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365. Playing God (Capital ships) - in Ships and Modules [original thread]
Don't think carriers should be in battle. They are carrier ships for god sake. thay CARRY thing thet dont not BATTLE thing (like Battleships). They should have a lot of defensive weaponry (like a destroyer barrage of weapons). Otherwise they are...
- by Polinus - at 2006.10.18 17:39:00
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366. Missiles - A question of use - in Ships and Modules [original thread]
Personaly if I am near the limit range of them and laggy i stagger so that if I fail due to a lag busrt puting me momentarly out of range.. I loose only a single one.
- by Polinus - at 2006.10.18 16:59:00
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367. Use of Destroyers? - in Ships and Modules [original thread]
That, or increase speed slighlty. they should be consistently faster than cruisers.
- by Polinus - at 2006.10.18 16:46:00
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368. Use of Destroyers? - in Ships and Modules [original thread]
You are using the ONE definition of frigates and destroiers. Many countries have completely different definitions. Currently destroiers are the ships used into fleet defense. Hunting Submarines and anti air defense. Frigates are non fleet ships,...
- by Polinus - at 2006.10.18 11:09:00
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369. Use of Destroyers? - in Ships and Modules [original thread]
Almost forgeot. Boost in detection range. otherwise the 50% weapon range bonus... is .. little bit off..
- by Polinus - at 2006.10.18 10:26:00
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370. Use of Destroyers? - in Ships and Modules [original thread]
Edited by: Polinus on 18/10/2006 10:25:15 How much a shield/armor boost do you guys think would be needed to make the dest balanced? Since they are almost 2 times the signature of frigates they should have about 2 times more shiled .. i think....
- by Polinus - at 2006.10.18 10:19:00
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371. *balance* issues (Interdictor) - in Ships and Modules [original thread]
Lol, they are from a "fragile" family and you want them to be even easier to target? Only thing I agree is with the agression.
- by Polinus - at 2006.10.17 16:54:00
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372. Turret Placement! - in Ships and Modules [original thread]
In fact I thing gu size is pretty good. Bigger ones will look ridiculous and cartoonish. Try look ata RL BB and see hoe their weapons are impressive even though they are not bigger than Eve ones when comapred to ship size. Its how they are done n...
- by Polinus - at 2006.10.17 15:06:00
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373. Use of Destroyers? - in Ships and Modules [original thread]
If at least defenders could target all incomming missles into your party.. Anyway I think destroiers would be far more usable if there were more variations. At least 3 per race. Its rather ridiculous that there re more BB (sorry but I must use th...
- by Polinus - at 2006.10.17 12:30:00
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374. Use of Destroyers? - in Ships and Modules [original thread]
Think the issue is that there are too few destroiers and all more or les sthe same stuff. 4 new destroiers with different settings like an EW destoier could be fun. Another idea, but this requires a noob question answered. Does defenders intercep...
- by Polinus - at 2006.10.17 12:05:00
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375. Module idea: Module Transfer Module :) - in Ships and Modules [original thread]
Lol, when I read the title I tought It would be something like a device tha tuses a slot. And makes possible to load whle flying another device on that slot (than it must be refit to the changer). Or something that makes possible to change things ...
- by Polinus - at 2006.10.17 11:53:00
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376. Stab Nerf? - in Ships and Modules [original thread]
My point of view on this nerf and any other nerf. Nerfs should never make soemthing (skill, equipment ship etc..) non usefull for either PvE or PvP. Any change that make so is horrible to teh game since it removes diversity from the game. For ex...
- by Polinus - at 2006.10.17 11:15:00
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377. remove stacking penalty now...its boring without it :( - in Ships and Modules [original thread]
On an attempt to become less noob than I am.... I ask, What this stacking penalties are about?
- by Polinus - at 2006.10.16 11:17:00
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378. What's your favorite PvP ship? - in Ships and Modules [original thread]
Edited by: Polinus on 16/10/2006 11:16:36 srry wrong post
- by Polinus - at 2006.10.16 11:15:00
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