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1. BOUNTY REFORM: Payout Cap at Value of Destroyed Property - in Player Features and Ideas Discussion [original thread]
While it's obvious that something has to be done to prevent bounty fraud, my biggest problem with the current system is that a pilot in empire has no way of striking back at known criminals with bounties without themselves getting a criminal ranki...
- by Polito - at 2008.01.25 21:09:00
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2. skill queue - in Player Features and Ideas Discussion [original thread]
Originally by: Bryg Philomena Call me crazy, but if I could set just ONE skill to train after my current one finishes, I am set. For us casual gamers this would be a really big help, and it would probably require about 8 lines of code ...
- by Polito - at 2008.01.25 20:41:00
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3. 1000 Frigate LAG - in Player Gatherings and Events [original thread]
It's worth pointing out that any gathering of players mean the servers have to keep every single client aware of what each of the N clients are doing (where N is the number of clients) This requires a number of messages in the vicinity of N to th...
- by Polito - at 2004.01.18 13:35:00
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4. 1000 Frigate LAG - in Player Gatherings and Events [original thread]
It's worth pointing out that any gathering of players mean the servers have to keep every single client aware of what each of the N clients are doing (where N is the number of clients) This requires a number of messages in the vicinity of N to th...
- by Polito - at 2004.01.18 13:35:00
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5. 1000 frigate march review - in Player Gatherings and Events [original thread]
Edited by: Polito on 18/01/2004 13:26:33 Quote: Name: Polito Security Status: 1.3 Corporation: Backwater Ship Type: Megathron A Megathron?? I was in my Tempest, the One Man Army, that had just barely survived combat with EVOL an hour...
- by Polito - at 2004.01.18 13:25:00
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6. Advertising Your Wares - in Player Features and Ideas Discussion [original thread]
I'm pretty sure if I got popups from every little sod that happened to want to sell something in a station every time I docked, I'd pretty soon lose my last few marbles and go postal on the ppl who made those popups :-D A page with the past few o...
- by Polito - at 2003.10.16 16:18:00
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7. Ingame Browser - in Player Features and Ideas Discussion [original thread]
Edited by: Polito on 16/10/2003 16:15:13 All of this is possible (and much simpler to do) using server-side scripting like PHP, CGI etc. rather than client-side scripting that requires lots of changes and debugging by CCP to enhance the ingame...
- by Polito - at 2003.10.16 16:13:00
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8. new mining ships - in Player Features and Ideas Discussion [original thread]
Quote: Let the weaklings mine in peace, they care not for gameplay. Hehe but you're more than happy to buy ships and equipment built with minerals we mined for you, eh?
- by Polito - at 2003.10.16 16:07:00
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9. Banks - in Player Features and Ideas Discussion [original thread]
Consider the following scenarios: 1. I take out a loan for 100 million, buy a battleship from a friend. Then I give the battleship to my alt, and terminate the character. 2. I take out a loan for 100 million, buy a battleship from a friend. But ...
- by Polito - at 2003.09.17 22:56:00
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10. Yet another random market improvement - in Player Features and Ideas Discussion [original thread]
Why would you want to increase the rate at which items are taken out of circulation? It's already very uncommon to see anything except poor quality NPC weapons and equipment for sale. Adding a repackaging fee would most likely mean that even fewe...
- by Polito - at 2003.06.21 09:50:00
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